Last Updated: September 2026 | How many players reach each egg, where nearly everyone stops, and both gamepass prices.
Jump for Animals is a jumping tycoon on Roblox. You train your legs to jump higher and climb to areas you could not reach before. Up there you grab an egg guarded by a giant animal and carry it home to hatch. It opened on 12 August 2026 and has passed 11 million visits in 24 days.
The game hands out a badge for every egg you hatch, and those badges are counted in public. That means you can see exactly how far players get before they stop. This page has the full list, the numbers behind it, and the one step where nearly everybody gives up.
Jump for Animals Overview
| Game |
Jump for Animals |
| Genre |
Tycoon |
| Developer |
The AnimalByte group (984,914 members) |
| Players per server |
5 |
| Visits |
11,451,385 |
| Favorites |
19,655 |
| Likes |
15,762 likes against 867 dislikes |
| Opened |
12 August 2026 |
| Eggs with a badge |
13, plus a welcome badge |
| Shop |
Two gamepasses, 798 Robux for both |
How to Play Jump for Animals
- Train your jump first. Everything in this game is gated behind how high you can get, so jump power comes before anything else.
- Jump up to the first egg area. Each area sits higher than the last one.
- Take an egg from the giant animal guarding it, then run it back to your plot before you lose it.
- Hatch the egg. What comes out is random, and rare sizes and secret animals are in the pool.
- Put the animal on your plot. It earns money on its own, and it keeps earning after you close the game.
- Spend that money on barbells, trails and speed coils, which raise your jump again and open the next area.
Servers hold 5 players and the game runs on desktop, console, mobile and tablet.
Jump for Animals Gameplay
The loop is a circle and it never changes. Jump higher, reach a new area, take a better egg, hatch a better animal, earn more money, buy more jump.
What makes it stick is that the money keeps coming while you are gone. Your animals earn offline. Log off at the Desert and you can come back with enough banked to reach the Crystal Mines.
The Animal Index tracks every animal you have hatched. Filling it out pays rewards of its own, which gives you a reason to keep hatching an area you have already cleared.
Eggs also roll for size and for secret animals, so two players at the same area can end up earning very different amounts.
Do not trust the numbers on the game’s own pictures
Two of the store screenshots advertise an income figure. The Owl Egg and the Cobra Egg both print exactly 97,532,782 a second, down to the last digit, on two completely different eggs. Those figures are artwork, not a price list.
How Far Players Actually Get in Jump for Animals
Every egg gives a badge, and Roblox counts how many people hold each one. Line them up and you get a map of where players stop.
All the badges below were made on the same day, 24 August, so they can be compared against each other fairly.
| Egg |
Players who got it |
Share |
Kept from the egg before |
Earned in the last day |
| Welcome! |
4,082,841 |
100% |
– |
30.8% |
| Meadow |
3,789,011 |
92.8% |
92.8% |
30.7% |
| Coral Reef |
3,118,483 |
76.4% |
82.3% |
30.5% |
| Winter |
2,612,276 |
64.0% |
83.8% |
30.8% |
| Desert |
1,998,461 |
48.9% |
76.5% |
31.5% |
| Crystal Mines |
1,514,056 |
37.1% |
75.8% |
31.7% |
| Jungle |
1,328,487 |
32.5% |
87.7% |
32.3% |
| Mystic Isles |
1,172,352 |
28.7% |
88.2% |
34.1% |
| Prehistoric |
938,743 |
23.0% |
80.1% |
36.5% |
| Divine |
370,669 |
9.1% |
39.5% |
41.7% |
Read the fourth column, not the third. The share falls smoothly and tells you very little. The kept column is where the game shows its shape.
Eight of the nine steps keep between 76 and 93 percent of the players from the egg before. Those are gentle steps, and one of them, Mystic Isles, actually keeps more people than the two before it.
Then comes the Divine Egg. It keeps 39.5 percent. No other step in the game loses anywhere near that many players. It is where the run ends for most people.
So the honest advice is that the Prehistoric Egg is the realistic finish line. Fewer than one player in ten gets past it.

Players Today Are Getting Further Than Players Last Week
Look at the last column of that table. It is the share of each badge that was handed out in the last 24 hours alone.
At the top it sits at 30.8 percent. By the Divine Egg it has climbed to 41.7 percent, and it goes up at nearly every rung on the way down.
That means today’s players are reaching the deep eggs at a higher rate than the players who came before them. It is what you would expect in a game where guides, better routes and a bigger economy all arrive together.
One caveat worth stating plainly. The badges were created on 24 August, but the game opened on 12 August. So the welcome badge counts arrivals since the 24th, not every player the game has ever had. Every share on this page is a share of those 4,082,841 counted players.
The Rarest Things in Jump for Animals
Four badges sit outside that main ladder because they were added later. They are the deep end of the game.
| Badge |
Players who have it |
Added |
What it is |
| Celestial Heights |
509,588 |
30 August |
An area, not an egg |
| Celestial Egg |
979 |
30 August |
The first egg past Divine |
| Eternal Egg |
5 |
1 September |
Four of the five were earned in the last day |
| Savannah Egg |
0 |
4 September |
Added yesterday, nobody has it yet |
The Eternal Egg is the one to look at. Five people on Earth hold it, and four of those five earned it in the last 24 hours. It is being reached for the first time right now.
The Savannah Egg was added yesterday and nobody has it. That is not a broken badge, because the Eternal Egg from three days earlier is counting fine. It just has not been reached yet, and it tells you what the studio is about to ship.
Three new eggs went in on 30 August, 1 September and 4 September. That is three in six days, which is a game in the middle of a heavy content run.
The Jump for Animals Shop
The shop is two gamepasses. That is the whole thing.
| Pass |
Price |
What it does |
| 2x Cash |
299 Robux |
Doubles what your animals earn |
| 2x Hatch Speed |
499 Robux |
Halves the wait on every egg |
Both together cost 798 Robux. Neither one raises your jump, and jump height is the only thing standing between you and the next egg.
What they do is shorten the wait. More cash means faster upgrades, and faster hatching means more rolls at a rare animal in the same session.
Tips for New Jump for Animals Players
- Put everything into jump power early. Every area in the game is locked behind height, so nothing else moves you forward.
- Log off with animals on your plot. They keep earning while the game is closed, so an overnight gap is free money.
- Do not rush past an area. Hatching the same egg a few more times fills your Index and pays for the next upgrade.
- Expect to stall at the Prehistoric Egg. Only 9 percent of players get past it, so plan for a long push rather than a quick one.
- Get the egg home before you celebrate. An egg you are carrying is not an egg you have hatched.
- Skip both gamepasses if you are only trying the game out. Neither changes how high you can jump.
Jump for Animals FAQ
How many eggs are there in Jump for Animals?
Thirteen have a badge attached. Ten are in the main run from Meadow to Divine, and three more were added afterwards: Celestial, Eternal and Savannah.
What is the hardest egg to get?
The Eternal Egg. Five players hold it, and it was only added on 1 September. The Savannah Egg has nobody at all, but it went in a day ago.
Where do most players stop?
At the Prehistoric Egg. Nine out of ten players who reach it never get the Divine Egg, which is the biggest drop anywhere in the game.
Do animals earn money while I am offline?
Yes. The game says so in its own description. It is the main reason to leave animals on your plot before you log off.
Is the Jump for Animals gamepass worth buying?
Neither pass raises your jump, so neither unlocks a new area. 2x Cash is 299 Robux and 2x Hatch Speed is 499. They save time, nothing else.
Are there any Jump for Animals codes?
No. The game has no code menu at all, so there is nowhere to enter one. Our codes page covers what it gives away free instead.
Badge counts, prices and player numbers on this page were pulled in September 2026, and the counters move every minute. We are not the developer and this page is not run by the AnimalByte group, which is not a Roblox-verified group.