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World of Stands Script

Summon the world’s strongest stand and be one of your favorite JoJo’s Bizarre Adventure fighter with the help of World of Stands Script. This script or code will give you the best tools that you can use to power up your stands to finish all the main quests instantly. It also gives you huge numbers of arrows to summon as many stands as possible until you obtain the best one throughout the game.

World of Stands Script

Auto Farm Items, Auto Quests, Anti AFK, Auto Kill

Copy the script below to level up your anime adventure experience. Make sure to use the most effective executor/exploit to make your daily grinding more fun and challenging. We have a list of available executors here.

World of Stands Script Pastebin

loadstring(game:HttpGet(('https://raw.githubusercontent.com/lobox920/Shar-Script/main/World%20of%20Stands.lua')))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Tobias020108Back/YBA-AUT/main/World-Of-Stands.lua"))()
-- Item farm script
getgenv().ItemFarm = true --Change to false to turn off sped

game:GetService("RunService").Stepped:connect(function()
  pcall(function()
      if ItemFarm then
          for _,v in pairs(game.Workspace:GetDescendants()) do
           if v:IsA("TouchTransmitter") then
               firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0)
               wait()
               firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1)
               end
           end
      end
  end)
end)


-- GodMode
game.Players.LocalPlayer.Character:FindFirstChild("PlayerHitBox"):Destroy()
------------SETTINGS------------------------------------
local rainbow = true -- adds a cool rainbow effect to the gui
local clicktpkeybind = Enum.KeyCode.LeftControl -- keybind to hold when you click tp
local bgcolor = Color3.fromRGB(60,60,60) -- background color if rainbow is set to false
local font = Enum.Font.Highway -- font for the text
------------SETTINGS------------------------------------
local tween = game:GetService("TweenService")
getgenv().autochest = false
getgenv().clicktp = false
local destroyed = false
local localplr = game.Players.LocalPlayer
local keybindon = false
local nofallplatform = Instance.new("Part")
nofallplatform.Transparency = 0.7
nofallplatform.CanCollide = true
nofallplatform.Anchored = true
nofallplatform.Position = Vector3.new(0,0,0)
nofallplatform.Size = Vector3.new(5,4,5)
nofallplatform.Parent = workspace
if getgenv().wosgui then
    getgenv().wosgui:Destroy()
end

function moveplr(part,pos)
    local movetime = (part.Position - pos).magnitude/45
    nofallplatform.Position = part.Position-Vector3.new(0,3,0)
    local tweenanim = tween:Create(part,TweenInfo.new(movetime,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0),{CFrame = CFrame.new(pos)})
    local tweenanim2 = tween:Create(nofallplatform,TweenInfo.new(movetime,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0),{CFrame = CFrame.new(pos-Vector3.new(0,5,0))})
    tweenanim:Play()
    tweenanim2:Play()
    wait(movetime)
    return
end

getgenv().wosgui = Instance.new("ScreenGui")
wosgui.Parent = game.CoreGui
local mainframe = Instance.new("Frame")
mainframe.Parent = wosgui
mainframe.Size = UDim2.new(.3,0,.35,0)
mainframe.Position = UDim2.new(.35,0,.3)
mainframe.BackgroundColor3 = bgcolor
mainframe.BorderColor3 = Color3.fromRGB(255,255,255)
mainframe.Active = true
mainframe.Draggable = true
local title = Instance.new("TextLabel")
title.Parent = mainframe
title.Size = UDim2.new(1,0,.15,0)
title.BackgroundTransparency = 0
title.BackgroundColor3 = bgcolor
title.BorderColor3 = Color3.fromRGB(255,255,255)
title.TextScaled = true
title.TextColor3 = Color3.fromRGB(255,255,255)
title.Text = "World Of Stands"
title.Font = font
if not game.Workspace.ChestSpawns then
    title.Text = "World Of Stands (Can't farm chests!)"
end
local credits = Instance.new("TextLabel")
credits.Parent = mainframe
credits.Size = UDim2.new(1,0,.075,0)
credits.Position = UDim2.new(0,0,.15,0)
credits.BackgroundTransparency = 0
credits.BackgroundColor3 = bgcolor
credits.BorderColor3 = Color3.fromRGB(255,255,255)
credits.TextScaled = true
credits.TextColor3 = Color3.fromRGB(255,255,255)
credits.Text = "Made By 2AreYouMental110"
credits.Font = font
local autochestbutton = Instance.new("TextButton")
autochestbutton.Parent = mainframe
autochestbutton.Size = UDim2.new(.25,0,.25,0)
autochestbutton.Position = UDim2.new(.05,0,.3,0)
autochestbutton.BackgroundColor3 = bgcolor
autochestbutton.BorderColor3 = Color3.fromRGB(255,255,255)
autochestbutton.TextColor3 = Color3.fromRGB(255,255,255)
autochestbutton.TextScaled = true
autochestbutton.Text = "Autofarm Chest: OFF"
autochestbutton.Font = font
local a = autochestbutton.MouseButton1Click:Connect(function()
    if getgenv().autochest == false then
        getgenv().autochest = true
        autochestbutton.Text = "Autofarm Chest: ON"
        for i,child in pairs(game.Workspace:GetChildren()) do
            if getgenv().autochest == true and tonumber(child.Name) and child:FindFirstChild("Inside") and not child:FindFirstChild("Animation") and localplr.Character ~= nil and localplr.Character:FindFirstChild("HumanoidRootPart") then
                moveplr(localplr.Character.HumanoidRootPart,child.Inside.Position)
                fireproximityprompt(child.Inside.ProximityPrompt)
                repeat wait(.1) until child.Parent == nil
                wait(.5)
            end
        end
    elseif getgenv().autochest == true then 
        getgenv().autochest = false
        autochestbutton.Text = "Autofarm Chest: OFF"
    end
end)
local chestamttext = Instance.new("TextLabel")
chestamttext.Parent = mainframe
chestamttext.Size = UDim2.new(.25,0,.25,0)
chestamttext.Position = UDim2.new(.375,0,.3,0)
chestamttext.BackgroundColor3 = bgcolor
chestamttext.BorderColor3 = Color3.fromRGB(255,255,255)
chestamttext.TextColor3 = Color3.fromRGB(255,255,255)
chestamttext.TextScaled = true
chestamttext.Text = "Chests: 0"
chestamttext.Font = font
local clicktpbutton = Instance.new("TextButton")
clicktpbutton.Parent = mainframe
clicktpbutton.Size = UDim2.new(.25,0,.25,0)
clicktpbutton.Position = UDim2.new(.7,0,.3,0)
clicktpbutton.BackgroundColor3 = bgcolor
clicktpbutton.BorderColor3 = Color3.fromRGB(255,255,255)
clicktpbutton.TextColor3 = Color3.fromRGB(255,255,255)
clicktpbutton.TextScaled = true
clicktpbutton.Text = "Click TP: OFF"
clicktpbutton.Font = font
local b = clicktpbutton.MouseButton1Click:Connect(function()
    if getgenv().clicktp == false then
        getgenv().clicktp = true
        clicktpbutton.Text = "Click TP: ON"
    elseif getgenv().clicktp == true then
        getgenv().clicktp = false
        clicktpbutton.Text = "Click TP: OFF"
    end
end)
local deathspotbutton = Instance.new("TextButton")
deathspotbutton.Parent = mainframe
deathspotbutton.Size = UDim2.new(.25,0,.25,0)
deathspotbutton.Position = UDim2.new(.05,0,.675,0)
deathspotbutton.BackgroundColor3 = bgcolor
deathspotbutton.BorderColor3 = Color3.fromRGB(255,255,255)
deathspotbutton.TextColor3 = Color3.fromRGB(255,255,255)
deathspotbutton.TextScaled = true
deathspotbutton.Text = "Go to death spot"
deathspotbutton.Font = font
local c = deathspotbutton.MouseButton1Click:Connect(function()
    if typeof(getgenv().deathspot) == "Vector3" and localplr.Character ~= nil and localplr.Character:FindFirstChild("HumanoidRootPart") then
        moveplr(localplr.Character.HumanoidRootPart,getgenv().deathspot)
    end
end)
local chestamt = 0
if game.Workspace:FindFirstChild("ChestSpawns") then
    for i,child in pairs(game.Workspace:GetChildren()) do
        if tonumber(child.Name) and child:FindFirstChild("Inside") then
            chestamt += 1
            chestamttext.Text = "Chests: "..tostring(chestamt)
        end
    end
end
local d = game.Workspace.ChildAdded:Connect(function(child)
    if tonumber(child.Name) and child:FindFirstChild("Inside") then
        chestamt += 1
        chestamttext.Text = "Chests: "..tostring(chestamt)
    end
    if getgenv().autochest == true and tonumber(child.Name) and child:FindFirstChild("Inside") and not child:FindFirstChild("Animation") and localplr.Character ~= nil and localplr.Character:FindFirstChild("HumanoidRootPart") then
        moveplr(localplr.Character.HumanoidRootPart,child.Inside.Position)
        fireproximityprompt(child.Inside.ProximityPrompt)
        repeat wait(.1) until child.Parent == nil
    end
end)
local e = game.Workspace.ChildRemoved:Connect(function(child)
    if tonumber(child.Name) and child:FindFirstChild("Inside") then
        chestamt -= 1
        chestamttext.Text = "Chests: "..tostring(chestamt)
    end
end)
local f = game:GetService("UserInputService").InputBegan:Connect(function(input)
    if getgenv().clicktp == true and input.KeyCode == clicktpkeybind then
        keybindon = true
    elseif getgenv().clicktp == true and keybindon == true and input.UserInputType == Enum.UserInputType.MouseButton1 and localplr.Character ~= nil and localplr.Character:FindFirstChild("HumanoidRootPart") then
        moveplr(localplr.Character.HumanoidRootPart,localplr:GetMouse().Hit.Position+Vector3.new(0,3,0))
    end
end)
local g = game:GetService("UserInputService").InputEnded:Connect(function(input)
    if getgenv().clicktp == true and input.KeyCode == clicktpkeybind then
        keybindon = false
    end
end)
local h = localplr.CharacterRemoving:Connect(function(char)
    if char:FindFirstChild("HumanoidRootPart") then
        getgenv().deathspot = char.HumanoidRootPart.Position+Vector3.new(0,3,0)
    end
end)
local i = wosgui.Destroying:Connect(function()
    destroyed = true
end)
local color
local t = 30
repeat
    wait()
    if rainbow == true then
        color = Color3.fromHSV(tick() % t/t,1,1)
        mainframe.BackgroundColor3 = color
        title.BackgroundColor3 = color
        credits.BackgroundColor3 = color
        autochestbutton.BackgroundColor3 = color
        chestamttext.BackgroundColor3 = color
        clicktpbutton.BackgroundColor3 = color
        deathspotbutton.BackgroundColor3 = color
    end
until destroyed == true
getgenv().autochest = false
getgenv().clicktp = false
a:Disconnect()
b:Disconnect()
c:Disconnect()
d:Disconnect()
e:Disconnect()
f:Disconnect()
g:Disconnect()
h:Disconnect()
i:Disconnect()
nofallplatform:Destroy()

How To Use World of Stands Script

Follow these simple steps on how to use the World of Stands Script:

See also  Shoot People Off a Map Script

1. Choose an effective executor/exploit from the list below (Free & Paid)

2. Download the executor you prefer. We have our list here.

3. Launch the Roblox game first, then the executor

4. When both the Roblox game and executor are open, press Inject or Attach (it depends on what executor you are using)

5. Paste the script you want to use

6. Press the Execute or Play button (again it depends on what executor you are using)

7. That’s all, enjoy using the World of Stands script GUI

About The World of Stands Script

The Roblox World of Stands Script is a set of unique codes that allows the user to have auto-attack features to fight numerous enemy fighters around the PVP area. With its efficient algorithms and instinctive interface, it is very easy to use even if you are a newbie player or an experienced player.

World of Stands Script

A truly impressive tool for success in every Roblox game you will be part of.

By using the best script of the game, you now have an advantage over other players in terms of strong fighter stands and unique abilities that you use during every battle. Summon the best-quality stands and experience a more dominant action fight in the game.

If you are looking for the latest World of Stands Codes to acquire powerful fighters, you can collect them here.

Always remember that all kinds of game scripts are illegal and may violate the Roblox Terms of Service, resulting in an account banning or other punishments. Be careful when using the script to avoid any game trouble while playing Roblox.

See also  World of Magic Script

So what are you waiting for? Download the appropriate script of the game and unleash your unbeatable fighting combos in the World of Stands today.

Another Similar Game :

World of Stands CodesWorld of Stands Codes RB World 4 Script RB World 4 Script  World Defenders ScriptWorld Defenders Script World of Magic ScriptWorld of Magic Script World Of Magic CodesWorld Of Magic Codes World Tower Defense CodesWorld Tower Defense Codes

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