When all dreams slip away and life hits you so hard, all you have to do is to step on desperation and determination through trading. Join one of the most entertaining tycoon games where you can buy your dream Bugatti by just selling poops with the help of Sell Poop Tycoon Script. This script or code will give you the best tools to accelerate your poop production and bargaining process to become the richest tycoon in the game. This will also help you to expand your poop store faster and purchase luxurious supercars just like Bugatti.
Sell Poop Tycoon Script Auto Build, Auto Farm, Auto Storage, Auto Kick
Copy the script below to level up your business establishment in the game. Make sure to use the most effective executor/exploit to make your daily sales more profitable and abundant. We have a list of available executors here.
loadstring(game:HttpGet("https://raw.githubusercontent.com/ToraIsMe/ToraIsMe/main/0poop"))()
Sell Poop Tycoon Auto Farm Script:
loadstring(game:HttpGet("https://raw.githubusercontent.com/JuninhoOGado/ScriptsSite/main/Script170"))()
Sell Poop Tycoon Script Pastebin
---- vars ----
kVars = {}
kVars.WindowName = "Poo Tycoon GUI"
kVars.lp = game:GetService('Players').LocalPlayer
kVars.vu = game:GetService('VirtualUser')
kVars.uis = game:GetService('UserInputService')
kVars.rs = game:GetService('ReplicatedStorage')
kVars.humanoid = kVars.lp.Character:WaitForChild('Humanoid')
kVars.hrp = kVars.lp.Character:WaitForChild('HumanoidRootPart')
---- destroy old gui if exists ----
if game:GetService("CoreGui"):FindFirstChild(kVars.WindowName) then
game:GetService("CoreGui"):FindFirstChild(kVars.WindowName):Destroy()
wait(2)
end
---- antiAFK ----
kVars.connectAntiAfk = game:GetService('Players').LocalPlayer.Idled:connect(function()
kVars.vu:CaptureController()
kVars.vu:ClickButton2(Vector2.new())
end)
---- gui build ----
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/teppyboy/RbxScripts/master/Misc/UI_Libraries/Zypher/Library.lua"))()
local Window = library:CreateMain({
projName = kVars.WindowName,
Resizable = true,
MinSize = UDim2.new(0,300,0,300),
MaxSize = UDim2.new(0,800,0,800),
})
local pageMain = Window:CreateCategory("Main")
local sectionFarm = pageMain:CreateSection("Farm")
local pageTeleport = Window:CreateCategory("Teleport")
local sectionTPToPlayer = pageTeleport:CreateSection("Teleport To Player")
local pageCharacter = Window:CreateCategory("Character")
local sectionCharacter = pageCharacter:CreateSection("Options")
local pageMisc = Window:CreateCategory("Misc")
local sectionKeybinds = pageMisc:CreateSection("KeyBinds")
local sectionWorld = pageMisc:CreateSection("World Options")
local sectionMisc = pageMisc:CreateSection("Options")
local pageCredits = Window:CreateCategory("Credits")
local sectionCreditsKeath = pageCredits:CreateSection("Coded by : Keathunsar")
local sectionCreditsAlex = pageCredits:CreateSection("UI-Lib by : xTheAlex14")
----========== page main ==========----
---- Farm ----
kVars.boolMoney = false
sectionFarm:Create("Toggle", "Collect Money",function(bool)
kVars.boolMoney = bool
if bool then
fMoney()
end
end,{default = kVars.boolMoney})
function fMoney()
spawn(function()
while kVars.boolMoney do
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace")["keathunsar's Tycoon"].Bank.Pad, 0)
wait()
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace")["keathunsar's Tycoon"].Bank.Pad, 1)
end
end)
end
kVars.boolBuyButtons = false
sectionFarm:Create("Toggle", "Buy all buttons",function(bool)
kVars.boolBuyButtons = bool
if bool then
fBuyButtons()
end
end,{default = kVars.boolBuyButtons})
function fBuyButtons()
spawn(function()
while kVars.boolBuyButtons do
wait()
for i,v in pairs(game:GetService("Workspace")[game.Players.LocalPlayer.name .. "'s Tycoon"]:GetChildren()) do
if kVars.boolBuyButtons == false then return end
if v:FindFirstChild("TouchInterest") then
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v, 0)
wait()
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v, 1)
end
end
end
end)
end
kVars.boolTPToBoxes = false
sectionFarm:Create("Toggle", "TP to boxes",function(bool)
kVars.boolTPToBoxes = bool
if bool then
fTPToBoxes()
end
end,{default = kVars.boolTPToBoxes})
function fTPToBoxes()
spawn(function()
while kVars.boolTPToBoxes do
wait()
pcall(function()
for i,v in pairs(game:GetService("Workspace").BoxDump:GetChildren()) do
if kVars.boolTPToBoxes == false then return end
if (v.Position - kVars.hrp.Position).magnitude > 4 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
wait(.3)
fireproximityprompt(v.ProximityPrompt, 2)
end
end
end)
end
end)
end
sectionFarm:Create("Button", "Collect all hidden Poo's", function()
for i,v in pairs(game:GetService("Workspace").FindThePoop:GetChildren()) do
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v, 0)
wait()
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v, 1)
end
end,{animated = true})
----========== page teleport ==========----
---- section teleport to player ----
kVars.SelectedTPToPlayer = kVars.lp.name
sectionTPToPlayer:Create("TextBox", "Enter Users Name", function(value)
kVars.SelectedTPToPlayer = value
end,{text = "Enter Users Name"})
sectionTPToPlayer:Create("Button", "Teleport To Player", function()
for i,v in pairs(game.Players:GetPlayers()) do
if kVars.SelectedTPToPlayer ~= nil and kVars.SelectedTPToPlayer ~= kVars.lp.name then
if string.lower(v.DisplayName) == string.lower(kVars.SelectedTPToPlayer) then
kVars.hrp.CFrame = v.Character.HumanoidRootPart.CFrame
end
end
end
end,{animated = true})
----========== page character ==========----
---- section Character ----
kVars.walkSpeed = kVars.humanoid.WalkSpeed
sectionCharacter:Create("Slider", "Walk Speed", function(value)
kVars.walkSpeed = value
kVars.humanoid.WalkSpeed = value
end,{min = 16, max = 500, default = kVars.humanoid.walkSpeed, precise = false, changablevalue = true})
kVars.jumpHeight = kVars.humanoid.JumpHeight
sectionCharacter:Create("Slider", "Jump Height", function(value)
kVars.jumpHeight = value
kVars.humanoid.JumpHeight = value
end,{min = 7.2, max = 500, default = kVars.humanoid.jumpHeight, precise = true, changablevalue = true})
kVars.plrAdded = game.Players.LocalPlayer.CharacterAdded:Connect(function(child)
kVars.humanoid = kVars.lp.Character:WaitForChild('Humanoid', 999999)
kVars.hrp = kVars.lp.Character:WaitForChild('HumanoidRootPart', 999999)
task.wait(1)
kVars.humanoid.WalkSpeed = kVars.walkSpeed
kVars.humanoid.JumpHeight = kVars.jumpHeight
end)
kVars.boolInfJump = false
sectionCharacter:Create("Toggle", "Inf Jump",function(bool)
kVars.boolInfJump = bool
end,{default = kVars.boolInfJump})
kVars.connectJumpRequest = game:GetService("UserInputService").JumpRequest:Connect(function()
if kVars.boolInfJump then
kVars.humanoid:ChangeState("Jumping")
end
end)
----========== page misc ==========----
---- section keybinds ----
kVars.OpenCloseMenuKey = Enum.KeyCode.F5
sectionKeybinds:Create("KeyBind", "Open Close Menu", function(key)
kVars.OpenCloseMenuKey = key
end,{default = kVars.OpenCloseMenuKey})
kVars.connectInputBegan = kVars.uis.InputBegan:Connect(function(key)
if key.UserInputType == Enum.UserInputType.Keyboard and key.KeyCode == kVars.OpenCloseMenuKey then
if game:GetService("CoreGui"):FindFirstChild(kVars.WindowName).Enabled then
game:GetService("CoreGui"):FindFirstChild(kVars.WindowName).Enabled = false
else
game:GetService("CoreGui"):FindFirstChild(kVars.WindowName).Enabled = true
end
end
end)
---- section world ----
if game.Lighting.FogStart < 100 then
kVars.boolFog = true
else
kVars.boolFog = false
end
sectionWorld:Create("Toggle", "Fog",function(bool)
kVars.boolFog = bool
if bool then
game.Lighting.FogStart = 0
else
game.Lighting.FogStart = math.huge
end
end,{default = kVars.boolFog})
sectionWorld:Create("Toggle", "Blur",function(bool)
game:GetService("Lighting").Blur.Enabled = bool
end,{default = game:GetService("Lighting").Blur.Enabled})
---- sections options ----
sectionMisc:Create("Toggle", "Purchase Prompt",function(bool)
game:GetService("CoreGui").PurchasePrompt.Enabled = bool
end,{default = game:GetService("CoreGui").PurchasePrompt.Enabled})
----========== page credits ==========----
---- keaths ----
sectionCreditsKeath:Create("Button", "https://github.com/dady172172/Roblox-Cheats", function()
setclipboard('https://github.com/dady172172/Roblox-Cheats')
end,{animated = true})
sectionCreditsKeath:Create("Button", "https://discord.gg/MhMB3c2CBn", function()
setclipboard('https://discord.gg/MhMB3c2CBn')
end,{animated = true})
---- alex ----
sectionCreditsAlex:Create("Button", "https://teppyboy.github.io/", function()
setclipboard('https://teppyboy.github.io/Mirrors/Documentations/Zypher_UI/zypher.wtf/docs/main.html')
end,{animated = true})
----========== delete script if re-injecting ==========----
kVars.cR = game:GetService("CoreGui").ChildRemoved:Connect(function(child)
if child.name == kVars.WindowName then
for i,v in pairs(kVars) do
if type(v) == "boolean" then
kVars[i] = false
end
end
kVars.connectAntiAfk:Disconnect()
kVars.connectInputBegan:Disconnect()
kVars.connectJumpRequest:Disconnect()
kVars.plrAdded:Disconnect()
wait(1)
script:Destroy()
kVars.cR:Disconnect()
end
end)
game:GetService("CoreGui")[kVars.WindowName].Motherframe.Size = UDim2.new(0,480,0,340)
How To Use Sell Poop Tycoon Script
Follow these simple steps on how to use the Sell Poop Tycoon Script:
1. Choose an effective executor/exploit from the list (Free & Paid)
2. Download the executor you prefer. We have our list here.
3. Launch the Roblox game first, then the executor
4. When both the Roblox game and executor are open, press Inject or Attach (it depends on what executor you are using)
5. Paste the script you want to use
6. Press the Execute or Play button (again it depends on what executor you are using)
7. That’s all, enjoy using the Sell Poop Tycoon script GUI
About The Sell Poop Tycoon Script
The Roblox Sell Poop Tycoon Script is a set of unique codes that allows the user to have auto-farm features to earn huge amounts of cash by selling poop around the city. With its efficient algorithms and instinctive interface, it is very easy to use even if you are a newcomer or an experienced player.
A truly impressive tool for success in every Roblox game you will be part of.
By using the best script of the game, you now have an advantage over other players in terms of poop collections and dealers to speed up your cash earnings in your daily bargaining. Purchase additional stalls and recruit some of your Roblox friends who will provide you with more poops to maximize your production.
If you are looking for the latest Sell Poop Tycoon Codes to receive more cash and cash multipliers in the game, you can collect them here.
Always remember that all kinds of game scripts are illegal and may violate the Roblox Terms of Service, resulting in an account banning or other punishments. Be careful when using the script to avoid any game trouble while playing Roblox.
So what are you waiting for? Download the appropriate script of the game and collect mountains of poop waste under your facility in Sell Poop Tycoon today.