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Anime Expeditions Units: All 54 and Their Drop Rates

Anime Expeditions drops you into a tower defence run where your whole team is summoned from a banner. Which units you own decides how far you get, so the roster is the first thing most players want to see.

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Anime Expeditions Units: All 54 and Their Drop Rates

This page lists every unit in the game, what it costs, how likely you are to pull it, and how hard it hits. The summon rates here are the real ones the game uses, not guesses.

The quick answer

The game holds 54 units. You can summon or earn 37 of them. The other 17 are evolved forms, which means stronger versions you upgrade into later.

A single summon costs 50 gems. A Mythic shows up 0.25% of the time, and the rarest tier, Secret, is 0.01%.

The one tip most players miss. If you want one exact Mythic, summon on the Mini banner, not the Standard one. Both cost the same and both promise a Mythic after 400 tries. But the Mini banner only runs one Mythic at a time, so that promise lands on the unit you actually want.

How many units are in Anime Expeditions

You will see a few different numbers for this, so here is the split. There are 54 units in total.

Of those, 37 are ones you can go and get. The other 17 only appear when you evolve a unit you already own. Both kinds show up in your collection, which is why the bigger number is the one you will see in game.

RarityTotalYou can getEvolved formsSummon rate
Secret6330.01%
Exclusive532events only
Mythic2311120.25%
Legendary88010.0%
Epic66015.06%
Rare66074.68%

Some unit lists still say 33. That count was written before the Villain Invasion update added Crow, Razorjaw, Dark Mage and Cursed Immortal, plus the four forms they evolve into. If a list is missing those, it is one update behind.

Every summon rate, and the second roll

The game shows one set of rates on every banner. They add up to exactly 100%, so nothing is hidden.

RarityChance per summonRoughly
Secret0.01%1 in 10,000
Mythic0.25%1 in 400
Legendary10.0%about 10 in every 100
Epic15.06%about 15 in every 100
Rare74.68%about 75 in every 100

Why 0.25% is not your real Mythic chance

Here is the part that trips people up. That 0.25% is the chance of getting a Mythic, not the chance of getting the Mythic you are after.

The game rolls twice. First it decides the rarity. Then it picks which unit inside that rarity you get. How good that second roll is depends entirely on the banner you used.

Chance of one specific Mythic on each Anime Expeditions banner
BannerMythics on itChance it picks yoursYour real odds
Mini1100%1 in 400
Standard, middle slot350%1 in 800
Villain333.33%1 in 1,200
Standard, side slot325%1 in 1,600
Beginner's812.5%1 in 3,200

So the same 0.25% turns into anything from 1 in 400 to 1 in 3,200. The number on the screen never changes, but your odds change by eight times.

All 37 units you can get

These are sorted by rarity, then by damage. Gold is what it costs to fully upgrade the unit during a run. Limit is how many copies you may place at once.

Damage per second is the unit's damage divided by its seconds per attack, both taken at max upgrade. It covers the plain attack only, so traits, equipment and passives all add more on top.

Secret units (3)

UnitElementStyleLimitGold to maxDamage a second
8th SwordNeutralPhysical262,050293.8
CrowFlameMagical354,950164.1
ShadowDarkMagical246,400142.4

Exclusive units (3)

UnitElementStyleLimitGold to maxDamage a second
Toy MakerDarkPsychic148,350634
CrimsonDarkMagical217,500238.8
True SaintLightMagical330,00091.1

Mythic units (11)

UnitElementStyleLimitGold to maxDamage a second
PuppetLightPsychic229,150374.3
String DemonNeutralMagical327,250270
Cursed ImmortalDarkMagical321,925229.5
RazorjawNeutralPhysical325,900213.6
Dark MageHydroMagical238,100180.9
Lady GiantTerraPhysical415,250170.3
Cursed StudentDarkPhysical330,350140
Elf MageStormMagical325,125100.7
HollowFlamePhysical326,40095.8
Salmon SorcererGaleMagical314,85093.7
Flame EmperorFlameMagical514,55041.9

Legendary units (8)

UnitElementStyleLimitGold to maxDamage a second
Water PrincessHydroMagical314,25085.8
ReaperLightPhysical313,85078.5
ScissorTerraPhysical310,55075
Forbidden TeacherNoneMagical49,80073.3
The HeroNonePhysical49,80073.3
GreedDarkPhysical313,80067.7
Ice QueenHydroMagical413,45067.3
Ramen GuyFarmPhysical140,000no attack

Epic units (6)

UnitElementStyleLimitGold to maxDamage a second
Corps CaptainNeutralPhysical36,55070.3
Nen HunterFlamePhysical36,70058.7
Bounty HunterNeutralPhysical36,32547.8
Ice MageHydroMagical45,70044.4
Demon CyborgFlamePhysical35,35039.1
Stone AlchemistFarmPhysical38,350no attack

Rare units (6)

UnitElementStyleLimitGold to maxDamage a second
Kid AssassinStormMagical43,37525.7
Rubber BoyFlamePhysical43,72521.2
Thunder ShinobiStormMagical44,15020.4
Reishi ArcherLightMagical43,97519.1
CarrotGalePhysical44,10018.5
Curly BrowFlamePhysical44,25017.3

Ramen Guy and Stone Alchemist have no damage at all. They are farm units. Instead of attacking they make money during a run, which pays for everyone else's upgrades. Ramen Guy makes 11,500 a cycle once fully upgraded.

Which banner to use if you want one exact unit

All four banners share the same rarity rates. What changes is how many Mythics sit in the pool, and that decides where your gems are best spent.

BannerPays withMythics in the poolRotates
StandardGems3Every half hour
MiniGems1Every half hour
Beginner'sBeginner's Tickets8Never
VillainVillain Coins3Never

The pity trap on the Standard banner

Both gem banners promise a Mythic after 400 summons. That is 20,000 gems, or 16,000 if you have VIP. The promise sounds the same on both, but it is not.

On the Mini banner there is only one Mythic, so the promise hands you that unit. On the Standard banner it hands you one of three. You get the middle one half the time and each side one a quarter of the time.

What you wantWhere to summonGems for the promiseGets you that unit
Any Mythic at allEither gem banner20,000Yes
One exact MythicMini banner20,000Yes
The Standard middle unitStandard banner40,000 on averageEventually
A Standard side unitStandard banner80,000 on averageEventually

Wait for the rotation. The Mini banner swaps its Mythic every half hour. If the unit you want is not up, saving your gems until it is costs you nothing and can save you 20,000 to 60,000 gems.

What a summon really costs

The game does not print a price per summon anywhere, but every promise in the game gives the same answer.

RaritySummons for the promiseGemsGems with VIPGems each
Legendary502,5002,00050
Mythic40020,00016,00050
Secret10,000500,000400,00050

Every row lands on 50 gems a summon, and every VIP row lands on 40. That makes the VIP discount exactly one fifth off.

The promises are fair

A 0.25% chance means a Mythic takes 400 summons on average. The promise also lands at 400. A 0.01% Secret averages 10,000 summons, and that promise lands at 10,000 too.

So the summon promises sit exactly on the average, which is friendlier than it sounds. It means a run of bad luck gets capped instead of dragging on.

Worth knowing if you have read our traits guide: trait rerolls work differently. There the promise sits at 1.5 times the average wait, not right on it. The same game uses two different rules for two different systems.

The five units no banner will ever give you

Five units sit outside the summon pool completely. No amount of gems will pull them.

UnitRarityWhere it comes fromHow it works
ReaperLegendarySpirit City Raid, Act 25% drop per clear, guaranteed at 20 clears
8th SwordSecretSpirit City Raid, Act 31% drop per clear, guaranteed at 35 clears
True SaintExclusiveRelease Calendar login eventDay 3 reward
CrimsonExclusiveSeason 1 BattlepassReach level 50
Toy MakerExclusiveRelease TournamentTaking part in the tournament

Reaper is the best free unit in the game

Reaper stands out for two reasons. It drops from Spirit City Raid Act 2 at 5% a clear, and the game guarantees it by your 20th clear. That means no gems at all.

It is also the only unit in the game that changes rarity when it evolves. Reaper is a Legendary, and Reaper (Released) is a Mythic. Every other evolution keeps the rarity it started with.

Put those together and Reaper is a Mythic you can earn in 20 raid clears instead of 20,000 gems. If you are new and short on gems, it is the strongest thing you can chase.

Toy Maker is the opposite story. It came from the Release Tournament, so if you were not there for that event you cannot get it now. It has the highest damage of any unit you can place, which is why people still ask about it.

Every evolution in the game

Evolving raises a unit's stats, adds upgrade levels and often gives it a new attack. Every stat also moves up one grade, so it pays to reroll good stats before you evolve rather than after.

UnitBecomesRarity afterDamage beforeDamage after
8th Sword8th Sword (Berserk)Secret293.8451.7
CrowCrow (Black Fire)Secret164.1315.8
ShadowShadow (Divine)Secret142.4249.2
CrimsonCrimson (Brother)Exclusive238.8389
True SaintTrue Saint (Holy)Exclusive91.1146.8
Cursed ImmortalCursed Immortal (Black Sun)Mythic229.5545.7
Cursed StudentCursed Student (True Love)Mythic140211.7
Dark MageDark Mage (Sovereign)Mythic180.9337.4
Elf MageElf Mage (Unleashed)Mythic100.7326.1
Flame EmperorFlame Emperor (Reincarnate)Mythic41.982.2
HollowHollow (Blaze)Mythic95.8190.1
Lady GiantLady Giant (Envy)Mythic170.3269.8
PuppetPuppet (Telekinetic)Mythic374.3565.9
RazorjawRazorjaw (Hunter)Mythic213.6318.9
ReaperReaper (Released)Mythic78.5176.3
Salmon SorcererSalmon Sorcerer (Grade 1)Mythic93.7168.3
String DemonString Demon (Awakened)Mythic270396.5

Every single evolution raises damage, so none of them is a trap. The biggest gain belongs to Cursed Immortal, which climbs from 230 to 546 a second.

Elf Mage grows the most for its size. It starts as one of the weaker Mythics at 101 and ends on 326, which is more than three times over. Puppet still finishes highest of all at 566.

The strongest units by damage

Raw damage a second is only half the picture in this game. You may place several copies of most units, and that limit changes everything.

So the table below shows both. Field damage is one unit's damage a second multiplied by how many you are allowed to place.

UnitRarityLimitDamage a secondWhole team damage
String DemonMythic3270810
PuppetMythic2374.3748.6
Cursed ImmortalMythic3229.5688.5
Lady GiantMythic4170.3681.2
RazorjawMythic3213.6640.8
Toy MakerExclusive1634634
8th SwordSecret2293.8587.6
CrowSecret3164.1492.3
CrimsonExclusive2238.8477.6
Cursed StudentMythic3140420
Dark MageMythic2180.9361.8
Elf MageMythic3100.7302.1

String Demon comes out on top once the limit is counted, even though Toy Maker hits harder on its own. Toy Maker is capped at one copy, so it cannot keep up with three String Demons.

Rarity does not always mean stronger

Corps Captain is only an Epic, yet it out-damages two of the Legendaries. And Flame Emperor, a Mythic, has the lowest damage a second of any Mythic in the game at 41.9.

That does not make Flame Emperor bad, and it is worth knowing why. It is the only unit in the game you may place five of, and its Burn spreads to three more enemies nearby. It is built to cover crowds, not to hit one target.

The lesson is to check the limit before you spend gems. A cheap unit you can place four of will often beat a rare one you can only place once.

The Villain banner is mostly skins

The Villain banner uses Villain Coins and holds only four units. That sounds nice until you look at what the other pulls give you.

Because only four units live on it, the Rare, Epic and Legendary slots have no units to hand out. They give skins instead.

What you pullChanceIs it a unit
Rare, Epic or Legendary99.74%No, a skin
Mythic0.25%Yes
Secret0.01%Yes

Only about 1 summon in 385 gives you a unit here. Everything else is a skin. Go in expecting that, and save your coins for the 400-summon promise if a unit is what you are after.

Two more things are different on this banner. Luck potions do nothing at all, and the VIP discount does not apply either. Both work fine on the gem banners.

Shiny units, luck potions and auto sell

Shiny

Any unit you summon has a 1% chance to come out shiny, or 3% with the Shiny Hunter pass. Shiny only changes how a unit looks. It gives no extra power at all.

Say you pull a shiny copy of a unit you have already built up. You can move the shine onto your good copy for 20,000 gold. The copy you took it from is used up, so be sure first.

Luck potions

Luck potions add 25% luck and super ones add 50%. They stack, and each one lasts 10 minutes. Using two just adds the time together.

They do not raise your Secret or event unit chances, and they do nothing on the Villain banner. Save them for normal gem summoning.

Auto sell

Auto sell turns unwanted pulls into gold as they arrive. Secret units are the one thing it will not touch.

RarityGold you get
Rare25
Epic50
Legendary100
Mythic500
Exclusive1,000

There is also a reward for simply owning things. Every new unit added to your Index pays gems, from 50 for a Rare up to 500 for a Secret. Collecting all 37 of them comes to 7,400 gems, which is 148 free summons.

FAQ

Frequently Asked Questions

Quick answers from this guide.

01

How many units are in Anime Expeditions?

There are 54. You can summon or earn 37 of them, and the other 17 are evolved forms you upgrade into.

02

What is the rarest unit in Anime Expeditions?

The Secret units, at a 0.01% chance. That is 1 in 10,000 summons. There are three you can summon or earn: Shadow, Crow and 8th Sword.

03

What are the best units in Anime Expeditions?

By plain damage, Toy Maker is highest at 634 a second, then Puppet at 374. Once you count how many copies you may place, String Demon is the strongest at 810 for a full set of three.

04

How do you get Toy Maker in Anime Expeditions?

You cannot get it any more. Toy Maker was given out for taking part in the Release Tournament, and there is no other way to obtain it.

05

Which banner should I summon on?

The Mini banner if you want one exact Mythic, because its promise lands on that unit. The Standard banner is fine if you just want any Mythic. Use the Beginner's banner first, since its tickets come free from the Beginner's Quest.

06

How many gems is one summon?

50 gems, or 40 if you have VIP. That works out to 20,000 gems for a guaranteed Mythic, or 16,000 with VIP.

07

What is the best free unit?

Reaper. It drops from Spirit City Raid Act 2 and is guaranteed by your 20th clear, so it costs no gems. It is also the only unit that turns into a Mythic when it evolves.

08

Do shiny units hit harder?

No. Shiny is purely a different look. It is worth keeping because you can sell it for Trait Crystals or move the shine onto a better copy.

09

Does evolving ever make a unit worse?

No. Every evolution in the game raises damage, adds upgrade levels and often adds a new attack. Try to get good stats before you evolve, because each stat moves up a grade.

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