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Home - Scripts - Ultimate Army Tycoon Script

Ultimate Army Tycoon Script

Build your empire, install resource generators, summon powerful army troops, and conquer the entire anime world with the help of the Ultimate Army Tycoon Script. This script or code will give you the best tools to speed up your resource earnings and establish the biggest anime empire in the whole island. This will also help you finish several quests faster to receive more exciting reward throughout the game.

Ultimate Army Tycoon Script

Ultimate Army Tycoon Script Auto Farm, Auto Spawn, Auto Buy Buttons, Auto Survival Mode, Teleports

Copy the script below to level up your anime troops in the game. Make sure to use the most effective executor or exploit to make your daily war campaign intense and victorious. We have a list of available executors here.

loadstring(game:HttpGet("https://raw.githubusercontent.com/TheAbsolutionism/UltimateArmyTycoon/main/Init", true))()

Ultimate Army Tycoon Script Pastebin

local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local Frame_2 = Instance.new("Frame")
local TextButton_7 = Instance.new("TextButton")
 
--Properties:
 
ScreenGui.Parent = game.CoreGui
 
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.new(0, 0, 0)
Frame.Position = UDim2.new(0.0788844526, 0, 0.54004848, 0)
Frame.Size = UDim2.new(0, 297, 0, 274)
Frame.Visible = false
Frame.Active = true
Frame.Draggable = true
 
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.Size = UDim2.new(0, 297, 0, 23)
TextLabel.Font = Enum.Font.GothamBlack
TextLabel.Text = "Army Tycoon GUI"
TextLabel.TextColor3 = Color3.new(0, 0, 0)
TextLabel.TextSize = 20
 
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton.Position = UDim2.new(0.0370370448, 0, 0.145985395, 0)
TextButton.Size = UDim2.new(0, 124, 0, 50)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Kill All Units"
TextButton.TextColor3 = Color3.new(0, 0, 0)
TextButton.TextSize = 14
TextButton.MouseButton1Down:connect(function()
for i,v in pairs(game.Workspace.Game.Units:GetChildren()) do
if v.Name == game.Players.LocalPlayer.Name then
else
for i,v2 in pairs(v:GetChildren()) do
local Missile = "Cruise Missile"
local Position = v2.Torso.Position
game:GetService("ReplicatedStorage").RE.FireMissile:FireServer(Missile, Position)
end
end
end
end)
 
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_2.Position = UDim2.new(0.508417487, 0, 0.145985395, 0)
TextButton_2.Size = UDim2.new(0, 124, 0, 50)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "Get All Buildings"
TextButton_2.TextColor3 = Color3.new(0, 0, 0)
TextButton_2.TextSize = 14
TextButton_2.MouseButton1Down:connect(function()
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
	if v.Name == game.Players.LocalPlayer.Name then
		for i,v2 in pairs(v:GetChildren()) do
			game:GetService("ReplicatedStorage").RE.relinquish:FireServer(v2, true)
		end
	end
end
 
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
	if v.Name == game.Players.LocalPlayer.Name then
		for i,v2 in pairs(v:GetChildren()) do
			for i,v3 in pairs(v2:GetChildren()) do
				if v3:IsA("ObjectValue") then
					v3.Name = v3.Value.Name
				end
			end
		end
	end
end
 
 
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
	if v.Name == game.Players.LocalPlayer.Name then
		for i,v2 in pairs(v:GetChildren()) do
			for i,v3 in pairs(v2:GetChildren()) do
				if v3:IsA("ObjectValue") then
					if v3.Name == "Barracks" then
						local Class = game.ReplicatedStorage.Game.Buildings["Barracks"]["2"];
						local Button = v2;
						local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
						Target:FireServer(Class, Button);
					else
						if v3.Name == "Greenhouse" then
							local Class = game.ReplicatedStorage.Game.Buildings["Greenhouse"]["2"];
							local Button = v2;
							local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
							Target:FireServer(Class, Button);
						else
							if v3.Name == "Factory" then
									local Class = game.ReplicatedStorage.Game.Buildings["Factory"]["3"];
									local Button = v2;
									local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
									Target:FireServer(Class, Button);
							else
								if v3.Name == "Oil Field" then
										local Class = game.ReplicatedStorage.Game.Buildings["Oil Field"]["2"];
										local Button = v2;
										local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
										Target:FireServer(Class, Button);
								else
									if v3.Name == "Guard Tower" then
										local Class = game.ReplicatedStorage.Game.Buildings["Guard Tower"]["1"];
										local Button = v2;
										local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
										Target:FireServer(Class, Button);
									else
										if v3.Name == "Wall" then
											local Class = game.ReplicatedStorage.Game.Buildings["Wall"]["2"];
											local Button = v2;
											local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
											Target:FireServer(Class, Button);
										else
											if v3.Name == "Generator Powerplant" then
												local Class = game.ReplicatedStorage.Game.Buildings["Generator Powerplant"]["1"];
												local Button = v2;
												local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
												Target:FireServer(Class, Button);
											else
												if v3.Name == "Missile Factory" then
													local Class = game.ReplicatedStorage.Game.Buildings["Missile Factory"]["1"];
													local Button = v2;
													local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
													Target:FireServer(Class, Button);
												else
													if v3.Name == "Command Center" then
														local Class = game.ReplicatedStorage.Game.Buildings["Command Center"]["2"];
														local Button = v2;
														local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
														Target:FireServer(Class, Button);
													else
														if v3.Name == "Drone Factory" then
															local Class = game.ReplicatedStorage.Game.Buildings["Drone Factory"]["1"];
															local Button = v2;
															local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
															Target:FireServer(Class, Button);
														else
															if v3.Name == "Military" then
																local Class = game.ReplicatedStorage.Game.Buildings.Military["Tank Factory"]["2"];
																local Button = v2;
																local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																Target:FireServer(Class, Button);
															else
																if v3.Name == "Nuclear Powerplant" then
																	local Class = game.ReplicatedStorage.Game.Buildings["Nuclear Powerplant"]["1"];
																	local Button = v2;
																	local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																	Target:FireServer(Class, Button);
																else
																	if v3.Name == "Airport" then
																		local Class = game.ReplicatedStorage.Game.Buildings["Airport"]["1"];
																		local Button = v2;
																		local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																		Target:FireServer(Class, Button);
																	else
																		if v3.Name == "Helicopter Bay" then
																			local Class = game.ReplicatedStorage.Game.Buildings["Helicopter Bay"]["2"];
																			local Button = v2;
																			local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																			Target:FireServer(Class, Button);
																		else
																			if v3.Name == "Main Base" then
																				local Class = game.ReplicatedStorage.Game.Buildings["Main Base"]["2"];
																				local Button = v2;
																				local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																				Target:FireServer(Class, Button);
																			end
																		end
																	end
																end
															end
														end
													end
												end
											end
										end
									end
								end
							end
						end
					end
				end
			end
		end
	end
end
end)
 
TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_3.Position = UDim2.new(0.0370370448, 0, 0.434306532, 0)
TextButton_3.Size = UDim2.new(0, 124, 0, 50)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "Give All Players All Buildings"
TextButton_3.TextColor3 = Color3.new(0, 0, 0)
TextButton_3.TextSize = 14
TextButton_3.TextScaled = true
TextButton_3.MouseButton1Down:connect(function()
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
	if v.Name == game.Players.LocalPlayer.Name then
		for i,v2 in pairs(v:GetChildren()) do
			game:GetService("ReplicatedStorage").RE.relinquish:FireServer(v2, true)
		end
	end
end
 
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
	if v.Name == game.Players.LocalPlayer.Name then
		for i,v2 in pairs(v:GetChildren()) do
			for i,v3 in pairs(v2:GetChildren()) do
				if v3:IsA("ObjectValue") then
					v3.Name = v3.Value.Name
				end
			end
		end
	end
end
 
 
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
	if v.Name == game.Players.LocalPlayer.Name then
		for i,v2 in pairs(v:GetChildren()) do
			for i,v3 in pairs(v2:GetChildren()) do
				if v3:IsA("ObjectValue") then
					if v3.Name == "Barracks" then
						local Class = game.ReplicatedStorage.Game.Buildings["Barracks"]["2"];
						local Button = v2;
						local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
						Target:FireServer(Class, Button);
					else
						if v3.Name == "Greenhouse" then
							local Class = game.ReplicatedStorage.Game.Buildings["Greenhouse"]["2"];
							local Button = v2;
							local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
							Target:FireServer(Class, Button);
						else
							if v3.Name == "Factory" then
									local Class = game.ReplicatedStorage.Game.Buildings["Factory"]["3"];
									local Button = v2;
									local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
									Target:FireServer(Class, Button);
							else
								if v3.Name == "Oil Field" then
										local Class = game.ReplicatedStorage.Game.Buildings["Oil Field"]["2"];
										local Button = v2;
										local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
										Target:FireServer(Class, Button);
								else
									if v3.Name == "Guard Tower" then
										local Class = game.ReplicatedStorage.Game.Buildings["Guard Tower"]["1"];
										local Button = v2;
										local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
										Target:FireServer(Class, Button);
									else
										if v3.Name == "Wall" then
											local Class = game.ReplicatedStorage.Game.Buildings["Wall"]["2"];
											local Button = v2;
											local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
											Target:FireServer(Class, Button);
										else
											if v3.Name == "Generator Powerplant" then
												local Class = game.ReplicatedStorage.Game.Buildings["Generator Powerplant"]["1"];
												local Button = v2;
												local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
												Target:FireServer(Class, Button);
											else
												if v3.Name == "Missile Factory" then
													local Class = game.ReplicatedStorage.Game.Buildings["Missile Factory"]["1"];
													local Button = v2;
													local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
													Target:FireServer(Class, Button);
												else
													if v3.Name == "Command Center" then
														local Class = game.ReplicatedStorage.Game.Buildings["Command Center"]["2"];
														local Button = v2;
														local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
														Target:FireServer(Class, Button);
													else
														if v3.Name == "Drone Factory" then
															local Class = game.ReplicatedStorage.Game.Buildings["Drone Factory"]["1"];
															local Button = v2;
															local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
															Target:FireServer(Class, Button);
														else
															if v3.Name == "Military" then
																local Class = game.ReplicatedStorage.Game.Buildings.Military["Tank Factory"]["2"];
																local Button = v2;
																local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																Target:FireServer(Class, Button);
															else
																if v3.Name == "Nuclear Powerplant" then
																	local Class = game.ReplicatedStorage.Game.Buildings["Nuclear Powerplant"]["1"];
																	local Button = v2;
																	local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																	Target:FireServer(Class, Button);
																else
																	if v3.Name == "Airport" then
																		local Class = game.ReplicatedStorage.Game.Buildings["Airport"]["1"];
																		local Button = v2;
																		local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																		Target:FireServer(Class, Button);
																	else
																		if v3.Name == "Helicopter Bay" then
																			local Class = game.ReplicatedStorage.Game.Buildings["Helicopter Bay"]["2"];
																			local Button = v2;
																			local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																			Target:FireServer(Class, Button);
																		else
																			if v3.Name == "Main Base" then
																				local Class = game.ReplicatedStorage.Game.Buildings["Main Base"]["2"];
																				local Button = v2;
																				local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																				Target:FireServer(Class, Button);
																			end
																		end
																	end
																end
															end
														end
													end
												end
											end
										end
									end
								end
							end
						end
					end
				end
			end
		end
	end
end
end)
 
TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_4.Position = UDim2.new(0.0370370448, 0, 0.708029211, 0)
TextButton_4.Size = UDim2.new(0, 124, 0, 50)
TextButton_4.Font = Enum.Font.SourceSans
TextButton_4.Text = "Lag Players"
TextButton_4.TextColor3 = Color3.new(0, 0, 0)
TextButton_4.TextSize = 14
TextButton_4.MouseButton1Down:connect(function()
while wait() do
for i,v in pairs(game.Players:GetChildren()) do
 targetPos = v.Character.HumanoidRootPart.Position
 game.ReplicatedStorage.RE.FireMissile:FireServer("Nuke",targetPos)
end
end
end)
 
TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_5.Position = UDim2.new(0.508417487, 0, 0.434306532, 0)
TextButton_5.Size = UDim2.new(0, 124, 0, 50)
TextButton_5.Font = Enum.Font.SourceSans
TextButton_5.Text = "Send Nuke To Mouse (Q)"
TextButton_5.TextColor3 = Color3.new(0, 0, 0)
TextButton_5.TextSize = 14
TextButton_5.TextScaled = true
TextButton_5.MouseButton1Down:connect(function()
local mouse = game:service'Players'.LocalPlayer:GetMouse()
 
mouse.KeyDown:Connect(function(k)
if k == "q" then
game:GetService("ReplicatedStorage").RE.FireMissile:FireServer("Nuke",Vector3.new(mouse.Hit.p.X,48.6649132,mouse.Hit.p.Z))
end
end)
end)
 
TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = Color3.new(1, 0, 0)
TextButton_6.Position = UDim2.new(0.92592591, 0, 0, 0)
TextButton_6.Size = UDim2.new(0, 22, 0, 23)
TextButton_6.Font = Enum.Font.GothamBold
TextButton_6.Text = "X"
TextButton_6.TextColor3 = Color3.new(0, 0, 0)
TextButton_6.TextSize = 28
TextButton_6.MouseButton1Down:connect(function()
Frame.Visible = false
Frame_2.Visible = true	
end)
 
Frame_2.Parent = ScreenGui
Frame_2.BackgroundColor3 = Color3.new(1, 1, 1)
Frame_2.Position = UDim2.new(0.00717131514, 0, 0.444174707, 0)
Frame_2.Size = UDim2.new(0, 91, 0, 28)
Frame.Active = true
Frame.Draggable = true
 
 
TextButton_7.Parent = Frame_2
TextButton_7.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_7.Position = UDim2.new(0, 0, 0.0357142873, 0)
TextButton_7.Size = UDim2.new(0, 190, 0, 260)
TextButton_7.Font = Enum.Font.SourceSans
TextButton_7.Text = "Open"
TextButton_7.TextColor3 = Color3.new(0, 0, 0)
TextButton_7.TextSize = 14
TextButton_7.MouseButton1Down:connect(function()
Frame_2.Visible = false
Frame.Visible = true		
end)

How To Use Ultimate Army Tycoon Script

Follow these simple steps on how to use the Ultimate Army Tycoon Script:

See also  Garden Tower Defense Script

1. Choose an effective executor/exploit from the list below (Free & Paid)

2. Download the executor you prefer. We have our list here.

3. Launch the Roblox game first, then the executor

4. When both the Roblox game and executor are open, press Inject or Attach (it depends on what executor you are using)

5. Paste the script you want to use

6. Press the Execute or Play button (again, it depends on what executor you are using)

7. That’s all, enjoy using the Ultimate Army Tycoon script GUI

About The Ultimate Army Tycoon Script

The Roblox Ultimate Army Tycoon Script is a set of unique codes that allows the user to have auto-farm features to accumulate huge amounts of coins and mana resources in your daily grind. With its efficient algorithms and instinctive interface, it is very easy to use even if you are a newbie player or an experienced player.

A truly impressive tool for success in every Roblox game you will be part of.

By using the best script of the game, you now have an advantage over other players in terms of high-quality fighters and resource earnings to deploy larger anime troops on the battlefield. Summon as many anime heroes as possible by the use of coins until you obtain the mythical ones to fire up your anime journey in the future.

Ultimate Army Tycoon Script

If you are looking for the latest Ultimate Army Tycoon Codes to receive more coins and exclusive anime characters in the game, you can collect them here.

See also  Shoot Wall Simulator Script

Always remember that all kinds of game scripts are illegal and may violate the Roblox Terms of Service, resulting in an account ban or other punishments. Be careful when using the script to avoid any game trouble while playing Roblox.

So what are you waiting for? Download the appropriate script of the game and launch the most destructive aggression towards several capture points in Ultimate Army Tycoon today.

Another Similar Game :

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