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Home - Scripts - Ultimate Army Tycoon Script

Ultimate Army Tycoon Script

✅ Last Tested: March 2026 – All scripts working.

Ultimate Army Tycoon is a competitive FPS game where every round comes down to who has the faster aim and cleaner shots. The gap between players who know what they are doing and everyone else is huge, and closing it manually takes a lot of practice. These scripts skip that entirely with Auto Buy, Pastebin built in – copy one, execute it, and the lobby becomes a lot easier to handle.

Auto Buy Pastebin

Ultimate Army Tycoon Script


📜 Ultimate Army Tycoon Scripts (Auto Buy, Pastebin & More)

To run any of these scripts you will need a working Roblox executor. Check out the list at that link for free and paid options that work in 2026.

Ultimate Army Tycoon Script Auto Farm, Auto Spawn, Auto Buy Buttons, Auto Survival Mode, Teleports

Script 1 KEYLESSUltimate Army Tycoon Script Auto Farm, Auto Spawn, Auto Buy Buttons, Auto Survival Mode, Teleports
Auto Buy
loadstring(game:HttpGet("https://raw.githubusercontent.com/TheAbsolutionism/UltimateArmyTycoon/main/Init", true))()

Select all text above, copy it, then paste into your executor.

Ultimate Army Tycoon Script Pastebin2026 :

Script 2 KEYLESSUltimate Army Tycoon Script Pastebin2026 :
Pastebin
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local Frame_2 = Instance.new("Frame")
local TextButton_7 = Instance.new("TextButton")
 
--Properties:
 
ScreenGui.Parent = game.CoreGui
 
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.new(0, 0, 0)
Frame.Position = UDim2.new(0.0788844526, 0, 0.54004848, 0)
Frame.Size = UDim2.new(0, 297, 0, 274)
Frame.Visible = false
Frame.Active = true
Frame.Draggable = true
 
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.Size = UDim2.new(0, 297, 0, 23)
TextLabel.Font = Enum.Font.GothamBlack
TextLabel.Text = "Army Tycoon GUI"
TextLabel.TextColor3 = Color3.new(0, 0, 0)
TextLabel.TextSize = 20
 
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton.Position = UDim2.new(0.0370370448, 0, 0.145985395, 0)
TextButton.Size = UDim2.new(0, 124, 0, 50)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Kill All Units"
TextButton.TextColor3 = Color3.new(0, 0, 0)
TextButton.TextSize = 14
TextButton.MouseButton1Down:connect(function()
for i,v in pairs(game.Workspace.Game.Units:GetChildren()) do
if v.Name == game.Players.LocalPlayer.Name then
else
for i,v2 in pairs(v:GetChildren()) do
local Missile = "Cruise Missile"
local Position = v2.Torso.Position
game:GetService("ReplicatedStorage").RE.FireMissile:FireServer(Missile, Position)
end
end
end
end)
 
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_2.Position = UDim2.new(0.508417487, 0, 0.145985395, 0)
TextButton_2.Size = UDim2.new(0, 124, 0, 50)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "Get All Buildings"
TextButton_2.TextColor3 = Color3.new(0, 0, 0)
TextButton_2.TextSize = 14
TextButton_2.MouseButton1Down:connect(function()
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
	if v.Name == game.Players.LocalPlayer.Name then
		for i,v2 in pairs(v:GetChildren()) do
			game:GetService("ReplicatedStorage").RE.relinquish:FireServer(v2, true)
		end
	end
end
 
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
	if v.Name == game.Players.LocalPlayer.Name then
		for i,v2 in pairs(v:GetChildren()) do
			for i,v3 in pairs(v2:GetChildren()) do
				if v3:IsA("ObjectValue") then
					v3.Name = v3.Value.Name
				end
			end
		end
	end
end
 
 
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
	if v.Name == game.Players.LocalPlayer.Name then
		for i,v2 in pairs(v:GetChildren()) do
			for i,v3 in pairs(v2:GetChildren()) do
				if v3:IsA("ObjectValue") then
					if v3.Name == "Barracks" then
						local Class = game.ReplicatedStorage.Game.Buildings["Barracks"]["2"];
						local Button = v2;
						local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
						Target:FireServer(Class, Button);
					else
						if v3.Name == "Greenhouse" then
							local Class = game.ReplicatedStorage.Game.Buildings["Greenhouse"]["2"];
							local Button = v2;
							local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
							Target:FireServer(Class, Button);
						else
							if v3.Name == "Factory" then
									local Class = game.ReplicatedStorage.Game.Buildings["Factory"]["3"];
									local Button = v2;
									local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
									Target:FireServer(Class, Button);
							else
								if v3.Name == "Oil Field" then
										local Class = game.ReplicatedStorage.Game.Buildings["Oil Field"]["2"];
										local Button = v2;
										local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
										Target:FireServer(Class, Button);
								else
									if v3.Name == "Guard Tower" then
										local Class = game.ReplicatedStorage.Game.Buildings["Guard Tower"]["1"];
										local Button = v2;
										local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
										Target:FireServer(Class, Button);
									else
										if v3.Name == "Wall" then
											local Class = game.ReplicatedStorage.Game.Buildings["Wall"]["2"];
											local Button = v2;
											local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
											Target:FireServer(Class, Button);
										else
											if v3.Name == "Generator Powerplant" then
												local Class = game.ReplicatedStorage.Game.Buildings["Generator Powerplant"]["1"];
												local Button = v2;
												local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
												Target:FireServer(Class, Button);
											else
												if v3.Name == "Missile Factory" then
													local Class = game.ReplicatedStorage.Game.Buildings["Missile Factory"]["1"];
													local Button = v2;
													local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
													Target:FireServer(Class, Button);
												else
													if v3.Name == "Command Center" then
														local Class = game.ReplicatedStorage.Game.Buildings["Command Center"]["2"];
														local Button = v2;
														local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
														Target:FireServer(Class, Button);
													else
														if v3.Name == "Drone Factory" then
															local Class = game.ReplicatedStorage.Game.Buildings["Drone Factory"]["1"];
															local Button = v2;
															local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
															Target:FireServer(Class, Button);
														else
															if v3.Name == "Military" then
																local Class = game.ReplicatedStorage.Game.Buildings.Military["Tank Factory"]["2"];
																local Button = v2;
																local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																Target:FireServer(Class, Button);
															else
																if v3.Name == "Nuclear Powerplant" then
																	local Class = game.ReplicatedStorage.Game.Buildings["Nuclear Powerplant"]["1"];
																	local Button = v2;
																	local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																	Target:FireServer(Class, Button);
																else
																	if v3.Name == "Airport" then
																		local Class = game.ReplicatedStorage.Game.Buildings["Airport"]["1"];
																		local Button = v2;
																		local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																		Target:FireServer(Class, Button);
																	else
																		if v3.Name == "Helicopter Bay" then
																			local Class = game.ReplicatedStorage.Game.Buildings["Helicopter Bay"]["2"];
																			local Button = v2;
																			local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																			Target:FireServer(Class, Button);
																		else
																			if v3.Name == "Main Base" then
																				local Class = game.ReplicatedStorage.Game.Buildings["Main Base"]["2"];
																				local Button = v2;
																				local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																				Target:FireServer(Class, Button);
																			end
																		end
																	end
																end
															end
														end
													end
												end
											end
										end
									end
								end
							end
						end
					end
				end
			end
		end
	end
end
end)
 
TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_3.Position = UDim2.new(0.0370370448, 0, 0.434306532, 0)
TextButton_3.Size = UDim2.new(0, 124, 0, 50)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "Give All Players All Buildings"
TextButton_3.TextColor3 = Color3.new(0, 0, 0)
TextButton_3.TextSize = 14
TextButton_3.TextScaled = true
TextButton_3.MouseButton1Down:connect(function()
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
	if v.Name == game.Players.LocalPlayer.Name then
		for i,v2 in pairs(v:GetChildren()) do
			game:GetService("ReplicatedStorage").RE.relinquish:FireServer(v2, true)
		end
	end
end
 
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
	if v.Name == game.Players.LocalPlayer.Name then
		for i,v2 in pairs(v:GetChildren()) do
			for i,v3 in pairs(v2:GetChildren()) do
				if v3:IsA("ObjectValue") then
					v3.Name = v3.Value.Name
				end
			end
		end
	end
end
 
 
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
	if v.Name == game.Players.LocalPlayer.Name then
		for i,v2 in pairs(v:GetChildren()) do
			for i,v3 in pairs(v2:GetChildren()) do
				if v3:IsA("ObjectValue") then
					if v3.Name == "Barracks" then
						local Class = game.ReplicatedStorage.Game.Buildings["Barracks"]["2"];
						local Button = v2;
						local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
						Target:FireServer(Class, Button);
					else
						if v3.Name == "Greenhouse" then
							local Class = game.ReplicatedStorage.Game.Buildings["Greenhouse"]["2"];
							local Button = v2;
							local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
							Target:FireServer(Class, Button);
						else
							if v3.Name == "Factory" then
									local Class = game.ReplicatedStorage.Game.Buildings["Factory"]["3"];
									local Button = v2;
									local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
									Target:FireServer(Class, Button);
							else
								if v3.Name == "Oil Field" then
										local Class = game.ReplicatedStorage.Game.Buildings["Oil Field"]["2"];
										local Button = v2;
										local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
										Target:FireServer(Class, Button);
								else
									if v3.Name == "Guard Tower" then
										local Class = game.ReplicatedStorage.Game.Buildings["Guard Tower"]["1"];
										local Button = v2;
										local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
										Target:FireServer(Class, Button);
									else
										if v3.Name == "Wall" then
											local Class = game.ReplicatedStorage.Game.Buildings["Wall"]["2"];
											local Button = v2;
											local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
											Target:FireServer(Class, Button);
										else
											if v3.Name == "Generator Powerplant" then
												local Class = game.ReplicatedStorage.Game.Buildings["Generator Powerplant"]["1"];
												local Button = v2;
												local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
												Target:FireServer(Class, Button);
											else
												if v3.Name == "Missile Factory" then
													local Class = game.ReplicatedStorage.Game.Buildings["Missile Factory"]["1"];
													local Button = v2;
													local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
													Target:FireServer(Class, Button);
												else
													if v3.Name == "Command Center" then
														local Class = game.ReplicatedStorage.Game.Buildings["Command Center"]["2"];
														local Button = v2;
														local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
														Target:FireServer(Class, Button);
													else
														if v3.Name == "Drone Factory" then
															local Class = game.ReplicatedStorage.Game.Buildings["Drone Factory"]["1"];
															local Button = v2;
															local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
															Target:FireServer(Class, Button);
														else
															if v3.Name == "Military" then
																local Class = game.ReplicatedStorage.Game.Buildings.Military["Tank Factory"]["2"];
																local Button = v2;
																local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																Target:FireServer(Class, Button);
															else
																if v3.Name == "Nuclear Powerplant" then
																	local Class = game.ReplicatedStorage.Game.Buildings["Nuclear Powerplant"]["1"];
																	local Button = v2;
																	local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																	Target:FireServer(Class, Button);
																else
																	if v3.Name == "Airport" then
																		local Class = game.ReplicatedStorage.Game.Buildings["Airport"]["1"];
																		local Button = v2;
																		local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																		Target:FireServer(Class, Button);
																	else
																		if v3.Name == "Helicopter Bay" then
																			local Class = game.ReplicatedStorage.Game.Buildings["Helicopter Bay"]["2"];
																			local Button = v2;
																			local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																			Target:FireServer(Class, Button);
																		else
																			if v3.Name == "Main Base" then
																				local Class = game.ReplicatedStorage.Game.Buildings["Main Base"]["2"];
																				local Button = v2;
																				local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
																				Target:FireServer(Class, Button);
																			end
																		end
																	end
																end
															end
														end
													end
												end
											end
										end
									end
								end
							end
						end
					end
				end
			end
		end
	end
end
end)
 
TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_4.Position = UDim2.new(0.0370370448, 0, 0.708029211, 0)
TextButton_4.Size = UDim2.new(0, 124, 0, 50)
TextButton_4.Font = Enum.Font.SourceSans
TextButton_4.Text = "Lag Players"
TextButton_4.TextColor3 = Color3.new(0, 0, 0)
TextButton_4.TextSize = 14
TextButton_4.MouseButton1Down:connect(function()
while wait() do
for i,v in pairs(game.Players:GetChildren()) do
 targetPos = v.Character.HumanoidRootPart.Position
 game.ReplicatedStorage.RE.FireMissile:FireServer("Nuke",targetPos)
end
end
end)
 
TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_5.Position = UDim2.new(0.508417487, 0, 0.434306532, 0)
TextButton_5.Size = UDim2.new(0, 124, 0, 50)
TextButton_5.Font = Enum.Font.SourceSans
TextButton_5.Text = "Send Nuke To Mouse (Q)"
TextButton_5.TextColor3 = Color3.new(0, 0, 0)
TextButton_5.TextSize = 14
TextButton_5.TextScaled = true
TextButton_5.MouseButton1Down:connect(function()
local mouse = game:service'Players'.LocalPlayer:GetMouse()
 
mouse.KeyDown:Connect(function(k)
if k == "q" then
game:GetService("ReplicatedStorage").RE.FireMissile:FireServer("Nuke",Vector3.new(mouse.Hit.p.X,48.6649132,mouse.Hit.p.Z))
end
end)
end)
 
TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = Color3.new(1, 0, 0)
TextButton_6.Position = UDim2.new(0.92592591, 0, 0, 0)
TextButton_6.Size = UDim2.new(0, 22, 0, 23)
TextButton_6.Font = Enum.Font.GothamBold
TextButton_6.Text = "X"
TextButton_6.TextColor3 = Color3.new(0, 0, 0)
TextButton_6.TextSize = 28
TextButton_6.MouseButton1Down:connect(function()
Frame.Visible = false
Frame_2.Visible = true	
end)
 
Frame_2.Parent = ScreenGui
Frame_2.BackgroundColor3 = Color3.new(1, 1, 1)
Frame_2.Position = UDim2.new(0.00717131514, 0, 0.444174707, 0)
Frame_2.Size = UDim2.new(0, 91, 0, 28)
Frame.Active = true
Frame.Draggable = true
 
 
TextButton_7.Parent = Frame_2
TextButton_7.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_7.Position = UDim2.new(0, 0, 0.0357142873, 0)
TextButton_7.Size = UDim2.new(0, 190, 0, 260)
TextButton_7.Font = Enum.Font.SourceSans
TextButton_7.Text = "Open"
TextButton_7.TextColor3 = Color3.new(0, 0, 0)
TextButton_7.TextSize = 14
TextButton_7.MouseButton1Down:connect(function()
Frame_2.Visible = false
Frame.Visible = true		
end)

Select all text above, copy it, then paste into your executor.


🎮 How to Use the Ultimate Army Tycoon Script

1Get a working executor – see our Roblox Executor list for free options on PC, Mobile, and Mac.
2Launch Roblox and open Ultimate Army Tycoon.
3Open your executor, then click Inject or Attach.
4Copy any script above and paste it into the executor script box.
5Press Execute — the GUI will appear in-game.
6Toggle Auto Farm, Speed Hack, ESP and other features from the GUI menu.
7Always use an alt account to protect your main.

🎮 About The Ultimate Army Tycoon Script

Ultimate Army Tycoon Script

Ultimate Army Tycoon is a first-person shooter where every match is decided by who has the faster aim, better positioning, and cleaner mechanics under pressure. The skill gap between new and experienced players is wide, and bridging it manually takes a lot of time.

The aimbot and silent aim scripts are the most impactful here since they handle targeting automatically. Stack those with no recoil, no spread, and ESP and you know where every enemy is and your shots land every single time.

Always use these on an alt account to keep your main safe from any flags. The hub scripts in the list above are actively maintained and get updated after game patches, so they are your best fallback if a standalone script stops working.

Looking for free rewards? Check out our Ultimate Army Tycoon Codes page for every working code.

If you want a breakdown of Ultimate Army Tycoon’s mechanics, bosses, and progression milestones, the Ultimate Army Tycoon covers all of it.


⚠️ Disclaimer: All scripts on this page are for educational purposes only. Using scripts in Roblox violates the Roblox Terms of Service and may result in your account being permanently banned or suspended without warning. RobloxDatabase.com is not responsible for any consequences from using these scripts. Always use an alt account — never your main.


MORE FOR ULTIMATE ARMY TYCOON

Working Codes for Ultimate Army Tycoon  |  Ultimate Army Tycoon Game Wiki

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