Pastebin
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local Frame_2 = Instance.new("Frame")
local TextButton_7 = Instance.new("TextButton")
--Properties:
ScreenGui.Parent = game.CoreGui
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.new(0, 0, 0)
Frame.Position = UDim2.new(0.0788844526, 0, 0.54004848, 0)
Frame.Size = UDim2.new(0, 297, 0, 274)
Frame.Visible = false
Frame.Active = true
Frame.Draggable = true
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.Size = UDim2.new(0, 297, 0, 23)
TextLabel.Font = Enum.Font.GothamBlack
TextLabel.Text = "Army Tycoon GUI"
TextLabel.TextColor3 = Color3.new(0, 0, 0)
TextLabel.TextSize = 20
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton.Position = UDim2.new(0.0370370448, 0, 0.145985395, 0)
TextButton.Size = UDim2.new(0, 124, 0, 50)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Kill All Units"
TextButton.TextColor3 = Color3.new(0, 0, 0)
TextButton.TextSize = 14
TextButton.MouseButton1Down:connect(function()
for i,v in pairs(game.Workspace.Game.Units:GetChildren()) do
if v.Name == game.Players.LocalPlayer.Name then
else
for i,v2 in pairs(v:GetChildren()) do
local Missile = "Cruise Missile"
local Position = v2.Torso.Position
game:GetService("ReplicatedStorage").RE.FireMissile:FireServer(Missile, Position)
end
end
end
end)
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_2.Position = UDim2.new(0.508417487, 0, 0.145985395, 0)
TextButton_2.Size = UDim2.new(0, 124, 0, 50)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "Get All Buildings"
TextButton_2.TextColor3 = Color3.new(0, 0, 0)
TextButton_2.TextSize = 14
TextButton_2.MouseButton1Down:connect(function()
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
if v.Name == game.Players.LocalPlayer.Name then
for i,v2 in pairs(v:GetChildren()) do
game:GetService("ReplicatedStorage").RE.relinquish:FireServer(v2, true)
end
end
end
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
if v.Name == game.Players.LocalPlayer.Name then
for i,v2 in pairs(v:GetChildren()) do
for i,v3 in pairs(v2:GetChildren()) do
if v3:IsA("ObjectValue") then
v3.Name = v3.Value.Name
end
end
end
end
end
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
if v.Name == game.Players.LocalPlayer.Name then
for i,v2 in pairs(v:GetChildren()) do
for i,v3 in pairs(v2:GetChildren()) do
if v3:IsA("ObjectValue") then
if v3.Name == "Barracks" then
local Class = game.ReplicatedStorage.Game.Buildings["Barracks"]["2"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Greenhouse" then
local Class = game.ReplicatedStorage.Game.Buildings["Greenhouse"]["2"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Factory" then
local Class = game.ReplicatedStorage.Game.Buildings["Factory"]["3"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Oil Field" then
local Class = game.ReplicatedStorage.Game.Buildings["Oil Field"]["2"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Guard Tower" then
local Class = game.ReplicatedStorage.Game.Buildings["Guard Tower"]["1"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Wall" then
local Class = game.ReplicatedStorage.Game.Buildings["Wall"]["2"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Generator Powerplant" then
local Class = game.ReplicatedStorage.Game.Buildings["Generator Powerplant"]["1"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Missile Factory" then
local Class = game.ReplicatedStorage.Game.Buildings["Missile Factory"]["1"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Command Center" then
local Class = game.ReplicatedStorage.Game.Buildings["Command Center"]["2"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Drone Factory" then
local Class = game.ReplicatedStorage.Game.Buildings["Drone Factory"]["1"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Military" then
local Class = game.ReplicatedStorage.Game.Buildings.Military["Tank Factory"]["2"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Nuclear Powerplant" then
local Class = game.ReplicatedStorage.Game.Buildings["Nuclear Powerplant"]["1"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Airport" then
local Class = game.ReplicatedStorage.Game.Buildings["Airport"]["1"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Helicopter Bay" then
local Class = game.ReplicatedStorage.Game.Buildings["Helicopter Bay"]["2"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Main Base" then
local Class = game.ReplicatedStorage.Game.Buildings["Main Base"]["2"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end)
TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_3.Position = UDim2.new(0.0370370448, 0, 0.434306532, 0)
TextButton_3.Size = UDim2.new(0, 124, 0, 50)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "Give All Players All Buildings"
TextButton_3.TextColor3 = Color3.new(0, 0, 0)
TextButton_3.TextSize = 14
TextButton_3.TextScaled = true
TextButton_3.MouseButton1Down:connect(function()
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
if v.Name == game.Players.LocalPlayer.Name then
for i,v2 in pairs(v:GetChildren()) do
game:GetService("ReplicatedStorage").RE.relinquish:FireServer(v2, true)
end
end
end
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
if v.Name == game.Players.LocalPlayer.Name then
for i,v2 in pairs(v:GetChildren()) do
for i,v3 in pairs(v2:GetChildren()) do
if v3:IsA("ObjectValue") then
v3.Name = v3.Value.Name
end
end
end
end
end
for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
if v.Name == game.Players.LocalPlayer.Name then
for i,v2 in pairs(v:GetChildren()) do
for i,v3 in pairs(v2:GetChildren()) do
if v3:IsA("ObjectValue") then
if v3.Name == "Barracks" then
local Class = game.ReplicatedStorage.Game.Buildings["Barracks"]["2"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Greenhouse" then
local Class = game.ReplicatedStorage.Game.Buildings["Greenhouse"]["2"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Factory" then
local Class = game.ReplicatedStorage.Game.Buildings["Factory"]["3"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Oil Field" then
local Class = game.ReplicatedStorage.Game.Buildings["Oil Field"]["2"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Guard Tower" then
local Class = game.ReplicatedStorage.Game.Buildings["Guard Tower"]["1"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Wall" then
local Class = game.ReplicatedStorage.Game.Buildings["Wall"]["2"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Generator Powerplant" then
local Class = game.ReplicatedStorage.Game.Buildings["Generator Powerplant"]["1"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Missile Factory" then
local Class = game.ReplicatedStorage.Game.Buildings["Missile Factory"]["1"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Command Center" then
local Class = game.ReplicatedStorage.Game.Buildings["Command Center"]["2"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Drone Factory" then
local Class = game.ReplicatedStorage.Game.Buildings["Drone Factory"]["1"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Military" then
local Class = game.ReplicatedStorage.Game.Buildings.Military["Tank Factory"]["2"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Nuclear Powerplant" then
local Class = game.ReplicatedStorage.Game.Buildings["Nuclear Powerplant"]["1"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Airport" then
local Class = game.ReplicatedStorage.Game.Buildings["Airport"]["1"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Helicopter Bay" then
local Class = game.ReplicatedStorage.Game.Buildings["Helicopter Bay"]["2"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
else
if v3.Name == "Main Base" then
local Class = game.ReplicatedStorage.Game.Buildings["Main Base"]["2"];
local Button = v2;
local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
Target:FireServer(Class, Button);
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end)
TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_4.Position = UDim2.new(0.0370370448, 0, 0.708029211, 0)
TextButton_4.Size = UDim2.new(0, 124, 0, 50)
TextButton_4.Font = Enum.Font.SourceSans
TextButton_4.Text = "Lag Players"
TextButton_4.TextColor3 = Color3.new(0, 0, 0)
TextButton_4.TextSize = 14
TextButton_4.MouseButton1Down:connect(function()
while wait() do
for i,v in pairs(game.Players:GetChildren()) do
targetPos = v.Character.HumanoidRootPart.Position
game.ReplicatedStorage.RE.FireMissile:FireServer("Nuke",targetPos)
end
end
end)
TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_5.Position = UDim2.new(0.508417487, 0, 0.434306532, 0)
TextButton_5.Size = UDim2.new(0, 124, 0, 50)
TextButton_5.Font = Enum.Font.SourceSans
TextButton_5.Text = "Send Nuke To Mouse (Q)"
TextButton_5.TextColor3 = Color3.new(0, 0, 0)
TextButton_5.TextSize = 14
TextButton_5.TextScaled = true
TextButton_5.MouseButton1Down:connect(function()
local mouse = game:service'Players'.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == "q" then
game:GetService("ReplicatedStorage").RE.FireMissile:FireServer("Nuke",Vector3.new(mouse.Hit.p.X,48.6649132,mouse.Hit.p.Z))
end
end)
end)
TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = Color3.new(1, 0, 0)
TextButton_6.Position = UDim2.new(0.92592591, 0, 0, 0)
TextButton_6.Size = UDim2.new(0, 22, 0, 23)
TextButton_6.Font = Enum.Font.GothamBold
TextButton_6.Text = "X"
TextButton_6.TextColor3 = Color3.new(0, 0, 0)
TextButton_6.TextSize = 28
TextButton_6.MouseButton1Down:connect(function()
Frame.Visible = false
Frame_2.Visible = true
end)
Frame_2.Parent = ScreenGui
Frame_2.BackgroundColor3 = Color3.new(1, 1, 1)
Frame_2.Position = UDim2.new(0.00717131514, 0, 0.444174707, 0)
Frame_2.Size = UDim2.new(0, 91, 0, 28)
Frame.Active = true
Frame.Draggable = true
TextButton_7.Parent = Frame_2
TextButton_7.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_7.Position = UDim2.new(0, 0, 0.0357142873, 0)
TextButton_7.Size = UDim2.new(0, 190, 0, 260)
TextButton_7.Font = Enum.Font.SourceSans
TextButton_7.Text = "Open"
TextButton_7.TextColor3 = Color3.new(0, 0, 0)
TextButton_7.TextSize = 14
TextButton_7.MouseButton1Down:connect(function()
Frame_2.Visible = false
Frame.Visible = true
end)
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