Are you brave enough to fight for your country in the deadliest world war? Set up now your classical rifles and powerful explosives to defend your land against enemy nations with the help of Trenches Script.
This script or code will give you the best tools that you can use to fire up your military forces to easily destroy enemy units and occupy their territories as well. Join different nations and experience an intense 25v25 tactical shooting game that will surely give you goosebumps.
Aimbot, Melee Aura, Gun Mode, No Reload, Silent Aim
Copy the script below to level up your war games experience. Make sure to use the most effective executor/exploit to make your every battle more challenging and victorious. We have a list of available executors here.
loadstring(game:HttpGet("https://raw.githubusercontent.com/AnomalyRBLX/Database/main/Scripts/Trenches.lua", true))()
Trenches Script Pastebin
--//Declarations
local SilentAim = {
Enabled = false,
FOV = false,
FOVSize = 100,
Accuracy = 100,
Target = "Head"
}
local players = game:GetService("Players")
local plr = players.LocalPlayer
local mouse = plr:GetMouse()
local camera = game.Workspace.CurrentCamera
local FOVCircle = Drawing.new("Circle")
FOVCircle.Position = Vector2.new(0, 0)
FOVCircle.Radius = 100
FOVCircle.Color = Color3.fromRGB(255, 255, 255)
FOVCircle.Thickness = 1
FOVCircle.Filled = false
FOVCircle.Visible = false
FOVCircle.Transparency = 1
FOVCircle.NumSides = 50
--//ESP
local ESP = loadstring(game:HttpGet("https://raw.githubusercontent.com/Anomaly-hub/Anomalies-Scripts/main/kiriots%20esp", true))()
ESP.Players = true
ESP.Tracers = false
ESP.Boxes = true
local Lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/AnomalyRBLX/Database/main/Libraries/Jan's%20UI%20Copy.lua", true))();
local window = Lib:CreateWindow("Trenches - Alpha", Vector2.new(492, 440), Enum.KeyCode.RightShift)
local Main = window:CreateTab("Main")
local MS = Main:CreateSector("Silent Aim", "left")
MS:AddToggle("Enabled", SilentAim.Enabled, function(state)
SilentAim.Enabled = state
end)
MS:AddSlider("Accuracy", 1, 100, 100, 1, function(s)
SilentAim.Accuracy = s
end)
local bodyParts = {"Head", "HumanoidRootPart"}
MS:AddDropdown("Target", {"Random", "Head", "HumanoidRootPart"}, "Random", false, function(selected)
SilentAim.Target = selected
end)
MS:AddToggle("FOV Circle", false, function(s)
SilentAim.FOV = s
FOVCircle.Visible = s
end)
MS:AddSlider("Size", 10, 100, 500, 1, function(v)
FOVCircle.Radius = v
SilentAim.FOVSize = v
end)
function updateFOV()
FOVCircle.Position = Vector2.new(mouse.X, mouse.Y+36)
end
MS:AddButton("Mod Guns", function()
for _,v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetDescendants()) do
if v:IsA("NumberValue") then
if v.Name == "FireRate" then
v.Value = 0.01
elseif v.Name == "ReloadingTime" then
v.Value = 0.01
elseif v.Name == "Spread" then
v.Value = 0
elseif v.Name == "CameraShake" then
v.Value = false
end
end
end
end)
local AuraDist = 6
MS:AddSlider("Melee Aura Distance", 1,6,6,1, function(s)
AuraDist = s
end)
local Meele = false
MS:AddToggle("Melee Aura", false, function(s)
Meele = s
while s and Meele and wait() do
local plr = game.Players.LocalPlayer
for _,v in pairs(game:GetService("Players"):GetPlayers()) do
if v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Name ~= plr.Name and v.TeamColor ~= plr.TeamColor then
print("Sh")
local check = (v.Character.HumanoidRootPart.Position - plr.Character.HumanoidRootPart.Position).Magnitude
if check <= AuraDist then
print("SH")
game:GetService("ReplicatedStorage").MeleeEvent:FireServer(game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool"))
end
end
end
end
end)
MS:AddLabel("Created by Anomaly#2000")
local ES = Main:CreateSector("ESP", "right")
ES:AddToggle("Enabled", false, function(s)
ESP:Toggle(s)
end)
ES:AddToggle("Boxes", true, function(s)
ESP.Boxes = s
end)
ES:AddToggle("Tracers", false, function(s)
ESP.Tracers = s
end)
ES:AddToggle("Names", true, function(s)
ESP.Names = s
end)
local GPS = Main:CreateSector("Gameplay", "left")
GPS:AddButton("Faster Building", function()
game.Players.LocalPlayer.Backpack:FindFirstChild("Build"):FindFirstChild("BuildMain"):FindFirstChild("Variables"):FindFirstChild("WorkDelay").Value = 0.01
end)
local BuildAura = false
local work = function()
local dist = math.huge
local targ
local lPlr = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
for _,v in pairs(game:GetService("Workspace"):FindFirstChild("Structures"):GetChildren()) do
if string.find(v.Name, "Construction") then
local check = (v:FindFirstChildWhichIsA("Part").Position - lPlr).Magnitude
if check < dist then
targ = v
dist = check
end
end
end
if targ then
game:GetService("Players").LocalPlayer.Character.Build.Work:FireServer(targ)
end
end
GPS:AddToggle("Construct Aura", false, function(s)
BuildAura = s
if BuildAura then
while wait(0.2) and BuildAura do
local buildChar = game.Players.LocalPlayer.Character
if buildChar then
if buildChar:FindFirstChild("Build") then
work()
end
end
end
end
end)
local Lag = false
GPS:AddToggle("Lag Server", false, function(s)
Lag = s
while wait(1) and Lag do
for _,v in pairs(game:GetService("Players"):GetPlayers()) do
if v.Character then
for s,y in pairs(v.Character:GetDescendants()) do
pcall(function()
game:GetService("ReplicatedStorage").VisualizeStar:FireServer(v.Character:FindFirstChild("Head"), true)
end)
end
end
end
end
end)
GPS:AddLabel("This will lag you more")
GPS:AddLabel("than it does others")
local MiS = Main:CreateSector("Misc", "right")
MiS:AddButton("Join Discord", function()
local request = request or http_request or (syn and syn.request)
if not request then return end
local start = 6463
local invCode = 'ceE7jGFgkg'
for i = start-10, start+1 do
spawn(function()
pcall(function()
request({Url = "http://127.0.0.1:"..tostring(i).."/rpc?v=1",Method = "POST",Headers = {["Content-Type"] = "application/json",["Origin"] = "https://discord.com"},Body = game:GetService("HttpService"):JSONEncode({["cmd"] = "INVITE_BROWSER",["nonce"] = game:GetService("HttpService"):GenerateGUID(false),["args"] = {["invite"] = {["code"] = invCode,},["code"] = invCode}})})
end)
end)
end
end)
MiS:AddButton("Copy Invite", function()
setclipboard("https://discord.gg/ceE7jGFgkg")
end)
MiS:AddButton("ServerHop", function()
local x = {}
for _, v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100")).data) do
if type(v) == "table" and v.maxPlayers > v.playing and v.id ~= game.JobId then
x[#x + 1] = v.id
end
end
if #x > 0 then
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, x[math.random(1, #x)])
else
print("Serverhop failed")
end
end)
MiS:AddButton("Rejoin", function()
game:GetService("TeleportService"):Teleport(game.PlaceId, game:GetService("Players").LocalPlayer)
end)
MiS:AddButton("Fullbright", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/AnomalyRBLX/Database/main/External/fullbright.lua", true))()
end)
MiS:AddKeybind("Toggle UI", Enum.KeyCode.RightShift, function(v) window.hidebutton = v end, function()end)
--//Silent Aim
local function ClosestPlayerToMouse()
local target = nil
local dist = math.huge
for i,v in pairs(players:GetPlayers()) do
if v.Name ~= plr.Name then
if v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") and v.TeamColor ~= plr.TeamColor then
local screenpoint = camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
local check = (Vector2.new(mouse.X,mouse.Y)-Vector2.new(screenpoint.X,screenpoint.Y)).magnitude
if check < dist then
if SilentAim.FOV then
if check <= SilentAim.FOVSize then
target = v
dist = check
end
else
target = v
dist = check
end
end
end
end
end
return target
end
local mt = getrawmetatable(game)
local namecall = mt.__namecall
setreadonly(mt,false)
local OldNamecall
OldNamecall = hookmetamethod(game, "__namecall", function(self, ...)
local args = {...}
local method = getnamecallmethod()
if tostring(self) == "ShootEvent" and method == "FireServer" then
local player = ClosestPlayerToMouse()
if player and SilentAim.Enabled and SilentAim.Accuracy >= math.random(1,100) then
local targ
if SilentAim.Target == "Random" then
targ = bodyParts[math.random(1,2)]
else
targ = SilentAim.Target
end
args[5] = player.Character[targ]
args[6] = player.Character[targ].Position
end
return self.FireServer(self, unpack(args))
end
return OldNamecall(self, ...)
end)
game:GetService("RunService").Heartbeat:Connect(updateFOV)
-- Gui to Lua
-- Version: 3.2
-- Instances:
local ScreenGui = Instance.new("ScreenGui")
local main = Instance.new("Frame")
local label = Instance.new("TextLabel")
local Hitbox = Instance.new("TextButton")
local VisualGUI = Instance.new("TextButton")
local Fly = Instance.new("TextButton")
--Properties:
ScreenGui.Parent = game.CoreGui
main.Name = "main"
main.Parent = ScreenGui
main.BackgroundColor3 = Color3.fromRGB(0, 170, 0)
main.BorderColor3 = Color3.fromRGB(255, 0, 0)
main.Position = UDim2.new(0.609401703, 0, 0.570754707, 0)
main.Size = UDim2.new(0, 355, 0, 207)
main.Active = true
main.Draggable = true
label.Name = "label"
label.Parent = main
label.BackgroundColor3 = Color3.fromRGB(170, 85, 0)
label.Size = UDim2.new(0, 355, 0, 48)
label.Font = Enum.Font.SourceSans
label.Text = "Trench War GUI made by Penguin"
label.TextColor3 = Color3.fromRGB(0, 0, 0)
label.TextScaled = true
label.TextSize = 14.000
label.TextWrapped = true
Hitbox.Name = "Hitbox"
Hitbox.Parent = main
Hitbox.BackgroundColor3 = Color3.fromRGB(170, 170, 170)
Hitbox.Position = UDim2.new(0.0478873253, 0, 0.280193239, 0)
Hitbox.Size = UDim2.new(0, 146, 0, 53)
Hitbox.Font = Enum.Font.SourceSans
Hitbox.Text = "Hitbox"
Hitbox.TextColor3 = Color3.fromRGB(0, 0, 0)
Hitbox.TextSize = 40.000
Hitbox.MouseButton1Down:connect(function()
_G.HeadSize = 10
_G.Disabled = true
game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.HumanoidRootPart.Transparency = 0.7
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
end
end)
end)
VisualGUI.Name = "VisualGUI"
VisualGUI.Parent = main
VisualGUI.BackgroundColor3 = Color3.fromRGB(170, 170, 170)
VisualGUI.Position = UDim2.new(0.523943663, 0, 0.280193239, 0)
VisualGUI.Size = UDim2.new(0, 157, 0, 53)
VisualGUI.Font = Enum.Font.SourceSans
VisualGUI.Text = "VisualGUI"
VisualGUI.TextColor3 = Color3.fromRGB(0, 0, 0)
VisualGUI.TextSize = 40.000
VisualGUI.TextWrapped = true
VisualGUI.MouseButton1Down:connect(function()
-- press v to use aimbot and press q to disable aimbot
loadstring(game:HttpGet("https://rentry.co/kd9ehtgp/raw", true))()
PLAYER = game.Players.LocalPlayer
MOUSE = PLAYER:GetMouse()
CC = game.Workspace.CurrentCamera
ENABLED = false
ESP_ENABLED = false
_G.FREE_FOR_ALL = false
_G.BIND = 118
_G.ESP_BIND = 49
_G.CHANGE_AIM = 'q'
_G.AIM_AT = 'Head'
wait(1)
function GetNearestPlayerToMouse()
local PLAYERS = {}
local PLAYER_HOLD = {}
local DISTANCES = {}
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= PLAYER then
table.insert(PLAYERS, v)
end
end
for i, v in pairs(PLAYERS) do
if _G.FREE_FOR_ALL == false then
if v and (v.Character) ~= nil and v.TeamColor ~= PLAYER.TeamColor then
local AIM = v.Character:FindFirstChild(_G.AIM_AT)
if AIM ~= nil then
local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
local DIFF = math.floor((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist = DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
table.insert(DISTANCES, DIFF)
end
end
elseif _G.FREE_FOR_ALL == true then
local AIM = v.Character:FindFirstChild(_G.AIM_AT)
if AIM ~= nil then
local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
local DIFF = math.floor((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist = DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
table.insert(DISTANCES, DIFF)
end
end
end
if unpack(DISTANCES) == nil then
return false
end
local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
if L_DISTANCE > 20 then
return false
end
for i, v in pairs(PLAYER_HOLD) do
if v.diff == L_DISTANCE then
return v.plr
end
end
return false
end
GUI_MAIN = Instance.new('ScreenGui', game.CoreGui)
GUI_TARGET = Instance.new('TextLabel', GUI_MAIN)
GUI_AIM_AT = Instance.new('TextLabel', GUI_MAIN)
GUI_MAIN.Name = 'AIMBOT'
GUI_TARGET.Size = UDim2.new(0,200,0,30)
GUI_TARGET.BackgroundTransparency = 0.5
GUI_TARGET.BackgroundColor = BrickColor.new('Fossil')
GUI_TARGET.BorderSizePixel = 0
GUI_TARGET.Position = UDim2.new(0.5,-100,0,0)
GUI_TARGET.Text = 'AIMBOT : OFF'
GUI_TARGET.TextColor3 = Color3.new(1,1,1)
GUI_TARGET.TextStrokeTransparency = 1
GUI_TARGET.TextWrapped = true
GUI_TARGET.FontSize = 'Size24'
GUI_TARGET.Font = 'SourceSansBold'
GUI_AIM_AT.Size = UDim2.new(0,200,0,20)
GUI_AIM_AT.BackgroundTransparency = 0.5
GUI_AIM_AT.BackgroundColor = BrickColor.new('Fossil')
GUI_AIM_AT.BorderSizePixel = 0
GUI_AIM_AT.Position = UDim2.new(0.5,-100,0,30)
GUI_AIM_AT.Text = 'AIMING : HEAD'
GUI_AIM_AT.TextColor3 = Color3.new(1,1,1)
GUI_AIM_AT.TextStrokeTransparency = 1
GUI_AIM_AT.TextWrapped = true
GUI_AIM_AT.FontSize = 'Size18'
GUI_AIM_AT.Font = 'SourceSansBold'
local TRACK = false
function CREATE(BASE, TEAM)
local ESP_MAIN = Instance.new('BillboardGui', PLAYER.PlayerGui)
local ESP_DOT = Instance.new('Frame', ESP_MAIN)
local ESP_NAME = Instance.new('TextLabel', ESP_MAIN)
ESP_MAIN.Name = 'ESP'
ESP_MAIN.Adornee = BASE
ESP_MAIN.AlwaysOnTop = true
ESP_MAIN.ExtentsOffset = Vector3.new(0, 1, 0)
ESP_MAIN.Size = UDim2.new(0, 5, 0, 5)
ESP_DOT.Name = 'DOT'
ESP_DOT.BackgroundColor = BrickColor.new('Bright red')
ESP_DOT.BackgroundTransparency = 0.3
ESP_DOT.BorderSizePixel = 0
ESP_DOT.Position = UDim2.new(-0.5, 0, -0.5, 0)
ESP_DOT.Size = UDim2.new(2, 0, 2, 0)
ESP_DOT.Visible = true
ESP_DOT.ZIndex = 10
ESP_NAME.Name = 'NAME'
ESP_NAME.BackgroundColor3 = Color3.new(255, 255, 255)
ESP_NAME.BackgroundTransparency = 1
ESP_NAME.BorderSizePixel = 0
ESP_NAME.Position = UDim2.new(0, 0, 0, -40)
ESP_NAME.Size = UDim2.new(1, 0, 10, 0)
ESP_NAME.Visible = true
ESP_NAME.ZIndex = 10
ESP_NAME.Font = 'ArialBold'
ESP_NAME.FontSize = 'Size14'
ESP_NAME.Text = BASE.Parent.Name:upper()
ESP_NAME.TextColor = BrickColor.new('Bright red')
end
function CLEAR()
for _,v in pairs(PLAYER.PlayerGui:children()) do
if v.Name == 'ESP' and v:IsA('BillboardGui') then
v:Destroy()
end
end
end
function FIND()
CLEAR()
TRACK = true
spawn(function()
while wait() do
if TRACK then
CLEAR()
for i,v in pairs(game.Players:GetChildren()) do
if v.Character and v.Character:FindFirstChild('Head') then
if _G.FREE_FOR_ALL == false then
if v.TeamColor ~= PLAYER.TeamColor then
if v.Character:FindFirstChild('Head') then
CREATE(v.Character.Head, true)
end
end
else
if v.Character:FindFirstChild('Head') then
CREATE(v.Character.Head, true)
end
end
end
end
end
end
wait(1)
end)
end
MOUSE.KeyDown:connect(function(KEY)
KEY = KEY:lower():byte()
if KEY == _G.BIND then
ENABLED = true
end
end)
MOUSE.KeyUp:connect(function(KEY)
KEY = KEY:lower():byte()
if KEY == _G.BIND then
ENABLED = false
end
end)
MOUSE.KeyDown:connect(function(KEY)
KEY = KEY:lower():byte()
if KEY == _G.ESP_BIND then
if ESP_ENABLED == false then
FIND()
ESP_ENABLED = true
print('ESP : ON')
elseif ESP_ENABLED == true then
wait()
CLEAR()
TRACK = false
ESP_ENABLED = true
print('ESP : OFF')
end
end
end)
MOUSE.KeyDown:connect(function(KEY)
if KEY == _G.CHANGE_AIM then
if _G.AIM_AT == 'Head' then
_G.AIM_AT = 'Torso'
GUI_AIM_AT.Text = 'AIMING : TORSO'
elseif _G.AIM_AT == 'Torso' then
_G.AIM_AT = 'Head'
GUI_AIM_AT.Text = 'AIMING : HEAD'
end
end
end)
game:GetService('RunService').RenderStepped:connect(function()
if ENABLED then
local TARGET = GetNearestPlayerToMouse()
if (TARGET ~= false) then
local AIM = TARGET.Character:FindFirstChild(_G.AIM_AT)
if AIM then
CC.CoordinateFrame = CFrame.new(CC.CoordinateFrame.p, AIM.CFrame.p)
end
GUI_TARGET.Text = 'AIMBOT : '.. TARGET.Name:sub(1, 5)
else
GUI_TARGET.Text = 'AIMBOT : OFF'
end
end
end)
repeat
wait()
if ESP_ENABLED == true then
FIND()
end
until ESP_ENABLED == false
wait()
_G.FREE_FOR_ALL = false
_G.BIND = 118 -- LEFT ALT
_G.ESP_BIND = 49 -- RIGHT CTRL
end)
Fly.Name = "Fly"
Fly.Parent = main
Fly.BackgroundColor3 = Color3.fromRGB(170, 170, 170)
Fly.Position = UDim2.new(0.0478873253, 0, 0.657004833, 0)
Fly.Size = UDim2.new(0, 146, 0, 50)
Fly.Font = Enum.Font.SourceSans
Fly.Text = "Fly"
Fly.TextColor3 = Color3.fromRGB(0, 0, 0)
Fly.TextSize = 40.000
Fly.MouseButton1Down:connect(function()
--ARCEUS X FLY V2 SCRIPT BY me_ozoneYT
loadstring("\108\111\97\100\115\116\114\105\110\103\40\103\97\109\101\58\72\116\116\112\71\101\116\40\40\39\104\116\116\112\115\58\47\47\103\105\115\116\46\103\105\116\104\117\98\117\115\101\114\99\111\110\116\101\110\116\46\99\111\109\47\109\101\111\122\111\110\101\89\84\47\98\102\48\51\55\100\102\102\57\102\48\97\55\48\48\49\55\51\48\52\100\100\100\54\55\102\100\99\100\51\55\48\47\114\97\119\47\101\49\52\101\55\52\102\52\50\53\98\48\54\48\100\102\53\50\51\51\52\51\99\102\51\48\98\55\56\55\48\55\52\101\98\51\99\53\100\50\47\97\114\99\101\117\115\37\50\53\50\48\120\37\50\53\50\48\102\108\121\37\50\53\50\48\50\37\50\53\50\48\111\98\102\108\117\99\97\116\111\114\39\41\44\116\114\117\101\41\41\40\41\10\10")()
end)
--- GAME: https://www.roblox.com/games/6654918151/Trench-War
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("Trench War V1.2", "Sentinel")
--- HIT BOXER
local Hitbox = Window:NewTab("HitBoxer")
local Hitbox = Hitbox:NewSection("Hitbox Made by Platon!")
Hitbox:NewButton("Hitbox", "This Hitbox is good!", function()
local Player = game:GetService("Players").LocalPlayer
game:GetService("RunService").Stepped:connect(function()
for i,v in pairs (game:GetService("Players"):GetChildren()) do
if v.TeamColor ~= Player.TeamColor and v.Name ~= Player.Name then
v.Character.HumanoidRootPart.Size = Vector3.new(5,8,5)
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really red")
v.Character.HumanoidRootPart.Transparency = 0.5
elseif v.TeamColor ~= Player.TeamColor and v.Name == "Pet_AtorAltAccount" then
v.Character.HumanoidRootPart.Size = Vector3.new(3,5,3)
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("New Yeller")
v.Character.HumanoidRootPart.Transparency = 0.5
end
end
end)
end)
--- PLAYER SCRIPTS
local Player = Window:NewTab("Player")
local Player = Player:NewSection("This is the Cheats for your player :)")
Player:NewSlider("WalkSpeed", "Changes your walkspeed *YOU MAY GET BANNED!*", 250, 16, function(s) -- 500 (MaxValue) | 0 (MinValue)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
end)
Player:NewSlider("JumpPower", "Changes your JumpPower *YOU MAY GET BANNED!*", 250, 50, function(s) -- 500 (MaxValue) | 0 (MinValue)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = s
end)
Player:NewButton("Fly", "This fly was for Arceus X but we made it work for PC : )", function()
game:GetService("StarterGui"):SetCore("SendNotification",{
Title = "Credits";
Text = "Modified By Tubers93 *Also Press Fly again to UnFly!*";
Duration = 3.5;
})
-- Gui to Lua
-- Version: 3.2
-- Instances:
local main = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local up = Instance.new("TextButton")
local down = Instance.new("TextButton")
local onof = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
local plus = Instance.new("TextButton")
local speed = Instance.new("TextLabel")
local mine = Instance.new("TextButton")
--Properties:
main.Name = "main"
main.Parent = game.CoreGui
main.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = main
Frame.BackgroundColor3 = Color3.fromRGB(163, 255, 137)
Frame.BorderColor3 = Color3.fromRGB(103, 221, 213)
Frame.Position = UDim2.new(0.100320168, 0, 0.379746825, 0)
Frame.Size = UDim2.new(0, 190, 0, 57)
up.Name = "up"
up.Parent = Frame
up.BackgroundColor3 = Color3.fromRGB(79, 255, 152)
up.Size = UDim2.new(0, 44, 0, 28)
up.Font = Enum.Font.SourceSans
up.Text = "UP"
up.TextColor3 = Color3.fromRGB(0, 0, 0)
up.TextSize = 14.000
down.Name = "down"
down.Parent = Frame
down.BackgroundColor3 = Color3.fromRGB(215, 255, 121)
down.Position = UDim2.new(0, 0, 0.491228074, 0)
down.Size = UDim2.new(0, 44, 0, 28)
down.Font = Enum.Font.SourceSans
down.Text = "DOWN"
down.TextColor3 = Color3.fromRGB(0, 0, 0)
down.TextSize = 14.000
onof.Name = "onof"
onof.Parent = Frame
onof.BackgroundColor3 = Color3.fromRGB(255, 249, 74)
onof.Position = UDim2.new(0.702823281, 0, 0.491228074, 0)
onof.Size = UDim2.new(0, 56, 0, 28)
onof.Font = Enum.Font.SourceSans
onof.Text = "fly"
onof.TextColor3 = Color3.fromRGB(0, 0, 0)
onof.TextSize = 14.000
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(242, 60, 255)
TextLabel.Position = UDim2.new(0.469327301, 0, 0, 0)
TextLabel.Size = UDim2.new(0, 100, 0, 28)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "Fly Gui V2"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
plus.Name = "plus"
plus.Parent = Frame
plus.BackgroundColor3 = Color3.fromRGB(133, 145, 255)
plus.Position = UDim2.new(0.231578946, 0, 0, 0)
plus.Size = UDim2.new(0, 45, 0, 28)
plus.Font = Enum.Font.SourceSans
plus.Text = "+"
plus.TextColor3 = Color3.fromRGB(0, 0, 0)
plus.TextScaled = true
plus.TextSize = 14.000
plus.TextWrapped = true
speed.Name = "speed"
speed.Parent = Frame
speed.BackgroundColor3 = Color3.fromRGB(255, 85, 0)
speed.Position = UDim2.new(0.468421042, 0, 0.491228074, 0)
speed.Size = UDim2.new(0, 44, 0, 28)
speed.Font = Enum.Font.SourceSans
speed.Text = "1"
speed.TextColor3 = Color3.fromRGB(0, 0, 0)
speed.TextScaled = true
speed.TextSize = 14.000
speed.TextWrapped = true
mine.Name = "mine"
mine.Parent = Frame
mine.BackgroundColor3 = Color3.fromRGB(123, 255, 247)
mine.Position = UDim2.new(0.231578946, 0, 0.491228074, 0)
mine.Size = UDim2.new(0, 45, 0, 29)
mine.Font = Enum.Font.SourceSans
mine.Text = "-"
mine.TextColor3 = Color3.fromRGB(0, 0, 0)
mine.TextScaled = true
mine.TextSize = 14.000
mine.TextWrapped = true
speeds = 1
local speaker = game:GetService("Players").LocalPlayer
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
nowe = false
Frame.Active = true -- main = gui
Frame.Draggable = true
onof.MouseButton1Down:connect(function()
if nowe == true then
nowe = false
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)
speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
else
nowe = true
for i = 1, speeds do
spawn(function()
local hb = game:GetService("RunService").Heartbeat
tpwalking = true
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
chr:TranslateBy(hum.MoveDirection)
end
end
end)
end
game.Players.LocalPlayer.Character.Animate.Disabled = true
local Char = game.Players.LocalPlayer.Character
local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")
for i,v in next, Hum:GetPlayingAnimationTracks() do
v:AdjustSpeed(0)
end
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false)
speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
end
local plr = game.Players.LocalPlayer
local UpperTorso = plr.Character.LowerTorso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 0
local bg = Instance.new("BodyGyro", UpperTorso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = UpperTorso.CFrame
local bv = Instance.new("BodyVelocity", UpperTorso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
if nowe == true then
plr.Character.Humanoid.PlatformStand = true
end
while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
wait()
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0,0)
end
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
end
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
tpwalking = false
end)
up.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,2,0)
end)
down.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,-2,0)
end)
game:GetService("Players").LocalPlayer.CharacterAdded:Connect(function(char)
wait(0.7)
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Animate.Disabled = false
end)
plus.MouseButton1Down:connect(function()
speeds = speeds + 1
speed.Text = speeds
if nowe == true then
tpwalking = false
for i = 1, speeds do
spawn(function()
local hb = game:GetService("RunService").Heartbeat
tpwalking = true
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
chr:TranslateBy(hum.MoveDirection)
end
end
end)
end
end
end)
mine.MouseButton1Down:connect(function()
if speeds == 1 then
speed.Text = 'can not be less than 1'
wait(1)
speed.Text = speeds
else
speeds = speeds - 1
speed.Text = speeds
if nowe == true then
tpwalking = false
for i = 1, speeds do
spawn(function()
local hb = game:GetService("RunService").Heartbeat
tpwalking = true
local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
chr:TranslateBy(hum.MoveDirection)
end
end
end)
end
end
end
end)
end)
How To Use Trenches Script
Follow these simple steps on how to use the Trenches Script:
1. Choose an effective executor/exploit from the list below (Free & Paid)
2. Download the executor you prefer. We have our list here.
3. Launch the Roblox game first, then the executor
4. When both the Roblox game and executor are open, press Inject or Attach (it depends on what executor you are using)
5. Paste the script you want to use
6. Press the Execute or Play button (again it depends on what executor you are using)
7. That’s all, enjoy using the Trenches script GUI
About The Trenches Script
The Roblox Trenches Script is a set of unique codes that allows the user to have auto-aim features to become more victorious in every world war you join in. With its efficient algorithms and instinctive interface, it is very easy to use even if you are a newbie player or an experienced player.
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Always remember that all kinds of game scripts are illegal and may violate the Roblox Terms of Service, resulting in an account banning or other punishments. Be careful when using the script to avoid any game trouble while playing Roblox.
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