Tired of the daily grind in One Fruit Simulator? Want to become the ultimate pirate legend? Well, I might have just the thing for you… Imagine effortlessly crushing your enemies and setting sail as the most feared pirate crew on the seas. A good One Fruit Simulator script can give you the edge you need!
These handy tools streamline your progress, leaving you with mountains of money to spend on the best weapons and ships. Think of it as the secret shortcut to conquering those tough islands.
Let’s be honest, sometimes a bit of help makes those epic sea battles way more fun!
One Fruit Simulator Script Auto farm Level, Auto Quest, Auto Get Fruit, Auto Collect Chests
Ready to level up your One Fruit Simulator game? Ditch the endless grind and become a bounty-hunting legend! A good One Fruit Simulator script can be your secret weapon. Think auto-farming, auto-questing, or even grabbing those elusive fruits and chests without breaking a sweat. Basically, it transforms those repetitive tasks into a treasure hunt!
Remember that one island that took forever to conquer? Imagine breezing through it this time!
To get the most out of your script, you’ll need a trustworthy executor or exploit. We’ve got a list of the best ones right here. Let me know if you need help choosing a script or setting things up; I’m happy to share tips!
loadstring(game:HttpGet("https://raw.githubusercontent.com/LOLking123456/one-fruit/main/simulator11"))()
One Fruit Simulator Script Pastebin
loadstring(game:HttpGet("https://raw.githubusercontent.com/ZaRdoOx/Loader/main/PlatiniumLoader"))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/bebedi15/DisticHub/main/Loader.lua"))()
local Q
local QTP
local ITP
local MTP
local MTPCD
local W
local SB
local CD
getgenv().APunch = false;
getgenv().ADef = false;
getgenv().AQuest = false;
getgenv().ASSpam = false;
getgenv().AMob = false;
function AutoPunch()
spawn(function ()
while getgenv().APunch == true do
local args = {[1] = {[1] = {[1] = "\3",[2] = "Combat",[3] = 1,[4] = false,[5] = game:GetService("Players").LocalPlayer.Character.Combat,[6] = "Melee"}}}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1)
local args = {[1] = {[1] = {[1] = "\3",[2] = "Combat",[3] = 2,[4] = false,[5] = game:GetService("Players").LocalPlayer.Character.Combat,[6] = "Melee"}}}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1)
local args = {[1] = {[1] = {[1] = "\3",[2] = "Combat",[3] = 3,[4] = false,[5] = game:GetService("Players").LocalPlayer.Character.Combat,[6] = "Melee"}}}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1)
local args = {[1] = {[1] = {[1] = "\3",[2] = "Combat",[3] = 4,[4] = false,[5] = game:GetService("Players").LocalPlayer.Character.Combat,[6] = "Melee"}}}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1)
local args = {[1] = {[1] = {[1] = "\3",[2] = "Combat",[3] = 5,[4] = false,[5] = game:GetService("Players").LocalPlayer.Character.Combat,[6] = "Melee"}}}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1)
end
end)
end
function AutoDefense()
spawn(function ()
while getgenv().ADef == true do
local args = {[1] = {[1] = {[1] = "\3",[2] = "Defence",[3] = game:GetService("Players").LocalPlayer.Character.Defence,[4] = "Defence"}}}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1)
end
end)
end
function AutoQuest()
spawn(function ()
while getgenv().AQuest == true do
if Q == "LVL 1" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 1}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 10" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 2}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 20" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 3}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 35" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 4}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 50" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 5}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 60" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 6}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 75" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 7}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 90" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 8}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 100" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 9}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 120" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 10}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 135" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 11}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 150" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 12}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 170" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 13}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 185" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 14}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 200" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 15}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
end
end)
end
function SSPam(W, S, CD)
spawn(function ()
while getgenv().ASSpam == true do
local args = {[1] = {[1] = {[1] = "\3",[2] = "skillsControl",[3] = W,[4] = S,[5] = "Release",[6] = Vector3.new(game:GetService("Players").LocalPlayer:GetMouse().Hit)}}}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(CD)
end
end)
end
function AutoMob(CDBTP)
spawn(function ()
while getgenv().AMob == true do
if MTP == "Bandit" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit2.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit3.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit4.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit5.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit6.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit7.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit8.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit9.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Strong Bandit" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit2.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit3.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit4.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit5.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit6.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit7.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit8.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit9.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Bandit Leader" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].BanditLeader1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].BanditLeader2.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Monkey" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Monkey1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Monkey2.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Monkey3.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Monkey4.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Monkey5.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Gorilla" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Gorilla1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Gorilla2.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Gorilla3.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Gorilla4.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Gorilla5.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Gorilla6.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Gorilla7.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "King Gorilla" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].KingGorilla1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].KingGorilla2.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Clown" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].Clown1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].Clown2.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].Clown3.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].Clown4.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].Clown5.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].Clown6.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Killer Clown" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown2.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown3.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown4.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown5.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown6.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown7.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown8.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Clown King" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].ClownKing1.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Marine" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine2.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine3.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine4.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine5.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine6.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine7.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine8.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine9.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine10.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine11.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine12.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine13.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Marine Official" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial2.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial3.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial4.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial5.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial6.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial7.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial8.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial9.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial10.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial11.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial13.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial14.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial15.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Lorgan" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Lorgan1.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Cat Pirate" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].CatPirate1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].CatPirate2.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].CatPirate3.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].CatPirate4.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].CatPirate5.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].CatPirate6.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].CatPirate7.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Mansion Guard" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].MansionGuard1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].MansionGuard2.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].MansionGuard3.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].MansionGuard4.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].MansionGuard5.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].MansionGuard6.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].MansionGuard7.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Buros" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].Buros1.NpcModel.Torso.CFrame) wait(CDBTP)
end
end
end)
end
local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
local w = library:CreateWindow("One Fruit Simulator")
local b = w:CreateFolder("Autofarm")
b:Toggle("Auto Punch",function(val)
getgenv().APunch = val
AutoPunch()
end)
b:Toggle("Auto Defense",function(val)
getgenv().ADef = val
AutoDefense()
end)
b:Toggle("Autofarm Mob",function(val)
getgenv().AMob = val
AutoMob(MTPCD)
end)
b:Box("CD Between TP","number",function(val)
MTPCD = val
end)
b:Toggle("Auto Take Quest",function(val)
getgenv().AQuest = val
AutoQuest()
end)
b:Dropdown("Mobs",{"Bandit","Stronga Bandit","Bandit Leader","Monkey","Gorilla","King Gorilla","Clown","Killer Clown","Clown King","Marine","Marine Official","Lorgan","Cat Pirate","Mansion Guard","Buros",},true,function(val)
MTP = val
end)
b:Dropdown("Quest",{"LVL 1","LVL 10","LVL 20","LVL 35","LVL 50","LVL 60","LVL 75","LVL 90","LVL 100","LVL 120","LVL 135","LVL 150","LVL 170","LVL 185","LVL 200"},true,function(val)
Q = val
end)
local b = w:CreateFolder("Skills")
b:Toggle("Spam Skill",function(val)
getgenv().ASSpam = val
SSPam(W, SB, CD)
end)
b:Box("Spam Cooldown","yes",function(val)
CD = val
end)
b:Bind("Skill Bind Toggle",Enum.KeyCode.C,function()
local args = {[1] = {[1] = {[1] = "\3",[2] = "skillsControl",[3] = W,[4] = SB,[5] = "Release",[6] = Vector3.new(game:GetService("Players").LocalPlayer:GetMouse().Hit)}}}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
end)
b:Box("Weapon","yes",function(val)
W = val
end)
b:Box("Skill Bind","yes",function(val)
SB = val
end)
local b = w:CreateFolder("Teleports")
b:Dropdown("Quest TP",{"LVL 1","LVL 10","LVL 20","LVL 35","LVL 50","LVL 60","LVL 75","LVL 90","LVL 100","LVL 120","LVL 135","LVL 150","LVL 170","LVL 185","LVL 200"},true,function(val)
QTP = val
end)
b:Button("Teleport To Quest",function()
if QTP == "LVL 1" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest01.Torso.CFrame) end
if QTP == "LVL 10" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest02.Torso.CFrame) end
if QTP == "LVL 20" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest03.Torso.CFrame) end
if QTP == "LVL 35" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest04.Torso.CFrame) end
if QTP == "LVL 50" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest05.Torso.CFrame) end
if QTP == "LVL 60" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest06.Torso.CFrame) end
if QTP == "LVL 75" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest07.Torso.CFrame) end
if QTP == "LVL 90" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest08.Torso.CFrame) end
if QTP == "LVL 100" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest09.Torso.CFrame) end
if QTP == "LVL 120" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest10.Torso.CFrame) end
if QTP == "LVL 135" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest11.Torso.CFrame) end
if QTP == "LVL 150" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest12.Torso.CFrame) end
if QTP == "LVL 170" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest13.Torso.CFrame) end
if QTP == "LVL 185" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest14.Torso.CFrame) end
if QTP == "LVL 200" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest15.Torso.CFrame) end
end)
b:Dropdown("Island TP",{"Starter Island","Jungle","Clown Island","Grand City","Snow Island"},true,function(val)
ITP = val
end)
b:Button("Teleport To Island",function()
if ITP == "Starter Island" then TPTo(game:GetService("Workspace").Locations["Starter Island"].CFrame) end
if ITP == "Jungle" then TPTo(game:GetService("Workspace").Locations.Jungle.CFrame) end
if ITP == "Clown Island" then TPTo(game:GetService("Workspace").Locations["Clown Island"].CFrame) end
if ITP == "Grand City" then TPTo(game:GetService("Workspace").Locations["Grand City"].CFrame) end
if ITP == "Snow Island" then TPTo(game:GetService("Workspace").Locations["Snow Island"].CFrame) end
end)
local w = library:CreateWindow("Others")
local S
local J
local H
local G
local C
local CF
local b = w:CreateFolder("LocalPlayer")
b:Box("Speed","number",function(val)
S = val
end)
b:Box("Jump","number",function(val)
J = val
end)
b:Box("Hip Height","number",function(val)
H = val
end)
b:Box("Gravity","number",function(val)
G = val
end)
b:Toggle("Speed",function(bool)
getgenv().Speed = bool
Speed(S)
end)
b:Toggle("Jump",function(bool)
getgenv().Jump = bool
Jump(J)
end)
b:Toggle("Hip Height",function(bool)
getgenv().Hip = bool
Hip(H)
end)
b:Toggle("Gravity",function(bool)
getgenv().Grav = bool
Grav(G)
end)
b:Slider("FOV (Default is 70)",{min = 0;max = 120;precise = true;},function(val)
game.workspace.CurrentCamera.FieldOfView = val
end)
b:Button("Print Current XYZ",function()
function GetPOS() return game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end print(GetPOS())
end)
local b = w:CreateFolder("Stuff")
b:Box("Chat","Message",function(val)
C = val
end)
b:Box("Cooldown","Speed",function(val)
CF = val
end)
b:Toggle("Spam",function(bool)
getgenv().Chat = bool
Chat(C, CF)
end)
b:Button("Rejoin",function()
loadstring(game:HttpGet("https://rentry.co/ufnzycsp/raw", true))()
end)
b:Button("Giant",function()
loadstring(game:HttpGet("https://rentry.co/k8vfe4qw/raw", true))()
end)
b:Button("Noclip",function()
loadstring(game:HttpGet("https://rentry.co/37sv4gzh/raw", true))()
end)
b:Button("Reset",function()
loadstring(game:HttpGet("https://rentry.co/95n9gt3i/raw", true))()
end)
b:Button("RTX Summer",function()
loadstring(game:HttpGet("https://paste.ee/r/h4fL2", true))()
end)
b:Button("RTX Autumn",function()
loadstring(game:HttpGet("https://paste.ee/r/9eV0M", true))()
end)
b:Button("Anti-Report",function()
loadstring(game:HttpGet("https://paste.ee/r/GphmF", true))()
end)
local b = w:CreateFolder("Credits")
b:Label("Made by X_LuaF#0705",{
TextSize = 21;
TextColor = Color3.fromRGB(255,255,255);
BgColor = Color3.fromRGB(69,69,69);
})
b:Button("Copy Discord Invite",function()
setclipboard("https://discord.gg/8tRb8MQcW5")
end)
b:DestroyGui()
getgenv().Speed = false;
getgenv().Jump = false;
getgenv().Hip = false;
getgenv().Chat = false;
getgenv().Grav = false;
function Chat(Mes, Freq)
spawn(function ()
while getgenv().Chat == true do
local args = {[1] = Mes,[2] = "All"} game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args))
wait(Freq)
end
end)
end
function Speed(Nume)
spawn(function ()
if getgenv().Speed == true then
while getgenv().Speed == true do
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = Nume
wait()
end
elseif getgenv().Speed == false then
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 16
end
end)
end
function Jump(Nume)
spawn(function ()
if getgenv().Jump == true then
while getgenv().Jump == true do
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = Nume
wait()
end
elseif getgenv().Jump == false then
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 50
end
end)
end
function Hip(Nume)
spawn(function ()
if getgenv().Hip == true then
while getgenv().Hip == true do
game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = Nume
wait()
end
elseif getgenv().Hip == false then
game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = 0.1
end
end)
end
function Grav(Nume)
spawn(function ()
if getgenv().Grav == true then
while getgenv().Grav == true do
game:GetService("Workspace").Gravity = Nume
wait()
end
elseif getgenv().Grav == false then
game:GetService("Workspace").Gravity = 196.2
end
end)
end
function TPTo(PCFrame)
local plr = game.Players.LocalPlayer;
if plr.Character then
plr.Character.HumanoidRootPart.CFrame = PCFrame
end
end
How To Use One Fruit Simulator Script
Ready to unlock the secret powers of the One Fruit Simulator scripts? It’s easier than you think!
Here’s the breakdown:
- Gear Up: First things first, you need a trustworthy executor or exploiter. Think of it as your magic wand for running scripts. We’ve got a list of the best ones (both free and paid) right here.
- Download Time: Pick your favorite executor and download it.
- Launch Party: Get your Roblox game going, then fire up your executor.
- Script Magic: This is where the fun begins! Paste in your chosen script.
- Unleash the Power: Look for a button like “Execute” or “Play” (it’ll depend on your executor) and give it a click!
- Ahoy, Adventure! Boom! You’re ready to explore the game with your awesome new script powers.
Remember, I used to be totally lost when it came to scripts? If you hit any snags, just ask!
About The One Fruit Simulator Script
What’s the deal with One Fruit Simulator scripts?
Okay, let’s be real: scripts in One Fruit Simulator give you a serious edge. Think automatic farming, crazy-fast leveling, and enough Beri to make you the envy of the seas. They’re designed to make the game easier, and honestly, sometimes a little help makes it more fun.
Picture this: effortlessly crushing your enemies and unlocking those awesome devil fruit powers way faster than everyone else.
Of course, there’s a catch… Scripts are technically against Roblox’s rules, so there’s always a risk of getting your account in trouble. It’s a gamble, for sure.
Need a power boost? If you’re itching to up your game, we can also hook you up with the latest One Fruit Simulator codes. These are totally legit and can give you some sweet bonuses.
So, the choice is yours: take a shortcut with a script or play it safe with codes. Either way, get ready to embark on an epic One Fruit Simulator adventure!