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Home - Scripts - One Fruit Simulator Script

One Fruit Simulator Script

✅ Last Tested: March 2026 – All scripts working.

One Fruit Simulator’s progression is tied to the fruits you collect and eat – each new tier of fruit is stronger than the last, and farming enough manually takes multiple sessions of the same zone grind. Auto Farm handles the fruit collection loop automatically so your power level keeps climbing. Copy the script below and run it through your executor.

Auto Quest Pastebin

One Fruit Simulator Script


📜 One Fruit Simulator Scripts (Auto Quest, Pastebin & More)

To run any of these scripts you will need a working Roblox executor. Check out the list at that link for free and paid options that work in 2026.

One Fruit Simulator Script Auto farm Level, Auto Quest, Auto Get Fruit, Auto Collect Chests

Script 1 KEYLESSOne Fruit Simulator Script Auto farm Level, Auto Quest, Auto Get Fruit, Auto Collect Chests
Auto Quest
loadstring(game:HttpGet("https://raw.githubusercontent.com/LOLking123456/one-fruit/main/simulator11"))()

Select all text above, copy it, then paste into your executor.

One Fruit Simulator Script Pastebin2026 :

Script 2 KEYLESSOne Fruit Simulator Script Pastebin2026 :
Pastebin
loadstring(game:HttpGet("https://raw.githubusercontent.com/ZaRdoOx/Loader/main/PlatiniumLoader"))()

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One Fruit Simulator Script 3:

Script 3 KEYLESSOne Fruit Simulator Script Pastebin2026 :
Pastebin
loadstring(game:HttpGet("https://raw.githubusercontent.com/bebedi15/DisticHub/main/Loader.lua"))()

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One Fruit Simulator Script 4:

Script 4 KEYLESSOne Fruit Simulator Script Pastebin2026 :
Pastebin
local Q
local QTP
local ITP
local MTP
local MTPCD
local W
local SB
local CD

getgenv().APunch = false;
getgenv().ADef = false;
getgenv().AQuest = false;
getgenv().ASSpam = false;
getgenv().AMob = false;

function AutoPunch()
    spawn(function ()
        while getgenv().APunch == true do
local args = {[1] = {[1] = {[1] = "\3",[2] = "Combat",[3] = 1,[4] = false,[5] = game:GetService("Players").LocalPlayer.Character.Combat,[6] = "Melee"}}}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1)
local args = {[1] = {[1] = {[1] = "\3",[2] = "Combat",[3] = 2,[4] = false,[5] = game:GetService("Players").LocalPlayer.Character.Combat,[6] = "Melee"}}}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1)
local args = {[1] = {[1] = {[1] = "\3",[2] = "Combat",[3] = 3,[4] = false,[5] = game:GetService("Players").LocalPlayer.Character.Combat,[6] = "Melee"}}}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1)
local args = {[1] = {[1] = {[1] = "\3",[2] = "Combat",[3] = 4,[4] = false,[5] = game:GetService("Players").LocalPlayer.Character.Combat,[6] = "Melee"}}}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1)
local args = {[1] = {[1] = {[1] = "\3",[2] = "Combat",[3] = 5,[4] = false,[5] = game:GetService("Players").LocalPlayer.Character.Combat,[6] = "Melee"}}}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1)
        end
    end)
end
function AutoDefense()
    spawn(function ()
        while getgenv().ADef == true do
local args = {[1] = {[1] = {[1] = "\3",[2] = "Defence",[3] = game:GetService("Players").LocalPlayer.Character.Defence,[4] = "Defence"}}}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1)
        end
    end)
end
function AutoQuest()
    spawn(function ()
        while getgenv().AQuest == true do
if Q == "LVL 1" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 1}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 10" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 2}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 20" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 3}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 35" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 4}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 50" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 5}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 60" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 6}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 75" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 7}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 90" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 8}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 100" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 9}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 120" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 10}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 135" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 11}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 150" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 12}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 170" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 13}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 185" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 14}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
if Q == "LVL 200" then local args = {[1] = {[1] = {[1] = "\7",[2] = "GetQuest",[3] = 15}}} game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(0.1) end
        end
    end)
end
function SSPam(W, S, CD)
    spawn(function ()
        while getgenv().ASSpam == true do
local args = {[1] = {[1] = {[1] = "\3",[2] = "skillsControl",[3] = W,[4] = S,[5] = "Release",[6] = Vector3.new(game:GetService("Players").LocalPlayer:GetMouse().Hit)}}}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args)) wait(CD)
        end
    end)
end
function AutoMob(CDBTP)
    spawn(function ()
        while getgenv().AMob == true do
if MTP == "Bandit" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit2.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit3.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit4.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit5.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit6.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit7.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit8.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].Bandit9.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Strong Bandit" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit2.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit3.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit4.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit5.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit6.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit7.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit8.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].StrongBandit9.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Bandit Leader" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].BanditLeader1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_01"].BanditLeader2.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Monkey" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Monkey1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Monkey2.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Monkey3.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Monkey4.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Monkey5.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Gorilla" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Gorilla1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Gorilla2.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Gorilla3.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Gorilla4.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Gorilla5.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Gorilla6.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].Gorilla7.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "King Gorilla" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].KingGorilla1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_02"].KingGorilla2.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Clown" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].Clown1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].Clown2.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].Clown3.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].Clown4.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].Clown5.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].Clown6.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Killer Clown" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown2.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown3.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown4.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown5.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown6.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown7.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].KillerClown8.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Clown King" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_03"].ClownKing1.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Marine" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine2.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine3.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine4.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine5.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine6.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine7.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine8.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine9.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine10.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine11.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine12.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Marine13.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Marine Official" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial2.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial3.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial4.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial5.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial6.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial7.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial8.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial9.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial10.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial11.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial13.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial14.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].MarineOfficial15.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Lorgan" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_04"].Lorgan1.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Cat Pirate" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].CatPirate1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].CatPirate2.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].CatPirate3.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].CatPirate4.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].CatPirate5.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].CatPirate6.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].CatPirate7.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Mansion Guard" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].MansionGuard1.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].MansionGuard2.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].MansionGuard3.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].MansionGuard4.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].MansionGuard5.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].MansionGuard6.NpcModel.Torso.CFrame) wait(CDBTP)
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].MansionGuard7.NpcModel.Torso.CFrame) wait(CDBTP)
end
if MTP == "Buros" then
TPTo(game:GetService("Workspace")["__GAME"]["__Mobs"]["Ilha_05"].Buros1.NpcModel.Torso.CFrame) wait(CDBTP)
end
        end
    end)
end

local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()

local w = library:CreateWindow("One Fruit Simulator")

local b = w:CreateFolder("Autofarm")

b:Toggle("Auto Punch",function(val)
getgenv().APunch = val
AutoPunch()
end)

b:Toggle("Auto Defense",function(val)
getgenv().ADef = val
AutoDefense()
end)

b:Toggle("Autofarm Mob",function(val)
getgenv().AMob = val
AutoMob(MTPCD)
end)

b:Box("CD Between TP","number",function(val)
    MTPCD = val
end)

b:Toggle("Auto Take Quest",function(val)
getgenv().AQuest = val
AutoQuest()
end)

b:Dropdown("Mobs",{"Bandit","Stronga Bandit","Bandit Leader","Monkey","Gorilla","King Gorilla","Clown","Killer Clown","Clown King","Marine","Marine Official","Lorgan","Cat Pirate","Mansion Guard","Buros",},true,function(val)
    MTP = val
end)

b:Dropdown("Quest",{"LVL 1","LVL 10","LVL 20","LVL 35","LVL 50","LVL 60","LVL 75","LVL 90","LVL 100","LVL 120","LVL 135","LVL 150","LVL 170","LVL 185","LVL 200"},true,function(val)
    Q = val
end)

local b = w:CreateFolder("Skills")

b:Toggle("Spam Skill",function(val)
getgenv().ASSpam = val
SSPam(W, SB, CD)
end)

b:Box("Spam Cooldown","yes",function(val)
    CD = val
end)


b:Bind("Skill Bind Toggle",Enum.KeyCode.C,function()
local args = {[1] = {[1] = {[1] = "\3",[2] = "skillsControl",[3] = W,[4] = SB,[5] = "Release",[6] = Vector3.new(game:GetService("Players").LocalPlayer:GetMouse().Hit)}}}
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(unpack(args))
end)

b:Box("Weapon","yes",function(val)
    W = val
end)

b:Box("Skill Bind","yes",function(val)
    SB = val
end)

local b = w:CreateFolder("Teleports")

b:Dropdown("Quest TP",{"LVL 1","LVL 10","LVL 20","LVL 35","LVL 50","LVL 60","LVL 75","LVL 90","LVL 100","LVL 120","LVL 135","LVL 150","LVL 170","LVL 185","LVL 200"},true,function(val)
    QTP = val
end)

b:Button("Teleport To Quest",function()
if QTP == "LVL 1" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest01.Torso.CFrame) end
if QTP == "LVL 10" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest02.Torso.CFrame) end
if QTP == "LVL 20" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest03.Torso.CFrame) end
if QTP == "LVL 35" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest04.Torso.CFrame) end
if QTP == "LVL 50" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest05.Torso.CFrame) end
if QTP == "LVL 60" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest06.Torso.CFrame) end
if QTP == "LVL 75" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest07.Torso.CFrame) end
if QTP == "LVL 90" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest08.Torso.CFrame) end
if QTP == "LVL 100" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest09.Torso.CFrame) end
if QTP == "LVL 120" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest10.Torso.CFrame) end
if QTP == "LVL 135" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest11.Torso.CFrame) end
if QTP == "LVL 150" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest12.Torso.CFrame) end
if QTP == "LVL 170" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest13.Torso.CFrame) end
if QTP == "LVL 185" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest14.Torso.CFrame) end
if QTP == "LVL 200" then TPTo(game:GetService("Workspace")["__GAME"]["__Quests"].Quest15.Torso.CFrame) end
end)

b:Dropdown("Island TP",{"Starter Island","Jungle","Clown Island","Grand City","Snow Island"},true,function(val)
    ITP = val
end)

b:Button("Teleport To Island",function()
if ITP == "Starter Island" then TPTo(game:GetService("Workspace").Locations["Starter Island"].CFrame) end
if ITP == "Jungle" then TPTo(game:GetService("Workspace").Locations.Jungle.CFrame) end
if ITP == "Clown Island" then TPTo(game:GetService("Workspace").Locations["Clown Island"].CFrame) end
if ITP == "Grand City" then TPTo(game:GetService("Workspace").Locations["Grand City"].CFrame) end
if ITP == "Snow Island" then TPTo(game:GetService("Workspace").Locations["Snow Island"].CFrame) end
end)

local w = library:CreateWindow("Others")
 
local S
local J
local H
local G
local C
local CF
 
local b = w:CreateFolder("LocalPlayer")
 
b:Box("Speed","number",function(val)
S = val
end)
b:Box("Jump","number",function(val)
J = val
end)
b:Box("Hip Height","number",function(val)
H = val
end)
b:Box("Gravity","number",function(val)
G = val
end)
 
b:Toggle("Speed",function(bool)
getgenv().Speed = bool
Speed(S)
end)
b:Toggle("Jump",function(bool)
getgenv().Jump = bool
Jump(J)
end)
b:Toggle("Hip Height",function(bool)
getgenv().Hip = bool
Hip(H)
end)
b:Toggle("Gravity",function(bool)
getgenv().Grav = bool
Grav(G)
end)
 
b:Slider("FOV (Default is 70)",{min = 0;max = 120;precise = true;},function(val)
    game.workspace.CurrentCamera.FieldOfView = val
    end)
 
b:Button("Print Current XYZ",function()
function GetPOS() return game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end print(GetPOS())
end)
 
local b = w:CreateFolder("Stuff")
 
b:Box("Chat","Message",function(val)
    C = val
end)
 
b:Box("Cooldown","Speed",function(val)
    CF = val
end)
 
b:Toggle("Spam",function(bool)
    getgenv().Chat = bool
    Chat(C, CF)
end)
 
b:Button("Rejoin",function()
    loadstring(game:HttpGet("https://rentry.co/ufnzycsp/raw", true))()
end)
 
b:Button("Giant",function()
    loadstring(game:HttpGet("https://rentry.co/k8vfe4qw/raw", true))()
end)
 
b:Button("Noclip",function()
    loadstring(game:HttpGet("https://rentry.co/37sv4gzh/raw", true))()
end)
 
b:Button("Reset",function()
    loadstring(game:HttpGet("https://rentry.co/95n9gt3i/raw", true))()
end)
 
b:Button("RTX Summer",function()
    loadstring(game:HttpGet("https://paste.ee/r/h4fL2", true))()
end)
 
b:Button("RTX Autumn",function()
    loadstring(game:HttpGet("https://paste.ee/r/9eV0M", true))()
end)
 
b:Button("Anti-Report",function()
    loadstring(game:HttpGet("https://paste.ee/r/GphmF", true))()
end)
 
local b = w:CreateFolder("Credits")
 
b:Label("Made by X_LuaF#0705",{
    TextSize = 21;
    TextColor = Color3.fromRGB(255,255,255);
    BgColor = Color3.fromRGB(69,69,69);
})
 
b:Button("Copy Discord Invite",function()
    setclipboard("https://discord.gg/8tRb8MQcW5")
end)
 
b:DestroyGui()
 
getgenv().Speed = false;
getgenv().Jump = false;
getgenv().Hip = false;
getgenv().Chat = false;
getgenv().Grav = false;
 
function Chat(Mes, Freq)
    spawn(function ()
        while getgenv().Chat == true do
local args = {[1] = Mes,[2] = "All"} game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args))
wait(Freq)
        end
    end)
end
 
function Speed(Nume)
    spawn(function ()
        if getgenv().Speed == true then
            while getgenv().Speed == true do
                game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = Nume
                wait()
            end
        elseif getgenv().Speed == false then
            game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 16
        end
    end)
end
function Jump(Nume)
    spawn(function ()
        if getgenv().Jump == true then
            while getgenv().Jump == true do
                game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = Nume
                wait()
        end
    elseif getgenv().Jump == false then
            game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 50
        end
    end)
end
function Hip(Nume)
    spawn(function ()
        if getgenv().Hip == true then
            while getgenv().Hip == true do
            game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = Nume
            wait()
        end
    elseif getgenv().Hip == false then
            game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = 0.1
        end
    end)
end
function Grav(Nume)
    spawn(function ()
        if getgenv().Grav == true then
            while getgenv().Grav == true do
                game:GetService("Workspace").Gravity = Nume
            wait()
        end
    elseif getgenv().Grav == false then
        game:GetService("Workspace").Gravity = 196.2
        end
    end)
end
 
function TPTo(PCFrame)
    local plr = game.Players.LocalPlayer;
           if plr.Character then
            plr.Character.HumanoidRootPart.CFrame = PCFrame
        end
    end

Select all text above, copy it, then paste into your executor.


🎮 How to Use the One Fruit Simulator Script

1Get a working executor – see our Roblox Executor list for free options on PC, Mobile, and Mac.
2Launch Roblox and open One Fruit Simulator.
3Open your executor, then click Inject or Attach.
4Copy any script above and paste it into the executor script box.
5Press Execute — the GUI will appear in-game.
6Toggle Auto Farm, Speed Hack, ESP and other features from the GUI menu.
7Always use an alt account to protect your main.

🎮 About The One Fruit Simulator Script

One Fruit Simulator Script

Each zone has a power requirement before it opens, and reaching those thresholds takes grinding the previous zone past the point where it stays interesting. Auto Farm covers that gap in the background so zone unlocks stop being a wall.

The scripts here are tested against the current One Fruit Simulator build and get updated after major patches. Check back if something stops working after an update.

Use any of these on an alt account first to check compatibility with the current One Fruit Simulator build before running on your main.

Looking for free rewards? Check out our One Fruit Simulator Codes page for every working code.

If you want a breakdown of One Fruit Simulator’s mechanics, bosses, and progression milestones, the One Fruit Simulator covers all of it.


⚠️ Disclaimer: All scripts on this page are for educational purposes only. Using scripts in Roblox violates the Roblox Terms of Service and may result in your account being permanently banned or suspended without warning. RobloxDatabase.com is not responsible for any consequences from using these scripts. Always use an alt account — never your main.


MORE FOR ONE FRUIT SIMULATOR

Working Codes for One Fruit Simulator  |  One Fruit Simulator Game Wiki

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