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Home - Scripts - Monster Ghoul Script

Monster Ghoul Script

Solidify your intense monster experience as you walk into the progressive city of Tokyo as a ghoul or CCG member with the help of the Monster Ghoul Script. This script or code will speed up your leveling progress to maximize your basic attributes and reach the highest fighter rank instantly. It also helps finish multiple missions faster and receive additional in-game resources and other exclusive rewards throughout the game.

Monster Ghoul Script

Monster Ghoul Script Auto Farm, Infinite Stats, Insta Kill, Hide Name, Invisible

Copy the script below to level up your anime action experience in the game. Make sure to use the most effective executor/exploit to make your daily human hunting fun and intense. We have a list of available executors here.

loadstring(game:HttpGet('https://raw.github.com/roxyrekt/HubORScript/main/Monster_Ghoul.lua'))()

Monster Ghoul Infinite Stats & Invisible Script:

loadstring(game:HttpGet(('https://raw.githubusercontent.com/itsyouranya/free/main/monsterghoul.lua'),true))()

Monster Ghoul Script Pastebin

repeat wait() until game:IsLoaded() and pcall(function() local _ = game.HttpGet end);
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/DevSoGod/MyScript/main/library"))()
local Window = library:CreateWindow("Monster Ghoul || (not update any more)")
local Tab = Window:CreateTab("Main")
local Sector = Tab:CreateSector("Section1", "left")
Sector:AddDropdown("Method",{"Behind" , "Front" , "Over" , "Under" }, "Behind" ,false , function(v)
    _G.Method = v
end)
Sector:AddTextbox("Distance" , "6" , function(w)
    _G.Distance = tonumber(w)
end)
Sector:AddToggle("Auto YoshimuraQuest", false, function(t)
    _G.AutoQuest = t
end)
Sector:AddToggle("Auto CashOut", false, function(t)
    _G.CashOut = t
end)




local Sector = Tab:CreateSector("Section2", "Right")
boss = Sector:AddDropdown("Boss",{},false,true , function(v)
    _G.Boss = v
end)
Sector:AddButton("RefreshBoss", function()
    for o = 1,5 do
        for _,v in pairs(boss:getList()) do
            boss:Remove(tostring(v))
        end
    end
    a = {}
    for i,v in pairs(workspace.NPCs.BossSpawns:GetChildren()) do
        table.insert(a,v.Name)
    end
    for _,v in pairs(a) do
        if not table.find(boss:getList(), v) then
            boss:Add(v)
        end
    end
end)
Sector:AddToggle("Auto Boss", false, function(t)
    _G.AutoBoss = t
end)
local Sector = Tab:CreateSector("Section2", "Right")
t = Sector:AddDropdown("Select Trainer",{},false,false , function(v)
    _G.Trainer = v
end)
Sector:AddButton("Refresh Trainer", function()
    for o = 1,5 do
        for _,v in pairs(t:getList()) do
            t:Remove(tostring(v))
        end
    end
    a = {}
    for i,v in pairs(workspace.Trainer.Map:GetChildren()) do
        table.insert(a,v.Name)
    end
    for _,v in pairs(a) do
        if not table.find(t:getList(), v) then
            t:Add(v)
        end
    end
end)
Sector:AddToggle("Auto Train", false, function(t)
    _G.AutoTrain = t
end)









local Tab = Window:CreateTab("Attack")
local Sector = Tab:CreateSector("Section2", "Right")
aa = Sector:AddDropdown("Select Skill",{} ,false, true, function(v)
	_G.Skill = v
end)
Sector:AddButton("RefreshSkill", function()
    for o = 1,5 do
        for _,v in pairs(aa:getList()) do
            aa:Remove(tostring(v))
        end
    end
    a = {}
    for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.MobileController:GetChildren()) do
        if v.ClassName == "ImageButton" then
            table.insert(a,v.Name)
        end
    end
    for _,v in pairs(a) do
        if not table.find(aa:getList(), v) then
            aa:Add(v)
        end
    end
end)
Sector:AddToggle("AutoSkill", false, function(t)
    _G.AutoSkill = t
end)
bb = Sector:AddDropdown("Select Equip",{} ,false, false, function(v)
	_G.Equip = v
end)
Sector:AddButton("RefreshSkill", function()
    for o = 1,5 do
        for _,v in pairs(bb:getList()) do
            bb:Remove(tostring(v))
        end
    end
    a = {}
    for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.MainUI.StageNumber.Frame:GetChildren()) do
        if v.ClassName == "TextButton" then
            table.insert(a,v.Text)
        end
    end
    for _,v in pairs(a) do
        if not table.find(bb:getList(), v) then
            bb:Add(v)
        end
    end
end)
Sector:AddToggle("AutoEquip", false, function(t)
    _G.AutoEquip = t
end)








local Tab = Window:CreateTab("Zones")
local Sector = Tab:CreateSector("Section1", "Left")
Sector:AddDropdown("Respawn Map",{"ArataKirishimaSpawn","ArenaSpawn","DCExchangerSpawn","MaskSpawn","QuinxSpawn","YoshimuraSpawn1","YoshimuraSpawn2","YoshitokiSpawn2"} ,"YoshimuraSpawn1", false, function(v)
	_G.Map = v
end)
Sector:AddToggle("Auto Respawn", false, function(t)
    _G.AutoRespawn = t
end)

local Sector = Tab:CreateSector("Section2", "Right")
for i,v in pairs(workspace.Indicator:GetChildren()) do
    Sector:AddButton(v.Name, function()
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
    end)
end





spawn(function()
    pcall(function()
        while wait() do
            pcall(function()
                if _G.AutoBoss then
                    pcall(function()
                        if table.find(_G.Boss,"DragonBoss") and workspace.NPCs.BossSpawns.DragonBoss:FindFirstChildOfClass("Model") and workspace.NPCs.BossSpawns.DragonBoss:FindFirstChildOfClass("Model"):FindFirstChild("Humanoid") then
                            if workspace.NPCs.BossSpawns.DragonBoss.DragonBoss:FindFirstChild("Scene") and tostring(workspace.NPCs.BossSpawns.DragonBoss.DragonBoss.HumanoidRootPart.CFrame) == "2936.21997, 685.60498, -641.000977, 0, 0, 1, 0, 1, -0, -1, 0, 0" then
                                for i,v in pairs(workspace.NPCs.BossSpawns:GetChildren()) do
                                    if v.Name == "DragonBoss" then
                                        for i,vv in pairs(v.DragonBoss.Scene:GetChildren()) do
                                            if vv:FindFirstChild("Humanoid") then
                                                if _G.Method == "Behind" then
                                                    MethodFarm = CFrame.new(0,0,_G.Distance) * CFrame.Angles(math.rad(0),0,0)
                                                elseif _G.Method == "Front" then
                                                    MethodFarm = CFrame.new(0,0,-_G.Distance) * CFrame.Angles(math.rad(0),1800,0)
                                                elseif _G.Method == "Under" then
                                                    MethodFarm = CFrame.new(0,-_G.Distance,0) * CFrame.Angles(math.rad(90),0,0)
                                                elseif _G.Method == "Over" then
                                                    MethodFarm = CFrame.new(0,_G.Distance,0)  * CFrame.Angles(math.rad(-90),0,0)
                                                else
                                                    MethodFarm = CFrame.new(0,0,_G.Distance)
                                                end
                                                local BeenASecond, V3 = false, Vector3.new(0, 0, 0)
                                                for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
                                                    if v.IsA(v, "BasePart") then
                                                        v.Velocity, v.RotVelocity = V3, V3
                                                    end
                                                end
                                                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = vv.HumanoidRootPart.CFrame * MethodFarm or CFrame.new(0,0,_G.Distance)
                                            end
                                        end
                                    end
                                end
                            else
                                if _G.Method == "Behind" then
                                    MethodFarm = CFrame.new(0,0,_G.Distance) * CFrame.Angles(math.rad(0),0,0)
                                elseif _G.Method == "Front" then
                                    MethodFarm = CFrame.new(0,0,-_G.Distance) * CFrame.Angles(math.rad(0),1800,0)
                                elseif _G.Method == "Under" then
                                    MethodFarm = CFrame.new(0,-_G.Distance,0) * CFrame.Angles(math.rad(90),0,0)
                                elseif _G.Method == "Over" then
                                    MethodFarm = CFrame.new(0,_G.Distance,0)  * CFrame.Angles(math.rad(-90),0,0)
                                else
                                    MethodFarm = CFrame.new(0,0,_G.Distance)
                                end
                                local BeenASecond, V3 = false, Vector3.new(0, 0, 0)
                                for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
                                    if v.IsA(v, "BasePart") then
                                        v.Velocity, v.RotVelocity = V3, V3
                                    end
                                end
                                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.NPCs.BossSpawns.DragonBoss.DragonBoss.HumanoidRootPart.CFrame * MethodFarm or CFrame.new(0,0,_G.Distance)
                            end
                        elseif table.find(_G.Boss,"DragonBoss") and not workspace.NPCs.BossSpawns.DragonBoss:FindFirstChildOfClass("Model") and workspace.NPCs.BossSpawns.DragonBoss:FindFirstChild("TouchInterest") then
                            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.NPCs.BossSpawns.DragonBoss.CFrame
                        else
                            for i,v in pairs(workspace.NPCs.BossSpawns:GetChildren()) do
                                if v:FindFirstChild("TouchInterest") and table.find(_G.Boss,v.Name) and not v:FindFirstChildOfClass("Model") then
                                    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
                                elseif v:FindFirstChild("TouchInterest") and table.find(_G.Boss,v.Name) and v:FindFirstChildOfClass("Model") and v:FindFirstChildOfClass("Model"):FindFirstChild("Humanoid") then
                                    repeat task.wait()
                                        if _G.Method == "Behind" then
                                            MethodFarm = CFrame.new(0,0,_G.Distance) * CFrame.Angles(math.rad(0),0,0)
                                        elseif _G.Method == "Front" then
                                            MethodFarm = CFrame.new(0,0,-_G.Distance) * CFrame.Angles(math.rad(0),1800,0)
                                        elseif _G.Method == "Under" then
                                            MethodFarm = CFrame.new(0,-_G.Distance,0) * CFrame.Angles(math.rad(90),0,0)
                                        elseif _G.Method == "Over" then
                                            MethodFarm = CFrame.new(0,_G.Distance,0)  * CFrame.Angles(math.rad(-90),0,0)
                                        else
                                            MethodFarm = CFrame.new(0,0,_G.Distance)
                                        end
                                        local BeenASecond, V3 = false, Vector3.new(0, 0, 0)
                                        for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
                                            if v.IsA(v, "BasePart") then
                                                v.Velocity, v.RotVelocity = V3, V3
                                            end
                                        end
                                        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v:FindFirstChildOfClass("Model").PrimaryPart.CFrame * MethodFarm or CFrame.new(0,0,_G.Distance)
                                    until not v:FindFirstChildOfClass("Model") or not _G.AutoBoss
                                end
                            end
                        end
                    end)
                end
            end)
        end
    end)
end)
spawn(function()
    pcall(function()
        while wait(1) do
            pcall(function()
                if _G.CashOut then
                    pcall(function()
                        game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("RepCashOut"):InvokeServer()
                    end)
                end
            end)
        end
    end)
end)
spawn(function()
    pcall(function()
        while wait(1) do
            pcall(function()
                for i,v in pairs(game:GetService("Players").LocalPlayer.StorageFile.Gamepass:GetChildren()) do
                    v.Value = true
                end
            end)
        end
    end)
end)
spawn(function()
    pcall(function()
        while wait(1) do
            if _G.AutoTrain and _G.Trainer then
                pcall(function()
                    local args = {
                        [1] = _G.Trainer
                    }
                    
                    game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Trainer"):WaitForChild("TrainerTask"):InvokeServer(unpack(args))
                    wait(10)
                    local args = {
                        [1] = "LoveEto"
                    }
                    game:GetService("Players").LocalPlayer.Character.Remotes.TrainerReward:FireServer(unpack(args))
                    wait(5)
                end)
            end
        end
    end)
end)

local function getClosestMob()
    local dist, thing = math.huge
    for i,v in pairs(workspace.YoshitokiQuest.Storage:GetChildren()) do
        for i,vv in pairs(v:GetChildren()) do
            if vv:FindFirstChild("Humanoid") then
                local mag = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - vv.HumanoidRootPart.Position).magnitude
                if mag < dist then
                    dist = mag 
                    thing = vv
                end
            end
        end
    end
    return thing
end
spawn(function()
    pcall(function()
        while wait() do
            pcall(function()
                if _G.AutoQuest then
                    pcall(function()
                        game.Workspace.Camera.CameraType = "Attach"
                    end)
                else
                    pcall(function()
                        game.Workspace.Camera.CameraType = "Custom"
                    end)
                end
            end)
        end
    end)
end)
spawn(function()
    pcall(function()
        while wait(1) do
            pcall(function()
                if _G.AutoRespawn then
                    if game:GetService("Players").LocalPlayer.PlayerGui.TeleportUI.Enabled == true then
                        wait(2)
                        game:GetService("GuiService").SelectedObject = game:GetService("Players").LocalPlayer.PlayerGui.TeleportUI.Map[_G.Map].Btn
                        wait(.1)
                        game:GetService("VirtualInputManager"):SendKeyEvent(true, 13, false, game.Players.LocalPlayer.Character.HumanoidRootPart)
                        game:GetService("VirtualInputManager"):SendKeyEvent(false, 13, false, game.Players.LocalPlayer.Character.HumanoidRootPart)
                        wait(.1)
                        game:GetService("GuiService").SelectedObject = nil
                    end
                end
            end)
        end
    end)
end)
spawn(function()
    pcall(function()
        while task.wait() do
            pcall(function()
                game:GetService("Players").LocalPlayer.DevCameraOcclusionMode = "Invisicam"
                game:GetService("Players").LocalPlayer.CameraMaxZoomDistance = 100000
            end)
        end
    end)
end)
spawn(function()
    pcall(function()
        while wait() do
            pcall(function()
                if _G.AutoQuest then
                    pcall(function()
                        if getClosestMob() then
                            for i,v in pairs(workspace.YoshitokiQuest.Storage:GetChildren()) do
                                a = {}
                                for i,vv in pairs(v:GetChildren()) do
                                    if vv:FindFirstChild("Humanoid") then
                                        table.insert(a,vv.Name)
                                    end
                                end
                                if #a == 0 then
                                    v:Destroy()
                                end
                            end
                        else
                            wait(1)
                            local args = {
                                [1] = "Accept"
                            }
                            game:GetService("ReplicatedStorage").Remotes.Yoshimura.Task:InvokeServer(unpack(args))
                        end
                    end)
                end
            end)
        end
    end)
end)
spawn(function()
    pcall(function()
        while wait() do
            pcall(function()
                if _G.AutoQuest then
                    pcall(function()
                        for i,v in pairs(workspace.YoshitokiQuest.Storage:GetChildren()) do
                            for i,vv in pairs(v:GetChildren()) do
                                if vv:FindFirstChild("Humanoid") then
                                    repeat task.wait()
                                        if _G.AutoQuest == true then
                                            task.spawn(function()
                                                if _G.Method == "Behind" then
                                                    MethodFarm = CFrame.new(0,0,_G.Distance) * CFrame.Angles(math.rad(0),0,0)
                                                elseif _G.Method == "Front" then
                                                    MethodFarm = CFrame.new(0,0,-_G.Distance) * CFrame.Angles(math.rad(0),1800,0)
                                                elseif _G.Method == "Under" then
                                                    MethodFarm = CFrame.new(0,-_G.Distance,0) * CFrame.Angles(math.rad(90),0,0)
                                                elseif _G.Method == "Over" then
                                                    MethodFarm = CFrame.new(0,_G.Distance,0)  * CFrame.Angles(math.rad(-90),0,0)
                                                else
                                                    MethodFarm = CFrame.new(0,0,_G.Distance)
                                                end
                                                local BeenASecond, V3 = false, Vector3.new(0, 0, 0)
                                                for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
                                                    if v.IsA(v, "BasePart") then
                                                        v.Velocity, v.RotVelocity = V3, V3
                                                    end
                                                end
                                                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = vv.HumanoidRootPart.CFrame * MethodFarm or CFrame.new(0,0,_G.Distance)
                                            end)
                                        end
                                    until vv.Humanoid.Health <= 0 or _G.AutoQuest == false
                                end
                            end
                        end
                    end)
                end
            end)
        end
    end)
end)
spawn(function()
    pcall(function()
        while wait() do
            pcall(function()
                if _G.AutoSkill then
                    pcall(function()
                        for i,v in pairs(_G.Skill) do
                            if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Model") then
                                local args = {
                                    [1] = v,
                                    [2] = "Down"

                                }
                                game:GetService("Players").LocalPlayer.Character.Remotes.KeyEvent:FireServer(unpack(args))
                                wait()
                            end
                        end
                    end)
                end
            end)
        end
    end)
end)
spawn(function()
    pcall(function()
        while wait(1) do
            pcall(function()
                if _G.AutoEquip then
                    pcall(function()
                        if not game.Players.LocalPlayer.Character:FindFirstChildOfClass("Model") then
                            local args = {
                                [1] = _G.Equip,
                                [2] = "Down"
                            }
                            game:GetService("Players").LocalPlayer.Character.Remotes.KeyEvent:FireServer(unpack(args))
                        end
                    end)
                end
            end)
        end
    end)
end)

game:GetService("Players").LocalPlayer.Idled:connect(function()
    game:GetService("VirtualUser"):CaptureController()
    game:GetService("VirtualUser"):ClickButton2(Vector2.new())
end)
library:ConfigSystem("MonsterGhoul"):Load()
while wait(1) do
    pcall(function()
        library:ConfigSystem("MonsterGhoul"):Save()
    end)
end

How To Use Monster Ghoul Script

Follow these simple steps on how to use the Monster Ghoul Script:

See also  Club Roblox Script

1. Choose an effective executor/exploit from the list below (Free & Paid)

2. Download the executor you prefer. We have our list here.

3. Launch the Roblox game first, then the executor

4. When both the Roblox game and executor are open, press Inject or Attach (it depends on what executor you are using)

5. Paste the script you want to use

6. Press the Execute or Play button (again it depends on what executor you are using)

7. That’s all, enjoy using the Monster Ghoul script GUI

About The Monster Ghoul Script

The Roblox Monster Ghoul Script is a set of unique codes that allows the user to have auto-farm features to accumulate huge amounts of exp rewards to level up faster. With its efficient algorithms and instinctive interface, it is very easy to use even if you are a newbie player or an experienced player.

A truly impressive tool for success in every Roblox game you will be part of.

By using the best script of the game, you now have an advantage over other players in terms of high-quality weapons and skill damage to come up against terrifying creatures that roaming around the city. Roll as many classes as possible by the use of Yen until you acquire the best races such as Kagune, Quinx, and Arata.

Monster Ghoul Script

If you are looking for the latest Monster Ghoul Codes to receive tons of Yen resources and RC’s in the game, you can collect them here.

Always remember that all kinds of game scripts are illegal and may violate the Roblox Terms of Service, resulting in an account banning or other punishments. Be careful when using the script to avoid any game trouble while playing Roblox.

See also  Cat Piece Script

So what are you waiting for? Download the appropriate script of the game and forge your own destiny in the bloody world of Monster Ghoul today.

Another Similar Game :

Monster Ghoul CodesMonster Ghoul Codes Project Ghoul ScriptProject Ghoul Script Ro Ghoul ScriptRo Ghoul Script Project Ghoul CodesProject Ghoul Codes

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