Pastebin
repeat wait() until game:IsLoaded() and pcall(function() local _ = game.HttpGet end);
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/DevSoGod/MyScript/main/library"))()
local Window = library:CreateWindow("Monster Ghoul || (not update any more)")
local Tab = Window:CreateTab("Main")
local Sector = Tab:CreateSector("Section1", "left")
Sector:AddDropdown("Method",{"Behind" , "Front" , "Over" , "Under" }, "Behind" ,false , function(v)
_G.Method = v
end)
Sector:AddTextbox("Distance" , "6" , function(w)
_G.Distance = tonumber(w)
end)
Sector:AddToggle("Auto YoshimuraQuest", false, function(t)
_G.AutoQuest = t
end)
Sector:AddToggle("Auto CashOut", false, function(t)
_G.CashOut = t
end)
local Sector = Tab:CreateSector("Section2", "Right")
boss = Sector:AddDropdown("Boss",{},false,true , function(v)
_G.Boss = v
end)
Sector:AddButton("RefreshBoss", function()
for o = 1,5 do
for _,v in pairs(boss:getList()) do
boss:Remove(tostring(v))
end
end
a = {}
for i,v in pairs(workspace.NPCs.BossSpawns:GetChildren()) do
table.insert(a,v.Name)
end
for _,v in pairs(a) do
if not table.find(boss:getList(), v) then
boss:Add(v)
end
end
end)
Sector:AddToggle("Auto Boss", false, function(t)
_G.AutoBoss = t
end)
local Sector = Tab:CreateSector("Section2", "Right")
t = Sector:AddDropdown("Select Trainer",{},false,false , function(v)
_G.Trainer = v
end)
Sector:AddButton("Refresh Trainer", function()
for o = 1,5 do
for _,v in pairs(t:getList()) do
t:Remove(tostring(v))
end
end
a = {}
for i,v in pairs(workspace.Trainer.Map:GetChildren()) do
table.insert(a,v.Name)
end
for _,v in pairs(a) do
if not table.find(t:getList(), v) then
t:Add(v)
end
end
end)
Sector:AddToggle("Auto Train", false, function(t)
_G.AutoTrain = t
end)
local Tab = Window:CreateTab("Attack")
local Sector = Tab:CreateSector("Section2", "Right")
aa = Sector:AddDropdown("Select Skill",{} ,false, true, function(v)
_G.Skill = v
end)
Sector:AddButton("RefreshSkill", function()
for o = 1,5 do
for _,v in pairs(aa:getList()) do
aa:Remove(tostring(v))
end
end
a = {}
for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.MobileController:GetChildren()) do
if v.ClassName == "ImageButton" then
table.insert(a,v.Name)
end
end
for _,v in pairs(a) do
if not table.find(aa:getList(), v) then
aa:Add(v)
end
end
end)
Sector:AddToggle("AutoSkill", false, function(t)
_G.AutoSkill = t
end)
bb = Sector:AddDropdown("Select Equip",{} ,false, false, function(v)
_G.Equip = v
end)
Sector:AddButton("RefreshSkill", function()
for o = 1,5 do
for _,v in pairs(bb:getList()) do
bb:Remove(tostring(v))
end
end
a = {}
for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.MainUI.StageNumber.Frame:GetChildren()) do
if v.ClassName == "TextButton" then
table.insert(a,v.Text)
end
end
for _,v in pairs(a) do
if not table.find(bb:getList(), v) then
bb:Add(v)
end
end
end)
Sector:AddToggle("AutoEquip", false, function(t)
_G.AutoEquip = t
end)
local Tab = Window:CreateTab("Zones")
local Sector = Tab:CreateSector("Section1", "Left")
Sector:AddDropdown("Respawn Map",{"ArataKirishimaSpawn","ArenaSpawn","DCExchangerSpawn","MaskSpawn","QuinxSpawn","YoshimuraSpawn1","YoshimuraSpawn2","YoshitokiSpawn2"} ,"YoshimuraSpawn1", false, function(v)
_G.Map = v
end)
Sector:AddToggle("Auto Respawn", false, function(t)
_G.AutoRespawn = t
end)
local Sector = Tab:CreateSector("Section2", "Right")
for i,v in pairs(workspace.Indicator:GetChildren()) do
Sector:AddButton(v.Name, function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
end)
end
spawn(function()
pcall(function()
while wait() do
pcall(function()
if _G.AutoBoss then
pcall(function()
if table.find(_G.Boss,"DragonBoss") and workspace.NPCs.BossSpawns.DragonBoss:FindFirstChildOfClass("Model") and workspace.NPCs.BossSpawns.DragonBoss:FindFirstChildOfClass("Model"):FindFirstChild("Humanoid") then
if workspace.NPCs.BossSpawns.DragonBoss.DragonBoss:FindFirstChild("Scene") and tostring(workspace.NPCs.BossSpawns.DragonBoss.DragonBoss.HumanoidRootPart.CFrame) == "2936.21997, 685.60498, -641.000977, 0, 0, 1, 0, 1, -0, -1, 0, 0" then
for i,v in pairs(workspace.NPCs.BossSpawns:GetChildren()) do
if v.Name == "DragonBoss" then
for i,vv in pairs(v.DragonBoss.Scene:GetChildren()) do
if vv:FindFirstChild("Humanoid") then
if _G.Method == "Behind" then
MethodFarm = CFrame.new(0,0,_G.Distance) * CFrame.Angles(math.rad(0),0,0)
elseif _G.Method == "Front" then
MethodFarm = CFrame.new(0,0,-_G.Distance) * CFrame.Angles(math.rad(0),1800,0)
elseif _G.Method == "Under" then
MethodFarm = CFrame.new(0,-_G.Distance,0) * CFrame.Angles(math.rad(90),0,0)
elseif _G.Method == "Over" then
MethodFarm = CFrame.new(0,_G.Distance,0) * CFrame.Angles(math.rad(-90),0,0)
else
MethodFarm = CFrame.new(0,0,_G.Distance)
end
local BeenASecond, V3 = false, Vector3.new(0, 0, 0)
for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.IsA(v, "BasePart") then
v.Velocity, v.RotVelocity = V3, V3
end
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = vv.HumanoidRootPart.CFrame * MethodFarm or CFrame.new(0,0,_G.Distance)
end
end
end
end
else
if _G.Method == "Behind" then
MethodFarm = CFrame.new(0,0,_G.Distance) * CFrame.Angles(math.rad(0),0,0)
elseif _G.Method == "Front" then
MethodFarm = CFrame.new(0,0,-_G.Distance) * CFrame.Angles(math.rad(0),1800,0)
elseif _G.Method == "Under" then
MethodFarm = CFrame.new(0,-_G.Distance,0) * CFrame.Angles(math.rad(90),0,0)
elseif _G.Method == "Over" then
MethodFarm = CFrame.new(0,_G.Distance,0) * CFrame.Angles(math.rad(-90),0,0)
else
MethodFarm = CFrame.new(0,0,_G.Distance)
end
local BeenASecond, V3 = false, Vector3.new(0, 0, 0)
for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.IsA(v, "BasePart") then
v.Velocity, v.RotVelocity = V3, V3
end
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.NPCs.BossSpawns.DragonBoss.DragonBoss.HumanoidRootPart.CFrame * MethodFarm or CFrame.new(0,0,_G.Distance)
end
elseif table.find(_G.Boss,"DragonBoss") and not workspace.NPCs.BossSpawns.DragonBoss:FindFirstChildOfClass("Model") and workspace.NPCs.BossSpawns.DragonBoss:FindFirstChild("TouchInterest") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.NPCs.BossSpawns.DragonBoss.CFrame
else
for i,v in pairs(workspace.NPCs.BossSpawns:GetChildren()) do
if v:FindFirstChild("TouchInterest") and table.find(_G.Boss,v.Name) and not v:FindFirstChildOfClass("Model") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
elseif v:FindFirstChild("TouchInterest") and table.find(_G.Boss,v.Name) and v:FindFirstChildOfClass("Model") and v:FindFirstChildOfClass("Model"):FindFirstChild("Humanoid") then
repeat task.wait()
if _G.Method == "Behind" then
MethodFarm = CFrame.new(0,0,_G.Distance) * CFrame.Angles(math.rad(0),0,0)
elseif _G.Method == "Front" then
MethodFarm = CFrame.new(0,0,-_G.Distance) * CFrame.Angles(math.rad(0),1800,0)
elseif _G.Method == "Under" then
MethodFarm = CFrame.new(0,-_G.Distance,0) * CFrame.Angles(math.rad(90),0,0)
elseif _G.Method == "Over" then
MethodFarm = CFrame.new(0,_G.Distance,0) * CFrame.Angles(math.rad(-90),0,0)
else
MethodFarm = CFrame.new(0,0,_G.Distance)
end
local BeenASecond, V3 = false, Vector3.new(0, 0, 0)
for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.IsA(v, "BasePart") then
v.Velocity, v.RotVelocity = V3, V3
end
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v:FindFirstChildOfClass("Model").PrimaryPart.CFrame * MethodFarm or CFrame.new(0,0,_G.Distance)
until not v:FindFirstChildOfClass("Model") or not _G.AutoBoss
end
end
end
end)
end
end)
end
end)
end)
spawn(function()
pcall(function()
while wait(1) do
pcall(function()
if _G.CashOut then
pcall(function()
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("RepCashOut"):InvokeServer()
end)
end
end)
end
end)
end)
spawn(function()
pcall(function()
while wait(1) do
pcall(function()
for i,v in pairs(game:GetService("Players").LocalPlayer.StorageFile.Gamepass:GetChildren()) do
v.Value = true
end
end)
end
end)
end)
spawn(function()
pcall(function()
while wait(1) do
if _G.AutoTrain and _G.Trainer then
pcall(function()
local args = {
[1] = _G.Trainer
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Trainer"):WaitForChild("TrainerTask"):InvokeServer(unpack(args))
wait(10)
local args = {
[1] = "LoveEto"
}
game:GetService("Players").LocalPlayer.Character.Remotes.TrainerReward:FireServer(unpack(args))
wait(5)
end)
end
end
end)
end)
local function getClosestMob()
local dist, thing = math.huge
for i,v in pairs(workspace.YoshitokiQuest.Storage:GetChildren()) do
for i,vv in pairs(v:GetChildren()) do
if vv:FindFirstChild("Humanoid") then
local mag = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - vv.HumanoidRootPart.Position).magnitude
if mag < dist then
dist = mag
thing = vv
end
end
end
end
return thing
end
spawn(function()
pcall(function()
while wait() do
pcall(function()
if _G.AutoQuest then
pcall(function()
game.Workspace.Camera.CameraType = "Attach"
end)
else
pcall(function()
game.Workspace.Camera.CameraType = "Custom"
end)
end
end)
end
end)
end)
spawn(function()
pcall(function()
while wait(1) do
pcall(function()
if _G.AutoRespawn then
if game:GetService("Players").LocalPlayer.PlayerGui.TeleportUI.Enabled == true then
wait(2)
game:GetService("GuiService").SelectedObject = game:GetService("Players").LocalPlayer.PlayerGui.TeleportUI.Map[_G.Map].Btn
wait(.1)
game:GetService("VirtualInputManager"):SendKeyEvent(true, 13, false, game.Players.LocalPlayer.Character.HumanoidRootPart)
game:GetService("VirtualInputManager"):SendKeyEvent(false, 13, false, game.Players.LocalPlayer.Character.HumanoidRootPart)
wait(.1)
game:GetService("GuiService").SelectedObject = nil
end
end
end)
end
end)
end)
spawn(function()
pcall(function()
while task.wait() do
pcall(function()
game:GetService("Players").LocalPlayer.DevCameraOcclusionMode = "Invisicam"
game:GetService("Players").LocalPlayer.CameraMaxZoomDistance = 100000
end)
end
end)
end)
spawn(function()
pcall(function()
while wait() do
pcall(function()
if _G.AutoQuest then
pcall(function()
if getClosestMob() then
for i,v in pairs(workspace.YoshitokiQuest.Storage:GetChildren()) do
a = {}
for i,vv in pairs(v:GetChildren()) do
if vv:FindFirstChild("Humanoid") then
table.insert(a,vv.Name)
end
end
if #a == 0 then
v:Destroy()
end
end
else
wait(1)
local args = {
[1] = "Accept"
}
game:GetService("ReplicatedStorage").Remotes.Yoshimura.Task:InvokeServer(unpack(args))
end
end)
end
end)
end
end)
end)
spawn(function()
pcall(function()
while wait() do
pcall(function()
if _G.AutoQuest then
pcall(function()
for i,v in pairs(workspace.YoshitokiQuest.Storage:GetChildren()) do
for i,vv in pairs(v:GetChildren()) do
if vv:FindFirstChild("Humanoid") then
repeat task.wait()
if _G.AutoQuest == true then
task.spawn(function()
if _G.Method == "Behind" then
MethodFarm = CFrame.new(0,0,_G.Distance) * CFrame.Angles(math.rad(0),0,0)
elseif _G.Method == "Front" then
MethodFarm = CFrame.new(0,0,-_G.Distance) * CFrame.Angles(math.rad(0),1800,0)
elseif _G.Method == "Under" then
MethodFarm = CFrame.new(0,-_G.Distance,0) * CFrame.Angles(math.rad(90),0,0)
elseif _G.Method == "Over" then
MethodFarm = CFrame.new(0,_G.Distance,0) * CFrame.Angles(math.rad(-90),0,0)
else
MethodFarm = CFrame.new(0,0,_G.Distance)
end
local BeenASecond, V3 = false, Vector3.new(0, 0, 0)
for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.IsA(v, "BasePart") then
v.Velocity, v.RotVelocity = V3, V3
end
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = vv.HumanoidRootPart.CFrame * MethodFarm or CFrame.new(0,0,_G.Distance)
end)
end
until vv.Humanoid.Health <= 0 or _G.AutoQuest == false
end
end
end
end)
end
end)
end
end)
end)
spawn(function()
pcall(function()
while wait() do
pcall(function()
if _G.AutoSkill then
pcall(function()
for i,v in pairs(_G.Skill) do
if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Model") then
local args = {
[1] = v,
[2] = "Down"
}
game:GetService("Players").LocalPlayer.Character.Remotes.KeyEvent:FireServer(unpack(args))
wait()
end
end
end)
end
end)
end
end)
end)
spawn(function()
pcall(function()
while wait(1) do
pcall(function()
if _G.AutoEquip then
pcall(function()
if not game.Players.LocalPlayer.Character:FindFirstChildOfClass("Model") then
local args = {
[1] = _G.Equip,
[2] = "Down"
}
game:GetService("Players").LocalPlayer.Character.Remotes.KeyEvent:FireServer(unpack(args))
end
end)
end
end)
end
end)
end)
game:GetService("Players").LocalPlayer.Idled:connect(function()
game:GetService("VirtualUser"):CaptureController()
game:GetService("VirtualUser"):ClickButton2(Vector2.new())
end)
library:ConfigSystem("MonsterGhoul"):Load()
while wait(1) do
pcall(function()
library:ConfigSystem("MonsterGhoul"):Save()
end)
end
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