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Home - Scripts - Monster Ghoul Script

Monster Ghoul Script

✅ Last Tested: March 2026 – All scripts working.

Monster Ghoul’s progression runs on RC cells that fund kagune upgrades and ability unlocks – and farming them manually is the same repetitive loop every session until your numbers are high enough to progress. Auto Farm handles the cell collection automatically so your ghoul keeps developing without active grinding. Copy the script below and run it through your executor.

Pastebin

Monster Ghoul Script


📜 Monster Ghoul Scripts (Pastebin & More)

To run any of these scripts you will need a working Roblox executor. Check out the list at that link for free and paid options that work in 2026.

Monster Ghoul Huborscript Hub Script:

Script 1 KEYLESSMonster Ghoul Huborscript Hub Script:
Pastebin
loadstring(game:HttpGet('https://raw.github.com/roxyrekt/HubORScript/main/Monster_Ghoul.lua'))()

Select all text above, copy it, then paste into your executor.

Monster Ghoul Infinite Stats & Invisible Script:

Script 2 KEYLESSMonster Ghoul Infinite Stats & Invisible Script:
Pastebin
loadstring(game:HttpGet(('https://raw.githubusercontent.com/itsyouranya/free/main/monsterghoul.lua'),true))()

Select all text above, copy it, then paste into your executor.

Monster Ghoul Script Pastebin2026 :

Script 3 KEYLESSMonster Ghoul Script Pastebin2026 :
Pastebin
repeat wait() until game:IsLoaded() and pcall(function() local _ = game.HttpGet end);
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/DevSoGod/MyScript/main/library"))()
local Window = library:CreateWindow("Monster Ghoul || (not update any more)")
local Tab = Window:CreateTab("Main")
local Sector = Tab:CreateSector("Section1", "left")
Sector:AddDropdown("Method",{"Behind" , "Front" , "Over" , "Under" }, "Behind" ,false , function(v)
    _G.Method = v
end)
Sector:AddTextbox("Distance" , "6" , function(w)
    _G.Distance = tonumber(w)
end)
Sector:AddToggle("Auto YoshimuraQuest", false, function(t)
    _G.AutoQuest = t
end)
Sector:AddToggle("Auto CashOut", false, function(t)
    _G.CashOut = t
end)




local Sector = Tab:CreateSector("Section2", "Right")
boss = Sector:AddDropdown("Boss",{},false,true , function(v)
    _G.Boss = v
end)
Sector:AddButton("RefreshBoss", function()
    for o = 1,5 do
        for _,v in pairs(boss:getList()) do
            boss:Remove(tostring(v))
        end
    end
    a = {}
    for i,v in pairs(workspace.NPCs.BossSpawns:GetChildren()) do
        table.insert(a,v.Name)
    end
    for _,v in pairs(a) do
        if not table.find(boss:getList(), v) then
            boss:Add(v)
        end
    end
end)
Sector:AddToggle("Auto Boss", false, function(t)
    _G.AutoBoss = t
end)
local Sector = Tab:CreateSector("Section2", "Right")
t = Sector:AddDropdown("Select Trainer",{},false,false , function(v)
    _G.Trainer = v
end)
Sector:AddButton("Refresh Trainer", function()
    for o = 1,5 do
        for _,v in pairs(t:getList()) do
            t:Remove(tostring(v))
        end
    end
    a = {}
    for i,v in pairs(workspace.Trainer.Map:GetChildren()) do
        table.insert(a,v.Name)
    end
    for _,v in pairs(a) do
        if not table.find(t:getList(), v) then
            t:Add(v)
        end
    end
end)
Sector:AddToggle("Auto Train", false, function(t)
    _G.AutoTrain = t
end)









local Tab = Window:CreateTab("Attack")
local Sector = Tab:CreateSector("Section2", "Right")
aa = Sector:AddDropdown("Select Skill",{} ,false, true, function(v)
	_G.Skill = v
end)
Sector:AddButton("RefreshSkill", function()
    for o = 1,5 do
        for _,v in pairs(aa:getList()) do
            aa:Remove(tostring(v))
        end
    end
    a = {}
    for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.MobileController:GetChildren()) do
        if v.ClassName == "ImageButton" then
            table.insert(a,v.Name)
        end
    end
    for _,v in pairs(a) do
        if not table.find(aa:getList(), v) then
            aa:Add(v)
        end
    end
end)
Sector:AddToggle("AutoSkill", false, function(t)
    _G.AutoSkill = t
end)
bb = Sector:AddDropdown("Select Equip",{} ,false, false, function(v)
	_G.Equip = v
end)
Sector:AddButton("RefreshSkill", function()
    for o = 1,5 do
        for _,v in pairs(bb:getList()) do
            bb:Remove(tostring(v))
        end
    end
    a = {}
    for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.MainUI.StageNumber.Frame:GetChildren()) do
        if v.ClassName == "TextButton" then
            table.insert(a,v.Text)
        end
    end
    for _,v in pairs(a) do
        if not table.find(bb:getList(), v) then
            bb:Add(v)
        end
    end
end)
Sector:AddToggle("AutoEquip", false, function(t)
    _G.AutoEquip = t
end)








local Tab = Window:CreateTab("Zones")
local Sector = Tab:CreateSector("Section1", "Left")
Sector:AddDropdown("Respawn Map",{"ArataKirishimaSpawn","ArenaSpawn","DCExchangerSpawn","MaskSpawn","QuinxSpawn","YoshimuraSpawn1","YoshimuraSpawn2","YoshitokiSpawn2"} ,"YoshimuraSpawn1", false, function(v)
	_G.Map = v
end)
Sector:AddToggle("Auto Respawn", false, function(t)
    _G.AutoRespawn = t
end)

local Sector = Tab:CreateSector("Section2", "Right")
for i,v in pairs(workspace.Indicator:GetChildren()) do
    Sector:AddButton(v.Name, function()
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
    end)
end





spawn(function()
    pcall(function()
        while wait() do
            pcall(function()
                if _G.AutoBoss then
                    pcall(function()
                        if table.find(_G.Boss,"DragonBoss") and workspace.NPCs.BossSpawns.DragonBoss:FindFirstChildOfClass("Model") and workspace.NPCs.BossSpawns.DragonBoss:FindFirstChildOfClass("Model"):FindFirstChild("Humanoid") then
                            if workspace.NPCs.BossSpawns.DragonBoss.DragonBoss:FindFirstChild("Scene") and tostring(workspace.NPCs.BossSpawns.DragonBoss.DragonBoss.HumanoidRootPart.CFrame) == "2936.21997, 685.60498, -641.000977, 0, 0, 1, 0, 1, -0, -1, 0, 0" then
                                for i,v in pairs(workspace.NPCs.BossSpawns:GetChildren()) do
                                    if v.Name == "DragonBoss" then
                                        for i,vv in pairs(v.DragonBoss.Scene:GetChildren()) do
                                            if vv:FindFirstChild("Humanoid") then
                                                if _G.Method == "Behind" then
                                                    MethodFarm = CFrame.new(0,0,_G.Distance) * CFrame.Angles(math.rad(0),0,0)
                                                elseif _G.Method == "Front" then
                                                    MethodFarm = CFrame.new(0,0,-_G.Distance) * CFrame.Angles(math.rad(0),1800,0)
                                                elseif _G.Method == "Under" then
                                                    MethodFarm = CFrame.new(0,-_G.Distance,0) * CFrame.Angles(math.rad(90),0,0)
                                                elseif _G.Method == "Over" then
                                                    MethodFarm = CFrame.new(0,_G.Distance,0)  * CFrame.Angles(math.rad(-90),0,0)
                                                else
                                                    MethodFarm = CFrame.new(0,0,_G.Distance)
                                                end
                                                local BeenASecond, V3 = false, Vector3.new(0, 0, 0)
                                                for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
                                                    if v.IsA(v, "BasePart") then
                                                        v.Velocity, v.RotVelocity = V3, V3
                                                    end
                                                end
                                                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = vv.HumanoidRootPart.CFrame * MethodFarm or CFrame.new(0,0,_G.Distance)
                                            end
                                        end
                                    end
                                end
                            else
                                if _G.Method == "Behind" then
                                    MethodFarm = CFrame.new(0,0,_G.Distance) * CFrame.Angles(math.rad(0),0,0)
                                elseif _G.Method == "Front" then
                                    MethodFarm = CFrame.new(0,0,-_G.Distance) * CFrame.Angles(math.rad(0),1800,0)
                                elseif _G.Method == "Under" then
                                    MethodFarm = CFrame.new(0,-_G.Distance,0) * CFrame.Angles(math.rad(90),0,0)
                                elseif _G.Method == "Over" then
                                    MethodFarm = CFrame.new(0,_G.Distance,0)  * CFrame.Angles(math.rad(-90),0,0)
                                else
                                    MethodFarm = CFrame.new(0,0,_G.Distance)
                                end
                                local BeenASecond, V3 = false, Vector3.new(0, 0, 0)
                                for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
                                    if v.IsA(v, "BasePart") then
                                        v.Velocity, v.RotVelocity = V3, V3
                                    end
                                end
                                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.NPCs.BossSpawns.DragonBoss.DragonBoss.HumanoidRootPart.CFrame * MethodFarm or CFrame.new(0,0,_G.Distance)
                            end
                        elseif table.find(_G.Boss,"DragonBoss") and not workspace.NPCs.BossSpawns.DragonBoss:FindFirstChildOfClass("Model") and workspace.NPCs.BossSpawns.DragonBoss:FindFirstChild("TouchInterest") then
                            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.NPCs.BossSpawns.DragonBoss.CFrame
                        else
                            for i,v in pairs(workspace.NPCs.BossSpawns:GetChildren()) do
                                if v:FindFirstChild("TouchInterest") and table.find(_G.Boss,v.Name) and not v:FindFirstChildOfClass("Model") then
                                    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
                                elseif v:FindFirstChild("TouchInterest") and table.find(_G.Boss,v.Name) and v:FindFirstChildOfClass("Model") and v:FindFirstChildOfClass("Model"):FindFirstChild("Humanoid") then
                                    repeat task.wait()
                                        if _G.Method == "Behind" then
                                            MethodFarm = CFrame.new(0,0,_G.Distance) * CFrame.Angles(math.rad(0),0,0)
                                        elseif _G.Method == "Front" then
                                            MethodFarm = CFrame.new(0,0,-_G.Distance) * CFrame.Angles(math.rad(0),1800,0)
                                        elseif _G.Method == "Under" then
                                            MethodFarm = CFrame.new(0,-_G.Distance,0) * CFrame.Angles(math.rad(90),0,0)
                                        elseif _G.Method == "Over" then
                                            MethodFarm = CFrame.new(0,_G.Distance,0)  * CFrame.Angles(math.rad(-90),0,0)
                                        else
                                            MethodFarm = CFrame.new(0,0,_G.Distance)
                                        end
                                        local BeenASecond, V3 = false, Vector3.new(0, 0, 0)
                                        for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
                                            if v.IsA(v, "BasePart") then
                                                v.Velocity, v.RotVelocity = V3, V3
                                            end
                                        end
                                        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v:FindFirstChildOfClass("Model").PrimaryPart.CFrame * MethodFarm or CFrame.new(0,0,_G.Distance)
                                    until not v:FindFirstChildOfClass("Model") or not _G.AutoBoss
                                end
                            end
                        end
                    end)
                end
            end)
        end
    end)
end)
spawn(function()
    pcall(function()
        while wait(1) do
            pcall(function()
                if _G.CashOut then
                    pcall(function()
                        game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("RepCashOut"):InvokeServer()
                    end)
                end
            end)
        end
    end)
end)
spawn(function()
    pcall(function()
        while wait(1) do
            pcall(function()
                for i,v in pairs(game:GetService("Players").LocalPlayer.StorageFile.Gamepass:GetChildren()) do
                    v.Value = true
                end
            end)
        end
    end)
end)
spawn(function()
    pcall(function()
        while wait(1) do
            if _G.AutoTrain and _G.Trainer then
                pcall(function()
                    local args = {
                        [1] = _G.Trainer
                    }
                    
                    game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Trainer"):WaitForChild("TrainerTask"):InvokeServer(unpack(args))
                    wait(10)
                    local args = {
                        [1] = "LoveEto"
                    }
                    game:GetService("Players").LocalPlayer.Character.Remotes.TrainerReward:FireServer(unpack(args))
                    wait(5)
                end)
            end
        end
    end)
end)

local function getClosestMob()
    local dist, thing = math.huge
    for i,v in pairs(workspace.YoshitokiQuest.Storage:GetChildren()) do
        for i,vv in pairs(v:GetChildren()) do
            if vv:FindFirstChild("Humanoid") then
                local mag = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - vv.HumanoidRootPart.Position).magnitude
                if mag < dist then
                    dist = mag 
                    thing = vv
                end
            end
        end
    end
    return thing
end
spawn(function()
    pcall(function()
        while wait() do
            pcall(function()
                if _G.AutoQuest then
                    pcall(function()
                        game.Workspace.Camera.CameraType = "Attach"
                    end)
                else
                    pcall(function()
                        game.Workspace.Camera.CameraType = "Custom"
                    end)
                end
            end)
        end
    end)
end)
spawn(function()
    pcall(function()
        while wait(1) do
            pcall(function()
                if _G.AutoRespawn then
                    if game:GetService("Players").LocalPlayer.PlayerGui.TeleportUI.Enabled == true then
                        wait(2)
                        game:GetService("GuiService").SelectedObject = game:GetService("Players").LocalPlayer.PlayerGui.TeleportUI.Map&#91;_G.Map].Btn
                        wait(.1)
                        game:GetService("VirtualInputManager"):SendKeyEvent(true, 13, false, game.Players.LocalPlayer.Character.HumanoidRootPart)
                        game:GetService("VirtualInputManager"):SendKeyEvent(false, 13, false, game.Players.LocalPlayer.Character.HumanoidRootPart)
                        wait(.1)
                        game:GetService("GuiService").SelectedObject = nil
                    end
                end
            end)
        end
    end)
end)
spawn(function()
    pcall(function()
        while task.wait() do
            pcall(function()
                game:GetService("Players").LocalPlayer.DevCameraOcclusionMode = "Invisicam"
                game:GetService("Players").LocalPlayer.CameraMaxZoomDistance = 100000
            end)
        end
    end)
end)
spawn(function()
    pcall(function()
        while wait() do
            pcall(function()
                if _G.AutoQuest then
                    pcall(function()
                        if getClosestMob() then
                            for i,v in pairs(workspace.YoshitokiQuest.Storage:GetChildren()) do
                                a = {}
                                for i,vv in pairs(v:GetChildren()) do
                                    if vv:FindFirstChild("Humanoid") then
                                        table.insert(a,vv.Name)
                                    end
                                end
                                if #a == 0 then
                                    v:Destroy()
                                end
                            end
                        else
                            wait(1)
                            local args = {
                                &#91;1] = "Accept"
                            }
                            game:GetService("ReplicatedStorage").Remotes.Yoshimura.Task:InvokeServer(unpack(args))
                        end
                    end)
                end
            end)
        end
    end)
end)
spawn(function()
    pcall(function()
        while wait() do
            pcall(function()
                if _G.AutoQuest then
                    pcall(function()
                        for i,v in pairs(workspace.YoshitokiQuest.Storage:GetChildren()) do
                            for i,vv in pairs(v:GetChildren()) do
                                if vv:FindFirstChild("Humanoid") then
                                    repeat task.wait()
                                        if _G.AutoQuest == true then
                                            task.spawn(function()
                                                if _G.Method == "Behind" then
                                                    MethodFarm = CFrame.new(0,0,_G.Distance) * CFrame.Angles(math.rad(0),0,0)
                                                elseif _G.Method == "Front" then
                                                    MethodFarm = CFrame.new(0,0,-_G.Distance) * CFrame.Angles(math.rad(0),1800,0)
                                                elseif _G.Method == "Under" then
                                                    MethodFarm = CFrame.new(0,-_G.Distance,0) * CFrame.Angles(math.rad(90),0,0)
                                                elseif _G.Method == "Over" then
                                                    MethodFarm = CFrame.new(0,_G.Distance,0)  * CFrame.Angles(math.rad(-90),0,0)
                                                else
                                                    MethodFarm = CFrame.new(0,0,_G.Distance)
                                                end
                                                local BeenASecond, V3 = false, Vector3.new(0, 0, 0)
                                                for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
                                                    if v.IsA(v, "BasePart") then
                                                        v.Velocity, v.RotVelocity = V3, V3
                                                    end
                                                end
                                                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = vv.HumanoidRootPart.CFrame * MethodFarm or CFrame.new(0,0,_G.Distance)
                                            end)
                                        end
                                    until vv.Humanoid.Health <= 0 or _G.AutoQuest == false
                                end
                            end
                        end
                    end)
                end
            end)
        end
    end)
end)
spawn(function()
    pcall(function()
        while wait() do
            pcall(function()
                if _G.AutoSkill then
                    pcall(function()
                        for i,v in pairs(_G.Skill) do
                            if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Model") then
                                local args = {
                                    &#91;1] = v,
                                    &#91;2] = "Down"

                                }
                                game:GetService("Players").LocalPlayer.Character.Remotes.KeyEvent:FireServer(unpack(args))
                                wait()
                            end
                        end
                    end)
                end
            end)
        end
    end)
end)
spawn(function()
    pcall(function()
        while wait(1) do
            pcall(function()
                if _G.AutoEquip then
                    pcall(function()
                        if not game.Players.LocalPlayer.Character:FindFirstChildOfClass("Model") then
                            local args = {
                                &#91;1] = _G.Equip,
                                &#91;2] = "Down"
                            }
                            game:GetService("Players").LocalPlayer.Character.Remotes.KeyEvent:FireServer(unpack(args))
                        end
                    end)
                end
            end)
        end
    end)
end)

game:GetService("Players").LocalPlayer.Idled:connect(function()
    game:GetService("VirtualUser"):CaptureController()
    game:GetService("VirtualUser"):ClickButton2(Vector2.new())
end)
library:ConfigSystem("MonsterGhoul"):Load()
while wait(1) do
    pcall(function()
        library:ConfigSystem("MonsterGhoul"):Save()
    end)
end

Select all text above, copy it, then paste into your executor.


🎮 How to Use the Monster Ghoul Script

1Get a working executor – see our Roblox Executor list for free options on PC, Mobile, and Mac.
2Launch Roblox and open Monster Ghoul.
3Open your executor, then click Inject or Attach.
4Copy any script above and paste it into the executor script box.
5Press Execute — the GUI will appear in-game.
6Toggle Auto Farm, Speed Hack, ESP and other features from the GUI menu.
7Always use an alt account to protect your main.

🎮 About The Monster Ghoul Script

Monster Ghoul Script

The gap between a newly awakened ghoul and a fully upgraded one in Monster Ghoul is significant, and the RC cell grind is what most players stall on. Auto Farm covers that side automatically while you focus on the PvP where the game is actually interesting.

These scripts are checked against the current Monster Ghoul version. If the game updates and something breaks, the community usually patches within a few days.

Use any of these on an alt account first to check compatibility with the current Monster Ghoul build before running on your main.

Looking for free rewards? Check out our Monster Ghoul Codes page for every working code.

For everything outside the script side — character builds, zone unlocks, and what changed in the latest update — the Monster Ghoul has it covered.


⚠️ Disclaimer: All scripts on this page are for educational purposes only. Using scripts in Roblox violates the Roblox Terms of Service and may result in your account being permanently banned or suspended without warning. RobloxDatabase.com is not responsible for any consequences from using these scripts. Always use an alt account — never your main.


MORE FOR MONSTER GHOUL

Working Codes for Monster Ghoul  |  Monster Ghoul Game Wiki

Another Similar Game :

Monster Ghoul CodesMonster Ghoul Codes Monster GhoulMonster Ghoul Project Ghoul ScriptProject Ghoul Script Ro Ghoul ScriptRo Ghoul Script Project Ghoul CodesProject Ghoul Codes Project GhoulProject Ghoul

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