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Home - Scripts - Cube Defense Script

Cube Defense Script

✅ Last Tested: March 2026 – All scripts working.

Cube Defense is a fighting game where the difference between winning and losing comes down to timing, combos, and knowing when to strike. Going up against experienced players without the right tools makes it frustrating to climb. These scripts close that gap fast with Auto Collect, Pastebin – paste one in and you will notice the difference immediately.

Auto Collect Pastebin

Cube Defense Script


📜 Cube Defense Scripts (Auto Collect, Pastebin & More)

To run any of these scripts you will need a working Roblox executor. Check out the list at that link for free and paid options that work in 2026.

Cube Defense Script Auto Play, Auto Collect Bond, Kill Aura, Get Item

Script 1 KEYLESSCube Defense Script Auto Play, Auto Collect Bond, Kill Aura, Get Item
Auto Collect
loadstring(game:HttpGet('https://raw.githubusercontent.com/Solx69/Shit-Boy-Hub-Main/main/Master.lua'))();

Select all text above, copy it, then paste into your executor.

Cube Defense Add DPS & Count Mod Script:

Script 2 KEYLESSCube Defense Add DPS & Count Mod Script:
Auto Collect Pastebin

Select all text above, copy it, then paste into your executor.

Cube Defense Script Pastebin2026 :

Script 3 KEYLESSCube Defense Script Pastebin2026 :
Pastebin
local TowersUHave = {}
for i,v in next, game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("Session", "Search", "Inventory.Troops") do
    if v.Equipped then
        table.insert(TowersUHave, i)
    end
end
wait(1)
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("Vtds hub Beta 4.0", "BloodTheme")
local Credits = Window:NewTab("Others")
local Lobby = Window:NewTab("Game")
local AutoChain = Lobby:NewSection("AutoAbility")
local turn = false
local CreditsBar = Credits:NewSection("Credits")
CreditsBar:NewLabel("bianhquan12345/bianhquan12345#7794: owner script")
CreditsBar:NewLabel("vinhkhang100/Khang#3082: Others")



local Stack = Lobby:NewSection("Stack")
Stack:NewTextBox("TowerNameHere", "Make sure u stand in the position u want to place", function(txt)
	local args = {
		[1] = "Troops",
		[2] = "Place",
		[3] = txt,
		[4] = {
			["Rotation"] = CFrame.new(0,5,0,0,5,0,0,5,0,0,5,0),
			["Position"] = game.Players.LocalPlayer.character.HumanoidRootPart.Position - Vector3.new(0,5,0)
		}
	}

	game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args))
end)
local Lobbyl = Window:NewTab("Lobby")
local LeaderBoard = Lobbyl:NewSection("Lobby")

LeaderBoard:NewButton("Update leader board", "This will update the leader board", function()

	local A_1 = "Leaderboard"
	local A_2 = "Request"
	local Event = game:GetService("ReplicatedStorage").RemoteFunction
	Event:InvokeServer(A_1, A_2)

end)
local Selling = Lobby:NewSection("Selling")
Selling:NewButton("Sell all towers", "ok", function()
	for index,value in pairs(game.Workspace.Towers:GetChildren()) do
		-- Script generated by R2Sv2
		-- R2Sv2 developed by Luckyxero

		local A_1 = "Troops"
		local A_2 = "Sell"
		local A_3 = 
			{
				["Troop"] = value 
			}
		local Event = game:GetService("ReplicatedStorage").RemoteFunction
		Event:InvokeServer(A_1, A_2, A_3)

	end
	wait()
end)


Selling:NewTextBox("SellAllTowersName", "ok", function(txt)
	for index,value in pairs(game.Workspace.Towers:GetChildren()) do
		if value.Replicator:GetAttribute("Type") == txt then



			local A_1 = "Troops"
			local A_2 = "Sell"
			local A_3 = 
				{
					["Troop"] = value 
				}
			local Event = game:GetService("ReplicatedStorage").RemoteFunction
			Event:InvokeServer(A_1, A_2, A_3)
		end
		wait()
	end


end)
Stack:NewButton("Place weird ace pilot", "This is only work for some map", function()
	local A_1 = "Troops"
	local A_2 = "Place"
	local A_3 = "Ace Pilot"
	local A_4 = 
		{
			["Rotation"] = CFrame.new(0,5,0,0,0,0,0,0,0,0,-90,-90),
			["Position"] = game.Players.LocalPlayer.character.HumanoidRootPart.Position - Vector3.new(0,5,0)
		}
	local Event = game:GetService("ReplicatedStorage").RemoteFunction
	Event:InvokeServer(A_1, A_2, A_3, A_4)
end)

Stack:NewButton("Place weird pursuit", "Same as the ace pilot", function()
	local A_1 = "Troops"
	local A_2 = "Place"
	local A_3 = "Pursuit"
	local A_4 = 
		{
			["Rotation"] = CFrame.new(0,5,0,0,0,0,0,0,0,0,-90,-90), 
			["Position"] = game.Players.LocalPlayer.character.HumanoidRootPart.Position - Vector3.new(0,5,0)
		}
	local Event = game:GetService("ReplicatedStorage").RemoteFunction
	Event:InvokeServer(A_1, A_2, A_3, A_4)
end)
Stack:NewButton("Place weird ace pilot2", "For lay by i guess lol", function()
	local A_1 = "Troops"
	local A_2 = "Place"
	local A_3 = "Ace Pilot"
	local A_4 = 
		{
			["Rotation"] = CFrame.new(0,5,0,0,0,90,-90), 
			["Position"] = game.Players.LocalPlayer.character.HumanoidRootPart.Position - Vector3.new(0,5,0)
		}
	local Event = game:GetService("ReplicatedStorage").RemoteFunction
	Event:InvokeServer(A_1, A_2, A_3, A_4)
end)
Stack:NewButton("Place weird pursuit2", "For lay by i guess lol", function()
	local A_1 = "Troops"
	local A_2 = "Place"
	local A_3 = "Pursuit"
	local A_4 = 
		{
			["Rotation"] = CFrame.new(0,5,0,0,0,90,-90), 
			["Position"] = game.Players.LocalPlayer.character.HumanoidRootPart.Position - Vector3.new(0,5,0)
		}
	local Event = game:GetService("ReplicatedStorage").RemoteFunction
	Event:InvokeServer(A_1, A_2, A_3, A_4)
end)
local Check = 0 local Skipping = Lobby:NewSection("Skipping") Skipping:NewKeybind("SkipKey", "Breh", Enum.KeyCode.F, function() local args = { [1] = "Waves", [2] = "Skip" }

game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args)) end) local CheckEd = false

local lolc = false

AutoChain:NewButton("AutoChain", "Make sure u have at least 3 lv 2 plus commanders", function()

while true do
for index,value in pairs(game.Workspace.Towers:GetChildren()) do if value.Owner.Value == game.Players.LocalPlayer and value.Replicator:GetAttribute("Type") == "Commander" then local args = { [1] = "Troops", [2] = "Abilities", [3] = "Activate", [4] = { ["Name"] = "Call Of Arms", ["Troop"] = value } }

					game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args))
					wait(10.1)
			 end
			 end

end

   end)
Stack:NewDropdown("StackTower", "Alt of stack tower name", TowersUHave, function(currentOption)
    local A_1 = "Troops"
		local A_2 = "Place"
		local A_3 = currentOption
		local A_4 = 
			{
				["Rotation"] = CFrame.new(0,5,0), 
				["Position"] = game.Players.LocalPlayer.character.HumanoidRootPart.Position - Vector3.new(0,5,0)
			}
		local Event = game:GetService("ReplicatedStorage").RemoteFunction
		Event:InvokeServer(A_1, A_2, A_3, A_4)
end)
local CopyDiscordServerLink = Credits:NewSection("Copy Discord server link")
CopyDiscordServerLink:NewButton("Copy", "Why don't you even understand this?", function()
    setclipboard("https://discord.gg/yEBheZxfN7")
end)
local ok = game.Players.LocalPlayer.PlayerGui.GameGui.Health.Wave
Selling:NewButton("Sell all Farms", "breh??ssđssd", function()
local wo = game.Workspace.Towers:GetChildren()
for i,v in pairs(wo) do
if v.Owner.Value == game.Players.LocalPlayer and v.Replicator:GetAttribute("Type") == "Farm" then
		local A_1 = "Troops"
			local A_2 = "Sell"
			local A_3 = 
				{
					["Troop"] = v
				}
			local Event = game:GetService("ReplicatedStorage").RemoteFunction
			Event:InvokeServer(A_1, A_2, A_3)
		
		wait()
	
end
end
end)
local DmCheck = false

AutoChain:NewToggle("Spam Medic ability", "Breh", function(state)
    if state then
        DmCheck = true
    else
        DmCheck = false
    end
end)
while wait(1) do
if DmCheck == true then
local args = {
    [1] = "Troops",
    [2] = "Place",
    [3] = "Medic",
    [4] = {
        ["Rotation"] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
        ["Position"] = game.Players.LocalPlayer.character.HumanoidRootPart.Position - Vector3.new(0,5,0)
    }
}
local Dmagain = game.Workspace.Towers:GetChildren()
game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args))
for i,v in pairs(Dmagain) do
if v.Owner.Value == game.Players.LocalPlayer and v.Replicator:GetAttribute("Type") == "Medic" then
local args = {
    [1] = "Troops",
    [2] = "Upgrade",
    [3] = "Set",
    [4] = {
        ["Troop"] = v
    }
}

game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args))
local args = {
    [1] = "Troops",
    [2] = "Upgrade",
    [3] = "Set",
    [4] = {
        ["Troop"] = v
    }
}

game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args))
local args = {
    [1] = "Troops",
    [2] = "Upgrade",
    [3] = "Set",
    [4] = {
        ["Troop"] = v
    }
}

game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args))
local args = {
    [1] = "Troops",
    [2] = "Upgrade",
    [3] = "Set",
    [4] = {
        ["Troop"] = v
    }
}

game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args))
local args = {
    [1] = "Troops",
    [2] = "Upgrade",
    [3] = "Set",
    [4] = {
        ["Troop"] = v
    }
}

game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args))
wait(0.5)
local args = {
    [1] = "Troops",
    [2] = "Abilities",
    [3] = "Activate",
    [4] = {
        ["Name"] = "Cleansing",
        ["Troop"] = v
    }
}

game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args))
wait(0.1)
local args = {
    [1] = "Troops",
    [2] = "Sell",
    [3] = {
        ["Troop"] = v
    }
}

game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args))
end
end
end
end

LeaderBoard:NewButton("ButtonText", "ButtonInfo", function()
    print("Clicked")
end)

Select all text above, copy it, then paste into your executor.


🎮 How to Use the Cube Defense Script

1Get a working executor – see our Roblox Executor list for free options on PC, Mobile, and Mac.
2Launch Roblox and open Cube Defense.
3Open your executor, then click Inject or Attach.
4Copy any script above and paste it into the executor script box.
5Press Execute — the GUI will appear in-game.
6Toggle Auto Farm, Speed Hack, ESP and other features from the GUI menu.
7Always use an alt account to protect your main.

🎮 About The Cube Defense Script

Cube Defense Script

Cube Defense is a fighting game where winning comes down to timing, knowing your combos, and reading what the other player is going to do before they do it. Going up against skilled opponents without the right tools makes it hard to climb and stay competitive.

Kill aura and auto attack scripts are the most impactful here since they handle hitting automatically so you can focus on positioning and movement. Stack those with speed and god mode and you become very difficult to beat in any fight.

Use an alt account to avoid any bans on your main. The hub scripts above are updated after patches so they are the safest long-term option.

Looking for free rewards? Check out our Cube Defense Codes page for every working code.

If you want a breakdown of Cube Defense’s mechanics, bosses, and progression milestones, the Cube Defense covers all of it.


⚠️ Disclaimer: All scripts on this page are for educational purposes only. Using scripts in Roblox violates the Roblox Terms of Service and may result in your account being permanently banned or suspended without warning. RobloxDatabase.com is not responsible for any consequences from using these scripts. Always use an alt account — never your main.

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