Establish the most powerful war camp in town and make sure to eliminate all incoming cube waves before they reach your camp with the help of the Cube Defense Script. This script or code will boost your damage power to instantly destroy hundreds of evil cubes to win the game. It also helps you finish certain quests faster to receive more exciting rewards throughout the game.
Cube Defense Script Auto Play, Auto Collect Bond, Kill Aura, Get Item
Copy the script below to fire up your defensive towers in the game. Use the most effective executor/exploit to make your daily battle fun and powerful. We have a list of available executors here.
loadstring(game:HttpGet('https://raw.githubusercontent.com/Solx69/Shit-Boy-Hub-Main/main/Master.lua'))();
Cube Defense Add DPS & Count Mod Script:
loadstring(game:HttpGet("https://rawscripts.net/raw/Cube-Defense-Add-DPS-Mod-9929"))()
Cube Defense Script Pastebin
local TowersUHave = {}
for i,v in next, game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("Session", "Search", "Inventory.Troops") do
if v.Equipped then
table.insert(TowersUHave, i)
end
end
wait(1)
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("Vtds hub Beta 4.0", "BloodTheme")
local Credits = Window:NewTab("Others")
local Lobby = Window:NewTab("Game")
local AutoChain = Lobby:NewSection("AutoAbility")
local turn = false
local CreditsBar = Credits:NewSection("Credits")
CreditsBar:NewLabel("bianhquan12345/bianhquan12345#7794: owner script")
CreditsBar:NewLabel("vinhkhang100/Khang#3082: Others")
local Stack = Lobby:NewSection("Stack")
Stack:NewTextBox("TowerNameHere", "Make sure u stand in the position u want to place", function(txt)
local args = {
[1] = "Troops",
[2] = "Place",
[3] = txt,
[4] = {
["Rotation"] = CFrame.new(0,5,0,0,5,0,0,5,0,0,5,0),
["Position"] = game.Players.LocalPlayer.character.HumanoidRootPart.Position - Vector3.new(0,5,0)
}
}
game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args))
end)
local Lobbyl = Window:NewTab("Lobby")
local LeaderBoard = Lobbyl:NewSection("Lobby")
LeaderBoard:NewButton("Update leader board", "This will update the leader board", function()
local A_1 = "Leaderboard"
local A_2 = "Request"
local Event = game:GetService("ReplicatedStorage").RemoteFunction
Event:InvokeServer(A_1, A_2)
end)
local Selling = Lobby:NewSection("Selling")
Selling:NewButton("Sell all towers", "ok", function()
for index,value in pairs(game.Workspace.Towers:GetChildren()) do
-- Script generated by R2Sv2
-- R2Sv2 developed by Luckyxero
local A_1 = "Troops"
local A_2 = "Sell"
local A_3 =
{
["Troop"] = value
}
local Event = game:GetService("ReplicatedStorage").RemoteFunction
Event:InvokeServer(A_1, A_2, A_3)
end
wait()
end)
Selling:NewTextBox("SellAllTowersName", "ok", function(txt)
for index,value in pairs(game.Workspace.Towers:GetChildren()) do
if value.Replicator:GetAttribute("Type") == txt then
local A_1 = "Troops"
local A_2 = "Sell"
local A_3 =
{
["Troop"] = value
}
local Event = game:GetService("ReplicatedStorage").RemoteFunction
Event:InvokeServer(A_1, A_2, A_3)
end
wait()
end
end)
Stack:NewButton("Place weird ace pilot", "This is only work for some map", function()
local A_1 = "Troops"
local A_2 = "Place"
local A_3 = "Ace Pilot"
local A_4 =
{
["Rotation"] = CFrame.new(0,5,0,0,0,0,0,0,0,0,-90,-90),
["Position"] = game.Players.LocalPlayer.character.HumanoidRootPart.Position - Vector3.new(0,5,0)
}
local Event = game:GetService("ReplicatedStorage").RemoteFunction
Event:InvokeServer(A_1, A_2, A_3, A_4)
end)
Stack:NewButton("Place weird pursuit", "Same as the ace pilot", function()
local A_1 = "Troops"
local A_2 = "Place"
local A_3 = "Pursuit"
local A_4 =
{
["Rotation"] = CFrame.new(0,5,0,0,0,0,0,0,0,0,-90,-90),
["Position"] = game.Players.LocalPlayer.character.HumanoidRootPart.Position - Vector3.new(0,5,0)
}
local Event = game:GetService("ReplicatedStorage").RemoteFunction
Event:InvokeServer(A_1, A_2, A_3, A_4)
end)
Stack:NewButton("Place weird ace pilot2", "For lay by i guess lol", function()
local A_1 = "Troops"
local A_2 = "Place"
local A_3 = "Ace Pilot"
local A_4 =
{
["Rotation"] = CFrame.new(0,5,0,0,0,90,-90),
["Position"] = game.Players.LocalPlayer.character.HumanoidRootPart.Position - Vector3.new(0,5,0)
}
local Event = game:GetService("ReplicatedStorage").RemoteFunction
Event:InvokeServer(A_1, A_2, A_3, A_4)
end)
Stack:NewButton("Place weird pursuit2", "For lay by i guess lol", function()
local A_1 = "Troops"
local A_2 = "Place"
local A_3 = "Pursuit"
local A_4 =
{
["Rotation"] = CFrame.new(0,5,0,0,0,90,-90),
["Position"] = game.Players.LocalPlayer.character.HumanoidRootPart.Position - Vector3.new(0,5,0)
}
local Event = game:GetService("ReplicatedStorage").RemoteFunction
Event:InvokeServer(A_1, A_2, A_3, A_4)
end)
local Check = 0 local Skipping = Lobby:NewSection("Skipping") Skipping:NewKeybind("SkipKey", "Breh", Enum.KeyCode.F, function() local args = { [1] = "Waves", [2] = "Skip" }
game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args)) end) local CheckEd = false
local lolc = false
AutoChain:NewButton("AutoChain", "Make sure u have at least 3 lv 2 plus commanders", function()
while true do
for index,value in pairs(game.Workspace.Towers:GetChildren()) do if value.Owner.Value == game.Players.LocalPlayer and value.Replicator:GetAttribute("Type") == "Commander" then local args = { [1] = "Troops", [2] = "Abilities", [3] = "Activate", [4] = { ["Name"] = "Call Of Arms", ["Troop"] = value } }
game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args))
wait(10.1)
end
end
end
end)
Stack:NewDropdown("StackTower", "Alt of stack tower name", TowersUHave, function(currentOption)
local A_1 = "Troops"
local A_2 = "Place"
local A_3 = currentOption
local A_4 =
{
["Rotation"] = CFrame.new(0,5,0),
["Position"] = game.Players.LocalPlayer.character.HumanoidRootPart.Position - Vector3.new(0,5,0)
}
local Event = game:GetService("ReplicatedStorage").RemoteFunction
Event:InvokeServer(A_1, A_2, A_3, A_4)
end)
local CopyDiscordServerLink = Credits:NewSection("Copy Discord server link")
CopyDiscordServerLink:NewButton("Copy", "Why don't you even understand this?", function()
setclipboard("https://discord.gg/yEBheZxfN7")
end)
local ok = game.Players.LocalPlayer.PlayerGui.GameGui.Health.Wave
Selling:NewButton("Sell all Farms", "breh??ssđssd", function()
local wo = game.Workspace.Towers:GetChildren()
for i,v in pairs(wo) do
if v.Owner.Value == game.Players.LocalPlayer and v.Replicator:GetAttribute("Type") == "Farm" then
local A_1 = "Troops"
local A_2 = "Sell"
local A_3 =
{
["Troop"] = v
}
local Event = game:GetService("ReplicatedStorage").RemoteFunction
Event:InvokeServer(A_1, A_2, A_3)
wait()
end
end
end)
local DmCheck = false
AutoChain:NewToggle("Spam Medic ability", "Breh", function(state)
if state then
DmCheck = true
else
DmCheck = false
end
end)
while wait(1) do
if DmCheck == true then
local args = {
[1] = "Troops",
[2] = "Place",
[3] = "Medic",
[4] = {
["Rotation"] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)),
["Position"] = game.Players.LocalPlayer.character.HumanoidRootPart.Position - Vector3.new(0,5,0)
}
}
local Dmagain = game.Workspace.Towers:GetChildren()
game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args))
for i,v in pairs(Dmagain) do
if v.Owner.Value == game.Players.LocalPlayer and v.Replicator:GetAttribute("Type") == "Medic" then
local args = {
[1] = "Troops",
[2] = "Upgrade",
[3] = "Set",
[4] = {
["Troop"] = v
}
}
game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args))
local args = {
[1] = "Troops",
[2] = "Upgrade",
[3] = "Set",
[4] = {
["Troop"] = v
}
}
game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args))
local args = {
[1] = "Troops",
[2] = "Upgrade",
[3] = "Set",
[4] = {
["Troop"] = v
}
}
game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args))
local args = {
[1] = "Troops",
[2] = "Upgrade",
[3] = "Set",
[4] = {
["Troop"] = v
}
}
game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args))
local args = {
[1] = "Troops",
[2] = "Upgrade",
[3] = "Set",
[4] = {
["Troop"] = v
}
}
game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args))
wait(0.5)
local args = {
[1] = "Troops",
[2] = "Abilities",
[3] = "Activate",
[4] = {
["Name"] = "Cleansing",
["Troop"] = v
}
}
game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args))
wait(0.1)
local args = {
[1] = "Troops",
[2] = "Sell",
[3] = {
["Troop"] = v
}
}
game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args))
end
end
end
end
LeaderBoard:NewButton("ButtonText", "ButtonInfo", function()
print("Clicked")
end)
How To Use Cube Defense Script
Follow these simple steps on how to use the Cube Defense Script:
1. Choose an effective executor/exploit from the list below (Free & Paid)
2. Download the executor you prefer. We have our list here.
3. Launch the Roblox game first, then the executor
4. When both the Roblox game and executor are open, press Inject or Attach (it depends on what executor you are using)
5. Paste the script you want to use
6. Press the Execute or Play button (again, it depends on what executor you are using)
7. That’s all, enjoy using the Cube Defense script GUI
About The Cube Defense Script
The Roblox Cube Defense Script is a set of unique codes that allows the user to have auto-play features to join different tower defense battles fast and easy. With its efficient algorithms and instinctive interface, it is very easy to use even if you are a newbie player or an experienced player.
A truly impressive tool for success in every Roblox game you will be part of.
By using the best script of the game, you now have an advantage over other players in terms of high-quality towers and attachments to successfully defend your base against countless enemy waves ahead. You may also purchase unique tower skins by the use of coins to spice up your defensive units in your daily grind.
If you are looking for the latest Cube Defense Codes to receive tons of cash resources and tower skins in the game, you can collect them here.
Always remember that all kinds of game scripts are illegal and may violate the Roblox Terms of Service, resulting in an account ban or other punishments. Be careful when using the script to avoid any game trouble while playing Roblox.
So what are you waiting for? Download the appropriate script of the game and deploy all your ultimate weapons and defensive towers to experience a more victorious TD journey in Cube Defense today.