Electrify your competitive shooting game experience where your favorite Counter-Strike series has its own version here in Roblox. Team up with friends, battle across a variety of maps, and lead your team into a victorious moment with the help of Counter Blox Script. This script or code will transform your typical shooter into a killer machine to instantly wipe out all the enemy shooters around the war zone. It also increases your credit earnings to purchase more stunning weapon skins and equipment throughout the game.
Counter Blox Script Aimbot, Anti Vote Kick, Kick All, Unlock All Skins, ESP
Copy the script below to fire up your gunfighting skills in the game. Use the most effective executor/exploit to make your daily battle more competitive and heart-stopping. We have a list of available executors here.
loadstring(game:HttpGet('https://raw.githubusercontent.com/Pawel12d/hexagon/main/scripts/CounterBlox.lua', true))()
Counter Blox Aimbot, ESP & Bunny Hop Script:
loadstring(game:HttpGet("https://raw.githubusercontent.com/fliskScript/jaran.vip/main/free.lua"))()
Counter Blox Silent Aim Script:
loadstring(game:HttpGet('https://raw.githubusercontent.com/NooVster/404/main/Source'))()
Counter Blox Skin Changer Script:
loadstring(game:HttpGet("https://raw.githubusercontent.com/anim9r/BloxFun/main/AutoUpdate.lua"))()
Counter Blox Script Pastebin
loadstring(game:HttpGet('https://raw.githubusercontent.com/NooVster/404/main/Source'))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/ege90002/IconicAdmin/main/CounterBlox"))()
local plrs = game:GetService("Players")
local TeamBased = true ; local teambasedswitch = "o"
local presskeytoaim = true; local aimkey = "e"
local raycast = false
local espupdatetime = 5; autoesp = false
local lockaim = true; local lockangle = 5
--function findwat(folder, what)
-- for i, smth in pairs(folder:GetChildren()) do
-- if string.find(string.lower(tostring(smth)), string.lower(what)) then
-- return smth
-- end
-- end
--end
--
--local plrs = findwat(game, "Players")
local Gui = Instance.new("ScreenGui")
local Move = Instance.new("Frame")
local Main = Instance.new("Frame")
local EspStatus = Instance.new("TextLabel")
local st1 = Instance.new("TextLabel")
local st1_2 = Instance.new("TextLabel")
local st1_3 = Instance.new("TextLabel")
local Name = Instance.new("TextLabel")
--Properties:
Gui.Name = "Gui"
Gui.Parent = plrs.LocalPlayer:WaitForChild("PlayerGui")
Move.Name = "Move"
Move.Parent = Gui
Move.BackgroundColor3 = Color3.new(0.0431373, 1, 0.0745098)
Move.BackgroundTransparency = 0.40000000596046
Move.BorderSizePixel = 0
Move.Position = UDim2.new(0.005, 0,0.018, 0)
Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0)
Main.Name = "Main"
Main.Parent = Move
Main.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471)
Main.BackgroundTransparency = 0.69999998807907
Main.Position = UDim2.new(0, 0, 0.995670795, 0)
Main.Size = UDim2.new(1.0000006, 0, 9.79697132, 0)
EspStatus.Name = "EspStatus"
EspStatus.Parent = Main
EspStatus.BackgroundColor3 = Color3.new(1, 1, 1)
EspStatus.BackgroundTransparency = 1
EspStatus.Size = UDim2.new(0.272955924, 0, 0.161862016, 0)
EspStatus.Font = Enum.Font.ArialBold
EspStatus.Text = "Press T to update Esp"
EspStatus.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
EspStatus.TextScaled = true
EspStatus.TextSize = 14
EspStatus.TextWrapped = true
st1.Name = "st1"
st1.Parent = Main
st1.BackgroundColor3 = Color3.new(1, 1, 1)
st1.BackgroundTransparency = 1
st1.Position = UDim2.new(0.271787882, 0, 0, 0)
st1.Size = UDim2.new(0.728211343, 0, 0.161862016, 0)
st1.Font = Enum.Font.ArialBold
st1.Text = "Press "..aimkey.." to lock on a person inside ur view"
st1.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
st1.TextScaled = true
st1.TextSize = 14
st1.TextWrapped = true
st1_2.Name = "st1"
st1_2.Parent = Main
st1_2.BackgroundColor3 = Color3.new(1, 1, 1)
st1_2.BackgroundTransparency = 1
st1_2.Position = UDim2.new(0, 0, 0.375590861, 0)
st1_2.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
st1_2.Font = Enum.Font.ArialBold
st1_2.Text = "Press L to enable esp loop"
st1_2.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
st1_2.TextScaled = true
st1_2.TextSize = 14
st1_2.TextWrapped = true
st1_3.Name = "st1"
st1_3.Parent = Main
st1_3.BackgroundColor3 = Color3.new(1, 1, 1)
st1_3.BackgroundTransparency = 1
st1_3.Position = UDim2.new(0, 0, 0.18558608, 0)
st1_3.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
st1_3.Font = Enum.Font.ArialBold
st1_3.Text = "Press O to change team based mode"
st1_3.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
st1_3.TextScaled = true
st1_3.TextSize = 14
st1_3.TextWrapped = true
local teambasedstatus = st1_3:Clone()
teambasedstatus.Parent = st1_3
teambasedstatus.TextScaled = true
teambasedstatus.Position = UDim2.new(0, 0,0.694, 0)
teambasedstatus.Text = tostring(TeamBased)
Name.Name = "Name"
Name.Parent = Move
Name.BackgroundColor3 = Color3.new(1, 1, 1)
Name.BackgroundTransparency = 1
Name.Size = UDim2.new(0.838, 0, 0.980000019, 0)
Name.Font = Enum.Font.Arial
Name.Text = "FPS gui v1.0"
Name.TextColor3 = Color3.new(0, 0, 0)
Name.TextScaled = true
Name.TextSize = 14
Name.TextWrapped = true
Name.TextXAlignment = Enum.TextXAlignment.Left
-- Scripts:
local plrsforaim = {}
local lplr = game:GetService("Players").LocalPlayer
Move.Draggable = true
Gui.ResetOnSpawn = false
Gui.Name = "Chat"
Gui.DisplayOrder = 999
Gui.Parent = plrs.LocalPlayer.PlayerGui
f = {}
local espforlder
f.addesp = function()
--print("ESP ran")
if espforlder then
else
espforlder = Instance.new("Folder")
espforlder.Parent = game.Workspace.CurrentCamera
end
for i, v in pairs(espforlder:GetChildren()) do
v:Destroy()
end
for _, plr in pairs(plrs:GetChildren()) do
if plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name then
if TeamBased == true then
if plr.Team.Name ~= plrs.LocalPlayer.Team.Name then
local e = espforlder:FindFirstChild(plr.Name)
if not e then
--print("Added esp for team based")
local bill = Instance.new("BillboardGui", espforlder)
bill.Name = plr.Name
bill.AlwaysOnTop = true
bill.Size = UDim2.new(1,0,1,0)
bill.Adornee = plr.Character.Head
local Frame = Instance.new('Frame',bill)
Frame.Active = true
Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)
Frame.BackgroundTransparency = 0
Frame.BorderSizePixel = 0
Frame.AnchorPoint = Vector2.new(.5, .5)
Frame.Position = UDim2.new (0.5,0,0.5,0)
Frame.Size = UDim2.new (1,0,1,0)
Frame.Rotation = 0
plr.Character.Humanoid.Died:Connect(function()
bill:Destroy()
end)
end
end
else
local e = espforlder:FindFirstChild(plr.Name)
if not e then
--print("Added esp")
local bill = Instance.new("BillboardGui", espforlder)
bill.Name = plr.Name
bill.AlwaysOnTop = true
bill.Size = UDim2.new(1,0,1,0)
bill.Adornee = plr.Character.Head
local Frame = Instance.new('Frame',bill)
Frame.Active = true
Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)
Frame.BackgroundTransparency = 0
Frame.BorderSizePixel = 0
Frame.AnchorPoint = Vector2.new(.5, .5)
Frame.Position = UDim2.new (0.5,0,0.5,0)
Frame.Size = UDim2.new (1,0,1,0)
Frame.Rotation = 0
plr.Character.Humanoid.Died:Connect(function()
bill:Destroy()
end)
end
end
end
end
end
local cam = game.Workspace.CurrentCamera
local mouse = lplr:GetMouse()
local switch = false
local key = "k"
local aimatpart = nil
mouse.KeyDown:Connect(function(a)
if a == "t" then
print("worked1")
f.addesp()
elseif a == "u" then
if raycast == true then
raycast = false
else
raycast = true
end
elseif a == "l" then
if autoesp == false then
autoesp = true
else
autoesp = false
end
end
if a == "j" then
if mouse.Target then
mouse.Target:Destroy()
end
end
if a == key then
if switch == false then
switch = true
else
switch = false
if aimatpart ~= nil then
aimatpart = nil
end
end
elseif a == teambasedswitch then
if TeamBased == true then
TeamBased = false
teambasedstatus.Text = tostring(TeamBased)
else
TeamBased = true
teambasedstatus.Text = tostring(TeamBased)
end
elseif a == aimkey then
if not aimatpart then
local maxangle = math.rad(20)
for i, plr in pairs(plrs:GetChildren()) do
if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
if TeamBased == true then
if plr.Team.Name ~= lplr.Team.Name then
local an = checkfov(plr.Character.Head)
if an < maxangle then
maxangle = an
aimatpart = plr.Character.Head
end
end
else
local an = checkfov(plr.Character.Head)
if an < maxangle then
maxangle = an
aimatpart = plr.Character.Head
end
print(plr)
end
plr.Character.Humanoid.Died:Connect(function()
if aimatpart.Parent == plr.Character or aimatpart == nil then
aimatpart = nil
end
end)
end
end
else
aimatpart = nil
end
end
end)
function getfovxyz (p0, p1, deg)
local x1, y1, z1 = p0:ToOrientation()
local cf = CFrame.new(p0.p, p1.p)
local x2, y2, z2 = cf:ToOrientation()
--local d = math.deg
if deg then
--return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2))
else
return Vector3.new((x1-x2), (y1-y2), (z1-z2))
end
end
function getaimbotplrs()
plrsforaim = {}
for i, plr in pairs(plrs:GetChildren()) do
if plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head then
if TeamBased == true then
if plr.Team.Name ~= lplr.Team.Name then
local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
local r = Ray.new(cf, cf.LookVector * 10000)
local ign = {}
for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
if v:IsA("BasePart") then
table.insert(ign , v)
end
end
local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
if obj.Parent == plr.Character and obj.Parent ~= lplr.Character then
table.insert(plrsforaim, obj)
end
end
else
local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
local r = Ray.new(cf, cf.LookVector * 10000)
local ign = {}
for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
if v:IsA("BasePart") then
table.insert(ign , v)
end
end
local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
if obj.Parent == plr.Character and obj.Parent ~= lplr.Character then
table.insert(plrsforaim, obj)
end
end
end
end
end
function aimat(part)
cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p)
end
function checkfov (part)
local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame)
local angle = math.abs(fov.X) + math.abs(fov.Y)
return angle
end
game:GetService("RunService").RenderStepped:Connect(function()
if aimatpart then
aimat(aimatpart)
if aimatpart.Parent == plrs.LocalPlayer.Character then
aimatpart = nil
end
end
-- if switch == true then
-- local maxangle = 99999
--
-- --print("Loop")
-- if true and raycast == false then
-- for i, plr in pairs(plrs:GetChildren()) do
-- if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
-- if TeamBased then
-- if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then
-- local an = checkfov(plr.Character.Head)
-- if an < maxangle then
-- maxangle = an
-- aimatpart = plr.Character.Head
-- if an < lockangle then
-- break
-- end
-- end
-- end
-- else
-- local an = checkfov(plr.Character.Head)
-- if an < maxangle then
-- maxangle = an
-- aimatpart = plr.Character.Head
-- if an < lockangle then
-- break
-- end
-- end
-- end
--
--
--
--
-- end
-- end
-- elseif raycast == true then
--
-- end
if raycast == true and switch == false and not aimatpart then
getaimbotplrs()
aimatpart = nil
local maxangle = 999
for i, v in ipairs(plrsforaim) do
if v.Parent ~= lplr.Character then
local an = checkfov(v)
if an < maxangle and v ~= lplr.Character.Head then
maxangle = an
aimatpart = v
print(v:GetFullName())
v.Parent.Humanoid.Died:connect(function()
aimatpart = nil
end)
end
end
end
end
end)
delay(0, function()
while wait(espupdatetime) do
if autoesp == true then
pcall(function()
f.addesp()
end)
end
end
end)
-- Gui to Lua
-- Version: 3.2
-- Instances:
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local UICorner = Instance.new("UICorner")
local TextButton = Instance.new("TextButton")
local TextLabel_2 = Instance.new("TextLabel")
local TextLabel_3 = Instance.new("TextLabel")
local TextButton_2 = Instance.new("TextButton")
local TextLabel_4 = Instance.new("TextLabel")
local TextButton_3 = Instance.new("TextButton")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(102, 102, 102)
Frame.Position = UDim2.new(0.101434425, 0, 0.105939008, 0)
Frame.Size = UDim2.new(0, 196, 0, 232)
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Size = UDim2.new(0, 196, 0, 50)
TextLabel.Font = Enum.Font.GothamBold
TextLabel.Text = "COBRA HUB"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
UICorner.Parent = Frame
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BackgroundTransparency = 1.000
TextButton.Position = UDim2.new(0.596938789, 0, 0.241379306, 0)
TextButton.Size = UDim2.new(0, 79, 0, 35)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Off"
TextButton.TextColor3 = Color3.fromRGB(255, 0, 0)
TextButton.TextScaled = true
TextButton.TextSize = 14.000
TextButton.TextWrapped = true
TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BackgroundTransparency = 1.000
TextLabel_2.Position = UDim2.new(0, 0, 0.241379306, 0)
TextLabel_2.Size = UDim2.new(0, 117, 0, 35)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "Silent aim :"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true
TextLabel_3.Parent = Frame
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.Position = UDim2.new(0, 0, 0.422413766, 0)
TextLabel_3.Size = UDim2.new(0, 117, 0, 35)
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = "Aimbot : "
TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14.000
TextLabel_3.TextWrapped = true
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.BackgroundTransparency = 1.000
TextButton_2.Position = UDim2.new(0.596938789, 0, 0.422413766, 0)
TextButton_2.Size = UDim2.new(0, 79, 0, 35)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "Off"
TextButton_2.TextColor3 = Color3.fromRGB(255, 0, 0)
TextButton_2.TextScaled = true
TextButton_2.TextSize = 14.000
TextButton_2.TextWrapped = true
TextLabel_4.Parent = Frame
TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_4.BackgroundTransparency = 1.000
TextLabel_4.Position = UDim2.new(0, 0, 0.625, 0)
TextLabel_4.Size = UDim2.new(0, 117, 0, 35)
TextLabel_4.Font = Enum.Font.SourceSans
TextLabel_4.Text = "ESP : "
TextLabel_4.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_4.TextScaled = true
TextLabel_4.TextSize = 14.000
TextLabel_4.TextWrapped = true
TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.BackgroundTransparency = 1.000
TextButton_3.Position = UDim2.new(0.596938789, 0, 0.625, 0)
TextButton_3.Size = UDim2.new(0, 79, 0, 35)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "Off"
TextButton_3.TextColor3 = Color3.fromRGB(255, 0, 0)
TextButton_3.TextScaled = true
TextButton_3.TextSize = 14.000
TextButton_3.TextWrapped = true
-- Scripts:
local function ZUZJPYR_fake_script() -- TextButton.LocalScript
local script = Instance.new('LocalScript', TextButton)
_G.silentaim = false
script.Parent.MouseButton1Click:Connect(function()
if _G.silentaim == false then
_G.silentaim = true
script.Parent.Text = "On"
script.Parent.TextColor3 = Color3.fromRGB(0, 255, 0)
else
_G.silentaim = false
script.Parent.Text = "Off"
script.Parent.TextColor3 = Color3.fromRGB(255, 0, 0)
end
end)
--> VARIABLES <--
local plrs = game:GetService("Players")
local plr = plrs.LocalPlayer
local mouse = plr:GetMouse()
local camera = game:GetService("Workspace").CurrentCamera
--> FUNCTIONS <--
function notBehindWall(target)
local ray = Ray.new(plr.Character.Head.Position, (target.Position - plr.Character.Head.Position).Unit * 300)
local part, position = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(ray, {plr.Character}, false, true)
if part then
local humanoid = part.Parent:FindFirstChildOfClass("Humanoid")
if not humanoid then
humanoid = part.Parent.Parent:FindFirstChildOfClass("Humanoid")
end
if humanoid and target and humanoid.Parent == target.Parent then
local pos, visible = camera:WorldToScreenPoint(target.Position)
if visible then
return true
end
end
end
end
function getPlayerClosestToMouse()
local target = nil
local maxDist = 100
for _,v in pairs(plrs:GetPlayers()) do
if v.Character then
if v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") and v.TeamColor ~= plr.TeamColor then
local pos, vis = camera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
local dist = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(pos.X, pos.Y)).magnitude
if dist < maxDist and vis then
local torsoPos = camera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
local torsoDist = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(torsoPos.X, torsoPos.Y)).magnitude
local headPos = camera:WorldToViewportPoint(v.Character.Head.Position)
local headDist = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(headPos.X, headPos.Y)).magnitude
if torsoDist > headDist then
if notBehindWall(v.Character.Head) then
target = v.Character.Head
end
else
if notBehindWall(v.Character.HumanoidRootPart) then
target = v.Character.HumanoidRootPart
end
end
maxDist = dist
end
end
end
end
return target
end
--> Hooking to the remote <--
local gmt = getrawmetatable(game)
setreadonly(gmt, false)
local oldNamecall = gmt.__namecall
gmt.__namecall = newcclosure(function(self, ...)
local Args = {...}
local method = getnamecallmethod()
if tostring(self) == "HitPart" and tostring(method) == "FireServer" then
Args[1] = getPlayerClosestToMouse()
Args[2] = getPlayerClosestToMouse().Position
return self.FireServer(self, unpack(Args))
end
return oldNamecall(self, ...)
end)
end
coroutine.wrap(ZUZJPYR_fake_script)()
local function SIBC_fake_script() -- TextButton_2.LocalScript
local script = Instance.new('LocalScript', TextButton_2)
_G.aimbot = false
local camera = game.Workspace.CurrentCamera
local localPlayer = game:GetService("Players").LocalPlayer
local dist = math.huge
local target = nil
script.Parent.MouseButton1Click:Connect(function()
if _G.aimbot == false then
_G.aimbot = true
script.Parent.TextColor3 = Color3.fromRGB(0, 255, 0)
script.Parent.Text = "On"
local function closetplayer()
for i, v in pairs(game:GetService("Players"):GetPlayers()) do
if v.Name ~= localPlayer.Name then
if v.Character and v.Character:FindFirstChild("Head") and v.Character.Humanoid.Health > 0 and v.Character:FindFirstChild("Head") and v.TeamColor ~= localPlayer.TeamColor then
local magnitude = (v.Character.HumanoidRootPart.Position - localPlayer.Character.HumanoidRootPart.Position).magnitude
if magnitude < dist then
target = v
dist = magnitude
end
end
end
return target
end
local camera = game.Workspace.CurrentCamera
local UIS = game:GetService("UserInputService")
local aim = false
game:GetService("RunService").RenderStepped:Connect(function()
if aim then
camera.CFrame = CFrame.new(camera.CFrame.Position,player().Character.Head.Position)
end
end)
UIS.InputBegan:Connect(function(inp)
if inp.UserInputType == Enum.UserInputType.MouseButton2 then
aim = true
end
end)
UIS.InputEnded:Connect(function(inp)
if inp.UserInputType == Enum.UserInputType.MouseButton2 then
aim = false
end
end)
end
end
end)
end
coroutine.wrap(SIBC_fake_script)()
local function MLSK_fake_script() -- TextButton_3.LocalScript
local script = Instance.new('LocalScript', TextButton_3)
_G.chams = false
local player = game:GetService("Players")
script.Parent.MouseButton1Click:Connect(function()
if _G.chams == false then
_G.chams = true
script.Parent.Text = "On"
script.Parent.TextColor3 = Color3.fromRGB(0, 255, 0)
function CreateSG(name,parent,face)
local SurfaceGui = Instance.new("SurfaceGui",parent)
SurfaceGui.Parent = parent
SurfaceGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
SurfaceGui.Face = Enum.NormalId[face]
SurfaceGui.LightInfluence = 0
SurfaceGui.ResetOnSpawn = false
SurfaceGui.Name = name
SurfaceGui.AlwaysOnTop = true
local Frame = Instance.new("Frame",SurfaceGui)
Frame.BackgroundColor3 = Color3.fromRGB(85, 170, 255)
Frame.Size = UDim2.new(1,0,1,0)
end
while wait(1) do
for i,v in pairs (game:GetService("Players"):GetPlayers()) do
if v ~= game:GetService("Players").LocalPlayer and v.Character ~= nil and v.Character:FindFirstChild("Head") and v.Character.Head:FindFirstChild("cham") == nil then
for i,v in pairs (v.Character:GetChildren()) do
if v:IsA("MeshPart") or v.Name == "Head" then
CreateSG("cham",v,"Back")
CreateSG("cham",v,"Front")
CreateSG("cham",v,"Left")
CreateSG("cham",v,"Right")
CreateSG("cham",v,"Right")
CreateSG("cham",v,"Top")
CreateSG("cham",v,"Bottom")
end
end
end
end
end
end
end)
end
coroutine.wrap(MLSK_fake_script)()
How To Use Counter Blox Script
Follow these simple steps on how to use the Counter Blox Script:
1. Choose an effective executor/exploit from the list (Free & Paid)
2. Download the executor you prefer. We have our list here.
3. Launch the Roblox game first, then the executor
4. When both the Roblox game and executor are open, press Inject or Attach (it depends on what executor you are using)
5. Paste the script you want to use
6. Press the Execute or Play button (again it depends on what executor you are using)
7. That’s all, enjoy using the Counter Blox script GUI
About The Counter Blox Script
The Roblox Counter Blox Script is a set of unique codes that allows the user to use auto-aim features to instantly shoot down multiple enemies on sight. With its efficient algorithms and instinctive interface, it is very easy to use, whether you are a newbie or an experienced player.
A truly impressive tool for success in every Roblox game you will be part of.
By using the best script of the game, you now have an advantage over other players in terms of accuracy and efficiency to easily outscore the enemy team whether you are a terrorist or a counter-terrorist. Collect huge amounts of credits and use them to purchase random quality crates that contain unique weapon skins and other stuff.
If you are looking for the latest Counter Blox Codes to receive more credits in the game, you can collect them here.
Always remember that all kinds of game scripts are illegal and may violate the Roblox Terms of Service, resulting in an account banning or other punishments. Be careful when using the script to avoid any game trouble while playing Roblox.
So what are you waiting for? Download the appropriate script of the game and experience a dominant tactical shooting game in Blox Counter today.