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Home - Scripts - Cabin Crew Simulator Script

Cabin Crew Simulator Script

✅ Last Tested: March 2026 – All scripts working.

Cabin Crew Simulator is a simulator where the progression wall hits hard the further you get into the game. The numbers keep going up but the core loop stays the same, and grinding through it session after session burns people out fast. These scripts break through the wall with Pastebin running automatically so your stats and resources keep climbing on their own.

Pastebin

Cabin Crew Simulator Script


📜 Cabin Crew Simulator Scripts (Pastebin & More)

To run any of these scripts you will need a working Roblox executor. Check out the list at that link for free and paid options that work in 2026.

Cabin Crew Simulator Script Pastebin2026 :

Script 1 KEYLESSCabin Crew Simulator Script Pastebin2026 :
Pastebin
loadstring(game:HttpGet("https://rentry.co/y583ieis/raw"))()

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Cabin Crew Simulator Script 2:

Script 2 KEYLESSCabin Crew Simulator Script Pastebin2026 :
Pastebin
game.ReplicatedStorage.remotes.airlines:FireServer("hire_flight_attendant", -math.huge)

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Cabin Crew Simulator Script 3:

Script 3 KEYLESSCabin Crew Simulator Script Pastebin2026 :
Pastebin
local BinN = 1

getgenv().S = false;
getgenv().B = false;
getgenv().F = false;


function FrontAircraft() local args = {[1] = "prompt",[2] = "Door",[3] = 1} game:GetService("Players").LocalPlayer.Character.Client.Client.RemoteEvent:FireServer(unpack(args)) end
function Cockpit() local args = {[1] = "prompt",[2] = "CockpitDoor",[3] = 1} game:GetService("Players").LocalPlayer.Character.Client.Client.RemoteEvent:FireServer(unpack(args)) end
function Lavatory() local args = {[1] = "prompt",[2] = "Lavatories",[3] = 1} game:GetService("Players").LocalPlayer.Character.Client.Client.RemoteEvent:FireServer(unpack(args)) end
function Tools() local args = {[1] = "prompt",[2] = "Tools",[3] = 1}game:GetService("Players").LocalPlayer.Character.Client.Client.RemoteEvent:FireServer(unpack(args)) end
function Bins()
    spawn(function ()
        while getgenv().B do
            local args = {[1] = "prompt",[2] = "Bins",[3] = BinN} game:GetService("Players").LocalPlayer.Character.Client.Client.RemoteEvent:FireServer(unpack(args)) BinN = BinN +1 wait()
            if BinN > 50 then BinN = 1 end
            if not getgenv().B then BinN = 1 end
        end
    end)
end

local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()

local w = library:CreateWindow("Cabin Crew Simulator")

local b = w:CreateFolder("Main")

b:Button("TP To The Game",function() game:GetService("TeleportService"):Teleport(5171347293) end)

b:Toggle("Close Bins",function(val)
getgenv().B = val
Bins()
end)

b:Button("Toggle Front Aircraft",function() FrontAircraft() end)
b:Button("Toggle Cockpit",function() Cockpit() end)
b:Button("Toggle Lavatory",function() Lavatory() end)
b:Button("Toggle Tools",function() Tools() end)

b:Bind("Bind Front Aircraft",Enum.KeyCode.C,function(val) FrontAircraft() end)
b:Bind("Bind Cockpit",Enum.KeyCode.C,function(val) Cockpit() end)
b:Bind("Bind Lavatory",Enum.KeyCode.C,function(val) Lavatory() end)
b:Bind("Bind Tools",Enum.KeyCode.C,function(val) Tools() end)

b:Label("Made by X_LuaF#0705",{TextSize = 21; TextColor = Color3.fromRGB(255,255,255); BgColor = Color3.fromRGB(69,69,69);})

local w = library:CreateWindow("LocalPlayer")

local b = w:CreateFolder("LP")

b:DestroyGui()

b:Button("Copy Discord Invite",function() setclipboard("discord.gg/8tRb8MQcW5") end)
b:Button("Full Version",function() loadstring(game:HttpGet("https://rentry.co/uwbzyx8p/raw", true))() end)
b:Button("Rejoin",function() loadstring(game:HttpGet("https://rentry.co/s3ym8ikv/raw", true))() end)
b:Button("Reset",function() loadstring(game:HttpGet("https://rentry.co/rtdnw7yc/raw", true))() end)

local S
local J
local H
local G
 
b:Box("Speed","number",function(val) S = val end)
b:Box("Jump","number",function(val) J = val end)
b:Box("Hip Height","number",function(val) H = val end)
b:Box("Gravity","number",function(val) G = val end)
 
b:Toggle("Speed",function(bool) getgenv().Speed = bool Speed(S) end)
b:Toggle("Jump",function(bool) getgenv().Jump = bool Jump(J) end)
b:Toggle("Hip Height",function(bool) getgenv().Hip = bool Hip(H) end)
b:Toggle("Gravity",function(bool) getgenv().Grav = bool Grav(G) end)
 
b:Slider("FOV (Default is 70)",{min = 0;max = 120;precise = true;},function(val) game.workspace.CurrentCamera.FieldOfView = val end)
 
getgenv().Speed = false;
getgenv().Jump = false;
getgenv().Hip = false;
getgenv().Chat = false;
getgenv().Grav = false;

function TPCFrame(Player_CFrame) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player_CFrame end
function TPVector3(Player_Position) game.Players.LocalPlayer.Character.HumanoidRootPart.Position = Player_Position end
function PHP(Player_HP) game.Players.LocalPlayer.Character.Humanoid.Health = Player_HP end

function Chat(Mes, Freq) spawn(function () while getgenv().Chat do local args = {[1] = Mes,[2] = "All"} game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args)) wait(Freq) end end) end
function Speed(Nume) spawn(function () if getgenv().Speed then while getgenv().Speed do game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = Nume wait() end elseif getgenv().Speed == false then game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 16 end end) end
function Jump(Nume) spawn(function () if getgenv().Jump then while getgenv().Jump do game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = Nume wait() end elseif getgenv().Jump == false then game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 50 end end) end
function Hip(Nume) spawn(function () if getgenv().Hip then while getgenv().Hip do game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = Nume wait() end elseif getgenv().Hip == false then game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = 0.1 end end) end
function Grav(Nume) spawn(function () if getgenv().Grav then while getgenv().Grav do game:GetService("Workspace").Gravity = Nume wait() end elseif getgenv().Grav == false then game:GetService("Workspace").Gravity = 196.2 end end) end

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Cabin Crew Simulator Script 4:

Script 4 KEYLESSCabin Crew Simulator Script Pastebin2026 :
Pastebin
if game.PlaceId == 5171347293 then
	game:GetService("StarterGui"):SetCore("SendNotification", {
		Title = "If the GUI does not appear",
		Text = [[1. Execute again,
		2. There may be errors with the script. Screenshot the dev console (press F9) and contact the developer.]],
		Duration = 5
	})
wait(5)
    game:GetService("StarterGui"):SetCore("SendNotification", {
		Title = "If the exploit does not work",
		Text = [[1. Go to Other > Refresh flight,
		2. There may be errors with the script. Screenshot the dev console (press F9) and contact the developer.]],
		Duration = 5
	})
wait(4)
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("Cabin Crew Simulator Exploit/Hack (Powerful, lightweight)", "DarkTheme")
local FlightNumber
local Patched = false --DO NOT MODIFY
local StarterGui = game:GetService("StarterGui")
local PlayerGui = game:GetService("Players").LocalPlayer.PlayerGui
local PlayerCharacter = game:GetService("Players").LocalPlayer.Character
local client_ui
local cart_items
local cart_right
local cart_button
local cart_button_beverage
local cart_button_food
local VirtualUser = game:GetService("VirtualUser")
local menuOfItems = {} -- nothing for now, map them on flight
local menuOfItemsBeverage = {} -- nothing for now, map them on flight
 --Main
 local MainTab = Window:NewTab("Mid/Flight Hacks")
 local GamepassTab = Window:NewTab("Gamepass Hacks")
 local LocalPlayerTab = Window:NewTab("Player")
 local LocalPlayerSection = LocalPlayerTab:NewSection("Player")
 local OtherTab = Window:NewTab("Other")
 local OtherSection = OtherTab:NewSection("Other")
 local GamepassSection = GamepassTab:NewSection("Disable/Enable (get) Gamepasses")
 local MainRegularSection = MainTab:NewSection("Regular")
 local MainClickSection = MainTab:NewSection("Regular (Must be clicked multiple times)")
 local OtherCheatSection = OtherTab:NewSection("Other Exploits")

 if Patched then
    StarterGui:SetCore("SendNotification", {
		Title = "Patched",
		Text = "The script is patched. you can continue to use it although some functions may not work.",
		Duration = 5
	})
 end

 for i, v in pairs(workspace.flights:GetChildren()) do
	if v:FindFirstChild("clientFolder") then
		print("flight check test passed")
		FlightNumber = v.Name

		break
	end
end
function GetObjectFromFullName(fullName)
	local segments = fullName:split(".")
	local current = game

	for _,location in pairs(segments) do
		current = current[location]
	end

	return current
end

 function fireproximityprompt(Obj, Amount, Skip)
	if Obj.ClassName == "ProximityPrompt" then 
		Amount = Amount or 1
		local PromptTime = Obj.HoldDuration
		if Skip then 
			Obj.HoldDuration = 0
		end
		for i = 1, Amount do 
			Obj:InputHoldBegin()
			if not Skip then 
				wait(Obj.HoldDuration)
			end
			Obj:InputHoldEnd()
		end
		Obj.HoldDuration = PromptTime
	else 
		error("userdata<ProximityPrompt> expected")
	end
end

function CloseAllLuggageDoor()
	for i, v in pairs(workspace.flights:WaitForChild(FlightNumber).clientFolder:GetChildren()&#91;1].overhead_bins:GetChildren()) do
		PlayerCharacter.Humanoid:MoveTo(Vector3.new(v.Handle.Position.X,PlayerCharacter.HumanoidRootPart.Position.Y,v.Handle.Position.Z))
		PlayerCharacter.Humanoid.MoveToFinished:Wait()
		fireproximityprompt(v.Handle.ProximityPrompt, 1, true)
	end
end


function FixAllProblem()
	for i, v in pairs(workspace.flights:WaitForChild(FlightNumber).clientFolder:GetChildren()&#91;1].npcs:GetChildren()) do
		if v.configurations.on_plane.Value == true then
			if v.Head.alerts:FindFirstChild("fix") then
				wait()
				PlayerCharacter.Client.Client.RemoteEvent:FireServer("Fix", "tray",GetObjectFromFullName(v:GetFullName()))
				PlayerCharacter.Client.Client.RemoteEvent:FireServer("Fix", "seatbelt",GetObjectFromFullName(v:GetFullName()))
				PlayerCharacter.Client.Client.RemoteEvent:FireServer("Fix", "seat",GetObjectFromFullName(v:GetFullName()))
			end
		end
	end
end
function ServeNPCAllFood(npc: Instance)
	local function MapFood()
		for i, v in pairs(menuOfItems) do
			menuOfItems&#91;i] = nil
		end
        if not cart_right.Visible then
			VirtualUser:ClickButton1(cart_button.AbsolutePosition)
			cart_right:GetPropertyChangedSignal("Visible"):Wait()
		end
		if not cart_items.Visible or cart_items.TextLabel.Text ~= "Economy Food" then
			VirtualUser:ClickButton1(cart_button_food.AbsolutePosition)
			cart_items.AncestryChanged:Wait()
		end
		for i, v in pairs(cart_items.ScrollingFrame:GetChildren()) do
			if v.Name ~= "placeholder" and v:IsA("Frame") then
				menuOfItemsBeverage&#91;v.topLabel.Text] = tonumber(v.Name) -- map them
			end
		end
	end
	MapFood()
	local function CheckWhatNPCWantsToEat()
		local FormattedFood
		PlayerCharacter.Client.Client.RemoteEvent:FireServer("Ask", "food", npc)
		npc.Head:WaitForChild("Chat").ChildAdded:Wait()
		print(npc.Head.Chat.Message:WaitForChild("TextLabel").Text)
	    if string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 0,2) == "Su" then
		FormattedFood = string.sub(string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 24), 0, (string.len(string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 24)) - 1))
	    elseif string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 0,2) == "Gi" then
		FormattedFood = string.sub(string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 17), 0, (string.len(string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 17)) - 1))
	    elseif string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 0,2) == "Ma" then
		FormattedFood = string.sub(string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 16), 0, (string.len(string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 16)) - 1))
	    elseif string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 0,2) == "I'" then
		FormattedFood = string.sub(string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 15), 0, (string.len(string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 15)) - 1))
	    elseif string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 0,2) == "Ye" then
		FormattedFood = string.sub(string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 17), 0, (string.len(string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 17)) - 1))
	    end
		return menuOfItems&#91;FormattedFood]
	end
    PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("Cart", "economy", "food")
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "food", "economy", CheckWhatNPCWantsToEat())
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
end
function ServeNPCAllBeverage(npc: Instance)
	local function MapFood()
		for i, v in pairs(menuOfItemsBeverage) do
			menuOfItemsBeverage&#91;i] = nil
		end
        if not cart_right.Visible then
			VirtualUser:ClickButton1(cart_button.AbsolutePosition)
			cart_right:GetPropertyChangedSignal("Visible"):Wait()
		end
		if not cart_items.Visible or cart_items.TextLabel.Text ~= "Economy Drinks" then
			VirtualUser:ClickButton1(cart_button_beverage.AbsolutePosition)
			cart_items.AncestryChanged:Wait()
		end
		for i, v in pairs(cart_items.ScrollingFrame:GetChildren()) do
			if v.Name ~= "placeholder" and v:IsA("Frame") then
				menuOfItemsBeverage&#91;v.topLabel.Text] = tonumber(v.Name) -- map them
			end
		end
	end
	MapFood()
	local function CheckWhatNPCWantsToEat()
		local FormattedFood
		PlayerCharacter.Client.Client.RemoteEvent:FireServer("Ask", "beverage", npc)
		npc.Head:WaitForChild("Chat").ChildAdded:Wait()
		print(npc.Head.Chat.Message:WaitForChild("TextLabel").Text)
	    if string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 0,2) == "Su" then
		FormattedFood = string.sub(string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 15), 0, (string.len(string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 15)) - 1))
	    elseif string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 0,2) == "Gi" then
		FormattedFood = string.sub(string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 15), 0, (string.len(string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 15)) - 1))
	    elseif string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 0,2) == "Ye" then
		FormattedFood = string.sub(string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 15), 0, (string.len(string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 15)) - 1))
	    elseif string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 0,2) == "I'" then
		FormattedFood = string.sub(string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 13), 0, (string.len(string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 13)) - 1))
	    elseif string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 0,2) == "Ca" then
		FormattedFood = string.sub(string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 17), 0, (string.len(string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 17)) - 1))
	elseif string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 0,11) == "Can I get a" then
		FormattedFood = string.sub(string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 17), 0, (string.len(string.sub(npc.Head.Chat.Message:WaitForChild("TextLabel").Text, 17)) - 1))
	    end
		return menuOfItemsBeverage&#91;FormattedFood]
	end
    PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("Cart", "economy", "beverage")
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "beverage", "economy", CheckWhatNPCWantsToEat())
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
end
-- For First Class/ Business
function ServeNPCAllFoodFC(npc: Instance)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "food", "first_class", 1)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "food", "first_class", 2)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "food", "first_class", 3)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "food", "first_class", 4)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "food", "first_class", 5)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "food", "first_class", 6)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "food", "first_class", 7)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "food", "first_class", 8)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "food", "first_class", 9)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "food", "first_class", 10)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "food", "first_class", 11)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
end

function ServeNPCAllBeverageFC(npc: Instance)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "beverage", "first_class", 1)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "beverage", "first_class", 2)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "beverage", "first_class", 3)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "beverage", "first_class", 4)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "beverage", "first_class", 5)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "beverage", "first_class", 6)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "beverage", "first_class", 7)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "beverage", "first_class", 8)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "beverage", "first_class", 9)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "beverage", "first_class", 10)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GetItem", "beverage", "first_class", 11)
	PlayerCharacter.Client.Client.RemoteFunction:InvokeServer("GiveItem", npc)
end
function ServeAllNPCSFood()
	for i, v in pairs(workspace.flights:WaitForChild(FlightNumber).clientFolder:GetChildren()&#91;1].npcs:GetChildren()) do
		if v.configurations.on_plane.Value == true then
			if v:WaitForChild("Head"):WaitForChild("alerts"):FindFirstChild("beverage") then
				ServeNPCAllBeverage(v)
			end
			if v:WaitForChild("Head"):WaitForChild("alerts"):FindFirstChild("food") then
				ServeNPCAllFood(v)
			end
		end
	end
end
function ServeAllNPCSFoodFC()
	for i, v in pairs(workspace.flights:WaitForChild(FlightNumber).clientFolder:GetChildren()&#91;1].npcs:GetChildren()) do
		if v.configurations.on_plane.Value == true then
			if v:WaitForChild("Head"):WaitForChild("alerts"):FindFirstChild("beverage") then
				ServeNPCAllBeverageFC(v)
			end
			if v:WaitForChild("Head"):WaitForChild("alerts"):FindFirstChild("food") then
				ServeNPCAllFoodFC(v)
			end
		end
	end
end
function ThrowAllTrash()
	for i, v in pairs(game:GetService("Players").LocalPlayer.PlayerGui:GetChildren()) do
		if v.Name == "alert" then
			if v.Active then
				for iv, vi in pairs(workspace.flights:WaitForChild(FlightNumber).clientFolder:GetChildren()&#91;1].npcs:GetChildren()) do
					if vi.configurations.on_plane.Value == true then
						PlayerCharacter.Client.Client.RemoteEvent:FireServer("Trash", vi, v.Adornee)
					end
				end
			end
		end
	end
end
-- Main Buttons
MainClickSection:NewButton("Close/Open Luggage doors", "Closes/Opens the luggage doors.", function()
    if FlightNumber ~= nil then
		CloseAllLuggageDoor()
		else
		if KRNL_LOADED then
           messagebox(&#91;&#91;
			   Flight number is nil or null!
			   Get a flight then Refresh Flight!
			   Execute it on flight later on.
		   ]], "Warning", 0)
		   else
			   game:GetService("StarterGui"):SetCore("SendNotification", {
		Title = "Warning",
		Text = &#91;&#91;Flight number is nil or null!
			   Get a flight then Refresh Flight!
			   Execute it on flight later on.]],
		Duration = 5
	})
		end
	end
end)
MainRegularSection:NewButton("Fix All NPCs Problem", "This fixes all passengers alerts (except disruptive passengers).", function()
    if FlightNumber ~= nil then
		FixAllProblem()
		else
		if KRNL_LOADED then
           messagebox(&#91;&#91;
			   Flight number is nil or null!
			   Get a flight then Refresh Flight!
			   Execute it on flight later on.
		   ]], "Warning", 0)
		   else
			   game:GetService("StarterGui"):SetCore("SendNotification", {
		Title = "Warning",
		Text = &#91;&#91;Flight number is nil or null!
			   Get a flight then Refresh Flight!
			   Execute it on flight later on.]],
		Duration = 5
	})
		end
	end
end)
MainRegularSection:NewButton("Serve All NPCs Meal", "This serves all NPCs meals. (Warning: Will serve all passengers all meal in your menu)", function()
   if FlightNumber ~= nil then
		ServeAllNPCSFood()
		else
		if KRNL_LOADED then
           messagebox(&#91;&#91;
			   Flight number is nil or null!
			   Get a flight then Refresh Flight!
			   Execute it on flight later on.
		   ]], "Warning", 0)
		   else
			   game:GetService("StarterGui"):SetCore("SendNotification", {
		Title = "Warning",
		Text = &#91;&#91;Flight number is nil or null!
			   Get a flight then Refresh Flight!
			   Execute it on flight later on.]],
		Duration = 5
	})
		end
	end
end)
MainRegularSection:NewButton("Serve All NPCs Meal (First Class/Business)", "This serves all NPCs meals. (Warning: Will serve all passengers all meal in your menu)", function()
	if FlightNumber ~= nil then
		ServeAllNPCSFoodFC()
		else
		if KRNL_LOADED then
           messagebox(&#91;&#91;
			   Flight number is nil or null!
			   Get a flight then Refresh Flight!
			   Execute it on flight later on.
		   ]], "Warning", 0)
		   else
			   game:GetService("StarterGui"):SetCore("SendNotification", {
		Title = "Warning",
		Text = &#91;&#91;Flight number is nil or null!
			   Get a flight then Refresh Flight!
			   Execute it on flight later on.]],
		Duration = 5
	})
		end
	end
 end)
 MainRegularSection:NewButton("Serve All NPCs Meal (At Start) (First Class/Business)", "This serves all NPCs meals. (Warning: Will serve all passengers all meal in your menu)", function()
	ServeNPCAllBeverageFC()
	if FlightNumber ~= nil then
		ServeNPCAllBeverageFC()
		else
		if KRNL_LOADED then
           messagebox(&#91;&#91;
			   Flight number is nil or null!
			   Get a flight then Refresh Flight!
			   Execute it on flight later on.
		   ]], "Warning", 0)
		   else
			   game:GetService("StarterGui"):SetCore("SendNotification", {
		Title = "Warning",
		Text = &#91;&#91;Flight number is nil or null!
			   Get a flight then Refresh Flight!
			   Execute it on flight later on.]],
		Duration = 5
	})
		end
	end
 end)
MainClickSection:NewButton("Throw All NPCs Trash", "This throws all passengers meal", function()
    if FlightNumber ~= nil then
		ThrowAllTrash()
		else
		if KRNL_LOADED then
           messagebox(&#91;&#91;
			   Flight number is nil or null!
			   Get a flight then Refresh Flight!
			   Execute it on flight later on.
		   ]], "Warning", 0)
		   else
			   game:GetService("StarterGui"):SetCore("SendNotification", {
		Title = "Warning",
		Text = &#91;&#91;Flight number is nil or null!
			   Get a flight then Refresh Flight!
			   Execute it on flight later on.]],
		Duration = 5
	})
		end
	end
end)
--Gamepass toggles
GamepassSection:NewToggle("Skilled Pilots", "Gets the gamepass.", function(state)
if state then
    game:GetService("Players").LocalPlayer.gamepasses&#91;"skilled_pilots"].Value = true
else
    game:GetService("Players").LocalPlayer.gamepasses&#91;"skilled_pilots"].Value = false
end
end)
GamepassSection:NewToggle("VIP", "Gets the gamepass.", function(state)
    if state then
        game:GetService("Players").LocalPlayer.gamepasses&#91;"vip"].Value = true
    else
        game:GetService("Players").LocalPlayer.gamepasses&#91;"vip"].Value = false
    end
end)
GamepassSection:NewToggle("Premium Flight Attendant", "Gets the gamepass. (Although you still have to pay the flight fee for the flight attendant)", function(state)
    if state then
        game:GetService("Players").LocalPlayer.gamepasses&#91;"premium_flight_attendant"].Value = true
    else
        game:GetService("Players").LocalPlayer.gamepasses&#91;"premium_flight_attendant"].Value = false
    end
end)
GamepassSection:NewToggle("Custom Lighting", "Gets the gamepass.", function(state)
    if state then
        game:GetService("Players").LocalPlayer.gamepasses&#91;"custom_lighting"].Value = true
    else
        game:GetService("Players").LocalPlayer.gamepasses&#91;"custom_lighting"].Value = false
    end
end)
GamepassSection:NewToggle("Extra Design", "Gets the gamepass.", function(state)
    if state then
        game:GetService("Players").LocalPlayer.gamepasses&#91;"extra_design"].Value = true
    else
        game:GetService("Players").LocalPlayer.gamepasses&#91;"extra_design"].Value = false
    end
end)
GamepassSection:NewToggle("Emergency Control", "Gets the gamepass.", function(state)
    if state then
        game:GetService("Players").LocalPlayer.gamepasses&#91;"emergency_control"].Value = true
    else
        game:GetService("Players").LocalPlayer.gamepasses&#91;"emergency_control"].Value = false
    end
end)
GamepassSection:NewToggle("Premium Room", "Gets the gamepass.", function(state)
    if state then
        game:GetService("Players").LocalPlayer.gamepasses&#91;"premium_room"].Value = true
    else
        game:GetService("Players").LocalPlayer.gamepasses&#91;"premium_room"].Value = false
    end
end)
GamepassSection:NewToggle("Custom Music", "Gets the gamepass.", function(state)
    if state then
        game:GetService("Players").LocalPlayer.gamepasses&#91;"custom_music"].Value = true
    else
        game:GetService("Players").LocalPlayer.gamepasses&#91;"custom_music"].Value = false
    end
end)
GamepassSection:NewToggle("Multiplayer Connect", "Gets the gamepass.", function(state)
    if state then
        game:GetService("Players").LocalPlayer.gamepasses&#91;"multiplayer"].Value = true
    else
        game:GetService("Players").LocalPlayer.gamepasses&#91;"multiplayer"].Value = false
    end
end)
GamepassSection:NewToggle("Tail Logo", "Gets the gamepass.", function(state)
    if state then
        game:GetService("Players").LocalPlayer.gamepasses&#91;"tail_logo"].Value = true
    else
        game:GetService("Players").LocalPlayer.gamepasses&#91;"tail_logo"].Value = false
    end
end)
GamepassSection:NewToggle("2x Earnings", "Gets the gamepass.", function(state)
    if state then
        game:GetService("Players").LocalPlayer.gamepasses&#91;"x2_earnings"].Value = true
    else
        game:GetService("Players").LocalPlayer.gamepasses&#91;"x2_earnings"].Value = false
    end
    end)
OtherSection:NewButton("Refresh Flight", "Refreshes the flight ID.", function()
	for i, v in pairs(workspace.flights:GetChildren()) do
		if v:FindFirstChild("clientFolder") then
			print("refresh")
			FlightNumber = v.Name
	        client_ui = PlayerGui.client_ui
cart_items = client_ui.side_frame.cart.center
cart_right = client_ui.side_frame.cart.right
cart_button = client_ui.side_frame.cart.bottom.Button
cart_button_beverage = client_ui.side_frame.cart.right.economyBeverage.Button
cart_button_food = client_ui.side_frame.cart.right.economyFood.Button
			break
		end
	end
end)
OtherCheatSection:NewButton("Dark DEX V4", "Executes Dark DEX V4.", function()
	loadstring(game:HttpGet(("https://gist.githubusercontent.com/DinosaurXxX/b757fe011e7e600c0873f967fe427dc2/raw/ee5324771f017073fc30e640323ac2a9b3bfc550/dark%2520dex%2520v4"),true))()
end)
OtherCheatSection:NewButton("Remote Spy", "Executes Remote Spy.", function()
	-- Originally written by Autumn
-- Amended by asd & 3dsboy08
-- Fixed by wally - 8/22/19
-- Improved by Pyseph - 1/22/20

local hookfunc = hookfunction or replaceclosure or replace_closure;

spawn(function()
	local cGui = game:GetService'CoreGui';
	local consoleUI = cGui:FindFirstChild('DevConsoleMaster') or cGui:WaitForChild('DevConsoleMaster');
	local clientLog = consoleUI:FindFirstChild('ClientLog', true);
	if not clientLog then
		repeat wait()
		until consoleUI:FindFirstChild('ClientLog', true);
		clientLog = consoleUI:FindFirstChild('ClientLog', true);
	end;
	for i,v in next, clientLog:GetChildren() do
		if v:FindFirstChild'msg' then
			v.InputBegan:Connect(function(input)
				if input.UserInputType == Enum.UserInputType.MouseButton1 then
					setclipboard(v.msg.Text);
				end;
			end);
		end;
	end;

	clientLog.ChildAdded:Connect(function(obj)
		if not obj:FindFirstChild'msg' then obj:WaitForChild'msg'; end;
		obj.InputBegan:Connect(function(input)
			if input.UserInputType == Enum.UserInputType.MouseButton1 then
				setclipboard(obj.msg.Text);
			end;
		end);
	end);
end);

local enabled = {
	BindableEvent	= false,
	BindableFunction = false,
	RemoteEvent	  = true,
	RemoteFunction   = true
}

local ignore = {
	--&#91;&#91; -- I'd personally recommend keeping this commented out, as game scripts can name their remotes these
	GetSetting = true,
	GetSelection = true,
	SelectionChanged = true,
	GetAwaiting = true
	--]]
}

local metatable = assert(getrawmetatable, "needs access to function 'getrawmetatable'")(game)
if setreadonly then
	setreadonly(metatable, false)
end

local function CountTable(t)
	local count, key = 0
	repeat
		key = next(t, key)
		if key ~= nil then
			count = count + 1
		end
	until key == nil
	return count
end

local Globals = {
	CFrame = 'CFrame.new(-)';
	Vector3 = 'Vector3.new(-)';
	Vector2 = 'Vector2.new(-)';
	UDim2 = 'UDim2.new(-)';
	Axis = 'Axis.new(-)';
	BrickColor = 'BrickColor.new(-)';
	Color3 = 'Color3.new(-)';
	ColorSequence = 'ColorSequence.new(-)';
	Region3 = 'Region3.new(-)';
	TweenInfo = 'TweenInfo.new(-)';
	NumberSequence = 'NumberSequence.new(-)';
	Random = 'Random.new(-)';
	NumberRange = 'NumberRange.new(-)';
	Axis = 'Axis.new(-)';
};

local PrintTable
local function ParseObject(object, spacing, scope, checkedTables, keyBool)
	spacing = keyBool and spacing .. '&#91;' or spacing;
	local objectType = type(object)
	if Globals&#91;typeof(object)] then
		return spacing .. Globals&#91;typeof(object)]:gsub('-', tostring(object));
	elseif typeof(object) == 'Instance' then
		return spacing .. object:GetFullName();
	elseif objectType == "string" then
		return spacing .. string.format("%q", object)
	elseif objectType == "nil" then
		return spacing .. "nil"
	elseif objectType == "table" then
		if checkedTables&#91;object] then
			return spacing .. tostring(object) .. " &#91;recursive table]"
		else
			checkedTables&#91;object] = true
			return spacing .. PrintTable(object, scope + 1, checkedTables)
		end
	elseif objectType == "userdata" then
		if typeof(object) == "userdata" then
			return spacing .. "userdata"
		else
			return spacing .. tostring(object)
		end
	else -- userdata, function, boolean, thread, number
		return spacing .. tostring(object)
	end
end



function PrintTable(t, scope, checkedTables)
	local mt = getrawmetatable(t)
	local backup = {}
	if mt and mt ~= t then
		for i, v in pairs(mt) do
			rawset(backup, i, v)
			rawset(mt, i, nil)
		end
	end

	checkedTables = checkedTables or {}
	scope = scope or 1
	local result = (checkedTables and "{" or "") .. "\n"
	local spacing = string.rep("    ", scope)
	local function parse(index, value)
		result = result .. ParseObject(index, spacing, scope, checkedTables, true) .. "] = " .. ParseObject(value, "", scope, checkedTables) .. "\n"
	end

	if CountTable(t) ~= #t then
		table.foreach(t, parse) -- I'm very aware this is a deprecated function
	else
		for index = 1, select("#", unpack(t)) do
			parse(index, t&#91;index])
		end
	end

	if mt and mt ~= t then
		for i, v in pairs(mt) do
			rawset(mt, rawget(backup, i), v)
		end
	end

	return result .. string.sub(spacing, 4, #spacing - 1) .. (checkedTables and "}" or "")
end

local methods = {
	BindableEvent = "Fire",
	BindableFunction = "Invoke",
	RemoteEvent = "FireServer",
	RemoteFunction = "InvokeServer"
}


local __namecall = __namecall or metatable.__namecall
local __index = __index or metatable.__index
if getgenv then
	if removeSpy then
		removeSpy()
	end
	getgenv().__namecall = __namecall
	getgenv().__index = __index
	getgenv().removeSpy = function()
		getgenv().removeSpy = nil
		metatable.__namecall = __namecall
		metatable.__index = __index
	end
end

local function LocalizedRemoteCallback(class)
	return newcclosure(function(self, ...)
		if typeof(self) ~= "Instance" then
			error(select(2, pcall(methods&#91;class], self)), 0)
		end

		if self.ClassName ~= class then
			error(select(2, pcall(methods&#91;class], self)), 0)
		end

		local arguments = {...};
		local result	= {};

		local callerScript = rawget(getfenv(0), "script")
		callerScript = typeof(callerScript) == "Instance" and callerScript or nil

		if enabled&#91;self.ClassName] and (not ignore&#91;self.Name]) then
			print(string.format(
				"%s called!\nFrom Script: %s\nPath: %s\nArguments: %s\nReturn: %s",
				self.ClassName,
				tostring(not callerScript and "Not Found" or callerScript:GetFullName()),
				(not self.Parent and "&#91;NIL]: " or "") .. self:GetFullName(),
				CountTable(arguments) == 0 and "None!" or PrintTable(arguments),
				CountTable(result) == 0 and "None!" or PrintTable(result)
			))
		end

		return unpack({methods&#91;class](self, ...)})
	end)
end

LocalizedRemoteCallback  = newcclosure(LocalizedRemoteCallback)

for className, func in next, methods do
	methods&#91;className] = hookfunc(Instance.new(className)&#91;func], LocalizedRemoteCallback(className))
end

local function IsAuthorized(self, index)
	local map = {
		BindableEvent = "Fire",
		BindableFunction = "Invoke",
		RemoteEvent = "FireServer",
		RemoteFunction = "InvokeServer"
	}


	if (not map&#91;self.ClassName]) then
		return false
	end

	if (not rawequal(map&#91;self.ClassName], index)) then
		return false;
	end  

	if (ignore&#91;self.Name]) or (not enabled&#91;self.ClassName]) then
		return false
	end

	return true;
end

local LuaU = isluau()

local RemoteCallback = newcclosure(function(self, ...)
	if typeof(self) ~= "Instance" then
		return error(select(2, pcall(__index, self))) -- magic
	end

	local arguments = {...}	
	local result = {}
	local callerScript = rawget(getfenv(0), "script")
	callerScript = typeof(callerScript) == "Instance" and callerScript or nil
	print(string.format(
		"%s called!\nFrom Script: %s\nPath: %s\nArguments: %s\nReturn: %s",
		self.ClassName,
		tostring(not callerScript and "Not Found" or callerScript:GetFullName()),
		(not self.Parent and "&#91;NIL]: " or "") .. self:GetFullName(),
		CountTable(arguments) == 0 and "None!" or PrintTable(arguments),
		CountTable(result) == 0 and "None!" or PrintTable(result)
	))
	return unpack({methods&#91;self.ClassName](self, ...)})
end)

function metatable:__namecall(...)
	local arguments = {...}
	local index = LuaU and getnamecallmethod() or table.remove(arguments)
	if IsAuthorized(self, index) then
		return RemoteCallback(self, unpack(arguments))
	end
	return __namecall(self, ...)
end

metatable.__namecall = newcclosure(metatable.__namecall)
end)
OtherCheatSection:NewButton("Infinite Yield", "Executes Infinite Yield.", function()
	loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))()
end)
OtherCheatSection:NewButton("Keyboard GUI (For mobile users)", "", function()
	loadstring(game:HttpGet("https://raw.githubusercontent.com/advxzivhsjjdhxhsidifvsh/mobkeyboard/main/main.txt", true))()
end)
OtherSection:NewButton("Copy Flight number", "Copies the flight number into the clipboard.", function()
	for i, v in pairs(workspace.flights:GetChildren()) do
		if v:FindFirstChild("clientFolder") then
			print("copy")
			setclipboard(v.Name)
	
			break
		end
	end
end)
OtherSection:NewButton("Show/Hide all debug menus", "Shows all debug menus the developers did not expect.", function()
	game.Players.LocalPlayer.PlayerGui.ScreenGui.ResponseList.Visible = not game.Players.LocalPlayer.PlayerGui.ScreenGui.ResponseList.Visible
game.Players.LocalPlayer.PlayerGui.ScreenGui.debugMenu.Visible = not game.Players.LocalPlayer.PlayerGui.ScreenGui.debugMenu.Visible
game.Players.LocalPlayer.PlayerGui.Dev.Enabled = not game.Players.LocalPlayer.PlayerGui.Dev.Enabled
game.Players.LocalPlayer.PlayerGui.CX_DEBUG.Enabled = not game.Players.LocalPlayer.PlayerGui.CX_DEBUG.Enabled
end)
LocalPlayerSection:NewSlider("Walk Speed", "Sets your speed.", 100, 0 ,function(number) PlayerCharacter.Humanoid.WalkSpeed = number end)
LocalPlayerSection:NewSlider("Jump Power", "Sets your jump power.", 100, 0 ,function(number) PlayerCharacter:WaitForChild("Humanoid").JumpPower = number end)
LocalPlayerSection:NewButton("Noclip (Press E to noclip)", "", function()
	noclip = false
    game:GetService('RunService').Stepped:connect(function()
    if noclip then
    game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
    end
    end)
    plr = game.Players.LocalPlayer
    mouse = plr:GetMouse()
    mouse.KeyDown:connect(function(key)

if key == "e" then
noclip = not noclip
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end)
end)
client_ui = PlayerGui.client_ui
cart_items = client_ui.side_frame.cart.center
cart_right = client_ui.side_frame.cart.right
cart_button = client_ui.side_frame.cart.bottom.Button
cart_button_beverage = client_ui.side_frame.cart.right.economyBeverage.Button
cart_button_food = client_ui.side_frame.cart.right.economyFood.Button
end

Select all text above, copy it, then paste into your executor.


🎮 How to Use the Cabin Crew Simulator Script

1Get a working executor – see our Roblox Executor list for free options on PC, Mobile, and Mac.
2Launch Roblox and open Cabin Crew Simulator.
3Open your executor, then click Inject or Attach.
4Copy any script above and paste it into the executor script box.
5Press Execute — the GUI will appear in-game.
6Toggle Auto Farm, Speed Hack, ESP and other features from the GUI menu.
7Always use an alt account to protect your main.

🎮 About The Cabin Crew Simulator Script

Cabin Crew Simulator Script

Cabin Crew Simulator is a simulator game where the entire loop is built around clicking, collecting, and pushing your numbers higher to unlock the next tier. The early game feels rewarding but the wall between mid and late game upgrades takes a serious amount of grinding to break through.

Auto farm and auto collect scripts are the most useful here since they run the core loop automatically without any input. Most of the options above are keyless and start working the moment you execute them.

Always use an alt account to protect your main from any flags. Check back here after updates since simulator mechanics change often and scripts sometimes need a refresh.

Looking for free rewards? Check out our Cabin Crew Simulator Codes page for every working code.

The Cabin Crew Simulator covers the full map layout, ability tiers, and patch history if you want to dig into the mechanics beyond what the script handles.


⚠️ Disclaimer: All scripts on this page are for educational purposes only. Using scripts in Roblox violates the Roblox Terms of Service and may result in your account being permanently banned or suspended without warning. RobloxDatabase.com is not responsible for any consequences from using these scripts. Always use an alt account — never your main.


MORE FOR CABIN CREW SIMULATOR

Working Codes for Cabin Crew Simulator  |  Cabin Crew Simulator Game Wiki

Another Similar Game :

Cabin Crew Simulator CodesCabin Crew Simulator Codes Cabin Crew SimulatorCabin Crew Simulator

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