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Base Battles Script

Forget strategy; forget tactics; sometimes you just want to unleash absolute chaos in base battles. That’s where scripts come in. They’re your keys to becoming a one-person wrecking crew. Instant base destruction? Check. Bottomless magazines? You got it. Forget fair fights; scripts are about raining down pure, unfiltered carnage.

Base Battles Script

Auto Farm, Infinite Ammo, Silent Aim, Hitboxes, Gun Mods

But first, let’s talk Turkey.

Okay, a Base Battles script is basically a cheat code on steroids. It’s a little piece of magic that lets you rewrite the rules of the game. Need an army built while you grab a snack? Done. Want to shoot lasers from your eyes? Okay, maybe not lasers… but you get the idea.

loadstring(game:HttpGet(("https://raw.githubusercontent.com/skatbr/Roblox-Releases/main/Base%20Battles.lua"),true))()

Base Battles Script Pastebin

loadstring(game:HttpGet"https://raw.githubusercontent.com/MadGics/Scripty/main/baseBattle")()
loadstring(game:HttpGet("https://raw.githubusercontent.com/WetCheezit/Base-Battles/main/.lua"))()
local library = loadstring(game:HttpGet(("https://raw.githubusercontent.com/AikaV3rm/UiLib/master/Lib.lua")))()

local w = library:CreateWindow("Base Battles")

local b = w:CreateFolder("Gun")

local player = game:GetService("Players").LocalPlayer
local mouse = player:GetMouse()

--no recoil
b:Button(
    "No recoil",
    function()
        for i, v in next, getgc(true) do
            if type(v) == "table" and rawget(v, "damage") then
                v.bloomFactor = 0
                v.noYawRecoil = "true"
                v.recoilCoefficient = 1
            end
        end
    end
)

b:Button(
    "HitBox",
    function()
        while true do
            wait(1)
            getgenv().HeadSize = 15
            getgenv().Disabled = true

            if getgenv().Disabled then
                for i, v in next, game:GetService("Players"):GetPlayers() do
                    if v.Name ~= game:GetService("Players").LocalPlayer.Name then
                        pcall(
                            function()
                                v.Character.HumanoidRootPart.Name = "xC6M3Vuz7QpsY5nv"
                                v.Character.xC6M3Vuz7QpsY5nv.Size =
                                    Vector3.new(getgenv().HeadSize, getgenv().HeadSize, getgenv().HeadSize)
                                v.Character.xC6M3Vuz7QpsY5nv.Transparency = 0.5
                                v.Character.xC6M3Vuz7QpsY5nv.CanCollide = false
                                v.Character.xC6M3Vuz7QpsY5nv.Color = Color3.fromRGB(210, 44, 255)
                            end
                        )
                    end
                end
            end
        end
    end
)
--Make all guns automatic
b:Button(
    "Automatic",
    function()
        for i, v in next, getgc(true) do
            if type(v) == "table" and rawget(v, "damage") then
                v.automatic = "true"
            end
        end
    end
)
--inf ammo
b:Bind(
    "Infinity ammo",
    Enum.KeyCode.C,
    function()
        for i, v in pairs(getgc(true)) do
            if type(v) == "table" and rawget(v, "ammo") then
                v.ammo = math.huge
            end
        end
    end
)

--Triggerbot
b:Toggle(
    "Triggerbot ",
    function(bool)
        shared.toggle = bool
        if shared.toggle then
            game:GetService("RunService").RenderStepped:Connect(
                function()
                    if mouse.Target.Parent:FindFirstChild("Humanoid") and mouse.Target.Parent.Name ~= player.Name then
                        local target = game:GetService("Players"):FindFirstChild(mouse.Target.Parent.Name)
                        if shared.toggle then
                            mouse1press()
                            wait()
                            mouse1release()
                        end
                    end
                end
            )
        end
    end
)

b:DestroyGui()
local gettarget = loadstring(game:HttpGet(('https://raw.githubusercontent.com/yesok3877/Miscellaneous/master/Get-Closest-To-Cursor.lua')))();
local libraries = game.ReplicatedStorage.Libraries;
local weapon = require(libraries.Weapon);
local fire = weapon.Fire;

weapon.Fire = function(self, ...)
   local args = {...};
   local player = self.player;
   local config = self.config;
   if (player == game.Players.LocalPlayer) then
       local target = gettarget();
       local char = (target ~= nil and target.Character);
       if (target and char.Humanoid.Health ~= 0) then
           local head = char.Head;
           local projectile = require(libraries.Projectile).new(player, args[1], args[2], config.gravityK);
           local id = (args[4] - 1);
           require(libraries.Gameplay).DoHit(id, head, head.Position, config.damage, projectile.velocity, id, projectile.pelletIdx, projectile.t);
       end
       self.maxAmmo = math.huge;
       self.ammo = math.huge;
   end
   return fire(self, ...);
end;
print("a")
function getplrsname()
for i,v in pairs(game:GetChildren()) do
if v.ClassName == "Players" then
return v.Name
end
end
end
local players = getplrsname()
local plr = game[players].LocalPlayer
coroutine.resume(coroutine.create(function()
while  wait(1) do
coroutine.resume(coroutine.create(function()
for _,v in pairs(game[players]:GetPlayers()) do
if v.Name ~= plr.Name and v.Character then
v.Character.LowerTorso.CanCollide = false
v.Character.LowerTorso.Material = "Neon"
v.Character.LowerTorso.Size = Vector3.new(30,30,30) -- Change 30,30,30 to the size you want
v.Character.HumanoidRootPart.Size = Vector3.new(30,30,30) -- Change 30,30,30 to the size you want
end
end
end))
end
end))

The Script Whisperer’s Guide

Here’s how you transform from a mere soldier into a battlefield god:

  1. The Executor Dilemma: Gotta pick your tool. Free or paid, there’s a ton of executors out there, each with its own flavor of power. (Need recommendations? I’m your guy.)
  2. The Download Dance: Have you found your weapon of choice? Snatch it up.
  3. Launch Sequence: Get Roblox going, then unleash your executor like it owes you money.
  4. The Moment of Truth: Inject (or attach, whatever your executor prefers) that glorious script.
  5. BOOM! Execute! Win: Paste that bad boy in, execute, and watch the world tremble before your might.
See also  Tower of Misery Script

The Beauty (and Danger) of Scripts

Base Battles Script

Remember when base battles were about grinding? Ha! Scripts turn that grind into a joke. Auto-farming? Please. You’ll be swimming in cash and building armies faster than you can say “overpowered.” It’s the most glorious shortcut to making your enemies weep with frustration.

But Wait… Want Your Overkill with a Side of Extra?

Base Battles Codes are like adding rocket fuel to your script-powered war machine. Combine ’em, and you might accidentally wipe out the whole server.

The Fine Print (Gotta Cover My Bases)

Let’s be real: Roblox doesn’t love scripts. They really don’t love it when you’re too obvious about using them. Getting banned is a bummer, so play it smart. Think surgical strikes, not an all-out nuclear war.

Ready to Make the Battlefield Your Playground?

If you’re the type who enjoys a healthy dose of mayhem (and who doesn’t?), scripts are your ticket to epic destruction. Just remember: with great power comes great responsibility. And, you know, the possibility of getting banned. But hey, sometimes living dangerously is half the fun, right?

Another Similar Game :

Base Battles CodesBase Battles Codes Tower Battles ScriptTower Battles Script Slap Battles ScriptSlap Battles Script Shadow Boxing Battles ScriptShadow Boxing Battles Script Innovation Arctic Base CodesInnovation Arctic Base Codes

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