Forget strategy; forget tactics; sometimes you just want to unleash absolute chaos in base battles. That’s where scripts come in. They’re your keys to becoming a one-person wrecking crew. Instant base destruction? Check. Bottomless magazines? You got it. Forget fair fights; scripts are about raining down pure, unfiltered carnage.
Auto Farm, Infinite Ammo, Silent Aim, Hitboxes, Gun Mods
But first, let’s talk Turkey.
Okay, a Base Battles script is basically a cheat code on steroids. It’s a little piece of magic that lets you rewrite the rules of the game. Need an army built while you grab a snack? Done. Want to shoot lasers from your eyes? Okay, maybe not lasers… but you get the idea.
loadstring(game:HttpGet(("https://raw.githubusercontent.com/skatbr/Roblox-Releases/main/Base%20Battles.lua"),true))()
Base Battles Script Pastebin
loadstring(game:HttpGet"https://raw.githubusercontent.com/MadGics/Scripty/main/baseBattle")()
loadstring(game:HttpGet("https://raw.githubusercontent.com/WetCheezit/Base-Battles/main/.lua"))()
local library = loadstring(game:HttpGet(("https://raw.githubusercontent.com/AikaV3rm/UiLib/master/Lib.lua")))()
local w = library:CreateWindow("Base Battles")
local b = w:CreateFolder("Gun")
local player = game:GetService("Players").LocalPlayer
local mouse = player:GetMouse()
--no recoil
b:Button(
"No recoil",
function()
for i, v in next, getgc(true) do
if type(v) == "table" and rawget(v, "damage") then
v.bloomFactor = 0
v.noYawRecoil = "true"
v.recoilCoefficient = 1
end
end
end
)
b:Button(
"HitBox",
function()
while true do
wait(1)
getgenv().HeadSize = 15
getgenv().Disabled = true
if getgenv().Disabled then
for i, v in next, game:GetService("Players"):GetPlayers() do
if v.Name ~= game:GetService("Players").LocalPlayer.Name then
pcall(
function()
v.Character.HumanoidRootPart.Name = "xC6M3Vuz7QpsY5nv"
v.Character.xC6M3Vuz7QpsY5nv.Size =
Vector3.new(getgenv().HeadSize, getgenv().HeadSize, getgenv().HeadSize)
v.Character.xC6M3Vuz7QpsY5nv.Transparency = 0.5
v.Character.xC6M3Vuz7QpsY5nv.CanCollide = false
v.Character.xC6M3Vuz7QpsY5nv.Color = Color3.fromRGB(210, 44, 255)
end
)
end
end
end
end
end
)
--Make all guns automatic
b:Button(
"Automatic",
function()
for i, v in next, getgc(true) do
if type(v) == "table" and rawget(v, "damage") then
v.automatic = "true"
end
end
end
)
--inf ammo
b:Bind(
"Infinity ammo",
Enum.KeyCode.C,
function()
for i, v in pairs(getgc(true)) do
if type(v) == "table" and rawget(v, "ammo") then
v.ammo = math.huge
end
end
end
)
--Triggerbot
b:Toggle(
"Triggerbot ",
function(bool)
shared.toggle = bool
if shared.toggle then
game:GetService("RunService").RenderStepped:Connect(
function()
if mouse.Target.Parent:FindFirstChild("Humanoid") and mouse.Target.Parent.Name ~= player.Name then
local target = game:GetService("Players"):FindFirstChild(mouse.Target.Parent.Name)
if shared.toggle then
mouse1press()
wait()
mouse1release()
end
end
end
)
end
end
)
b:DestroyGui()
local gettarget = loadstring(game:HttpGet(('https://raw.githubusercontent.com/yesok3877/Miscellaneous/master/Get-Closest-To-Cursor.lua')))();
local libraries = game.ReplicatedStorage.Libraries;
local weapon = require(libraries.Weapon);
local fire = weapon.Fire;
weapon.Fire = function(self, ...)
local args = {...};
local player = self.player;
local config = self.config;
if (player == game.Players.LocalPlayer) then
local target = gettarget();
local char = (target ~= nil and target.Character);
if (target and char.Humanoid.Health ~= 0) then
local head = char.Head;
local projectile = require(libraries.Projectile).new(player, args[1], args[2], config.gravityK);
local id = (args[4] - 1);
require(libraries.Gameplay).DoHit(id, head, head.Position, config.damage, projectile.velocity, id, projectile.pelletIdx, projectile.t);
end
self.maxAmmo = math.huge;
self.ammo = math.huge;
end
return fire(self, ...);
end;
print("a")
function getplrsname()
for i,v in pairs(game:GetChildren()) do
if v.ClassName == "Players" then
return v.Name
end
end
end
local players = getplrsname()
local plr = game[players].LocalPlayer
coroutine.resume(coroutine.create(function()
while wait(1) do
coroutine.resume(coroutine.create(function()
for _,v in pairs(game[players]:GetPlayers()) do
if v.Name ~= plr.Name and v.Character then
v.Character.LowerTorso.CanCollide = false
v.Character.LowerTorso.Material = "Neon"
v.Character.LowerTorso.Size = Vector3.new(30,30,30) -- Change 30,30,30 to the size you want
v.Character.HumanoidRootPart.Size = Vector3.new(30,30,30) -- Change 30,30,30 to the size you want
end
end
end))
end
end))
The Script Whisperer’s Guide
Here’s how you transform from a mere soldier into a battlefield god:
- The Executor Dilemma:Â Gotta pick your tool. Free or paid, there’s a ton of executors out there, each with its own flavor of power. (Need recommendations? I’m your guy.)
- The Download Dance: Have you found your weapon of choice? Snatch it up.
- Launch Sequence: Get Roblox going, then unleash your executor like it owes you money.
- The Moment of Truth: Inject (or attach, whatever your executor prefers) that glorious script.
- BOOM! Execute! Win: Paste that bad boy in, execute, and watch the world tremble before your might.
The Beauty (and Danger) of Scripts
Remember when base battles were about grinding? Ha! Scripts turn that grind into a joke. Auto-farming? Please. You’ll be swimming in cash and building armies faster than you can say “overpowered.” It’s the most glorious shortcut to making your enemies weep with frustration.
But Wait… Want Your Overkill with a Side of Extra?
Base Battles Codes are like adding rocket fuel to your script-powered war machine. Combine ’em, and you might accidentally wipe out the whole server.
The Fine Print (Gotta Cover My Bases)
Let’s be real: Roblox doesn’t love scripts. They really don’t love it when you’re too obvious about using them. Getting banned is a bummer, so play it smart. Think surgical strikes, not an all-out nuclear war.
Ready to Make the Battlefield Your Playground?
If you’re the type who enjoys a healthy dose of mayhem (and who doesn’t?), scripts are your ticket to epic destruction. Just remember: with great power comes great responsibility. And, you know, the possibility of getting banned. But hey, sometimes living dangerously is half the fun, right?