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Bad Business Script

If you’re ready to take your bad business skills to the next level, scripts can give you a serious advantage. These tools can provide game-changing features like auto-aim, helping you rack up kills and earn cash for incredible weapons and skins.

Bad Business Script

Bad Business Script (Silent Aim, No Recoil, Aimbot, Auto Farm, White GUI & More)

Copy the script below to level up your gunfighting experience. Make sure to use the most effective executor/exploit to make your daily battle more fun and competitive. We have a list of available executors here.

loadstring(game:HttpGet("https://raw.githubusercontent.com/ttwizz/DarkHub_V4
/main/init", true))()

Bad Business Script Pastebin

loadstring(game:HttpGet("https://raw.githubusercontent.com/ZinityDrops/OwlHubLink/master/OwlHubBack.lua"))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/xml4/luau/main/games/badbusiness/silentaim.lua"))()
local UserInputService = game:GetService('UserInputService')
local ReplicatedStorage= game:GetService('ReplicatedStorage')
local Players = game:GetService('Players')
local Player = Players.LocalPlayer
local Camera = workspace.CurrentCamera

local Tortoise = require(game:GetService('ReplicatedStorage').TS)
local Reticle = Tortoise.Input.Reticle
local Character = Tortoise.Characters
local Teams = Tortoise.Teams
local Systemprojectiles = Tortoise.Projectiles

local WeaponData = { }

for Client, userConfig in next, ReplicatedStorage.Items.Base:GetChildren( ) do
	local config = userConfig:FindFirstChild('Config', true)
	if config then WeaponData[userConfig.Name] = require(config) end
end

local bulletInfo = getupvalue(Systemprojectiles.InitProjectile, 1)

local function getBulletData()
	local me = Character:GetCharacter(Player)
	local backPack = me and me:FindFirstChild('Backpack')
	if not backPack then return end

	local equipped = backPack:FindFirstChild('Equipped')
	if not equipped then return end

	local projectile = WeaponData[tostring(equipped.Value)]
	if not projectile or not projectile.Projectile then return end

	return bulletInfo[projectile.Projectile.Template]
end

local function Attack(part)
	local distance = (part.Position - Camera.CFrame.Position).magnitude
	local bulletData = getBulletData(                                                                                                    )
	if not bulletData then return end

	local timeToHit = distance / bulletData.Speed
	local velocity = part.Velocity + Vector3.new(0, bulletData.Gravity * (timeToHit/2), 0)
	local hitPosition = part.Position + (velocity * timeToHit)

	return hitPosition
end

local function nearestTarget(bone : string)
	local info = {
		distance = math.huge,
		player = nil,
		character = nil,
		bone = nil
	}

	for _, player in next, Players:GetPlayers() do
		if player == Player then continue end
		local areFriendly = Teams:ArePlayersFriendly(player, Player)
		local character = Character:GetCharacter(player)

		local body = (character and character:FindFirstChild('Body'))
		local bone = (body) and (body:FindFirstChild(bone))
		if areFriendly or not bone then continue end

		local screenPoint, onScreen = Camera:WorldToScreenPoint(bone.Position)
		if not onScreen then continue end
		local mousePosition = UserInputService:GetMouseLocation()
		local distance = (Vector2.new(screenPoint.x, screenPoint.y) - mousePosition).magnitude
		if distance > info.distance then continue end

		info = {
			distance = distance,
			player = player,
			character = character,
			bone = bone
		}

	end

	return info
end

local sightreticleLookVector = Reticle.LookVector

Reticle.LookVector = function(...)
	local nearest = nearestTarget('Head')
	if nearest.player then
		local ArrowPridiction = Attack(nearest.bone)

		if ArrowPridiction then
			return CFrame.new(Camera.CFrame.Position, ArrowPridiction).LookVector
		end
	end

	return sightreticleLookVector(...)
end

setupvalue(Reticle.GetPosition, 1, Reticle.LookVector)
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

-- Modules
local Ts = require(ReplicatedStorage.TS)

-- Player
local Player = Players.LocalPlayer
local Mouse = Player:GetMouse()
local CurrentCamera = workspace.CurrentCamera

-- Library
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/WetCheezit/UI-Libs/main/uwuware.lua"))()
local Math = loadstring(game:HttpGet("https://raw.githubusercontent.com/iRay888/Ray/main/Math"))()

-- Window(s)
local CombatWindow = Library:CreateWindow("Combat")
local EspWindow = Library:CreateWindow("Esp")
local MiscWindow = Library:CreateWindow("Misc")
local Settings = Library:CreateWindow("Settings")

-- Folders
local Main = CombatWindow:AddFolder("Aimbot")
local KnifeAura = CombatWindow:AddFolder("Knife Aura")
local EspMain = EspWindow:AddFolder("Main")
local EspSettings = EspWindow:AddFolder("Settings")
local GunMods = MiscWindow:AddFolder("Gun Mods")
local Misc = MiscWindow:AddFolder("Movement")
local MainSettings = Settings:AddFolder("Settings")

Main:AddToggle({text = "Enabled", flag = "aimbot_enabled"})
--Main:AddToggle({text = "Visible Check", flag = "aimbot_visiblecheck"})
Main:AddList({text = "Aimbot type", flag = "aimbot_type", value = "Redirection", values = {"Redirection", "Lock on"}})
Main:AddList({text = "Hitpart", flag = "aimbot_hitpart", value = "Abdomen", values = {"Abdomen", "Hips", "Chest", "Neck", "Head"}})
Main:AddSlider({text = "Redirection miss %", flag = "aimbot_misspercent", min = 0, max = 100, value = 0})
Main:AddSlider({text = "Aimbot smoothing", flag = "aimbot_smoothing", min = 3, max = 10, value = 5, float = 0.1})
Main:AddToggle({text = "Fov circle", flag = "aimbot_fovcircle"})
Main:AddSlider({text = "Fov radius", flag = "aimbot_fovradius", min = 10, max = 800, value = 100})
Main:AddColor({text = "Fov color", flag = "aimbot_fovcolor", value = Color3.fromRGB(255,255,255)})

KnifeAura:AddToggle({text = "Enabled", flag = "knifeaura_enabled"})
KnifeAura:AddToggle({text = "Auto knife", flag = "knifeaura_autoknife"})
KnifeAura:AddToggle({text = "Kill all", flag = "knifeaura_killall"})
KnifeAura:AddToggle({text = "Instant teleport", flag = "knifeaura_instanttp"})
KnifeAura:AddSlider({text = "Radius", flag = "knifeaura_radius", min = 0, max = 20, suffix = " Studs"})
KnifeAura:AddList({text = "Hitpart", flag = "knifeaura_hitpart", values = {"Abdomen", "Hips", "Chest", "Neck", "Head"}})
KnifeAura:AddLabel({text = "Turn off fly with kill all"})

GunMods:AddToggle({text = "No recoil", flag = "gun_norecoil"})
GunMods:AddToggle({text = "No spread", flag = "gun_nospread"})

Misc:AddToggle({text = "Click TP", flag = "misc_clicktp"})
Misc:AddBind({text = "TP Key", flag = "misc_clicktpbind", key = "Z", callback = function()
    local Character = Ts.Characters:GetCharacter(Player)

    if (Character and Character:FindFirstChild("Root") and Library.flags.misc_clicktp) then
        Character.Root.CFrame = Mouse.Hit * CFrame.new(0, 5, 0)
    end
end})
Misc:AddToggle({text = "Fly", flag = "misc_fly"})
Misc:AddSlider({text = "Fly speed", flag = "misc_flyspeed", min = 0, max = 100, value = 100})

EspMain:AddToggle({text = "Enabled", flag = "esp_enabled"})
EspMain:AddToggle({text = "Names", flag = "esp_names"})
EspMain:AddToggle({text = "Distance", flag = "esp_distance"})
EspMain:AddToggle({text = "Weapons", flag = "esp_weapons"})
EspMain:AddToggle({text = "Boxes", flag = "esp_boxes"})
EspMain:AddToggle({text = "Healthbars", flag = "esp_healthbars"})

EspSettings:AddList({text = "Text casing", flag = "esp_textcasing", values = {"Normal", "UPPERCASE", "lowercase"}})

MainSettings:AddBind({text = "Open / Close", key = "RightShift", callback = function()
    Library:Close()
end})
MainSettings:AddButton({text = "Copy discord invite", callback = function()
    setclipboard("https://discord.gg/etKPjb4n")
end})
MainSettings:AddLabel({text = "WetCheezit#4345"})
MainSettings:AddLabel({text = "siper#9938"})

-- Functions
local function CheckTeam(Target)
    return Ts.Teams:GetPlayerTeam(Target) ~= Ts.Teams:GetPlayerTeam(Player)
end

local function GetClosest(Fov)
    local Target, Closest = nil, Fov or math.huge

    for i,v in pairs(Players:GetPlayers()) do
        local Character = Ts.Characters:GetCharacter(v)

        if (v ~= Player and CheckTeam(v)) then
            if (Character and Character:FindFirstChild("Hitbox") and Character.Hitbox:FindFirstChild(Library.flags.aimbot_hitpart)) then
                local Position, OnScreen = CurrentCamera:WorldToScreenPoint(Character.Hitbox[Library.flags.aimbot_hitpart].Position)
                local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude

                if (Distance < Closest and OnScreen) then
                    Closest = Distance
                    Target = v
                end
            end
        end
    end

    return Target
end

local function GetDistanceClosest(MaxDist)
    local Target, Closest = nil, MaxDist or math.huge

    for i,v in pairs(Players:GetPlayers()) do
        local Character = Ts.Characters:GetCharacter(v)

        if (v ~= Player and CheckTeam(v)) then
            if (Character and Character:FindFirstChild("Hitbox") and Character.Hitbox:FindFirstChild(Library.flags.aimbot_hitpart)) then
                local LocalCharacter = Ts.Characters:GetCharacter(Player)

                if (LocalCharacter) then
                    local LocalRoot = LocalCharacter:FindFirstChild("Root")
                    local Root = Character:FindFirstChild("Root")
                    
                    local Distance = (LocalRoot.Position - Root.Position).Magnitude

                    if (Distance < Closest) then
                        Closest = Distance
                        Target = v
                    end
                end
            end
        end
    end

    return Target
end

--[[local function IsVisible(Target)
    local Character = Ts.Characters:GetCharacter(Target)
    local RootPos = Character.Root.Position
    local IgnoreList = { CurrentCamera, Character, Character.Root, Ts.Characters:GetCharacter(Player) }

    return workspace:FindPartOnRayWithIgnoreList(Ray.new(CurrentCamera.CFrame.p, RootPos - CurrentCamera.CFrame.p), IgnoreList) == nil
end]]--

local function GetKnifeModel()
    local Character = Ts.Characters:GetCharacter(Player)

    if (Character and Character:FindFirstChild("Backpack") and Character.Backpack:FindFirstChild("Melee")) then
        return Character.Backpack.Melee.Value
    end

    return nil
end

local EspCache = {}

local function ParseText(Text)
    local Casing = Library.flags.esp_textcasing
    local NewText = Text

    if (Casing == "UPPERCASE") then
        NewText = NewText:upper()
    elseif (Casing == "lowercase") then
        NewText = NewText:lower()
    end

    return NewText
end

local function GetBoundingBox(Character)
    local Data = {}

    for i,v in pairs(Character.Body:GetChildren()) do
        for i2, v2 in pairs(Math.getpartinfo2(v.CFrame, v.Size)) do
            Data[#Data + 1] = v2
        end
    end

    return Math.getposlist2(Data)
end

local function Create(Class, Properties)
    local Object = Drawing.new(Class)

    for i,v in pairs(Properties) do
        Object[i] = v
    end

    return Object
end

local function AddEsp(Player)
    if (Player == Players.LocalPlayer) then
        return
    end

    local Objects = {
        Box = Create("Quad", {
            Visible = false,
            Color = Color3.new(1, 1, 1),
            Thickness = 1,
            Filled = false,
            ZIndex = 2,
        }),
        BoxOutline = Create("Quad", {
            Visible = false,
            Color = Color3.new(),
            Thickness = 3,
            Filled = false,
            ZIndex = 1,
        }),
        Name = Create("Text", {
            Visible = false,
            Color = Color3.new(1, 1, 1),
            Text = Player.Name,
            Size = 13,
            Center = true,
            Outline = true,
            OutlineColor = Color3.new(),
            Font = Drawing.Fonts.Plex
        }),
        Distance = Create("Text", {
            Visible = false,
            Color = Color3.new(1, 1, 1),
            Size = 13,
            Center = true,
            Outline = true,
            OutlineColor = Color3.new(),
            Font = Drawing.Fonts.Plex
        }),
        Weapon = Create("Text", {
            Visible = false,
            Color = Color3.new(1, 1, 1),
            Size = 13,
            Center = false,
            Outline = true,
            OutlineColor = Color3.new(),
            Font = Drawing.Fonts.Plex
        }),
        Healthbar = Create("Square", {
            Visible = false,
            Color = Color3.new(0, 1, 0),
            Thickness = 1,
            Filled = false,
            ZIndex = 2
        }),
        HealthbarOutline = Create("Square", {
            Visible = false,
            Color = Color3.new(),
            Thickness = 3,
            Filled = false,
            ZIndex = 1
        }),
    }

    local Connection; Connection = RunService.RenderStepped:Connect(function()
        local Character = Ts.Characters:GetCharacter(Player)

        if (Character and Character:FindFirstChild("Root") and CheckTeam(Player)) then
            local _, OnScreen = CurrentCamera:WorldToViewportPoint(Character.Root.Position)
            local CanShow = OnScreen and Library.flags.esp_enabled

            if (CanShow) then
                local Data = GetBoundingBox(Character)
                local Health, MaxHealth = Character.Health.Value, Character.Health.MaxHealth.Value
                local DistY = Data.Positions.TopLeft.Y - Data.Positions.BottomRight.Y
                local HealthbarSize = Vector2.new(2, DistY)
                local HealthbarPosition = Vector2.new(Data.Positions.TopLeft.X - (4 + Objects.Healthbar.Size.X), Data.Positions.BottomLeft.Y)

                Objects.Box.Visible = CanShow and Library.flags.esp_boxes
                Objects.BoxOutline.Visible = CanShow and Library.flags.esp_boxes

                for i,v in pairs(Data.Quad) do
                    Objects.Box[i] = v
                    Objects.BoxOutline[i] = v
                end

                Objects.Name.Visible = CanShow and Library.flags.esp_names
                Objects.Name.Text = ParseText(Player.Name)
                Objects.Name.Position = Vector2.new(Data.Positions.Middle.X, Data.Positions.TopLeft.Y - 15)

                Objects.Distance.Visible = CanShow and Library.flags.esp_distance
                Objects.Distance.Text = ParseText(math.floor((Character.Root.Position - CurrentCamera.CFrame.p).Magnitude) .. " Studs")
                Objects.Distance.Position = Vector2.new(Data.Positions.Middle.X, Data.Positions.BottomLeft.Y + 3)

                Objects.Weapon.Visible = CanShow and Library.flags.esp_weapons
                Objects.Weapon.Text = ParseText(Character.Backpack.Equipped.Value and Character.Backpack.Equipped.Value.Name or "UNKNOWN")
                Objects.Weapon.Position = Vector2.new(Data.Positions.TopRight.X + 4, Data.Positions.TopRight.Y - 2)

                Objects.Healthbar.Visible = CanShow and Library.flags.esp_healthbars
                Objects.Healthbar.Size = Vector2.new(HealthbarSize.X, HealthbarSize.Y * math.clamp((Health / MaxHealth), 0, 1))
                Objects.Healthbar.Position = HealthbarPosition

                Objects.HealthbarOutline.Visible = CanShow and Library.flags.esp_healthbars
                Objects.HealthbarOutline.Size = HealthbarSize
                Objects.HealthbarOutline.Position = HealthbarPosition
            else
                for i,v in pairs(Objects) do
                    v.Visible = false
                end
            end
        else
            for i,v in pairs(Objects) do
                v.Visible = false
            end
        end
    end)

    EspCache[Player] = {
        Objects = Objects,
        Connection = Connection,
    }
end

local function RemoveEsp(Player)
    local Data = EspCache[Player]

    if (Data) then
        Data.Connection:Disconnect()

        for i,v in pairs(Data.Objects) do
            v:Remove()
            v = nil
        end
    end
end

Library:Init()

-- Fov
local CircleInline = Drawing.new("Circle")
local CircleOutline = Drawing.new("Circle")

RunService.Heartbeat:Connect(function()
    CircleInline.Radius = Library.flags.aimbot_fovradius
    CircleInline.Thickness = 2
    CircleInline.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
    CircleInline.Transparency = 1
    CircleInline.Color = Library.flags.aimbot_fovcolor
    CircleInline.Visible = Library.flags.aimbot_fovcircle
    CircleInline.ZIndex = 2

    CircleOutline.Radius = Library.flags.aimbot_fovradius
    CircleOutline.Thickness = 4
    CircleOutline.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
    CircleOutline.Transparency = 1
    CircleOutline.Color = Color3.new()
    CircleOutline.Visible = Library.flags.aimbot_fovcircle
    CircleOutline.ZIndex = 1
end)

-- Aimbot
local Target
local MeleeTarget

RunService.Heartbeat:Connect(function()
    Target = GetClosest(Library.flags.aimbot_fovradius)
    MeleeTarget = GetDistanceClosest(Library.flags.knifeaura_radius)
end)

RunService.Heartbeat:Connect(function()
    if (Target) then
        local Character = Ts.Characters:GetCharacter(Target)

        if (Character and Character.Hitbox[Library.flags.aimbot_hitpart]) then
            local Position, OnScreen = CurrentCamera:WorldToScreenPoint(Character.Hitbox[Library.flags.aimbot_hitpart].Position)

            if (Library.flags.aimbot_visiblecheck and not IsVisible(Target)) then
                return
            end

            if (OnScreen and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) and Library.flags.aimbot_enabled and Library.flags.aimbot_type == "Lock on") then
                mousemoverel((Position.X - Mouse.X) / Library.flags.aimbot_smoothing, (Position.Y - Mouse.Y) / Library.flags.aimbot_smoothing)
            end
        end
    end
end)

RunService.Heartbeat:Connect(function()
    local KnifeModel = GetKnifeModel()

    if (Library.flags.knifeaura_enabled and Library.flags.knifeaura_autoknife and MeleeTarget and KnifeModel) then
        local Character = Ts.Characters:GetCharacter(MeleeTarget)
        
        if (Character) then
            local Hitbox = Character:FindFirstChild("Hitbox")

            if (Hitbox) then
                Ts.Network:Fire("Item_Melee", "StabBegin", KnifeModel)
                Ts.Network:Fire("Item_Melee", "Stab", KnifeModel, Hitbox[Library.flags.knifeaura_hitpart], Hitbox[Library.flags.knifeaura_hitpart].Position, Vector3.new())
            end
        end
    end
end)

local CanKnifeRun = true

RunService.Heartbeat:Connect(function()
    if (not CanKnifeRun) then
        return
    end

    CanKnifeRun = false

    local KnifeModel = GetKnifeModel()

    if (Library.flags.knifeaura_enabled and Library.flags.knifeaura_killall and KnifeModel) then
        local Target = GetDistanceClosest()

        if (Target) then
            local Character = Ts.Characters:GetCharacter(Target)
            local LocalCharacter = Ts.Characters:GetCharacter(Player)

            if (LocalCharacter) then
                local Magnitude = (LocalCharacter.Root.Position - Character.Root.Position).Magnitude

                local Mag
                local BreakAmount

                if (Library.flags.knifeaura_instanttp) then
                    BreakAmount = math.huge
                else
                    BreakAmount = 50
                end

                if (Magnitude > BreakAmount) then
                    for i = 0, Magnitude, 0.05 do
                        Mag = (LocalCharacter.Root.Position - Character.Root.Position).Magnitude

                        if (Mag <= BreakAmount) then
                            break
                        end

                        LocalCharacter.Root.CanCollide = false
                        LocalCharacter.Root.CFrame = LocalCharacter.Root.CFrame:Lerp(Character.Root.CFrame, i / Mag)
                        task.wait(0.025)
                    end
                end

                LocalCharacter.Root.CanCollide = true
                LocalCharacter.Root.CFrame = Character.Root.CFrame * CFrame.new(0, 0, 5)

                Ts.Network:Fire("Item_Melee", "StabBegin", KnifeModel)
                Ts.Network:Fire("Item_Melee", "Stab", KnifeModel, Character.Hitbox[Library.flags.knifeaura_hitpart], Character.Hitbox[Library.flags.knifeaura_hitpart].Position, Vector3.new())
            end
        end
    end

    task.wait(0.35)

    CanKnifeRun = true
end)

local OldLookVector = Ts.Input.Reticle.LookVector; do
    Ts.Input.Reticle.LookVector = newcclosure(function(...)
        if (Library.flags.gun_nospread) then
            return CurrentCamera.CFrame.LookVector
        end

        return OldLookVector(...)
    end)

    debug.setupvalue(Ts.Input.Reticle.GetPosition, 2, Ts.Input.Reticle.LookVector)
end

local OldFire = Ts.Camera.Recoil.Fire; do
    Ts.Camera.Recoil.Fire = newcclosure(function(...)
        if (Library.flags.gun_norecoil) then
            return
        end

        return OldFire(...)
    end)

    debug.setupvalue(Ts.Camera.Recoil.Update, 2, Ts.Camera.Recoil.Fire)
end

RunService.Stepped:Connect(function()
    local Character = Ts.Characters:GetCharacter(Player)

    if (Character) then
        local Root = Character:FindFirstChild("Root")

        if (Root) then
            if (Library.flags.misc_fly) then
                local LookVector = CurrentCamera.CFrame.LookVector
                local RightVector = CurrentCamera.CFrame.RightVector
                local UpVector = Root.CFrame.UpVector

                local TargetVelocity = Vector3.new()
                local Moving = false

                if (UserInputService:IsKeyDown("W")) then
                    TargetVelocity = TargetVelocity + LookVector
                    Moving = true
                end

                if (UserInputService:IsKeyDown("S")) then
                    TargetVelocity = TargetVelocity + -LookVector
                    Moving = true
                end

                if (UserInputService:IsKeyDown("A")) then
                    TargetVelocity = TargetVelocity + -RightVector
                    Moving = true
                end

                if (UserInputService:IsKeyDown("D")) then
                    TargetVelocity = TargetVelocity + RightVector
                    Moving = true
                end

                if (UserInputService:IsKeyDown("Space")) then
                    TargetVelocity = TargetVelocity + UpVector
                    Moving = true
                end

                if (UserInputService:IsKeyDown("LeftShift")) then
                    TargetVelocity = TargetVelocity + -UpVector
                    Moving = true
                end

                Root.Anchored = not Moving
                Root.Velocity = TargetVelocity * Library.flags.misc_flyspeed
            else
                Root.Anchored = false
            end
        end
    end
end)

-- Esp
for i,v in pairs(Players:GetPlayers()) do
    AddEsp(v)
end

Players.PlayerAdded:Connect(function(Player)
    AddEsp(Player)
end)

Players.PlayerRemoving:Connect(function(Player)
    RemoveEsp(Player)
end)

local Old; Old = hookmetamethod(game, "__namecall", function(Self, ...)
    local Args = {...}
    local Method = getnamecallmethod()

    if (not checkcaller() and Method == "FireServer" and Self.Name == "Projectiles") then
        if (Target and Library.flags.aimbot_enabled and Library.flags.aimbot_type == "Redirection") then
            local Character = Ts.Characters:GetCharacter(Target)

            if (Character and Character.Hitbox and Character.Hitbox[Library.flags.aimbot_hitpart] and Args[1] == "__Hit") then
                --[[if (Library.flags.aimbot_visiblecheck and not IsVisible(Target)) then
                    return
                end]]--

                if (math.random(0, 100) >= Library.flags.aimbot_misspercent) then
                    Args[3] = Character.Hitbox[Library.flags.aimbot_hitpart].Position
                    Args[4] = Character.Hitbox[Library.flags.aimbot_hitpart]
                    Args[6] = Character
                end
            end
        end
    elseif (Self.Name == "Item_Melee" and Args[1] == "Stab" and Method == "FireServer") then
        if (MeleeTarget and Library.flags.knifeaura_enabled) then
            local Character = Ts.Characters:GetCharacter(MeleeTarget)
            
            Args[3] = Character.Hitbox[Library.flags.knifeaura_hitpart]
            Args[4] = Character.Hitbox[Library.flags.knifeaura_hitpart].Position
            Args[5] = Vector3.new()
        end
    end
    return Old(Self, unpack(Args))
end)

How to Get Started with Bad Business Scripts

Follow these simple steps on how to use the Bad Business Script:

  1. Find a reliable executor: Choose a well-regarded executor (free or paid), making sure it’s compatible with Bad Business.
  2. Download and install: Follow the instructions for your chosen executor.
  3. Launch Roblox, then your executor. Open Bad Business, then run your executor.
  4. Inject the script: Paste your script into the executor and hit ‘Execute’ or ‘Play’.
  5. Enjoy the benefits!
See also  Smoothie Factory Tycoon Script

What Bad Business Scripts Can Do

Bad Business Script

Bad business scripts offer powerful features that help you dominate the battlefield. Auto-aim features ensure deadly accuracy, and many scripts help you build up your in-game currency quickly.

Important Note: Risks of Using Scripts

Before you rush into using scripts, be aware that they violate the Roblox Terms of Service. Using them could result in your account being banned or other penalties. It’s essential to weigh the risks against the potential benefits.

Ready to dive in?

If you decide the power of scripts outweighs the risks, start exploring what’s available and transform your bad business experience. Just remember to proceed with caution!

Another Similar Game :

Bad Business CodesBad Business Codes Busy Business CodesBusy Business Codes

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Unlock exclusive in-game perks, boost your stats, and get an edge in your favorite Roblox games with our collection of verified and non expired game codes.

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Items Codes

Customize your Roblox avatar to the max! Browse our thousands of collection of item codes to unlock unique hats, accessories, gear, and many more.

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Music Codes

Jam out to your favorite tunes in Roblox! Discover music codes for the latest hits and timeless classics to personalize your in-game experience.

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Best Games

Looking for the hottest Roblox games? Explore our curated recommendations, discover hidden gems, and find your next gaming obsession.

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Roblox Guides

Level up your Roblox knowledge! Access in-depth guides, powerful tools, and valuable resources to enhance your gameplay and creation skills.

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Tools

Tap into the Roblox community! Find player-created tools, expert guides, and collaborative resources to elevate your Roblox journey.

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Roblox Scripts

Unlock hidden potential, customize your gameplay, and push the limits of your favorite Roblox game with our powerful script collection.

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Whether you’re looking for the latest game codes, item codes, or promo codes or need some scripting guidance, we’ve got you covered.

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