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Forsaken Killer Stats: Speed, Health and Cooldowns

Forsaken puts one killer against a team of survivors, and the killer has the numbers on their side. How much health they have, how fast they move, and how often they can use each attack all decide how a round goes.

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Forsaken Killer Stats: Speed, Health and Cooldowns

This page gathers those numbers in one place. Every stat and every ability cooldown, straight from the game.

The quick answer

Killers have far more health than survivors, but they are not simply faster. Most of them walk slower than a survivor and sprint faster.

Every survivor in the game moves at exactly the same speed. They walk at 12, sprint at 26 and carry 100 stamina. Only their health changes, from 60 up to 110.

What that means in a chase. A killer cannot out walk you. They can out sprint you, and they have more stamina to do it with. So the moment to break away is when their sprint runs out, not when they are walking.

What these numbers cover

The game has a lot of killers, and not all of them have their numbers written down yet. Some are still marked as unknown, and some were never released.

So this page covers the 11 killers that have a full set of stats and a listed set of abilities. There are 45 released killers in total, so the rest are waiting on numbers.

For the full cast, including the ones without stats, see our all Forsaken characters guide.

Every killer stat

Walk speed is how fast they move normally. Sprint speed is how fast they chase. Terror radius is how close they have to be before you hear them coming.

KillerHealthWalkSprintStaminaTerror radiusAbilities
The Swordsmaster261,98392811045 studs4
1x1x1x1102,55082711075 studs5
BRIMSTONE14,1001028115100 studs7
Guest 6662,750927110112.5 studs10
John Doe2,300927.2511060 studs8
Noli2,222827.5110100 studs11
Slasher2,00092811062.5 studs4
Azure1,5009.2527.2511075 studs25
Sukuna1,100123060060 studs5
C00lkidd1,0007.752811075 studs4
Shedletsky (VIP killer)2501230100Not listed3

Health is not on one scale in this game. It runs from 250 all the way to 261,983, because some killers are built as big event bosses. Do not read a bigger number as simply better.

Killers walk slower but sprint faster

This is the part that surprises new players. Put every killer on the same line as a survivor and the pattern is clear.

Forsaken killer walk and sprint speeds against the survivor baseline

9 of the 11 walk slower than a survivor. All 11 sprint faster. The slowest walker is C00lkidd at 7.75, which is about 35% slower than your walking speed.

Only Sukuna and the VIP killer Shedletsky match a survivor on foot, both at 12. Not one killer is quicker than you at walking pace.

Stamina is the real gap

Sprinting costs stamina, so the chase comes down to who runs out first. 10 of the 11 killers carry more than your 100, and most of them sit at 110.

So do not try to outrun a killer in a straight line. Break line of sight, force them to walk, and save your stamina for the moment you actually need it.

All 86 killer abilities and cooldowns

Each killer has a basic attack, some alternate abilities on longer cooldowns, and often a passive that is always on. Here is every one of them, with the cooldown the game lists.

Where a cooldown changes with a condition, both numbers are shown. 51 of the 86 abilities have a cooldown at all.

The Swordsmaster (4 abilities)

AbilityTypeCooldown
SlashKeybind: M12s
LungeKeybind: Q10s
LaunchKeybind: E14s
Ban BlasterKeybind: Q25s

1x1x1x1 (5 abilities)

AbilityTypeCooldown
SLASHMain Ability1.75s
MASS INFECTIONAlt Ability 115s
ENTANGLEMENTAlt Ability 215s
UNSTABLE EYEAlt Ability 325s, 12.5s (start of the round)
REJUVENATE THE ROTTENAlt Ability 430s

BRIMSTONE (7 abilities)

AbilityTypeCooldown
Unnamed PassivePassiveAlways on
Burning TrailPassiveAlways on
SLASHMain Ability0.5s
DASHAlt Ability 15s
FIREAlt Ability 25s
ASHESAlt Ability 30s (None)
BURNAlt Ability 420s

Guest 666 (10 abilities)

AbilityTypeCooldown
MANIC FIXATIONPassive AbilityAlways on
HELLFORGED WILLPassive AbilityAlways on
BLOODHOUNDPassive AbilityAlways on
SENSE OF FEARPassive AbilityAlways on
CARVING SLASHMain Ability2.0
EVISCERATEHolding Main Ability8.0s (if used), 4s (if landed)
DEMONIC PURSUITAlt Ability 130/15s
INFERNAL CRYAlt Ability 220s
BLOOD RUSHAlt Ability 330s
BLOOD HUNTAlt Ability 3Always on

John Doe (8 abilities)

AbilityTypeCooldown
TILL DEATH DO US PARTPassive AbilityAlways on
NATURAL MALEVOLENCEPassive AbilityAlways on
UNSTOPPABLEPassive AbilityAlways on
SLASHMain Ability1.7s
CORRUPT ENERGYAlt Ability 118s
DIGITAL FOOTPRINTAlt Ability 23s
404 ERRORAlt Ability 320s
Teapot AttackAlt Ability 1Always on

Noli (11 abilities)

AbilityTypeCooldown
HALLUCINATIONSPassive AbilityAlways on
PRANKSTERPassive AbilityAlways on
STABMain Ability1.8s
VOID RUSHAlt Ability 120s (used), 1.2s (windup cancelled), 10s (spawning in)
NOVAAlt Ability 212s
OBSERVANTAlt Ability 330s (used), 15s (cancelled)
Fifth SequencePassive AbilityAlways on
Shard StabMain Ability2s
StardrivenKeybind QAlways on
ImplantKeybind E15s
HallucinationKeybind RAlways on

Slasher (4 abilities)

AbilityTypeCooldown
SLASHMain Ability1.9s (0.8s if used while ENRAGED)
BEHEADAlt Ability 118s (12s if used while ENRAGED)
GASHING WOUNDAlt Ability 232s (24s if used while ENRAGED)
RAGING PACEAlt Ability 330s

Azure (25 abilities)

AbilityTypeCooldown
ECHOLOCATIONPassive AbilityAlways on
ATROPICPassive AbilityAlways on
SENESCENCEPassive AbilityAlways on
PERFORATINGMain Ability1.8s
SEEKER BULBAlt Ability 112s
STIGMATIZEAlt Ability 215s
ENSTRANGLEAlt Ability 325s
INFLORESCENCEAlt Ability 4Always on
EFFLORESCENTPassive AbilityAlways on
PUMMELINGMain Ability2.4s
BLOOMINGAlt Ability 17s
UNEARTHINGAlt Ability 216s
BURROWINGAlt Ability 42.5s
OblationPassive AbilityAlways on
To WeepPassive Ability30s
To SowKeybind: M1Always on
To BloomKeybind: QAlways on
To BlossomKeybind: EAlways on
To WiltKeybind: RAlways on
PersistanceN/ALong
StrikeM1Always on
NightmareN/AAlways on
GraspN/AAlways on
FeastN/AAlways on
Abyssal WrathN/AAlways on

Sukuna (5 abilities)

AbilityTypeCooldown
Unyielding ForcePassiveAlways on
SlashMain Ability2.0s
CleaveAlt Ability One10s
DismantleAlt Ability Two20s
Mal ShrineAlt Ability Three199s

C00lkidd (4 abilities)

AbilityTypeCooldown
PUNCHMain Ability2s
CORRUPT NATUREAlt Ability 112s
WALKSPEED OVERRIDEAlt Ability 220s
PIZZA DELIVERYAlt Ability 350s

Shedletsky (VIP killer) (3 abilities)

AbilityTypeCooldown
SLASHMain ability1s
FRIED CHICKENAlt Ability 12s
VanishAlt ability 20s

What the cooldowns tell you

Basic attacks are all quick

Every basic attack lands between 0.5 and 2.4 seconds. That is a narrow range, so no killer has a badly slow normal swing. BRIMSTONE is quickest at 0.5 seconds.

Alt abilities are where they differ

Alternate abilities run from 2 seconds all the way to 199. Sukuna's Mal Shrine is the longest in the game at 199 seconds, which is over three minutes.

Put next to the slowest basic attack, that one ability takes about 83 times as long to come back. It is a once a round move, so play around it rather than fearing it.

Passives cost nothing

Of the 19 passive abilities, 18 have no cooldown at all. They are always working. The only passive on a timer is Azure's To Weep, at 30 seconds.

Azure is the most complicated killer by a distance, with 25 abilities. The next closest is Noli with 11. If you want something simple to start on, Slasher and C00lkidd have four each.

FAQ

Frequently Asked Questions

Quick answers from this guide.

01

Are killers faster than survivors in Forsaken?

Only when sprinting. Every survivor walks at 12 and sprints at 26. Most killers walk slower than that, but all of them sprint faster.

02

Which Forsaken killer is the slowest?

C00lkidd, at a walk speed of 7.75. That is roughly 35% slower than a survivor walking, though C00lkidd still sprints at 28.

03

Do all survivors have the same stats?

Their movement is exactly the same. Every survivor walks 12, sprints 26 and has 100 stamina. Only health changes, from 60 to 110.

04

Which killer has the most abilities?

Azure, with 25. Noli is next with 11, then Guest 666 with 10. Slasher and C00lkidd have four each and are much easier to learn.

05

What is the longest cooldown in Forsaken?

Sukuna's Mal Shrine at 199 seconds, which is more than three minutes. Most alternate abilities sit between 12 and 30 seconds.

06

What is a terror radius?

It is how close a killer has to be before you get the warning that they are nearby. They range from 45 studs up to 112.5, so a smaller number means a quieter killer.

07

Why do killers have so much health?

Survivors chip away at killers rather than trading hits evenly, so killer health is on a completely different scale. It runs from 250 up to 261,983 depending on the killer.

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