Last Updated: August 2026 | Maps, shop and codes checked against the live game.
Project: Escape Room locks you in a room and asks you to get out. There are eleven rooms now, from a school and a prison to a spaceship, a pyramid and an office. Each one hides its own set of locks, keys and keypads.
It opened in June 2024 and has passed 80 million visits. This page has every map, the shop, and the numbers that show which rooms actually beat people.
Project: Escape Room Overview
| Project: Escape Room Overview |
| Game Name |
Project: Escape Room |
| Type |
Escape room puzzle game |
| Genre |
Puzzle |
| Developer |
seriif, a verified solo developer |
| Goal |
Solve the room and get out |
| Maps |
11 |
| Modes |
Challenge and Beginner, on every map |
| Players |
1 to 5, and 10 in a private server |
| Codes |
None. There is nowhere to type one |
| Gamepasses |
11, and every one is a hint pack |
| Full Shop Price |
275 Robux |
| Badges |
23 |
| Players |
25,200,280 |
| Visits |
Over 80 million |
| Favourites |
417,555 |
| Rating |
About 93 percent of votes are likes |
| Release |
13 June 2024 |
| Last Update |
10 August 2026 |
How to Play Project: Escape Room
Every map works the same way. The room changes, the job does not.
- Pick a map and pick a mode. Challenge is the real thing and beginner is the gentler version.
- Walk the whole room first and pick up anything that will move.
- Look for what does not fit. A number on a poster, a colour order, a key somewhere silly.
- Feed what you find into the locks. Most rooms chain three or four of them together.
- Get out. The badge for that map lands on your account and it says which mode you did it in.
You can do all of it with up to four friends, and ten of you fit in a private server.
Project: Escape Room Gameplay: Every Map And Who Escaped It
Each map hands out two badges, one for challenge mode and one for beginner. Badges are given once per player, so these are headcounts of real people rather than attempts.
| Map |
Escaped on Challenge |
Escaped on Beginner |
Opened |
| School |
2,709,281 |
801,856 |
Feb 2025 |
| Prison |
2,353,860 |
503,678 |
Feb 2025 |
| Bank |
1,875,721 |
470,870 |
Apr 2025 |
| Spaceship |
1,721,137 |
418,749 |
Feb 2025 |
| Pirate Ship |
1,596,130 |
294,613 |
Jul 2025 |
| Temple |
1,408,547 |
444,537 |
Feb 2025 |
| Zoo |
1,402,320 |
272,820 |
Oct 2025 |
| Santa’s Workshop |
904,130 |
136,475 |
Dec 2025 |
| Lab |
688,823 |
125,368 |
Feb 2026 |
| Pyramid |
447,073 |
76,450 |
May 2026 |
| Office |
74,998 |
14,725 |
Aug 2026 |
About 25.2 million people have played this game. School sits at the top of that table with 2.7 million challenge escapes, which is only about one player in ten.
Add its beginner escapes on top and you still get fewer than one player in seven who has escaped the easiest room in the game. This is a hard game and the numbers are not shy about it.
Nobody Uses Beginner Mode
Look at the two number columns side by side. On every single map, more people escaped on challenge than on beginner. Not by a little either.
Seven of the eleven maps launched with both modes on day one, so they are the fair ones to count. Across those seven, challenge escapes beat beginner escapes five to one. Beginner mode accounts for about 17 in every 100 escapes.
The funny part is that the game asks people to do the opposite. The description says outright that if escape rooms are new to you, you should consider beginner mode.
Players are ignoring that in enormous numbers, and the table above suggests how that goes. If you are new, you are being handed a free advantage that almost nobody picks up.

Which Map Is Actually The Hardest
You have to be careful comparing the maps, because an older map has had longer to collect escapes. A room near the bottom of the table might just be new.
Four maps opened on the same day with the game, so those four are a fair fight. School leads, Prison is at 87 percent of it, Spaceship at 64 percent, and Temple trails at 52 percent.
So Temple is the hardest of the launch maps by a distance. Roughly half as many people have escaped it as escaped School, with exactly the same amount of time to try.
Bank is the interesting one going the other way. It arrived ten weeks after those four, yet more people have escaped it than Spaceship or Temple. A map that overtakes two older rooms is an easy map, not a lucky one.
What The Shop Sells
Eleven passes, 275 Robux for the lot, and every one of them is the same product. A hint pack for one map at 25 Robux, and it works in beginner and challenge alike.
There are no skins, no speed boosts, no VIP and no coins or gems of any kind. Nothing opens a door for you and nothing skips a map.
That is a rare shop. In most games the shop sells looks or shortcuts, and here the only thing on the shelf is help with a puzzle. It is a fair signal about where this game actually stops people.
Codes
This game has no reward codes and no box to type one into. The codes people search for are the keypad answers inside the maps, which is a different thing entirely. Our Project: Escape Room Codes page explains the difference and why we will not just list the answers.
Who Makes Project: Escape Room
This one is not a studio. It is a single verified developer called seriif, which is unusual for a game this size.
New maps arrive every two to four months and have done steadily since launch. Bank came in April 2025, then Pirate Ship, Zoo, a Christmas workshop, Lab, Pyramid, and Office in August 2026.
There is a group called Serif Games with more than 107,000 members where updates and sneak peeks get posted. Joining costs nothing.
Tips for New Project: Escape Room Players
- Try beginner mode on a map you have never seen. The game suggests it, hardly anybody listens, and it is the biggest free advantage here.
- Walk the whole room and pick up everything before you try to solve anything. Most people are stuck on a thing they never touched.
- Bring friends. Five of you can be in a room together and ten in a private server.
- Write numbers down. Keypads usually want digits you found in three separate places.
- Start with School or Prison. They are escaped far more than any other map, so they teach you how this game hides things.
- Save Temple for later. Of the four maps that opened with the game, it is escaped the least by a wide margin.
- If you are properly stuck, the hint pass for that map is 25 Robux and works in both modes. It is the only thing the shop sells.
- Come back tomorrow instead of brute forcing a lock. Puzzle answers tend to be obvious with fresh eyes.
Project: Escape Room FAQ
What is Project: Escape Room?
A Roblox escape room game with eleven themed maps. You are locked in a room and you solve puzzles and locks until you find the way out.
How many maps are there?
Eleven. School, Prison, Spaceship, Temple, Bank, Pirate Ship, Zoo, Santa’s Workshop, Lab, Pyramid and Office.
Which map is the hardest?
Of the four that opened with the game, Temple by a distance. About half as many people have escaped it as escaped School in the same amount of time.
Which map is the easiest?
School, and Prison is close behind. They are also the two the game teaches you with.
Should I play beginner mode?
If you are new, yes. The game recommends it, and the badge counts show that around five times more people play challenge instead.
Does Project: Escape Room have codes?
No reward codes and no box to type one into. The codes people mean are the keypad answers inside each map.
How many people have played it?
25,200,280, because the welcome badge is handed out once per player.
Can you play with friends?
Yes. One to five players in a normal server and up to ten in a private one.
What does the shop sell?
Eleven hint packs, one per map, 25 Robux each and 275 Robux for all of them. That is the entire shop.
Is there a Project: Escape Room script?
No, and there never has been. It is a puzzle game with no grind to skip, so there is nothing for one to do.