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Home - Scripts - Jump Showdown Script

Jump Showdown Script

Immerse yourself in another destructive PvP battle that will truly measure your toughness and unimaginable fighting spirit with the help of the Jump Showdown Script. This script or code will give you the best tools to power up your favorite fighter and conquer as many battlegrounds as possible to shine above all. It also helps you unlock some of the most popular superheroes, such as Satoru Gojo, Mark Grayson, Arataka Reigen, Kratos, and many more exclusive fighters throughout the game.

Jump Showdown Script

Jump Showdown Script Auto Farm Kills, Fast Awakening, Fast Kills, Anti Ragdoll, Invisibility, ESP Player, Teleports

Copy the script below to intensify your ultimate showdown battle experience in the game. Make sure to use the most effective executor or exploit to make your fighting simulation challenging and bloodier. We have a list of available executors here.

loadstring(game:HttpGet("https://raw.githubusercontent.com/SinoScripting/-OP-sinopwning-jump-showdown-script-/refs/heads/main/sinopwning.lua"))()

Jump Showdown No Front Dash & Back Dash Script:

loadstring(game:HttpGet("https://raw.githubusercontent.com/solarastuff/sorryjimpee/refs/heads/main/Jumper.lua"))()

Jump Showdown Script Pastebin

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera

-- COLORS
local indigo/blue = Color3.fromRGB(75, 0, 130)
local periwinkle = Color3.fromRGB(204, 204, 255)

-- STATE
local lockedTarget = nil
local lockOnActive = false
local behindUEnabled = false

--utilities
local function roundify(obj, rad)
    local uicorner = Instance.new("UICorner", obj)
    uicorner.CornerRadius = UDim.new(0, rad)
end

local function getCharRoot(plr)
    if plr and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
        return plr.Character.HumanoidRootPart
    end
end

-- uui (TO PlayerGui)
local gui = Instance.new("ScreenGui")
gui.Name = "JumpShowdownLockOnUI"
gui.Parent = LocalPlayer:WaitForChild("PlayerGui")

local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0, 340, 0, 420)
frame.Position = UDim2.new(0.5, -170, 0.5, -210)
frame.BackgroundColor3 = indigo
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
roundify(frame, 16)

local title = Instance.new("TextLabel", frame)
title.Size = UDim2.new(1, 0, 0, 44)
title.Position = UDim2.new(0, 0, 0, 0)
title.BackgroundTransparency = 1
title.Text = "Jump Showdown Lock-On"
title.TextColor3 = periwinkle
title.Font = Enum.Font.SourceSansBold
title.TextSize = 28

local line = Instance.new("Frame", frame)
line.Size = UDim2.new(1, -32, 0, 2)
line.Position = UDim2.new(0, 16, 0, 44)
line.BackgroundColor3 = periwinkle
line.BorderSizePixel = 0

local targetList = Instance.new("ScrollingFrame", frame)
targetList.Size = UDim2.new(1, -32, 0, 140)
targetList.Position = UDim2.new(0, 16, 0, 56)
targetList.BackgroundColor3 = indigo
targetList.BorderSizePixel = 0
targetList.CanvasSize = UDim2.new(0, 0, 0, 0)
targetList.ScrollBarThickness = 6
roundify(targetList, 12)

local function refreshTargetList()
    targetList:ClearAllChildren()
    local y = 0
    for _, player in ipairs(Players:GetPlayers()) do
        if player ~= LocalPlayer then
            local btn = Instance.new("TextButton", targetList)
            btn.Size = UDim2.new(1, 0, 0, 32)
            btn.Position = UDim2.new(0, 0, 0, y)
            btn.BackgroundColor3 = periwinkle
            btn.TextColor3 = indigo
            btn.Font = Enum.Font.SourceSans
            btn.TextSize = 20
            btn.TextXAlignment = Enum.TextXAlignment.Left
            btn.Text = string.format("%s   [%s]", player.DisplayName or player.Name, player.Name)
            roundify(btn, 8)
            btn.MouseButton1Click:Connect(function()
                lockedTarget = player
            end)
            y = y + 36
        end
    end
    targetList.CanvasSize = UDim2.new(0, 0, 0, y)
end
Players.PlayerAdded:Connect(refreshTargetList)
Players.PlayerRemoving:Connect(refreshTargetList)
refreshTargetList()

local lockOnBtn = Instance.new("TextButton", frame)
lockOnBtn.Size = UDim2.new(1, -32, 0, 40)
lockOnBtn.Position = UDim2.new(0, 16, 0, 210)
lockOnBtn.BackgroundColor3 = periwinkle
lockOnBtn.TextColor3 = indigo
lockOnBtn.Font = Enum.Font.SourceSansBold
lockOnBtn.TextSize = 22
lockOnBtn.Text = "Lock-On: OFF"
roundify(lockOnBtn, 12)

lockOnBtn.MouseButton1Click:Connect(function()
    lockOnActive = not lockOnActive
    lockOnBtn.Text = "Lock-On: " .. (lockOnActive and "ON" or "OFF")
end)

local behindUBtn = Instance.new("TextButton", frame)
behindUBtn.Size = UDim2.new(1, -32, 0, 40)
behindUBtn.Position = UDim2.new(0, 16, 0, 260)
behindUBtn.BackgroundColor3 = periwinkle
behindUBtn.TextColor3 = indigo
behindUBtn.Font = Enum.Font.SourceSansBold
behindUBtn.TextSize = 22
behindUBtn.Text = "BehindU: OFF"
roundify(behindUBtn, 12)

behindUBtn.MouseButton1Click:Connect(function()
    behindUEnabled = not behindUEnabled
    behindUBtn.Text = "BehindU: " .. (behindUEnabled and "ON" or "OFF")
end)

local info = Instance.new("TextLabel", frame)
info.Size = UDim2.new(1, -32, 0, 44)
info.Position = UDim2.new(0, 16, 1, -54)
info.BackgroundTransparency = 1
info.TextColor3 = periwinkle
info.Font = Enum.Font.SourceSans
info.TextSize = 18
info.Text = "Select a player to lock-on.\nToggle BehindU to autofarm.\nHold LeftCtrl & LeftClick to teleport."

-- CAMERA & BEHINDU LOGIC
RunService.RenderStepped:Connect(function()
    local myRoot = getCharRoot(LocalPlayer)
    local targetRoot = lockedTarget and getCharRoot(lockedTarget)

    if behindUEnabled and targetRoot and myRoot then
        -- Teleport behind target
        local offset = targetRoot.CFrame.LookVector * -2
        local newPos = targetRoot.Position + offset + Vector3.new(0,1,0)
        myRoot.CFrame = CFrame.new(newPos, targetRoot.Position)
        Camera.CameraType = Enum.CameraType.Custom
    elseif lockOnActive and targetRoot and myRoot then
        -- Aim-assist lock-on camera (smoothly look at target)
        local cameraOffset = Vector3.new(0, 4, -8)
        local desiredPos = myRoot.Position + cameraOffset
        local lookAt = targetRoot.Position + Vector3.new(0,2,0)
        Camera.CameraType = Enum.CameraType.Scriptable
        Camera.CFrame = Camera.CFrame:Lerp(CFrame.new(desiredPos, lookAt), 0.35)
    else
        Camera.CameraType = Enum.CameraType.Custom
    end
end)

-- CLICK TO TELEPORT FEATURE (LeftCtrl + LeftClick)
local Mouse = LocalPlayer:GetMouse()
local ctrlHeld = false

UserInputService.InputBegan:Connect(function(input, processed)
    if input.KeyCode == Enum.KeyCode.LeftControl then
        ctrlHeld = true
    end
end)
UserInputService.InputEnded:Connect(function(input, processed)
    if input.KeyCode == Enum.KeyCode.LeftControl then
        ctrlHeld = false
    end
end)

Mouse.Button1Down:Connect(function()
    if ctrlHeld and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
        local target = Mouse.Hit
        if target then
            -- Teleport slightly above the clicked spot to avoid falling through the floor
            LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(target.p + Vector3.new(0,3,0))
        end
    end
end)

How To Use the Jump Showdown Script

Follow these simple steps on how to use the Jump Showdown Script:

See also  World Defenders Script

1. Choose an effective executor/exploit from the list below (Free & Paid)

2. Download the executor you prefer. We have our list here.

3. Launch the Roblox game first, then the executor

4. When both the Roblox game and executor are open, press Inject or Attach (it depends on what executor you are using)

5. Paste the script you want to use

6. Press the Execute or Play button (again, it depends on what executor you are using)

7. That’s all, enjoy using the Jump Showdown script GUI

About The Jump Showdown Script

The Roblox Jump Showdown Script is a set of unique codes that allows the user to have auto-farm features to accumulate a huge number of kills through endless PvP battles. With its efficient algorithms and instinctive interface, it is very easy to use, even if you are a newbie player or an experienced player.

A truly impressive tool for success in every Roblox game you will be part of.

By using the best script of the game, you now have an advantage over other players in terms of superb fighting skills and damage power to withstand against countless enemy fighters on the battleground. This will also improve your flexibility to dodge numerous attacks and powerful skills in the future.

Jump Showdown Script

If you are looking for the latest Jump Showdown Codes to receive tons of exciting rewards in the game, you can collect them here.

Always remember that all types of game scripts are illegal and may violate the Roblox Terms of Service, resulting in an account ban or other punishments. Be careful when using the script to avoid any game trouble while playing Roblox.

See also  KAT Script

So what are you waiting for? Download the appropriate script of the game and discover more exciting fighters and outstanding skill combos in Jump Showdown today.

Another Similar Game :

Climb and Jump Tower ScriptClimb and Jump Tower Script Jump Stars ScriptJump Stars Script

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