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Home - Scripts - Jump Showdown Script

Jump Showdown Script

✅ Last Tested: March 2026 – All scripts working.

Jump Showdown is a fighting game where the difference between winning and losing comes down to timing, combos, and knowing when to strike. Going up against experienced players without the right tools makes it frustrating to climb. These scripts close that gap fast with ESP, Pastebin – paste one in and you will notice the difference immediately.

ESP Pastebin

Jump Showdown Script


📜 Jump Showdown Scripts (ESP, Pastebin & More)

To run any of these scripts you will need a working Roblox executor. Check out the list at that link for free and paid options that work in 2026.

Jump Showdown Script Auto Farm Kills, Fast Awakening, Fast Kills, Anti Ragdoll, Invisibility, ESP Player, Teleports

Script 1 KEYLESSJump Showdown Script Auto Farm Kills, Fast Awakening, Fast Kills, Anti Ragdoll, Invisibility, ESP Player, Teleports
ESP
loadstring(game:HttpGet("https://raw.githubusercontent.com/SinoScripting/-OP-sinopwning-jump-showdown-script-/refs/heads/main/sinopwning.lua"))()

Select all text above, copy it, then paste into your executor.

Jump Showdown No Front Dash & Back Dash Script:

Script 2 KEYLESSJump Showdown No Front Dash & Back Dash Script:
ESP Pastebin
loadstring(game:HttpGet("https://raw.githubusercontent.com/solarastuff/sorryjimpee/refs/heads/main/Jumper.lua"))()

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Jump Showdown Script Pastebin2026 :

Script 3 KEYLESSJump Showdown Script Pastebin2026 :
Pastebin
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera

-- COLORS
local indigo/blue = Color3.fromRGB(75, 0, 130)
local periwinkle = Color3.fromRGB(204, 204, 255)

-- STATE
local lockedTarget = nil
local lockOnActive = false
local behindUEnabled = false

--utilities
local function roundify(obj, rad)
    local uicorner = Instance.new("UICorner", obj)
    uicorner.CornerRadius = UDim.new(0, rad)
end

local function getCharRoot(plr)
    if plr and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
        return plr.Character.HumanoidRootPart
    end
end

-- uui (TO PlayerGui)
local gui = Instance.new("ScreenGui")
gui.Name = "JumpShowdownLockOnUI"
gui.Parent = LocalPlayer:WaitForChild("PlayerGui")

local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0, 340, 0, 420)
frame.Position = UDim2.new(0.5, -170, 0.5, -210)
frame.BackgroundColor3 = indigo
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
roundify(frame, 16)

local title = Instance.new("TextLabel", frame)
title.Size = UDim2.new(1, 0, 0, 44)
title.Position = UDim2.new(0, 0, 0, 0)
title.BackgroundTransparency = 1
title.Text = "Jump Showdown Lock-On"
title.TextColor3 = periwinkle
title.Font = Enum.Font.SourceSansBold
title.TextSize = 28

local line = Instance.new("Frame", frame)
line.Size = UDim2.new(1, -32, 0, 2)
line.Position = UDim2.new(0, 16, 0, 44)
line.BackgroundColor3 = periwinkle
line.BorderSizePixel = 0

local targetList = Instance.new("ScrollingFrame", frame)
targetList.Size = UDim2.new(1, -32, 0, 140)
targetList.Position = UDim2.new(0, 16, 0, 56)
targetList.BackgroundColor3 = indigo
targetList.BorderSizePixel = 0
targetList.CanvasSize = UDim2.new(0, 0, 0, 0)
targetList.ScrollBarThickness = 6
roundify(targetList, 12)

local function refreshTargetList()
    targetList:ClearAllChildren()
    local y = 0
    for _, player in ipairs(Players:GetPlayers()) do
        if player ~= LocalPlayer then
            local btn = Instance.new("TextButton", targetList)
            btn.Size = UDim2.new(1, 0, 0, 32)
            btn.Position = UDim2.new(0, 0, 0, y)
            btn.BackgroundColor3 = periwinkle
            btn.TextColor3 = indigo
            btn.Font = Enum.Font.SourceSans
            btn.TextSize = 20
            btn.TextXAlignment = Enum.TextXAlignment.Left
            btn.Text = string.format("%s   [%s]", player.DisplayName or player.Name, player.Name)
            roundify(btn, 8)
            btn.MouseButton1Click:Connect(function()
                lockedTarget = player
            end)
            y = y + 36
        end
    end
    targetList.CanvasSize = UDim2.new(0, 0, 0, y)
end
Players.PlayerAdded:Connect(refreshTargetList)
Players.PlayerRemoving:Connect(refreshTargetList)
refreshTargetList()

local lockOnBtn = Instance.new("TextButton", frame)
lockOnBtn.Size = UDim2.new(1, -32, 0, 40)
lockOnBtn.Position = UDim2.new(0, 16, 0, 210)
lockOnBtn.BackgroundColor3 = periwinkle
lockOnBtn.TextColor3 = indigo
lockOnBtn.Font = Enum.Font.SourceSansBold
lockOnBtn.TextSize = 22
lockOnBtn.Text = "Lock-On: OFF"
roundify(lockOnBtn, 12)

lockOnBtn.MouseButton1Click:Connect(function()
    lockOnActive = not lockOnActive
    lockOnBtn.Text = "Lock-On: " .. (lockOnActive and "ON" or "OFF")
end)

local behindUBtn = Instance.new("TextButton", frame)
behindUBtn.Size = UDim2.new(1, -32, 0, 40)
behindUBtn.Position = UDim2.new(0, 16, 0, 260)
behindUBtn.BackgroundColor3 = periwinkle
behindUBtn.TextColor3 = indigo
behindUBtn.Font = Enum.Font.SourceSansBold
behindUBtn.TextSize = 22
behindUBtn.Text = "BehindU: OFF"
roundify(behindUBtn, 12)

behindUBtn.MouseButton1Click:Connect(function()
    behindUEnabled = not behindUEnabled
    behindUBtn.Text = "BehindU: " .. (behindUEnabled and "ON" or "OFF")
end)

local info = Instance.new("TextLabel", frame)
info.Size = UDim2.new(1, -32, 0, 44)
info.Position = UDim2.new(0, 16, 1, -54)
info.BackgroundTransparency = 1
info.TextColor3 = periwinkle
info.Font = Enum.Font.SourceSans
info.TextSize = 18
info.Text = "Select a player to lock-on.\nToggle BehindU to autofarm.\nHold LeftCtrl & LeftClick to teleport."

-- CAMERA & BEHINDU LOGIC
RunService.RenderStepped:Connect(function()
    local myRoot = getCharRoot(LocalPlayer)
    local targetRoot = lockedTarget and getCharRoot(lockedTarget)

    if behindUEnabled and targetRoot and myRoot then
        -- Teleport behind target
        local offset = targetRoot.CFrame.LookVector * -2
        local newPos = targetRoot.Position + offset + Vector3.new(0,1,0)
        myRoot.CFrame = CFrame.new(newPos, targetRoot.Position)
        Camera.CameraType = Enum.CameraType.Custom
    elseif lockOnActive and targetRoot and myRoot then
        -- Aim-assist lock-on camera (smoothly look at target)
        local cameraOffset = Vector3.new(0, 4, -8)
        local desiredPos = myRoot.Position + cameraOffset
        local lookAt = targetRoot.Position + Vector3.new(0,2,0)
        Camera.CameraType = Enum.CameraType.Scriptable
        Camera.CFrame = Camera.CFrame:Lerp(CFrame.new(desiredPos, lookAt), 0.35)
    else
        Camera.CameraType = Enum.CameraType.Custom
    end
end)

-- CLICK TO TELEPORT FEATURE (LeftCtrl + LeftClick)
local Mouse = LocalPlayer:GetMouse()
local ctrlHeld = false

UserInputService.InputBegan:Connect(function(input, processed)
    if input.KeyCode == Enum.KeyCode.LeftControl then
        ctrlHeld = true
    end
end)
UserInputService.InputEnded:Connect(function(input, processed)
    if input.KeyCode == Enum.KeyCode.LeftControl then
        ctrlHeld = false
    end
end)

Mouse.Button1Down:Connect(function()
    if ctrlHeld and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
        local target = Mouse.Hit
        if target then
            -- Teleport slightly above the clicked spot to avoid falling through the floor
            LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(target.p + Vector3.new(0,3,0))
        end
    end
end)

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🎮 How to Use the Jump Showdown Script

1Get a working executor – see our Roblox Executor list for free options on PC, Mobile, and Mac.
2Launch Roblox and open Jump Showdown.
3Open your executor, then click Inject or Attach.
4Copy any script above and paste it into the executor script box.
5Press Execute — the GUI will appear in-game.
6Toggle Auto Farm, Speed Hack, ESP and other features from the GUI menu.
7Always use an alt account to protect your main.

🎮 About The Jump Showdown Script

Jump Showdown Script

Jump Showdown is a fighting game where winning comes down to timing, knowing your combos, and reading what the other player is going to do before they do it. Going up against skilled opponents without the right tools makes it hard to climb and stay competitive.

Kill aura and auto attack scripts are the most impactful here since they handle hitting automatically so you can focus on positioning and movement. Stack those with speed and god mode and you become very difficult to beat in any fight.

Use an alt account to avoid any bans on your main. The hub scripts above are updated after patches so they are the safest long-term option.

For everything outside the script side — character builds, zone unlocks, and what changed in the latest update — the Jump Showdown has it covered.


⚠️ Disclaimer: All scripts on this page are for educational purposes only. Using scripts in Roblox violates the Roblox Terms of Service and may result in your account being permanently banned or suspended without warning. RobloxDatabase.com is not responsible for any consequences from using these scripts. Always use an alt account — never your main.


MORE FOR JUMP SHOWDOWN

Working Codes for Jump Showdown  |  Jump Showdown Game Wiki

Another Similar Game :

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