Last Updated: August 2026 | 1.6 million players at once in May. About 18,000 now.
Kick a Lucky Block gives you one job and repeats it. You walk up to a lucky block and kick it as hard as your legs allow. Whatever pops out gets carried back to your plot, where it earns money for you. Then you spend that money on weights, train your legs, and kick the next block further than the last one.
It opened on 7 April 2026 and has been visited more than 1.7 billion times. That puts it among the most played Roblox games ever made. This page has the whole shop and the dates it changed. It also has the rise, the very steep fall, and one odd thing that makes every other number harder to trust.
Kick a Lucky Block Overview
| Detail |
What we found |
| Full name |
Kick a Lucky Block |
| Genre |
Simulator, a kicking and collecting game |
| Made by |
No More Flops |
| Opened |
7 April 2026 |
| Last updated |
30 August 2026 |
| Visits |
More than 1,767,875,000 by 31 August 2026 |
| Players per room |
5 |
| Favorites |
More than 25,425,000 |
| Votes |
More than 1,339,000, of which about 95 in every 100 are likes |
| Badges |
None at all |
| Game passes |
6, all on sale |
| Codes |
None, and there is no code box in the game |
How to Play Kick a Lucky Block
- Join and let your plot load. New players are put in their own area first, so nobody is competing with you while you learn the buttons.
- Walk up to a lucky block and kick it. A brainrot pops out, and which one you get is luck.
- Carry the brainrot back to your plot and put it down. From then on it earns you money the whole time you are in the game.
- Spend that money on weights and train your legs. Kick power is the only thing that opens the better blocks.
- Watch the arc when you kick. The game shows you where the block is going before it lands.
- Keep placing. Money comes from how much is sitting on your plot, not from how fast you run around.
Kick a Lucky Block Gameplay: A Game With No Badges
Start with the strangest thing about it. A game visited more than 1.7 billion times has not a single badge in it. Not one for joining, not one for a rare pull, not one for anything.
That sounds like a detail and it is not. Badges are how anyone outside a studio measures a game. They are the only public counter of how many people did a thing. With none of them, nobody can say how many players ever opened a rare block. Nobody can even say how many people have played.
So every number on this page is a count of visits, votes or favorites. So if a page tells you what share of players got something here, it was invented. The number does not exist.
The pictures on the game page do advertise a one percent chance on the rare kick. Treat that as an advert rather than a measurement, because there is nothing in the game that would let anyone check it.
The Whole Shop, and the One That Arrived Late
| Pass |
Price |
What it does |
| VIP |
729 Robux |
Double luck, one and a half times the cash, and a tag. |
| x2 Cash |
399 Robux |
Earn twice as fast. |
| x2 Kick Power |
349 Robux |
Twice the kick power from every squat. |
| x2 Mutation Luck |
265 Robux |
Better mutations on what you open. |
| x2 Brainrot Luck |
249 Robux |
Better brainrots out of the blocks. |
| Auto Kick |
99 Robux |
Does the kicking for you. No description given. |
Read the dates rather than the prices and the shop tells you something.
| Went on sale |
What was added |
| 8 April 2026, one day after launch |
Five passes, and every one of them a multiplier. |
| 10 August 2026, four months later |
Auto Kick, the only one that plays the game for you. |
Every original pass multiplies something you still have to do yourself. You still walk up, you still kick, you still carry it back. They just make each trip worth more.
Auto Kick is the only one that removes the doing, and it arrived four months after the rest. At 99 Robux it is also the cheapest thing in the shop by a wide margin. The next cheapest is 249.
Put that next to the last line of the game description. It warns players not to use exploits, and says the anti cheat will spot them and ban them. Both of those are on the game page today. We are printing the two facts and the dates, and drawing no conclusion about why.

From 1.6 Million Players Down to 18,000
On 23 May 2026, six weeks after it opened, this game held 1,691,570 people at the same time. That is one of the biggest numbers Roblox has ever recorded.
Today it runs at around eighteen thousand. The rooms that are open are still full, because a room only holds five, but there are far fewer of them.
The game itself has not been abandoned. It was updated on 30 August and a new item went into the shop on 10 August. It is simply past the moment when everybody was playing it.
That is normal for a game that goes up this fast. The visit count is proof it happened, not a sign anything went wrong. More than 1.7 billion visits in under five months is a very small club.
Nineteen Favorites for Every Vote
The game has more than 25,425,000 favorites and about 1,339,000 votes. That is roughly nineteen favorites for every vote, where two to one is the usual figure across the games we have measured.
The description does ask for a favorite. It does not offer anything in return, and nothing else on the page mentions a reward. So the number is unusual and the reason is not stated anywhere.
The comparison worth making is the other way round. More than 25 million people liked this enough to save it, and about eighteen thousand are in it right now.
The Studio and Its Other Rooms
The game belongs to a verified group called No More Flops, which has nearly 22 million members and a completely blank page. No description, no announcements.
Beside the game everybody plays, there is a second room just for new players. So a first plot is never built next to somebody with a full one.
The studio keeps six more rooms nobody is meant to visit. The names are plain: testers, development, an archive, assets, building, and one called Dev AI made on 18 August. Only the testers one has any visits worth speaking of.
Tips for New Kick a Lucky Block Players
- Put money into weights before anything else. Kick power is what opens the better blocks, so it pays for itself faster than anything.
- Place every brainrot you get, even a bad one. Money comes from what is sitting on your plot, so an ordinary one earning is better than an empty space.
- Do not save up hoping for a rare pull. Nothing in the game publishes a real drop rate, so treat every kick as luck.
- Watch the arc before you chase the block. The game draws where it is going, so you can start walking early.
- Ignore code pages. There is no code box in this game, and the numbers people share are for a Fortnite map.
- If you are going to buy anything, look at the dates in the shop first. The newest item is also the cheapest by a long way.
Kick a Lucky Block FAQ
Does Kick a Lucky Block have codes?
No, and there is no code box in the game to type one into. The numbers people share for it are Fortnite island codes. Those are twelve digits in three groups of four, and they do not work on Roblox.
Is Kick a Lucky Block free?
Yes. The shop has six passes and every one of them is a shortcut rather than an unlock. Every brainrot in the game can be got without paying.
How many players are in a Kick a Lucky Block room?
Five. Every room we looked at was full, so you are never left waiting for the game to start.
What is the rarest thing in Kick a Lucky Block?
Nobody can tell you honestly. The game has no badges, so there is no public counter for any drop. The pictures advertise a one percent chance on the rare kick, but that is the advert, not a measurement.
Is Kick a Lucky Block still popular?
It is much quieter than it was. It held more than 1.6 million people at once on 23 May 2026. It runs at around eighteen thousand now, and it was still updated on 30 August.
About Kick a Lucky Block
Kick a Lucky Block is one of the most visited Roblox games ever made and it did it in under five months. About 95 in every 100 votes are likes, which is a very high score for a game built on one repeated action.
A visit lasts under nine minutes, which is short. That fits a game you drop into, kick a few blocks, and leave.
Rooms of five mean it grew by opening more rooms rather than bigger ones. At its peak that was well over three hundred thousand rooms running at the same time.