Last Updated: August 2026 | Four roles, twelve players and a second room most people never find.
Mafia is a game about working out who is lying. Twelve players sit round a table, each one is handed a secret role, somebody gets killed every night, and every morning the room argues and votes on who to throw out. Nothing carries over between rounds.
It opened in August 2025 and has taken more than 36 million visits in a year. This page has the four roles, how a round runs, and the strange second room the studio built for people who have to step away.
Mafia Overview
| Detail |
What we found |
| Full name |
Mafia |
| Genre |
Strategy, played as a social deduction game |
| Opened |
6 August 2025 |
| Last updated |
13 July 2026 |
| Visits |
36,210,324 |
| Players per round |
12 |
| Private servers |
Switched off |
| Favorites |
104,617 |
| Votes |
34,407, of which 83 in every 100 are likes |
| Badges |
None at all |
| Currency |
None. Nothing carries between rounds |
| Codes |
None, and none needed |
| Rooms |
Two, and the second one is for players who step away |
How to Play Mafia
There is nothing to learn beyond the four roles, and nothing at all to buy. What you bring to it is your judgement.
- Join a room and wait for the round to start. Twelve people fill a game.
- Read the role you are given. Nobody else is told what it is and you should not say.
- Get through the night. The mafia picks somebody, the doctor tries to save them and the sheriff takes a shot.
- Talk in the morning. Everyone argues about who it was, and this is where the game is actually played.
- Vote somebody out. The player with the most votes is eliminated whether they were guilty or not.
- Keep going until one side is left. Either the mafia runs out of people or the room runs out of innocents.
No score is kept, no level goes up and no badge is handed out. When the round ends, everything resets.
Mafia Gameplay: The Four Roles
The game hands out four different jobs and only tells you your own. Here is what each one is for.
| Role |
What it does at night |
What the game says |
| Mafia |
Picks somebody to kill |
Secretly kill players until no one is left. |
| Sheriff |
Takes one shot |
Shoot the murderer before they win. |
| Doctor |
Protects one player |
Keep players alive by saving them from attacks. |
| Civilian |
Nothing at all |
Help find and vote out the murderer. |
Only the mafia acts to win. Everybody else acts to stop them, and the civilians have no special power at all beyond talking.
That is deliberate. The civilians are most of the room and their only weapon is the morning argument.
The sheriff gets one shot and can waste it on an innocent person. The doctor can guess wrong and save somebody who was never in danger.

The Second Room Is for Going Away
This game has two rooms rather than one, and the second is not a map or a mode.
It is a place for players who need to step out for a minute. Somebody sitting still in a twelve player round spoils it for the other eleven, so the studio built somewhere to put them.
We have not seen another game with a whole separate room named after a player being away. It is a small, thoughtful piece of design.
It is in use too, with somebody sitting in it right now. Use it if you have to answer the door.
No Badges, No Money, No Record
For a game with 36 million visits this one keeps remarkably little about you.
It hands out no badges whatsoever, which most games do just for joining. Nothing you did here was ever counted.
There is no currency named anywhere either, and nothing that carries from one round into the next. Everybody starts every game with exactly the same thing.
So there is no way to say how many players have ever won as the mafia. Nobody kept score, and that is rather the point.
Watch Out for the Other Game With This Name
Mafia is not a rare name and there is more than one game using it. That causes a real problem when you go looking for help.
A working code list exists online under the name Mafia, and every code on it belongs to a different game entirely.
The tell is the rewards. They pay out credits, tokens, experience points and a disguise voucher, and this game has none of those things.
Check what a list is paying out before you type anything. If the reward is something the game does not have, it is the wrong game.
Tips for New Mafia Players
- Say something early. Staying quiet reads as hiding, and quiet players get voted out on nothing.
- Remember who accused whom. Somebody blaming a different person every round is guessing as much as you are.
- Notice who never gets attacked. It is a slow clue but it is a real one.
- Do not claim to be the sheriff unless you mean it. The mafia will happily say it first.
- Use the away room. Stepping out mid round with eleven other people waiting is the one genuinely rude thing you can do here.
- Do not go looking for codes. There are none, and the list you will find is for a different game.
Mafia FAQ
How many people are in a round?
Twelve. Private servers are switched off, so everyone is in the public rooms together.
What are the four roles?
Mafia, sheriff, doctor and civilian. Only the mafia is trying to win; the rest are trying to stop them.
Are there any codes?
No. Our Mafia codes page explains why, and warns about a list belonging to a different game.
Are there working scripts?
Several exist and we publish none. Our Mafia script page explains what the popular one actually does.
Are there any badges?
None at all, which is unusual at this size. Nothing you do in the game is recorded anywhere.
What is the second room for?
Players who need to step away. It is a whole separate area so an idle player does not spoil a round.
Does anything carry between rounds?
No. There is no money, no level and no score, so everyone starts each game on exactly the same footing.
About Mafia
Mafia comes from a verified studio with this one game and nothing else to its name.
The art shows the whole idea in one picture. Five people round a table under a single bulb, four of them worried and one of them grinning.
Rounds are short and there are always more, so getting it wrong costs you a couple of minutes rather than an evening.
About 83 in every 100 votes are likes, from more than 34,000 votes. For a game that spends most of its time making people argue, that is a decent score.