Last Updated: August 2026 | Shop, turrets and badges checked against the live game.
Protect The House From Monsters drops you outside a wooden house with a revolver in your hand and sends monsters at it. Your job is to keep them out. You buy turrets to watch the doors, hunt for better guns hidden in boxes around the map, and try to cover every way in at once.
It opened in June 2025 and has passed 147 million visits, which makes it far and away the biggest thing its studio has ever made. This page covers the seven turrets, the three worlds, and the strange thing the numbers say about how people actually play it.
Protect The House From Monsters Overview
| Protect The House From Monsters Overview |
| Game Name |
Protect The House From Monsters |
| Type |
Shooting and defending, played in first person |
| Genre |
Shooter |
| Developer |
Mango Jungle, a verified group |
| Goal |
Stop monsters getting inside the house |
| Starting Weapon |
A revolver |
| Turrets |
Seven, all buyable with in-game cash |
| Worlds |
Three |
| Players |
Up to 16 |
| Codes |
Two have existed and both expired |
| Gamepasses |
Six |
| Full Shop Price |
1,534 Robux for all six |
| Badges |
23 |
| Visits |
Over 147 million |
| Favourites |
246,700 |
| Rating |
About 92 percent of votes are likes |
| Release |
27 June 2025 |
| Last Update |
19 July 2026 |
How to Play Protect The House From Monsters
You see the game down the barrel of your own gun, so it plays like a shooter rather than a builder. Everything below comes from the game itself.
- You start with a revolver. It is fine at first and it stops being fine fairly quickly.
- The house has boarded windows, but look closely and the boards have gaps in them. Monsters come through the gaps and through any door left open.
- Better guns are hidden in boxes around the map. The game tells you they are out there and leaves you to find them.
- Killing monsters pays you cash. Cash buys turrets, which shoot on their own while you are somewhere else.
- There is a limit on how many turrets you can put down at once. Working out where those few go is most of the game.
- There is a forest. The game tells you not to go in it.
Protect The House From Monsters Gameplay: Half of Everyone Walks Into the Forest
The game gives one clear instruction on its own page. Do not go into the forest, it is dangerous. There is even a reward for going in anyway, and the description on it reads like a shrug: we warned you not to go there, you are on your own.
That reward has been handed out 22,854,545 times. About 44 million people have played the game. So more than half of everybody who has ever loaded it in has walked straight into the one place they were told to avoid.
| What you did |
Players |
Share of everyone |
| Joined the game at all |
44,322,959 |
everybody |
| Walked into the forest |
22,854,545 |
51.6 percent |
| Beat a boss |
18,542,645 |
41.8 percent |
| Unlocked your first turret |
6,922,011 |
15.6 percent |
| Reached the caves |
4,527,387 |
10.2 percent |
The row worth staring at is the last but one. Only 15.6 percent of players have ever unlocked a single turret. So for every person who set up one gun to guard the house, more than three went wandering into the woods instead.
Beating a boss is also nearly three times more common than unlocking a turret. The game is called Protect The House From Monsters, and what people actually do is go looking for the monsters.
All five of those rewards were switched on the same day the game launched, so none of them has had a head start on the others. That is what makes them worth comparing at all.
All Seven Protect The House From Monsters Turrets
Every turret in the game can be unlocked with cash you earn by playing. None of them is locked behind Robux forever. There is a pass that hands you all seven at once, and all it really sells you is the wait.
| Turret |
How you get it |
Notes |
| Popper |
In-game cash |
First in the shop list |
| Slugger |
In-game cash |
Named in the shop text |
| Cyclone |
In-game cash |
Named in the shop text |
| Rocketeer |
In-game cash |
Named in the shop text |
| Pulser |
In-game cash |
Named in the shop text |
| Hailstorm |
In-game cash |
Named in the shop text |
| Destroyer |
In-game cash |
Last in the shop list |
The cap on how many you can place at once is the thing to plan around. Two things lift it. The VIP pass gives you one extra, and a private server raises the limit as well, which the developer says outright.
So if you have ever wanted to see the house ringed with guns, a private server is the way to do it, and it does not cost you anything at the shop.

The Three Worlds and How Far People Get
The game did not stay one house in a forest. A second world arrived about two months after launch, and a third one landed in June 2026 with a pyramid in it.
Getting to world two has been done 2,711,096 times. Getting to world three has been done 346,122 times. The second number is only about an eighth of the first, though world three is much newer and has had far less time to collect people, so some of that gap is just its age.
Then there is the distance run in world three, and this is where it gets funny. Travelling 20,000 metres in one go has been done 9,697 times. Fifty thousand metres, 168 times. One hundred thousand metres has been done by 37 people in the world.
Reaching the actual end of world three has been done 354 times out of 44 million players. If you want something in this game almost nobody has, that is the one.
What the Protect The House From Monsters Shop Sells
Six things, and 1,534 Robux for the lot. Four of them are weapons, one unlocks all the turrets early, and one is VIP.
The weapons are the minigun at 299, the sniper at 149, the chainsaw at 139 and a big bomb at 49. Those first two are the ones the game puts on its own artwork, so the pictures that sold you the game are showing off the paid guns rather than the revolver you actually start with.
VIP is 499 and it is the only one that changes the game rather than your inventory. It doubles your cash from kills, drops 20,000 cash on you at once, adds 5,000 more each day, gives you a name tag, and lets you place one extra turret.
Nothing in the shop is a monster you can summon or a wall you can build. It is all guns and cash, which tells you what the developer thinks the game is really about.
Codes
There is a code box in this game, at the bottom of the shop. Two codes have existed and both have expired, so there is nothing to type into it today. Our Protect The House From Monsters Codes page has both of them, what they were worth, and why some lists still insist they work.
Who Makes Protect The House From Monsters
It is made by Mango Jungle, a verified group with more than 375,000 members, run by a verified account called Vibesgus. Their group page says they want to make simple experiences that are fun from the moment you join.
Here is the surprising part. Every other game they have made is an obby or a party game. A water park, a bouncy castle, escaping a museum, escaping a shopping mall, a Christmas obby. This is the only shooter on the list.
One of those obbies, the bouncy castle, has actually had more visits than this game has. The difference is that the bouncy castle has been open far longer. This one gathered 147 million visits in about fourteen months, which is a very different pace.
Tips for New Protect The House From Monsters Players
- Go and find the weapon boxes early. The revolver you start with is not going to carry you, and the better guns are already sitting out there for free.
- Buy a turret before you buy anything else. Only 15 in every 100 players ever unlock one, which means most people are fighting the whole game by hand.
- Watch the gaps in the boards, not the boards. A window that looks blocked usually is not.
- Shut the front door behind you. It is the biggest hole in the house and it is the one people forget.
- If you are going into the forest anyway, go with somebody. Half the players do it, and the reward for it is basically the game shrugging at you.
- Make a private server if you want to experiment. The turret limit goes up in one, so it is the only place you can really test a layout.
Protect The House From Monsters FAQ
What do you start with?
A revolver, and you play in first person so you see it in your hands. It is enough for the first monsters and not much after that.
How many turrets are there?
Seven. Popper, Slugger, Cyclone, Rocketeer, Pulser, Hailstorm and Destroyer. Every one of them can be bought with cash you earn in the game.
Can you place as many turrets as you want?
No. There is a cap. The VIP pass adds one to it and a private server raises it, and those are the only two ways to get more down at once.
What is in the forest?
The game will not say, and it tells you not to go and find out. What we can tell you is that more than half of all players have gone in anyway.
How many players fit in a server?
Sixteen.
Are there codes?
There is a code box in the shop, but the only two codes this game has ever had are both expired.
How many worlds are there?
Three. The third one arrived in June 2026 and only about 346,000 people have set foot in it.
What is the rarest thing in the game?
Travelling 100,000 metres in a single run in world three. Thirty seven people have done it.