Enchants in Pet Simulator 99 are the little books that boost your coins, your egg luck, your speed and more. There are two kinds: 9 standard types you can upgrade tier by tier, and 41 Special Enchants that come with one fixed effect each. This guide covers every tier, every special, and what it really costs to craft your way up, straight from the game’s own Crafting Matrix.
The Quick Answer
9 standard enchant types across 78 tiers total. 7 of the 9 go all the way to Celestial and even double up on it (tiers 9 and 10 are both Celestial). Magnet stops at Epic and Speed stops at Mythical.
41 Special Enchants with fixed effects you cannot upgrade. 17 are retired, and every single one of those 17 is Exclusive rarity.
Fully crafting ONE enchant to its top tier takes 21,008,750 tier-1 books. The very last step alone needs more books than any step before it.
How Enchant Slots Work
You get 9 enchant slots in total. 6 open up free as you rank up. The first 3 of those can also be bought early with Robux, if you do not want to wait.
| Slot |
Free at |
Skip the rank for |
| Slot 1 |
Rank 1 |
R$ 400 |
| Slot 2 |
Rank 3 |
R$ 800 |
| Slot 3 |
Rank 5 |
R$ 1,200 |
| Slot 4 |
Rank 8 |
Free (rank only) |
| Slot 5 |
Rank 11 |
Free (rank only) |
| Slot 6 |
Rank 20 |
Free (rank only) |
The 9 Standard Enchants and Every Tier
Standard enchants drop from breakables, chests, Spinny Wheels, Merchants, Daycare, the Enchants vending machine, minigames and gifts. Every rarity color below is the book’s own tier, not a guess.
Coins
| Tier |
Rarity |
Bonus |
| Tier 1 |
Basic |
+20% |
| Tier 2 |
Rare |
+40% |
| Tier 3 |
Epic |
+60% |
| Tier 4 |
Legendary |
+80% |
| Tier 5 |
Mythical |
+100% |
| Tier 6 |
Exotic |
+120% |
| Tier 7 |
Divine |
+140% |
| Tier 8 |
Superior |
+160% |
| Tier 9 |
Celestial |
+180% |
| Tier 10 |
Celestial |
+200% |
Criticals
| Tier |
Rarity |
Bonus |
| Tier 1 |
Basic |
+2% |
| Tier 2 |
Rare |
+4% |
| Tier 3 |
Epic |
+7% |
| Tier 4 |
Legendary |
+11% |
| Tier 5 |
Mythical |
+14% |
| Tier 6 |
Exotic |
+17% |
| Tier 7 |
Divine |
+20% |
| Tier 8 |
Superior |
+23% |
| Tier 9 |
Celestial |
+26% |
| Tier 10 |
Celestial |
+29% |
Diamonds
| Tier |
Rarity |
Bonus |
| Tier 1 |
Basic |
+10% |
| Tier 2 |
Rare |
+20% |
| Tier 3 |
Epic |
+30% |
| Tier 4 |
Legendary |
+35% |
| Tier 5 |
Mythical |
+40% |
| Tier 6 |
Exotic |
+45% |
| Tier 7 |
Divine |
+50% |
| Tier 8 |
Superior |
+55% |
| Tier 9 |
Celestial |
+60% |
| Tier 10 |
Celestial |
+65% |
Lucky Eggs
| Tier |
Rarity |
Bonus |
| Tier 1 |
Basic |
+15% |
| Tier 2 |
Rare |
+30% |
| Tier 3 |
Epic |
+50% |
| Tier 4 |
Legendary |
+75% |
| Tier 5 |
Mythical |
+95% |
| Tier 6 |
Exotic |
+110% |
| Tier 7 |
Divine |
+125% |
| Tier 8 |
Superior |
+140% |
| Tier 9 |
Celestial |
+155% |
| Tier 10 |
Celestial |
+160% |
Magnet
| Tier |
Rarity |
Bonus |
| Tier 1 |
Basic |
+8 |
| Tier 2 |
Rare |
+15 |
| Tier 3 |
Epic |
+25 |
Speed
| Tier |
Rarity |
Bonus |
| Tier 1 |
Basic |
+25% |
| Tier 2 |
Rare |
+40% |
| Tier 3 |
Epic |
+55% |
| Tier 4 |
Legendary |
+70% |
| Tier 5 |
Mythical |
+100% |
Strong Pets
| Tier |
Rarity |
Bonus |
| Tier 1 |
Basic |
+15% |
| Tier 2 |
Rare |
+25% |
| Tier 3 |
Epic |
+40% |
| Tier 4 |
Legendary |
+60% |
| Tier 5 |
Mythical |
+75% |
| Tier 6 |
Exotic |
+90% |
| Tier 7 |
Divine |
+105% |
| Tier 8 |
Superior |
+120% |
| Tier 9 |
Celestial |
+135% |
| Tier 10 |
Celestial |
+140% |
Tap Power
| Tier |
Rarity |
Bonus |
| Tier 1 |
Basic |
+25% |
| Tier 2 |
Rare |
+50% |
| Tier 3 |
Epic |
+100% |
| Tier 4 |
Legendary |
+200% |
| Tier 5 |
Mythical |
+400% |
| Tier 6 |
Exotic |
+500% |
| Tier 7 |
Divine |
+600% |
| Tier 8 |
Superior |
+700% |
| Tier 9 |
Celestial |
+800% |
| Tier 10 |
Celestial |
+900% |
Treasure Hunter
| Tier |
Rarity |
Bonus |
| Tier 1 |
Basic |
+10% |
| Tier 2 |
Rare |
+15% |
| Tier 3 |
Epic |
+20% |
| Tier 4 |
Legendary |
+25% |
| Tier 5 |
Mythical |
+30% |
| Tier 6 |
Exotic |
+35% |
| Tier 7 |
Divine |
+40% |
| Tier 8 |
Superior |
+45% |
| Tier 9 |
Celestial |
+50% |
| Tier 10 |
Celestial |
+55% |
Two types stop early. Magnet only goes to 3 tiers (tops out Epic) and Speed only goes to 5 tiers (tops out Mythical). Every other standard type runs the full 10 tiers and reaches Celestial twice, at tiers 9 and 10.
How Stacking Works
Equip two of the same enchant type and the second one is weaker than the first. The game’s own drop-off runs 100%, then 60%, then 38.3%, then 27.5%, and it keeps shrinking from there. Mixing different enchant types avoids this entirely.
A few enchants break that rule. Stack as many as you want of Magic Orb, Fireworks, Midas Touch, Magnet, and their Corruption / Lightning Orb / Super Magnet variants. None of them ever get weaker.
Two enchants share one pool instead of their own. Chest Mimic and Diamond Chest Mimic weaken each other when stacked together, since they run on the same game code.
41 Special Enchants: Fixed Effects You Can’t Upgrade
Special Enchants are one fixed tier each. Some drop randomly, some come from minigames or achievements, and some were sold in a shop that has since closed.
| Enchant |
Rarity |
Status |
Effect |
| Happy Pets |
Epic |
Live |
Pets get random bursts of joy, moving 25% faster and attacking 40% quicker! |
| Tap Blast |
Legendary |
Live |
Taps have a 10% chance to ignite an explosion, damaging nearby breakables! |
| Lightning |
Mythical |
Live |
Tapping has a chance to send bolts of lightning to nearby breakables! |
| Midas Touch |
Exotic |
Live |
Breakables have a chance of turning gold, making them worth 5x more! |
| Exotic Pet |
Exotic |
Live |
Increases the strength of your BEST pet by 150%! |
| Fortune |
Exotic |
Live |
Increase the coins you earn from breakables by 100% and diamonds by 40% |
| Chest Breaker |
Superior |
Live |
Increases the damage you deal to chests by 200%! |
| Starfall |
Exotic |
Live |
Chance for a Comet shower to happen while equipped! |
| Huge Hunter |
Exotic |
Live |
Increases the odds of hatching Active Huge Pets by 25%! |
| Shiny Hunter |
Exotic |
Live |
Increases the odds of hatching shiny pets by +60%! |
| Large Taps |
Exotic |
Live |
Increases your tap radius! |
| Magic Orb |
Divine |
Live |
Spawns an orb companion that fires at nearby breakables! |
| Explosive |
Mythical |
Live |
Pets have a chance of igniting an explosive! |
| Super Lightning |
Superior |
Live |
Tapping has a chance to send bolts of super-charged lightning to nearby breakables! |
| Fireworks |
Exclusive |
Live |
Sporadically shoot fireworks to explode breakables you tap! |
| Lucky Block |
Exclusive |
Retired |
Lucky Blocks may randomly appear in your zone! |
| Chest Mimic |
Exclusive |
Retired |
Destroying a breakable can reveal a Mini Chest! |
| Party Time |
Exclusive |
Live |
Random event happen more often for you! |
| Massive Comet |
Exclusive |
Retired |
Chance to spawn a Massive Comet! Drops items, diamonds and coins! |
| Diamond Chest Mimic |
Exclusive |
Retired |
Destroying a breakable can reveal a Diamond Mini Chest! |
| Super Shiny Hunter |
Exclusive |
Retired |
Increases the odds of hatching shiny pets by +150%! |
| Boss Chest Mimic |
Exclusive |
Retired |
Destroying a breakable can reveal a Boss Chest! |
| Boss Lucky Block |
Exclusive |
Retired |
Boss Lucky Blocks may randomly appear in your area! |
| Lightning Orb |
Exclusive |
Retired |
Spawns an orb companion that fires bolts of lightning to nearby breakables! |
| Super Magnet |
Exclusive |
Retired |
Collects coins, lootbags and dropped items from everywhere and anywhere |
| Shiny Supercharge |
Exclusive |
Live |
Increases the strength of your shiny pets by 100%! |
| Mini Chest Fortune |
Exclusive |
Live |
Mini Chests drop 2x better items! |
| Corruption |
Exclusive |
Retired |
Corrupts breakables which increases the amount of damage they can receive! |
| Nightmare Orb |
Exclusive |
Retired |
Spawns an orb companion that fires balls of terror to break nearby breakables! |
| Superior Chest Mimic |
Exclusive |
Retired |
Destroying a breakable can reveal a Superior Mini Chest! |
| Hacker Key Hunter |
Divine |
Live |
Each hacker key drop provides two or three keys! |
| Angelic |
Superior |
Live |
Chance to strike breakables with angelic justice dealing more damage with every strike! Strikes up to 5 times! |
| Demonic |
Superior |
Live |
Chance to strike breakables with a demonic curse dealing more damage with every strike! Strikes up to 5 times! |
| Diamond Gift Hunter |
Exclusive |
Retired |
Destroying a breakable can drop a Diamond Gift Bag! |
| Diamond Orb |
Exclusive |
Live |
Spawns an orb companion that has a chance to turn breakables into Diamond! |
| Active Huge Overload |
Exclusive |
Retired |
Adds +1 RARE Active Huge to hatch! Increases Active Huge hatch luck by 40%! |
| Rainbow Egg |
Exclusive |
Retired |
Boosts your ability to hatch Rainbow pets! |
| Double Coins |
Exclusive |
Retired |
Gives DOUBLE the coins from destroying breakables! |
| Breakable Mayhem |
Exclusive |
Retired |
Random HUGE & TITANIC chance while destroying breakables! |
| Mega Chest Breaker |
Exclusive |
Live |
Increases the damage you deal to chests by 500%! |
| Superior Wisdom |
Exclusive |
Live |
Grants 3x Huge, Titanic, and Gargantuan XP! |
Exclusive is the rarity that disappears. 24 of the 41 specials are Exclusive rarity, and 17 of those 24 are retired for good. Every special of every OTHER rarity is still around today, all 17 of them.
What It Costs to Craft a Higher Tier
Upgrading a standard enchant at the Crimson Forest costs diamonds plus copies of the tier below it. The cost climbs fast the higher you go.
| Reaching |
Diamond cost |
Books needed |
Mastery XP |
| Tier 2 |
50 Diamonds |
5 of the tier below |
+15 XP |
| Tier 3 |
200 Diamonds |
5 of the tier below |
+35 XP |
| Tier 4 |
1,000 Diamonds |
5 of the tier below |
+65 XP |
| Tier 5 |
4,500 Diamonds |
7 of the tier below |
+90 XP |
| Tier 6 |
20,000 Diamonds |
7 of the tier below |
+120 XP |
| Tier 7 |
40,000 Diamonds |
7 of the tier below |
+160 XP |
| Tier 8 |
80,000 Diamonds |
7 of the tier below |
+210 XP |
| Tier 9 |
400,000 Diamonds |
7 of the tier below |
0 XP |
That is 545,750 Diamonds total to take one enchant from Tier 1 through Tier 9. The wiki does not publish a Diamond price for the last step, into Tier 10. But its own Crafting Matrix shows that step needs 10 copies of the Tier 9 book. Every step from Tier 5 on needs only 7. A tester note on the wiki says the last craft it tracked earned zero Mastery XP.

Add it all up from scratch and fully crafting ONE enchant to Tier 10 takes 21,008,750 Tier-1 books. That is for a single enchant, in a single one of your 9 slots.
Empowering: Turning Extra Books Into Essence
The Enchant Essence machine in the Wizard Tech Forest turns spare books into Enchant Essence. The Empower Enchants machine spends that essence to give a book an 8-hour boost. Both machines run on the same two flat rates, no matter which rarity you feed them.
| Book rarity |
Essence from 1 book |
Diamonds to convert |
Essence to empower |
| Basic |
6 |
600 Diamonds |
60 |
| Rare |
11 |
1,100 Diamonds |
110 |
| Epic |
23 |
2,300 Diamonds |
230 |
| Legendary |
45 |
4,500 Diamonds |
450 |
| Mythical |
90 |
9,000 Diamonds |
900 |
| Exotic |
180 |
18,000 Diamonds |
1,800 |
| Divine |
360 |
36,000 Diamonds |
3,600 |
| Superior |
720 |
72,000 Diamonds |
7,200 |
| Celestial |
1,440 |
144,000 Diamonds |
14,400 |
Two rates hold on every single rarity. Converting a book to essence with Diamonds always runs 100 Diamonds per essence. Empowering a book always costs 10x that same book’s own essence value.
A Celestial book gives 1,440 essence if converted. Empowering one costs 14,400, the same 10x ratio as a Basic book giving 6 and costing 60.
Pet Simulator 99 Enchants FAQ
What is the strongest standard enchant tier?
Celestial, at Tier 9 and Tier 10. Seven of the nine standard types reach it, and those seven give you the biggest bonus of that type twice over, once at each tier.
Which enchants never get weaker when stacked?
Magic Orb, Fireworks, Midas Touch and Magnet, plus their listed variants. Every other enchant type follows the normal shrinking curve when you equip two of the same kind.
Is Active Huge Overload still around?
No. The wiki marks it retired, sold only through the Exclusive Shop before that shop closed. If an older guide describes hunting for it, that page has not been updated since it left the game.
How many Robux slots can I buy?
Three. They let you skip the Rank 1, Rank 3 and Rank 5 waits for R$400, R$800 and R$1,200. The other 6 slots only unlock by ranking up.
What does Empowering actually do?
It gives a book an 8-hour boost using Enchant Essence, which you make by feeding spare books (or Diamonds) into the Enchant Essence machine. The cost always scales with the book’s own rarity, never a flat number.