Forsaken puts one killer against a team of survivors, and the killer has the numbers on their side. How much health they have, how fast they move, and how often they can use each attack all decide how a round goes.
This page gathers those numbers in one place. Every stat and every ability cooldown, straight from the game.
The quick answer
Killers have far more health than survivors, but they are not simply faster. Most of them walk slower than a survivor and sprint faster.
Every survivor in the game moves at exactly the same speed. They walk at 12, sprint at 26 and carry 100 stamina. Only their health changes, from 60 up to 110.
What that means in a chase. A killer cannot out walk you. They can out sprint you, and they have more stamina to do it with. So the moment to break away is when their sprint runs out, not when they are walking.
What these numbers cover
The game has a lot of killers, and not all of them have their numbers written down yet. Some are still marked as unknown, and some were never released.
So this page covers the 11 killers that have a full set of stats and a listed set of abilities. There are 45 released killers in total, so the rest are waiting on numbers.
For the full cast, including the ones without stats, see our all Forsaken characters guide.
Every killer stat
Walk speed is how fast they move normally. Sprint speed is how fast they chase. Terror radius is how close they have to be before you hear them coming.
| Killer |
Health |
Walk |
Sprint |
Stamina |
Terror radius |
Abilities |
| The Swordsmaster |
261,983 |
9 |
28 |
110 |
45 studs |
4 |
| 1x1x1x1 |
102,550 |
8 |
27 |
110 |
75 studs |
5 |
| BRIMSTONE |
14,100 |
10 |
28 |
115 |
100 studs |
7 |
| Guest 666 |
2,750 |
9 |
27 |
110 |
112.5 studs |
10 |
| John Doe |
2,300 |
9 |
27.25 |
110 |
60 studs |
8 |
| Noli |
2,222 |
8 |
27.5 |
110 |
100 studs |
11 |
| Slasher |
2,000 |
9 |
28 |
110 |
62.5 studs |
4 |
| Azure |
1,500 |
9.25 |
27.25 |
110 |
75 studs |
25 |
| Sukuna |
1,100 |
12 |
30 |
600 |
60 studs |
5 |
| C00lkidd |
1,000 |
7.75 |
28 |
110 |
75 studs |
4 |
| Shedletsky (VIP killer) |
250 |
12 |
30 |
100 |
Not listed |
3 |
Health is not on one scale in this game. It runs from 250 all the way to 261,983, because some killers are built as big event bosses. Do not read a bigger number as simply better.
Killers walk slower but sprint faster
This is the part that surprises new players. Put every killer on the same line as a survivor and the pattern is clear.
9 of the 11 walk slower than a survivor. All 11 sprint faster. The slowest walker is C00lkidd at 7.75, which is about 35% slower than your walking speed.
Only Sukuna and the VIP killer Shedletsky match a survivor on foot, both at 12. Not one killer is quicker than you at walking pace.
Stamina is the real gap
Sprinting costs stamina, so the chase comes down to who runs out first. 10 of the 11 killers carry more than your 100, and most of them sit at 110.
So do not try to outrun a killer in a straight line. Break line of sight, force them to walk, and save your stamina for the moment you actually need it.
All 86 killer abilities and cooldowns
Each killer has a basic attack, some alternate abilities on longer cooldowns, and often a passive that is always on. Here is every one of them, with the cooldown the game lists.
Where a cooldown changes with a condition, both numbers are shown. 51 of the 86 abilities have a cooldown at all.
The Swordsmaster (4 abilities)
| Ability |
Type |
Cooldown |
| Slash |
Keybind: M1 |
2s |
| Lunge |
Keybind: Q |
10s |
| Launch |
Keybind: E |
14s |
| Ban Blaster |
Keybind: Q |
25s |
1x1x1x1 (5 abilities)
| Ability |
Type |
Cooldown |
| SLASH |
Main Ability |
1.75s |
| MASS INFECTION |
Alt Ability 1 |
15s |
| ENTANGLEMENT |
Alt Ability 2 |
15s |
| UNSTABLE EYE |
Alt Ability 3 |
25s, 12.5s (start of the round) |
| REJUVENATE THE ROTTEN |
Alt Ability 4 |
30s |
BRIMSTONE (7 abilities)
| Ability |
Type |
Cooldown |
| Unnamed Passive |
Passive |
Always on |
| Burning Trail |
Passive |
Always on |
| SLASH |
Main Ability |
0.5s |
| DASH |
Alt Ability 1 |
5s |
| FIRE |
Alt Ability 2 |
5s |
| ASHES |
Alt Ability 3 |
0s (None) |
| BURN |
Alt Ability 4 |
20s |
Guest 666 (10 abilities)
| Ability |
Type |
Cooldown |
| MANIC FIXATION |
Passive Ability |
Always on |
| HELLFORGED WILL |
Passive Ability |
Always on |
| BLOODHOUND |
Passive Ability |
Always on |
| SENSE OF FEAR |
Passive Ability |
Always on |
| CARVING SLASH |
Main Ability |
2.0 |
| EVISCERATE |
Holding Main Ability |
8.0s (if used), 4s (if landed) |
| DEMONIC PURSUIT |
Alt Ability 1 |
30/15s |
| INFERNAL CRY |
Alt Ability 2 |
20s |
| BLOOD RUSH |
Alt Ability 3 |
30s |
| BLOOD HUNT |
Alt Ability 3 |
Always on |
John Doe (8 abilities)
| Ability |
Type |
Cooldown |
| TILL DEATH DO US PART |
Passive Ability |
Always on |
| NATURAL MALEVOLENCE |
Passive Ability |
Always on |
| UNSTOPPABLE |
Passive Ability |
Always on |
| SLASH |
Main Ability |
1.7s |
| CORRUPT ENERGY |
Alt Ability 1 |
18s |
| DIGITAL FOOTPRINT |
Alt Ability 2 |
3s |
| 404 ERROR |
Alt Ability 3 |
20s |
| Teapot Attack |
Alt Ability 1 |
Always on |
Noli (11 abilities)
| Ability |
Type |
Cooldown |
| HALLUCINATIONS |
Passive Ability |
Always on |
| PRANKSTER |
Passive Ability |
Always on |
| STAB |
Main Ability |
1.8s |
| VOID RUSH |
Alt Ability 1 |
20s (used), 1.2s (windup cancelled), 10s (spawning in) |
| NOVA |
Alt Ability 2 |
12s |
| OBSERVANT |
Alt Ability 3 |
30s (used), 15s (cancelled) |
| Fifth Sequence |
Passive Ability |
Always on |
| Shard Stab |
Main Ability |
2s |
| Stardriven |
Keybind Q |
Always on |
| Implant |
Keybind E |
15s |
| Hallucination |
Keybind R |
Always on |
Slasher (4 abilities)
| Ability |
Type |
Cooldown |
| SLASH |
Main Ability |
1.9s (0.8s if used while ENRAGED) |
| BEHEAD |
Alt Ability 1 |
18s (12s if used while ENRAGED) |
| GASHING WOUND |
Alt Ability 2 |
32s (24s if used while ENRAGED) |
| RAGING PACE |
Alt Ability 3 |
30s |
Azure (25 abilities)
| Ability |
Type |
Cooldown |
| ECHOLOCATION |
Passive Ability |
Always on |
| ATROPIC |
Passive Ability |
Always on |
| SENESCENCE |
Passive Ability |
Always on |
| PERFORATING |
Main Ability |
1.8s |
| SEEKER BULB |
Alt Ability 1 |
12s |
| STIGMATIZE |
Alt Ability 2 |
15s |
| ENSTRANGLE |
Alt Ability 3 |
25s |
| INFLORESCENCE |
Alt Ability 4 |
Always on |
| EFFLORESCENT |
Passive Ability |
Always on |
| PUMMELING |
Main Ability |
2.4s |
| BLOOMING |
Alt Ability 1 |
7s |
| UNEARTHING |
Alt Ability 2 |
16s |
| BURROWING |
Alt Ability 4 |
2.5s |
| Oblation |
Passive Ability |
Always on |
| To Weep |
Passive Ability |
30s |
| To Sow |
Keybind: M1 |
Always on |
| To Bloom |
Keybind: Q |
Always on |
| To Blossom |
Keybind: E |
Always on |
| To Wilt |
Keybind: R |
Always on |
| Persistance |
N/A |
Long |
| Strike |
M1 |
Always on |
| Nightmare |
N/A |
Always on |
| Grasp |
N/A |
Always on |
| Feast |
N/A |
Always on |
| Abyssal Wrath |
N/A |
Always on |
Sukuna (5 abilities)
| Ability |
Type |
Cooldown |
| Unyielding Force |
Passive |
Always on |
| Slash |
Main Ability |
2.0s |
| Cleave |
Alt Ability One |
10s |
| Dismantle |
Alt Ability Two |
20s |
| Mal Shrine |
Alt Ability Three |
199s |
C00lkidd (4 abilities)
| Ability |
Type |
Cooldown |
| PUNCH |
Main Ability |
2s |
| CORRUPT NATURE |
Alt Ability 1 |
12s |
| WALKSPEED OVERRIDE |
Alt Ability 2 |
20s |
| PIZZA DELIVERY |
Alt Ability 3 |
50s |
Shedletsky (VIP killer) (3 abilities)
| Ability |
Type |
Cooldown |
| SLASH |
Main ability |
1s |
| FRIED CHICKEN |
Alt Ability 1 |
2s |
| Vanish |
Alt ability 2 |
0s |
What the cooldowns tell you
Basic attacks are all quick
Every basic attack lands between 0.5 and 2.4 seconds. That is a narrow range, so no killer has a badly slow normal swing. BRIMSTONE is quickest at 0.5 seconds.
Alt abilities are where they differ
Alternate abilities run from 2 seconds all the way to 199. Sukuna’s Mal Shrine is the longest in the game at 199 seconds, which is over three minutes.
Put next to the slowest basic attack, that one ability takes about 83 times as long to come back. It is a once a round move, so play around it rather than fearing it.
Passives cost nothing
Of the 19 passive abilities, 18 have no cooldown at all. They are always working. The only passive on a timer is Azure’s To Weep, at 30 seconds.
Azure is the most complicated killer by a distance, with 25 abilities. The next closest is Noli with 11. If you want something simple to start on, Slasher and C00lkidd have four each.
Forsaken killer stats FAQ
Are killers faster than survivors in Forsaken?
Only when sprinting. Every survivor walks at 12 and sprints at 26. Most killers walk slower than that, but all of them sprint faster.
Which Forsaken killer is the slowest?
C00lkidd, at a walk speed of 7.75. That is roughly 35% slower than a survivor walking, though C00lkidd still sprints at 28.
Do all survivors have the same stats?
Their movement is exactly the same. Every survivor walks 12, sprints 26 and has 100 stamina. Only health changes, from 60 to 110.
Which killer has the most abilities?
Azure, with 25. Noli is next with 11, then Guest 666 with 10. Slasher and C00lkidd have four each and are much easier to learn.
What is the longest cooldown in Forsaken?
Sukuna’s Mal Shrine at 199 seconds, which is more than three minutes. Most alternate abilities sit between 12 and 30 seconds.
What is a terror radius?
It is how close a killer has to be before you get the warning that they are nearby. They range from 45 studs up to 112.5, so a smaller number means a quieter killer.
Why do killers have so much health?
Survivors chip away at killers rather than trading hits evenly, so killer health is on a completely different scale. It runs from 250 up to 261,983 depending on the killer.