✅ Last Tested: March 2026 – All scripts working.
Zombie Uprising is a zombie game where the waves keep coming and the pressure builds with every round that passes. Surviving long enough to actually progress takes consistent focus, and the difficulty ramps up faster than most players expect. These scripts handle the grind with Auto Farm, Speed Hack, ESP, God Mode so you can focus on outlasting the waves instead of restarting over and over.
ESP Silent Aim Auto Clicker Aimbot Pastebin
📜 Zombie Uprising Scripts (ESP, Silent Aim, Auto Clicker, Aimbot, Pastebin & More)
To run any of these scripts you will need a working Roblox executor. Check out the list at that link for free and paid options that work in 2026.
Zombie Uprising Script Instant Kill, Infinite Jumps, Open Cases, Mod Gun
Script 1 KEYLESSZombie Uprising Script Instant Kill, Infinite Jumps, Open Cases, Mod Gun
ESP Silent Aim
loadstring(game:HttpGet("https://raw.githubusercontent.com/SlamminPig/rblxgames/main/Zombie%20Uprising/ZombieUprisingGUI"))()
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Zombie Uprising Infinite Jump, No Reload & ESP Script:
Script 2 KEYLESSZombie Uprising Infinite Jump, No Reload & ESP Script:
ESP
loadstring(game:HttpGet('#'))();
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Zombie Uprising No Recoil & Silent Aim Script:
Script 3 KEYLESSZombie Uprising No Recoil & Silent Aim Script:
Silent Aim
loadstring(game:HttpGet("https://raw.githubusercontent.com/ObviouslyOrchi/Moonlight_Client.lua/main/Universal",true))()
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Zombie Uprising Auto Clicker Script:
Script 4 KEYLESSZombie Uprising Auto Clicker Script:
Auto Clicker
loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/JustEzpi/ROBLOX-Scripts/main/ROBLOX_AutoClicker"))()
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Zombie Uprising Full Bright & Fast Fire Script:
Script 5 KEYLESSZombie Uprising Full Bright & Fast Fire Script:
ESP Silent Aim
loadstring(game:HttpGet("#"))()
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Zombie Uprising Aimbot & No Clip Script:
Script 6 KEYLESSZombie Uprising Aimbot & No Clip Script:
Aimbot
loadstring(game:HttpGet("https://pastejustit.com/raw/ea5psptxnf"))()
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Zombie Uprising Mobile Script:
Script 7 KEYLESSZombie Uprising Mobile Script:
ESP Silent Aim
local zombies = game:GetService("Workspace").Zombies
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local mouse = LocalPlayer:GetMouse()
local Camera = workspace.CurrentCamera
local Debris = game:GetService("Debris")
local UserInputService = game:GetService("UserInputService")
local target = false
local RunService = game:GetService("RunService")
getfenv().lock = "Random" -- Head or Hitbox or Random
fov = 99999
local fovCircle = true
local st = tonumber(tick())
warn("Loading script...")
if fovCircle then
function createcircle()
local a = Drawing.new("Circle")
a.Transparency = 1
a.Thickness = 1.5
a.Visible = true
a.Color = Color3.fromRGB(0, 255, 149)
a.Filled = false
a.Radius = fov
return a
end
local fovc = createcircle()
spawn(
function()
RunService:BindToRenderStep(
"FovCircle",
1,
function()
fovc.Position = Vector2.new(mouse.X, mouse.Y)
end
)
end
)
end
-- function isFfa()
-- local am = #Players:GetChildren();
-- local amm = 0;
-- for i , v in pairs(Players:GetChildren()) do
-- if v.Team == LocalPlayer.Team then
-- amm = amm + 1;
-- end;
-- end;
-- return am == amm;
--end;
function getnearest()
local nearestmagnitude = math.huge
local nearestenemy = nil
local vector = nil
--local ffa = isFfa();
for i, v in next, zombies:GetChildren() do
if v and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 then
local vector, onScreen = Camera:WorldToScreenPoint(v["HumanoidRootPart"].Position)
if onScreen then
local ray = Ray.new(Camera.CFrame.p, (v["Head"].Position - Camera.CFrame.p).unit * 500)
local ignore = {
LocalPlayer.Character
}
local hit, position, normal = workspace:FindPartOnRayWithIgnoreList(ray, ignore)
if
hit and hit:FindFirstAncestorOfClass("Model") and
zombies:FindFirstChild(hit:FindFirstAncestorOfClass("Model").Name)
then
local magnitude = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(vector.X, vector.Y)).magnitude
if magnitude < nearestmagnitude and magnitude <= fov then
nearestenemy = v
nearestmagnitude = magnitude
end
end
end
end
end
return nearestenemy
end
local meta = getrawmetatable(game)
setreadonly(meta, false)
local oldNamecall = meta.__namecall
meta.__namecall =
newcclosure(
function(...)
local method = getnamecallmethod()
local args = {...}
if string.find(method, "Ray") then
if target then
if args[1].Name ~= "Workspace" then
print(args[1])
end
args[2] =
Ray.new(
workspace.CurrentCamera.CFrame.Position,
(target.Position +
Vector3.new(0, (workspace.CurrentCamera.CFrame.Position - target.Position).Magnitude / 500, 0) -
workspace.CurrentCamera.CFrame.Position).unit * 5000
)
end
end
return oldNamecall(unpack(args))
end
)
warn("Script loaded!\nTime taken: " .. math.abs(tonumber(tick()) - st))
RunService:BindToRenderStep(
"SilentAim",
1,
function()
if
UserInputService:IsMouseButtonPressed(0) and Players.LocalPlayer.Character and
Players.LocalPlayer.Character:FindFirstChild("Humanoid") and
Players.LocalPlayer.Character.Humanoid.Health > 0
then
local enemy = getnearest()
if enemy and enemy:FindFirstChild("Humanoid") and enemy.Humanoid.Health > 0 then
local vector, onScreen = Camera:WorldToScreenPoint(enemy["Head"].Position)
local head = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(vector.X, vector.Y)).magnitude
local vector, onScreen = Camera:WorldToScreenPoint(enemy["HumanoidRootPart"].Position)
local hitbox = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(vector.X, vector.Y)).magnitude
if head <= hitbox then
magnitude = head
else
magnitude = hitbox
end
if getfenv().lock == "Head" then
target = workspace.Zombies[enemy.Name]["Head"]
else
if getfenv().lock == "Random" then
if magnitude == hitbox then
target = zombies[enemy.Name]["HumanoidRootPart"]
else
target = zombies[enemy.Name]["Head"]
end
else
target = zombies[enemy.Name]["HumanoidRootPart"]
end
end
else
target = nil
end
end
end
)
local spread1 = {
Increase = 0,
Decrease = 0,
Max = 0,
Min = 0
}
local rec = {
Tilt = { 0, 0 },
Side = { 0, 0 },
Vertical = { 0, 0 },
Back = { 0, 0 },
Aimed = 0,
FirstShot = 0
}
for i,v in pairs(getgc(true)) do
if type(v) == 'table' and rawget(v, 'magsize') then
v.magsize = math.huge
v.storedammo = math.huge
v.rpm = math.huge
v.spread = spread1
v.recoil = rec
v.mode = "Auto"
end
end
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Zombie Uprising Script Pastebin2026 :
Script 8 KEYLESSZombie Uprising Script Pastebin2026 :
Pastebin
loadstring(game:HttpGet('https://raw.githubusercontent.com/Unknownproooolucky/Unknown-Hub-X-Universal-Games/main/Games/Zombie-Uprising'))()
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🎮 How to Use the Zombie Uprising Script
2Launch Roblox and open Zombie Uprising.
3Open your executor, then click Inject or Attach.
4Copy any script above and paste it into the executor script box.
5Press Execute — the GUI will appear in-game.
6Toggle Auto Farm, Speed Hack, ESP and other features from the GUI menu.
7Always use an alt account to protect your main.
🎮 About The Zombie Uprising Script

Zombie Uprising is a zombie survival game where holding out against the waves requires good positioning, the right loadout, and enough patience to grind through the early rounds before the good gear becomes accessible.
The auto farm and god mode scripts are the most impactful here since they keep you alive and farming through the harder waves without the constant risk of losing your progress. Most of the options above are keyless and start immediately.
Use an alt account to protect your main from any bans. Zombie game scripts can break after major updates when wave mechanics or enemy AI changes, so check back here if something stops loading.
⚠️ Disclaimer: All scripts on this page are for educational purposes only. Using scripts in Roblox violates the Roblox Terms of Service and may result in your account being permanently banned or suspended without warning. RobloxDatabase.com is not responsible for any consequences from using these scripts. Always use an alt account — never your main.