Install window barricades, lock up all the doors, equip high-powered rifles, and get ready for a massive zombie invasion with the help of Zombie Uprising Script. This script or code will give you the best tools to neutralize countless zombie waves faster and earn huge amounts of cash at the same time. It also increases your chances of obtaining epic weapons and equipment to power up your armory throughout the game.
Zombie Uprising Script Instant Kill, Infinite Jumps, Open Cases, Mod Gun
Copy the script below to level up your survival game experience. Make sure to use the most effective executor/exploit to make your daily zombie battle more intense and electrifying. We have a list of available executors here.
loadstring(game:HttpGet("https://raw.githubusercontent.com/SlamminPig/rblxgames/main/Zombie%20Uprising/ZombieUprisingGUI"))()
Zombie Uprising Infinite Jump, No Reload & ESP Script:
loadstring(game:HttpGet('#'))();
Zombie Uprising No Recoil & Silent Aim Script:
loadstring(game:HttpGet("https://raw.githubusercontent.com/ObviouslyOrchi/Moonlight_Client.lua/main/Universal",true))()
Zombie Uprising Auto Clicker Script:
loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/JustEzpi/ROBLOX-Scripts/main/ROBLOX_AutoClicker"))()
Zombie Uprising Full Bright & Fast Fire Script:
loadstring(game:HttpGet("#"))()
Zombie Uprising Aimbot & No Clip Script:
loadstring(game:HttpGet("https://pastejustit.com/raw/ea5psptxnf"))()
Zombie Uprising Mobile Script:
local zombies = game:GetService("Workspace").Zombies
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local mouse = LocalPlayer:GetMouse()
local Camera = workspace.CurrentCamera
local Debris = game:GetService("Debris")
local UserInputService = game:GetService("UserInputService")
local target = false
local RunService = game:GetService("RunService")
getfenv().lock = "Random" -- Head or Hitbox or Random
fov = 99999
local fovCircle = true
local st = tonumber(tick())
warn("Loading script...")
if fovCircle then
function createcircle()
local a = Drawing.new("Circle")
a.Transparency = 1
a.Thickness = 1.5
a.Visible = true
a.Color = Color3.fromRGB(0, 255, 149)
a.Filled = false
a.Radius = fov
return a
end
local fovc = createcircle()
spawn(
function()
RunService:BindToRenderStep(
"FovCircle",
1,
function()
fovc.Position = Vector2.new(mouse.X, mouse.Y)
end
)
end
)
end
-- function isFfa()
-- local am = #Players:GetChildren();
-- local amm = 0;
-- for i , v in pairs(Players:GetChildren()) do
-- if v.Team == LocalPlayer.Team then
-- amm = amm + 1;
-- end;
-- end;
-- return am == amm;
--end;
function getnearest()
local nearestmagnitude = math.huge
local nearestenemy = nil
local vector = nil
--local ffa = isFfa();
for i, v in next, zombies:GetChildren() do
if v and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 then
local vector, onScreen = Camera:WorldToScreenPoint(v["HumanoidRootPart"].Position)
if onScreen then
local ray = Ray.new(Camera.CFrame.p, (v["Head"].Position - Camera.CFrame.p).unit * 500)
local ignore = {
LocalPlayer.Character
}
local hit, position, normal = workspace:FindPartOnRayWithIgnoreList(ray, ignore)
if
hit and hit:FindFirstAncestorOfClass("Model") and
zombies:FindFirstChild(hit:FindFirstAncestorOfClass("Model").Name)
then
local magnitude = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(vector.X, vector.Y)).magnitude
if magnitude < nearestmagnitude and magnitude <= fov then
nearestenemy = v
nearestmagnitude = magnitude
end
end
end
end
end
return nearestenemy
end
local meta = getrawmetatable(game)
setreadonly(meta, false)
local oldNamecall = meta.__namecall
meta.__namecall =
newcclosure(
function(...)
local method = getnamecallmethod()
local args = {...}
if string.find(method, "Ray") then
if target then
if args[1].Name ~= "Workspace" then
print(args[1])
end
args[2] =
Ray.new(
workspace.CurrentCamera.CFrame.Position,
(target.Position +
Vector3.new(0, (workspace.CurrentCamera.CFrame.Position - target.Position).Magnitude / 500, 0) -
workspace.CurrentCamera.CFrame.Position).unit * 5000
)
end
end
return oldNamecall(unpack(args))
end
)
warn("Script loaded!\nTime taken: " .. math.abs(tonumber(tick()) - st))
RunService:BindToRenderStep(
"SilentAim",
1,
function()
if
UserInputService:IsMouseButtonPressed(0) and Players.LocalPlayer.Character and
Players.LocalPlayer.Character:FindFirstChild("Humanoid") and
Players.LocalPlayer.Character.Humanoid.Health > 0
then
local enemy = getnearest()
if enemy and enemy:FindFirstChild("Humanoid") and enemy.Humanoid.Health > 0 then
local vector, onScreen = Camera:WorldToScreenPoint(enemy["Head"].Position)
local head = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(vector.X, vector.Y)).magnitude
local vector, onScreen = Camera:WorldToScreenPoint(enemy["HumanoidRootPart"].Position)
local hitbox = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(vector.X, vector.Y)).magnitude
if head <= hitbox then
magnitude = head
else
magnitude = hitbox
end
if getfenv().lock == "Head" then
target = workspace.Zombies[enemy.Name]["Head"]
else
if getfenv().lock == "Random" then
if magnitude == hitbox then
target = zombies[enemy.Name]["HumanoidRootPart"]
else
target = zombies[enemy.Name]["Head"]
end
else
target = zombies[enemy.Name]["HumanoidRootPart"]
end
end
else
target = nil
end
end
end
)
local spread1 = {
Increase = 0,
Decrease = 0,
Max = 0,
Min = 0
}
local rec = {
Tilt = { 0, 0 },
Side = { 0, 0 },
Vertical = { 0, 0 },
Back = { 0, 0 },
Aimed = 0,
FirstShot = 0
}
for i,v in pairs(getgc(true)) do
if type(v) == 'table' and rawget(v, 'magsize') then
v.magsize = math.huge
v.storedammo = math.huge
v.rpm = math.huge
v.spread = spread1
v.recoil = rec
v.mode = "Auto"
end
end
Zombie Uprising Script Pastebin
loadstring(game:HttpGet('https://raw.githubusercontent.com/Unknownproooolucky/Unknown-Hub-X-Universal-Games/main/Games/Zombie-Uprising'))()
How To Use the Zombie Uprising Script
Follow these simple steps on how to use the Zombie Uprising Script:
1. Choose an effective executor/exploit from the list (Free & Paid)
2. Download the executor you prefer. We have our list here.
3. Launch the Roblox game first, then the executor
4. When both the Roblox game and executor are open, press Inject or Attach (it depends on what executor you are using)
5. Paste the script you want to use
6. Press the Execute or Play button (again it depends on what executor you are using)
7. That’s all, enjoy using the Zombie Uprising script GUI
About The Zombie Uprising Script
The Roblox Zombie Uprising Script is a set of unique codes that allows the user to have insta-kill features to instantly wipe out multiple zombie waves and terrifying bosses to win the game. With its efficient algorithms and instinctive interface, it is very easy to use even if you are a newbie to this game or an experienced player.
A truly impressive tool for success in every Roblox game you will be part of.
By using the best script of the game, you now have an advantage over other players in terms of powerful arsenals and defensive turrets to survive from a total catastrophe ahead. Collect huge points from killing zombies and use them to unlock high-powered turrets to fire up your survival experience.
If you are looking for the latest Zombie Uprising Codes to receive tons of cash rewards in the game, you can collect them here.
Always remember that all kinds of game scripts are illegal and may violate the Roblox Terms of Service, resulting in an account banning or other punishments. Be careful when using the script to avoid any game trouble while playing Roblox.
So what are you waiting for? Download the appropriate script of the game and save the world against bloodthirsty creatures in Zombie Uprising today.