Roblox script

Wings of Glory Script

Wings of Glory is the kind of Roblox game that starts rewarding but gets repetitive once you are deep into the grind. Wings of Glory puts a lot of progression between you and the top-tier aircraft, and farming it manually means session after session of the same objectives. These scripts handle the repetitive side with Auto Farm, Speed Hack, ESP, God Mode so you can focus on the parts of the game that are actually worth playing.

Pastebin
5 scripts4 no keyTested November 2026
Wings of Glory Script5 working scripts
What you get
4 no key1 key needed
Fastest start, no keyScript 1
loadstring(game:HttpGet("https://raw.githubusercontent.com/Oproxide/scripthub/refs/heads/main/main.lua"))()

Wings of Glory Scripts (Pastebin & More)

To run any of these scripts you will need a working Roblox executor. Check out the list at that link for free and paid options that work in 2026.

Script 1No key

What’s Inside: The Wings of Glory Script

What’s Inside: The Wings of Glory Script

Pastebin
loadstring(game:HttpGet("https://raw.githubusercontent.com/Oproxide/scripthub/refs/heads/main/main.lua"))()
Script 2No key

Wings of Glory Script 2:

What’s Inside: The Wings of Glory Script

Pastebin
local ReplicatedStorage = game:GetService("ReplicatedStorage").RemoteEvent:FireServer("AddVar", game.Players.LocalPlayer.GameData.TCoins, 36000000)
Script 3No key

Wings of Glory Script 3:

What’s Inside: The Wings of Glory Script

Pastebin
local ReplicatedStorage = game:GetService("ReplicatedStorage").RemoteEvent:FireServer("AddVar", game.Players.LocalPlayer.GameData.TMedals, 36000000)
Script 4No key

Wings of Glory Script Pastebin2026 :

Wings of Glory Script Pastebin2026 :

Pastebin
if not game.Loaded then game.Loaded:Wait() end
wait(5)

-- Make sure to have the script saved in your auto execute to have it be automated!
-- Also the script will take like 5-8 seconds to get started, added some prints to
-- show it's working

local MouseMovement = 4 -- Would not recommend below 4 (changes how fast the mouse moves)
local FireLength = 50 -- how long the AI will shoot for
local ReloadLength = 10 -- how long inbetween shooting it will wait until it shoots again
_G.Stop = false --Execute the script with this as true to make it stop

-------------------------------------------------------


-- ALSO, known bugs / things I wanted to do are commented throughout the code
-- And of course this could easily be made a GUI to make it 100x better

print("Starting")
local plr = game.Players.LocalPlayer
local MainMenu = plr.PlayerGui:WaitForChild("GUI")
local Cam = game.Workspace.Camera
local Mouse = plr:GetMouse()

function ClickUI(UI)
    for i,v in pairs(getconnections(UI.MouseButton1Click)) do
        v:Fire()
    end
    for i,v in pairs(getconnections(UI.MouseButton1Down)) do
        v:Fire()
    end
end

function Closest()
    -- I wanted to make it so it'd stick with the closest instead of switching a bunch
    -- But never got around to doing that :P
    local Lowest = 1e9
    local Low = nil
    local Plane = game:GetService("Workspace").viewmodels:FindFirstChild(plr.Name)
    if not Plane then return nil end
    for i,v in pairs(game:GetService("Workspace").Camera["plane_part_viewmodels"]:GetChildren()) do
        if v and v ~= plr.Name and v:FindFirstChild("air_target_bb") and v["air_target_bb"].main.mark.team.main.label.Text ~= "FRIENDLY" then
            local mag = (Plane.Position - v.Position).Magnitude
            if mag < Lowest then
                Lowest = mag
                Low = v
            end
        end
    end
    return Low
end

function MouseTo(UI)
    Vec = Vector2.new(UI.X,UI.Y) - Vector2.new(Mouse.X,Mouse.Y)
    mousemoverel(Vec.X / MouseMovement,Vec.Y / MouseMovement)
end

function LockOn(P,CurrentlyLocked)
    local LockPart = nil
    local CL = nil
    for i,v in pairs(game:GetService("Workspace").Camera["plane_part_viewmodels"]:GetChildren()) do
        if v and v:FindFirstChild("air_target_bb") and v["air_target_bb"].main.mark.player.Visible then
            CL = v
        end
    end
    if not CurrentlyLocked then
        keypress(0x58)
        keyrelease(0x58)
    end
    local Assist = MainMenu.Billboards:FindFirstChild("assistant")
    if Assist then
        local Icon = Assist:FindFirstChild("icon")
        local Plane = game:GetService("Workspace").viewmodels:FindFirstChild(plr.Name)
        if Plane and Icon and Icon.Visible and Icon.AbsolutePosition.X < Cam.ViewportSize.X and Icon.AbsolutePosition.Y < Cam.ViewportSize.Y and (P.Position - Plane.Position).Magnitude < 300 then
            -- Originally this wasn't meant to have a distance/magnitude check, but since the Icon would load in
            -- early but not be where it was supposed to be I ended up doing a magnitude to the enemy plane...
            -- This coulc easily be fixed with a distsance check from the enemy plane to the icon though... HMMMMMM
            LockPart = Icon
        end
    end
    return CL,LockPart
end

--------- Main Script -------------

if MainMenu:FindFirstChild("Spectate") then
    -- Game
    print("In Game")
    wait(1)
    if string.find(string.lower(MainMenu["text_alert"].Text),"waiting for",1,true) then
        wait(5)
        -- This is a little fast but *eh*, could've added a player check like less than 3 players joins new server
        if string.find(string.lower(MainMenu["text_alert"].Text),"waiting for",1,true) then
            ClickUI(game:GetService("Workspace").Spawn.menu["plane_list_buttons"].gui.main["buttons_2"]["return"])
        end
    end
    while not _G.Stop do
        if not MainMenu.Deployed.Visible then
            local Play = game:GetService("Workspace").Spawn.menu["plane_list_buttons"].gui.main["buttons_2"].play
            repeat wait(.2) until (game:GetService("Workspace").Spawn.menu["plane_list_buttons"].Position - Cam.CFrame.Position).Magnitude < 50 or _G.Stop
            ClickUI(Play)
            wait(.5)
            ClickUI(MainMenu.SpawnMenu.Main.spawn.button)
            wait(.5)
        end
        CurrentlyLocked = nil
        local Iter = 0
        local Direction = 0
        while not _G.Stop and not plr.condition.destroyed.Value do
            game:GetService('RunService').Stepped:wait()
            LockPart = nil
            local Vic = Closest()
            -- Thought about doing it closest to the cursor for a "silent aim" exploit since I pulled a past
            -- silent aim for some of this code. But *EHHH*
            if Vic then
                if CurrentlyLocked == nil then
                    CurrentlyLocked,LockPart = LockOn(Vic,(CurrentlyLocked == Vic.Name))
                else
                    CurrentlyLocked,LockPart = LockOn(Vic,(CurrentlyLocked.Name == Vic.Name))
                end
                local Pos,Screen
                if LockPart then
                    Pos,Screen = Vector2.new(LockPart.AbsolutePosition.X,LockPart.AbsolutePosition.Y),true
                    --I was trying to mess around with this and get it so it would actually properly aim at the icon
                    --But I couldn't get it to in the end
                    Iter = Iter + 1
                    if Iter < FireLength + ReloadLength then
                        Iter = Iter + 1
                        mouse1press()
                        --Sometimes the plane doesn't stop shooting when it respawns? Never looked into it
                        --Probably when the round ends and you're still alive so you aren't "destroyed"
                        --Could be fixed by adding a check for the alert_text for "new match" or something
                    elseif Iter < FireLength then
                        Iter = 0
                        mouse1release()
                    end
                else
                    Iter = 0
                    mouse1release()
                    Pos,Screen = Cam:WorldToScreenPoint(Vic.Position)
                end
                if not Screen then
                    Vec = Vector2.new(Pos.X,Pos.Y) - Vector2.new(Mouse.X,Mouse.Y)
                    local NewVector = {['X']=Vec.X,['Y']=Vec.Y}
                    NewVector.X = 30
                    -- I wanted to make it actually turn around properly but never
                    -- really got the X or Y to work so we just spin in circles now :)
                    if Vec.Y > Cam.ViewportSize.Y then
                        NewVector.Y = Cam.ViewportSize.Y
                    elseif Vec.Y < -Cam.ViewportSize.Y then
                        NewVector.Y = -Cam.ViewportSize.Y
                    end
                    mousemoverel(NewVector.X,NewVector.Y/2)
                    wait(.1)
                else
                    MouseTo(Pos)
                end
            end
        end
        mouse1release()
        wait(3)
    end
else
    -- Menu
    print("MainMenu")
    wait(3)
    -- Instead of a wait, could've waited for the fade UI to go away
    ClickUI(MainMenu["right_bar"].buttons.play)
end
Script 5Key needed

Wings of Glory Aimbot and Hitbox Script (Key Required):

Wings of Glory Aimbot and Hitbox Script (Key Required):

AimbotHitboxKey Required
loadstring(game:HttpGet("https://raw.githubusercontent.com/6Hubbed/loader/refs/heads/main/key"))()
7 steps

How to Use the Wings of Glory Script

Copy a script from the list above first, then follow these in order.

  1. 01

    Get a working executor – see our Roblox Executor list for free options on PC, Mobile, and Mac.

  2. 02

    Launch Roblox and open Wings of Glory.

  3. 03

    Open your executor, then click Inject or Attach.

  4. 04

    Copy any script above and paste it into the executor script box.

  5. 05

    Press Execute - the GUI will appear in-game.

  6. 06

    Toggle Auto Farm, Speed Hack, ESP and other features from the GUI menu.

  7. 07

    Always use an alt account to protect your main.

Wings of Glory Script

About The Wings of Glory Script

Wings of Glory is a Roblox experience where getting to the best content requires pushing through a grind that most players find becomes a chore well before they reach it. The progression wall between casual and end game is steeper than it looks from the outside.

These scripts take over the repetitive side of the game so you can skip straight to the content worth playing. Auto farm handles the currency and stat grind automatically and most of the options in the list require no key to use.

Always use an alt account when running scripts to protect your main. If a script stops loading after a game update, check back here as we update the list regularly.

Looking for free rewards? Check out our Wings of Glory Codes page for every working code.

The Wings Of Glory is worth checking for the full picture on Wings of Glory - abilities, update history, and everything the base game covers.

Disclaimer

All scripts on this page are for educational purposes only. Using scripts in Roblox violates the Roblox Terms of Service and may result in your account being permanently banned or suspended without warning. RobloxDatabase.com is not responsible for any consequences from using these scripts. Always use an alt account - never your main.

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