Be part of all history books by surviving in all world wars such as WWI, WWII, Vietnam War, and even Modern War with the help of War Simulator Script. This script or code gives you high-powered tools that you can use to conquer enemy territories quickly and easily. This will help you unlock more World War eras and powerful rifles to experience an intense war action game that will give you goosebumps.
Auto Farm Functions, Infinite Money, Gun Mods, Kill All
Copy the script below to level up your historic world war experience. Make sure to use the most effective executor/exploit to make your daily battles more fun and victorious. We have a list of available executors here.
loadstring(game:HttpGet(('https://raw.githubusercontent.com/PiM-EXE/Script/main/War%20Simulator.lua'),true))()
War Simulator Script Pastebin
for i, v in pairs(getgc(true)) do
if type(v) == 'table' then
if rawget(v, 'mag') and rawget(v, 'recoil') then
v.mag = 100;
v.fire_rate = 1600;
v.fire_mode = "auto";
v.pellets = 7;
v.fire_distance = 300;
v.spread = 1
v.recoil = function() end
end
end
end
local function getnearest()
local mobs = {}
for i , v in pairs(game.Workspace:GetDescendants()) do
if v.Parent.Name == 'Mobs' and v:FindFirstChild("Head") ~= nil and v.Humanoid.Health > 0 then
table.insert(mobs,v.Head);
end;
end;
table.sort(mobs,function(a,b)
return (game.Players.LocalPlayer.Character.Head.Position-a.Position).magnitude < (game.Players.LocalPlayer.Character.Head.Position-b.Position).magnitude
end);
return mobs[1]
end;
local mt =getrawmetatable(game);
setreadonly(mt,false);
local nc = mt.__namecall;
key = 0;
local oldkey = key;
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local mouse = LocalPlayer:GetMouse()
local Camera = workspace.CurrentCamera
local Debris = game:GetService("Debris")
local UserInputService = game:GetService("UserInputService")
local target = false
local RunService = game:GetService("RunService")
local fovCircle = true;
local st = tonumber(tick());
warn("Loading script...")
local meta = getrawmetatable(game)
setreadonly(meta, false)
local oldNamecall = meta.__namecall
meta.__namecall = newcclosure(function(...)
local method = getnamecallmethod()
local args = {...}
if string.find(method,'Ray') then
if target then
if args[1].Name ~= "Workspace" then
print(args[1])
else
args[2] = Ray.new(workspace.CurrentCamera.CFrame.Position, (target.Position + Vector3.new(0,(workspace.CurrentCamera.CFrame.Position-target.Position).Magnitude/500,0) - workspace.CurrentCamera.CFrame.Position).unit * 5000)
end;
end
end
return oldNamecall(unpack(args))
end)
warn("Script loaded!\nTime taken: "..math.abs(tonumber(tick())-st))
RunService:BindToRenderStep("SilentAim",1,function()
if UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) and Players.LocalPlayer.Character and Players.LocalPlayer.Character:FindFirstChild("Humanoid") and Players.LocalPlayer.Character.Humanoid.Health > 0 then
target = getnearest()
end
end)
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
local Window = OrionLib:MakeWindow({Name = "War simulator v1"})
local Tab = Window:MakeTab({
Name = "Scripts",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
Tab:AddButton({
Name = "Gun Mods",
Callback = function()
for i, v in pairs(getgc(true)) do
if type(v) == 'table' then
if rawget(v, 'mag') and rawget(v, 'recoil') then
v.mag = 100;
v.fire_rate = 1600;
v.fire_mode = "auto";
v.pellets = 7;
v.fire_distance = 300;
v.spread = 1
v.recoil = function() end
end
end
end
end
})
OrionLib:MakeNotification({
Name = "Thanks for using the script",
Content = "Made By Guests#2563",
Image = "rbxassetid://4483345998",
Time = 5
})
Tab:AddButton({
Name = "Rejoin the game",
Callback = function()
local tpservice= game:GetService("TeleportService")
local plr = game.Players.LocalPlayer
tpservice:Teleport(game.PlaceId, plr)
end
})
Tab:AddButton({
Name = "Server hop",
Callback = function()
local module = loadstring(game:HttpGet"https://raw.githubusercontent.com/LeoKholYt/roblox/main/lk_serverhop.lua")()
module:Teleport(game.PlaceId)
end
})
Tab:AddButton({
Name = "Server Finder",
Callback = function()
loadstring(game:HttpGet("https://www.scriptblox.com/raw/Server-Browser_80", true))();
end
})
Tab:AddButton({
Name = "Bot shooter",
Callback = function()
local function getnearest()
local mobs = {}
for i , v in pairs(game.Workspace:GetDescendants()) do
if v.Parent.Name == 'Mobs' and v:FindFirstChild("Head") ~= nil and v.Humanoid.Health > 0 then
table.insert(mobs,v.Head);
end;
end;
table.sort(mobs,function(a,b)
return (game.Players.LocalPlayer.Character.Head.Position-a.Position).magnitude < (game.Players.LocalPlayer.Character.Head.Position-b.Position).magnitude
end);
return mobs[1]
end;
local mt =getrawmetatable(game);
setreadonly(mt,false);
local nc = mt.__namecall;
key = 0;
local oldkey = key;
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local mouse = LocalPlayer:GetMouse()
local Camera = workspace.CurrentCamera
local Debris = game:GetService("Debris")
local UserInputService = game:GetService("UserInputService")
local target = false
local RunService = game:GetService("RunService")
local fovCircle = true;
local st = tonumber(tick());
warn("Loading script...")
local meta = getrawmetatable(game)
setreadonly(meta, false)
local oldNamecall = meta.__namecall
meta.__namecall = newcclosure(function(...)
local method = getnamecallmethod()
local args = {...}
if string.find(method,'Ray') then
if target then
if args[1].Name ~= "Workspace" then
print(args[1])
else
args[2] = Ray.new(workspace.CurrentCamera.CFrame.Position, (target.Position + Vector3.new(0,(workspace.CurrentCamera.CFrame.Position-target.Position).Magnitude/500,0) - workspace.CurrentCamera.CFrame.Position).unit * 5000)
end;
end
end
return oldNamecall(unpack(args))
end)
warn("Script loaded!\nTime taken: "..math.abs(tonumber(tick())-st))
RunService:BindToRenderStep("SilentAim",1,function()
if UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) and Players.LocalPlayer.Character and Players.LocalPlayer.Character:FindFirstChild("Humanoid") and Players.LocalPlayer.Character.Humanoid.Health > 0 then
target = getnearest()
end
end)
end
})
How To Use War Simulator Script
Follow these simple steps on how to use the War Simulator Script:
1. Choose an effective executor/exploit from the list below (Free & Paid)
2. Download the executor you prefer. We have our list here.
3. Launch the Roblox game first, then the executor
4. When both the Roblox game and executor are open, press Inject or Attach (it depends on what executor you are using)
5. Paste the script you want to use
6. Press the Execute or Play button (again it depends on what executor you are using)
7. That’s all, enjoy using the War Simulator script GUI
About The War Simulator Script
The Roblox War Simulator Script is a set of unique codes that allows the user to have auto-farm features to fight hundreds of enemy units in every world war era. With its efficient algorithms and instinctive interface, it is very easy to use even if you are a newbie player or an experienced player.
A truly impressive tool for success in every Roblox game you will be part of.
By using the best script of the game, you now have an advantage over other players in terms of classical weapons and war vehicles to boost your war campaign victory. It also helps you finish certain tasks of the game faster to receive more cash and power up your war equipment.
If you are looking for the latest War Simulator Codes to purchase high-powered rifles in the game, you can collect them here.
Always remember that all kinds of game scripts are illegal and may violate the Roblox Terms of Service, resulting in an account banning or other punishments. Be careful when using the script to avoid any game trouble while playing Roblox.
So what are you waiting for? Download the appropriate script of the game and start fighting different world war eras in the War Simulator today.