Toilet Tower Defense Script
Toilet Tower Defense has a loop that hooks you fast but gets repetitive once you have seen it a few times. The grind to keep up or pull ahead of other players adds up quickly, and doing it manually every session gets old. These scripts take over the repetitive side with Auto Farm, Pastebin so you can stay ahead without grinding through the same actions over and over.
12 working scriptsloadstring(game:HttpGet("https://raw.githubusercontent.com/MasterTownship/Script-Roblox/main/Fr2.lua", true))()Toilet Tower Defense Scripts (Auto Farm, Pastebin & More)
To run any of these scripts you will need a working Roblox executor. Check out the list at that link for free and paid options that work in 2026.
Toilet Tower Defense Script Auto Farm, Infinite Coins, Dupe Units, Auto Trade
Toilet Tower Defense Script Auto Farm, Infinite Coins, Dupe Units, Auto Trade
loadstring(game:HttpGet("https://raw.githubusercontent.com/MasterTownship/Script-Roblox/main/Fr2.lua", true))()Toilet Tower Defense Auto Farm & Auto Upgrade Script:
Toilet Tower Defense Auto Farm & Auto Upgrade Script:
loadstring(game:HttpGet("https://raw.githubusercontent.com/MasterTownship/Script/main/xs.lua"))()Toilet Tower Defense Auto Summon Script:
Toilet Tower Defense Auto Summon Script:
loadstring(game:HttpGet("https://raw.githubusercontent.com/HerrSimoNHub/ToiletAutoFarm/main/Script.lua"))()Toilet Tower Defense Auto Upgrade & Auto Skip Wave Mobile Script:
Toilet Tower Defense Auto Upgrade & Auto Skip Wave Mobile Script:
loadstring(game:HttpGet("https://raw.githubusercontent.com/MaybeScripting/Maybehubb/refs/heads/main/Maybehub.txt",true))()Toilet Tower Defense Collect Crates & Walkspeed Mobile Script:
Toilet Tower Defense Collect Crates & Walkspeed Mobile Script:
loadstring(game:HttpGet("https://paste.ee/r/2xLrA", true))()Toilet Tower Defense Free Character Mobile Script:
Toilet Tower Defense Free Character Mobile Script:
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("[EP 68!☃ï¸] Skibidi Toilet Tower Defense", "DarkTheme")
local Tab = Window:NewTab("BY ROBLOXSCRIPTSYT2")
local Section = Tab:NewSection("FIRST SCRIPT V5 lol")
local Tab = Window:NewTab("MAIN")
local Section = Tab:NewSection("ALL UNITS")
Section:NewButton("UpgradedTitanCameraman", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "UpgradedTitanCameraman" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end)
Section:NewButton("Gmanv4", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Gmanv4" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end
end)
Section:NewButton("JetpackPolice", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "JetpackPolice" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("RocketLauncher", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "RocketLauncher" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("SecretAgent", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "SecretAgent" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("TitanClockman", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "TitanClockman" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("LargeScientist", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "LargeScientist" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("TitanDrillman", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "TitanDrillman" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Gmanv2", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Gmanv2" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Gmanv1", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Gmanv1" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("TitanSpeakerman", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "TitanSpeakerman" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Gmanv3", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Gmanv3" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Large", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Large" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Helicopter", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Helicopter" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("TNT", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "TNT" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Mutant", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Mutant" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Glitch", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Glitch" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Jetpack", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Jetpack" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Spider", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Spider" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Hook", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Hook" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Vacuum", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Vacuum" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Ufo", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Ufo" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Rocket", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Rocket" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Triple", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Triple" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Buzzsaw", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Buzzsaw" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Katana", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Katana" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("GunStrider", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "GunStrider" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Scientist", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Scientist" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Claw", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Claw" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Pumpkin", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Pumpkin" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Police", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Police" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Clockman", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Clockman" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Basic", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Basic" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("UpgradedTitanSpeakerman", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "UpgradedTitanSpeakerman" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("MegaDJ", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "MegaDJ" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("BuzzsawCrucible", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "BuzzsawCrucible" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Missile", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Missile" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("RocketBathtub", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "RocketBathtub" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Snowman", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Snowman" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Upgraded Cinemaman", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "UpgradedCinemaman" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("Turkey", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "Turkey" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("SantaTvman", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "SantaTvman" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("GmanBlaster", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "GmanBlaster" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("GmanBuzzsaw", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "GmanBuzzsaw" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)
Section:NewButton("GmanPlane", "ButtonInfo", function() local function getHeadPosition() local player = game.Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local head = character:FindFirstChild("Head") if head then return head.Position end end end return nil end
local headPosition = getHeadPosition() if headPosition then local A_1 = "GmanPlane" local A_2 = CFrame.new(headPosition) local Event = game:GetService("ReplicatedStorage").Functions.SpawnTower Event:InvokeServer(A_1, A_2) end end)Toilet Tower Defense Auto Vote & Auto Join Mobile Script:
Toilet Tower Defense Auto Vote & Auto Join Mobile Script:
loadstring(game:HttpGet("https://raw.githubusercontent.com/FreeeScripts/FREEHub/main/Loader", true))()Toilet Tower Defense Script Pastebin2026 :
Toilet Tower Defense Script Pastebin2026 :
loadstring(game:HttpGet("https://raw.githubusercontent.com/soundassassindetect/Technarch/main/Technarch.lua", true))()Toilet Tower Defense Script 11:
Toilet Tower Defense Script Pastebin2026 :
loadstring(game:HttpGet("https://raw.githubusercontent.com/Kaitofyp/Toilet-Verse-Tower-Defense/main/Op%20script"))()Toilet Tower Defense ChillX Script:
Toilet Tower Defense ChillX Script:
loadstring(game:HttpGet("https://raw.githubusercontent.com/hodrich/ChillX-/main/77_FLPC1TGVM0.lua"))()Toilet Tower Defense Auto Skip Wave Script:
Toilet Tower Defense Auto Skip Wave Script:
loadstring(game:HttpGet("https://raw.githubusercontent.com/Lemuri4/lemuriscript/main/ttower.lua"))()Toilet Tower Defense Auto Upgrade Script:
Toilet Tower Defense Auto Upgrade Script:
loadstring(game:HttpGet("https://raw.githubusercontent.com/PhoenixxxTS/Scripts/main/ToiletTower"))()How to Use the Toilet Tower Defense Script
Copy a script from the list above first, then follow these in order.
- 01
Get a working executor - see our Roblox Executor list for free options on PC, Mobile, and Mac.
- 02
Launch Roblox and open Toilet Tower Defense.
- 03
Open your executor, then click Inject or Attach.
- 04
Copy any script above and paste it into the executor script box.
- 05
Press Execute - the GUI will appear in-game.
- 06
Toggle Auto Farm, Speed Hack, ESP and other features from the GUI menu.
- 07
Always use an alt account to protect your main.

About The Toilet Tower Defense Script
Toilet Tower Defense is a Roblox game built around a loop that hooks you quickly but gets repetitive once you have seen the core mechanics a few times. The brainrot theme keeps things funny but the grind underneath it is real, especially if you are trying to stay competitive with other players.
These scripts take over the repetitive side of the loop so you keep progressing without grinding through the same actions every session. Most of the options above are keyless and load in seconds.
Use an alt account when running any script to keep your main safe. The GitHub-hosted scripts in the list update after game patches and are the most reliable long-term.
For everything outside the script side - character builds, zone unlocks, and what changed in the latest update - the Toilet Tower Defense has it covered.
All scripts on this page are for educational purposes only. Using scripts in Roblox violates the Roblox Terms of Service and may result in your account being permanently banned or suspended without warning. RobloxDatabase.com is not responsible for any consequences from using these scripts. Always use an alt account - never your main.

