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Home - Scripts - The Floor is Lava Script

The Floor is Lava Script

If your survival game becomes boring due to always dying in the early minute, all you need is an effective solution to last long in the game. By using the latest The Floor is Lava Script, experience victorious gameplay in your daily grind. This script or code will boost your escaping skills to climb or jump on the highest infrastructure smoothly before the lava reaches you. It also maximizes your points and gem earnings to purchase additional survival tools throughout the game.

The Floor is Lava Script

The Floor is Lava Script Auto Farm, Auto Collect, Infinite Jump, Auto Win, Survival Farm

Copy the script below to power up your parkour abilities in the game. Make sure to use the most effective executor/exploit to make your daily survival game more intense and challenging. We have a list of available executors here.

loadstring(game:HttpGet("https://github.com/shponkr/lua-stuff/blob/lavaisthefloor/theflortisredrevamp", true))()

The Floor is Lava Auto Win & Auto Collect Coins Script:

loadstring(game:HttpGet("https://raw.githubusercontent.com/Hiklom/hikka/main/lava.lua"))() 

The Floor is Lava Instant UGC Script:

loadstring(game:HttpGet(('https://pastefy.app/GTRTicXK/raw'),true))()

The Floor is Lava Script Pastebin

loadstring(game:HttpGet("https://pastes.io/raw/floor-8376"))()
script.Parent = game.Workspace.Base
me = Instance.new("Message",game.Workspace)
me.Text = "The Floor Is Lava"
wait(3)
me:remove()
me2 = Instance.new("Message",game.Workspace)
me2.Text = "Five"
wait(1)
me2:remove()
me3 = Instance.new("Message",game.Workspace)
me3.Text = "Four"
wait(1)
me3:remove()
me4 = Instance.new("Message",game.Workspace)
me4.Text = "Three"
wait(1)
me4:remove()
me5 = Instance.new("Message",game.Workspace)
me5.Text = "Two"
wait(1)
me5:remove()
me6 = Instance.new("Message",game.Workspace)
me6.Text = "One"
wait(1)
me6:remove()
me62 = Instance.new("Message",game.Workspace)
me62.Text = "Zero"
wait(1)
me62:remove()
d1 = Instance.new("Decal",game.Workspace.Base)
d1.Texture = "http://www.roblox.com/asset/?id=7821921"
d1.Face = "Front"
d2 = Instance.new("Decal",game.Workspace.Base)
d2.Texture = "http://www.roblox.com/asset/?id=7821921"
d2.Face = "Top"
d3 = Instance.new("Decal",game.Workspace.Base)
d3.Texture = "http://www.roblox.com/asset/?id=7821921"
d3.Face = "Right"
d4 = Instance.new("Decal",game.Workspace.Base)
d4.Texture = "http://www.roblox.com/asset/?id=7821921"
d4.Face = "Back"
d5 = Instance.new("Decal",game.Workspace.Base)
d5.Texture = "http://www.roblox.com/asset/?id=7821921"
d5.Face = "Left"
game.Workspace.Base.BrickColor = BrickColor.new(255, 0, 0)
function onTouch(part) 
	local humanoid = part.Parent:FindFirstChild("Humanoid") 
	if (humanoid ~= nil) then	-- if a humanoid exists, then
		humanoid.Health = 0	-- damage the humanoid
	end 
end


script.Parent.Touched:connect(onTouch)
wait(11)
d1:remove()
d2:remove()
d3:remove()
d4:remove()
d5:remove()
game.Workspace.Base.BrickColor = BrickColor.new(0, 255, 0)
script:remove()
players = {}
timer = 0
countdown = 6
player = nil
ending = false
difficulty = 1
highscore = 0
 
function main()
    tfm.exec.disableAutoNewGame(true)
    tfm.exec.disableAutoShaman(true)
    tfm.exec.disableAutoTimeLeft(true)
    tfm.exec.disableAutoScore(true)
    tfm.exec.newGame(555922)
    tfm.exec.setUIMapName("<CH><B>KARL PARTY!   |   FLOOR IS LAVA! </B>  <N>|  <CH>cool guy : <VP>"..highscore.." secs                                            <N>Time : <V>00:00\n")
end
 
function eventLoop(time)
    timer = timer + 0.5
    if time>3000 and not ending then
        difficulty = math.ceil(timer/15)
        spawnArrow(difficulty)
    end
    if timer%1==0 then
        showTime(timer)
    end
    if ending then
        countdown = countdown - 1
        tfm.exec.setUIMapName("<ROSE>YOU NOOB! NEXT ROUND in "..countdown.."\n")
        if countdown == 0 then
            tfm.exec.newGame(555922)
        end
    end
end
 
function showTime(timer)
    local amount = timer / 60
    local mins = math.floor(amount)
    local seconds = math.floor((amount - mins)*60)
    if mins < 10 then
        mins = "0"..tostring(mins)
    end
    if seconds < 10 then
        seconds = "0"..tostring(seconds)
    end
    tfm.exec.setUIMapName("<CH><B>KARL PARTY!   |   FLOOR IS LAVA!</B>  <N>|  <CH>cool guy : <VP>"..highscore.." secs                                            <N>Time : <V>"..mins..":"..seconds.."\n")
end
 
function eventNewGame()
    ui.removeTextArea(1)
    choosePlayer()
    difficulty = 1
    tfm.exec.setUIMapName("<CH><B>KARL PARTY!   |   FLOOR IS LAVA!</B>  <N>|  <CH>cool guy : <VP>"..highscore.." secs                                            <N>Time : <V>00:00\n")
    timer=0
    countdown=6
    ending = false
    for k,v in pairs(tfm.get.room.playerList) do
        if k~=player then
            tfm.exec.killPlayer(k)
        end
    end
end
 
function eventPlayerDied(name)
    if name == player then
        ending = true
        ui.addTextArea(1, "<V><p align='center'><font size='12'><B>"..player.."</B><J> was pro for <VP>".. math.floor(timer) .. " <J>seconds!", nil, 250, 23, 300, nil, 0x000001, nil, 0.8)
        if timer > highscore then
            highscore = math.floor(timer)
        end
    end
end
 
function spawnArrow(int)
    if int==1 then
        tfm.exec.addShamanObject(17, math.random()*-3200, 9999)
    elseif int==2 then
        tfm.exec.addShamanObject(17, math.random()*-3200, 9999, 180)
    else
        for i=1, int-2 do
            tfm.exec.addShamanObject(17, math.random()*-3200, 9999, 180)
        end
        tfm.exec.addShamanObject(2, math.random()*-3200, 9999)
    end
end
 
function choosePlayer()
    player = players[1]
    table.remove(players, 1)
    table.insert(players, player)
end
 
function eventNewPlayer(name)
    table.insert(players, name)
end
 
function eventPlayerLeft(name)
    table.delete(players, name)
end
 
function table.delete(tab, val)
    for k,v in pairs(tab) do
        if val == v then
            table.remove(tab, k)
        break end
    end
end
 
for k,v in pairs(tfm.get.room.playerList) do
    eventNewPlayer(k)
end
 
main()

How To Use The Floor is Lava Script

Follow these simple steps on how to use the Floor is Lava Script:

See also  Foam Frenzy Script

1. Choose an effective executor/exploit from the list (Free & Paid)

2. Download the executor you prefer. We have our list here.

3. Launch the Roblox game first, then the executor

4. When both the Roblox game and executor are open, press Inject or Attach (it depends on what executor you are using)

5. Paste the script you want to use

6. Press the Execute or Play button (again it depends on what executor you are using)

7. That’s all, enjoy using the Floor is Lava script GUI

About The Floor is Lava Script

The Roblox The Floor is Lava Script is a set of unique codes that allows the user to have auto-win features to escape from the rising lava in different maps instantaneously. With its efficient algorithms and instinctive interface, it is very easy to use even if you are a newbie player or an experienced player.

A truly impressive tool for success in every Roblox game you will be part of.

By using the best script of the game, you now have an advantage over other players in terms of jumping power and survival skills to find the safest place around before the time runs out. Collect huge amounts of points through winning and use them to purchase unique UGC to spice up your appearance in the game.

The Floor is Lava Script

If you are looking for the latest The Floor is Lava Codes to receive unique trails and more game boosters, you can collect them here.

Always remember that all kinds of game scripts are illegal and may violate the Roblox Terms of Service, resulting in an account banning or other punishments. Be careful when using the script to avoid any game trouble while playing Roblox.

See also  YouTube Simulator Z Script

So what are you waiting for? Download the appropriate script of the game to survive a deadly catastrophe in The Floor is Lava today.

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