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Steep Steps Script

Invite your friends and climb different mountain peaks together where the perfect positioning of your ladders is the key to success with the help of Steep Steps Script. This script or code will give you the best tools to become more effective in climbing slippery blocks, rocky terrains, and difficult ravines until you reach the highest spot. It also gives you jumping power to move between tall blocks swiftly to stand out from other climbers throughout the game.

Steep Steps Script

Steep Steps Script Auto Farm Wins, Jump Power, Walkspeed, Create Ladder, GUI

Copy the script below to level up your intense obby experience. Make sure to use the most effective executor/exploit to make your daily mountain climbing more fun and progressive. We have a list of available executors here.

loadstring(game:HttpGet("https://raw.githubusercontent.com/iCuckyDev/RobloxScripts/main/Steep%20Steps"))()

Steep Steps Anti Gravity Script:

loadstring(game:HttpGet('https://raw.githubusercontent.com/GhostPlayer352/Test4/main/Auto%20Jump'))()
local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
	if InfiniteJumpEnabled then
		game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
	end
end)


while true do
    wait(1)
mouse = game.Players.LocalPlayer:GetMouse()
tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name = "Permanent  Tp Tool"
tool.Activated:connect(function()
local pos = mouse.Hit+Vector3.new(0,2.5,0)
pos = CFrame.new(pos.X,pos.Y,pos.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
end)
tool.Parent = game.Players.LocalPlayer.Backpack
end

Steep Steps Fly / Fling Script:

local pl = game.Players.LocalPlayer
local uis = game:GetService("UserInputService")
local placed = game.Workspace:FindFirstChild("playerPlaced")
local lad = nil
local ch = pl.Character
local hrp = ch.HumanoidRootPart
if _G.began and typeof(_G.began) == "RBXScriptConnection" then _G.began:Disconnect() end; task.wait()
if _G.ended and typeof(_G.ended) == "RBXScriptConnection" then _G.ended:Disconnect() end; task.wait()
state = true
flingState = false
moveVal = 0
loopVal = 0
_G.began = nil
_G.ended = nil
if placed:FindFirstChild(pl.Name .. "_ladder") then
	lad = placed:FindFirstChild(pl.Name .. "_ladder")
end

_G.began = uis.InputBegan:Connect(function(key, typ)
	if typ then return end

	if key.KeyCode == Enum.KeyCode.X then
        state = not state
        if placed:FindFirstChild(pl.Name .. "_ladder") then
            lad = placed:FindFirstChild(pl.Name .. "_ladder")
        end
        print(state and "turned on" or "turned off")
    elseif key.KeyCode == Enum.KeyCode.E then
        moveVal = 1
    elseif key.KeyCode == Enum.KeyCode.Q then
        moveVal = -1
    elseif key.KeyCode == Enum.KeyCode.F then
        flingState = not flingState
	end
end)
_G.ened = uis.InputEnded:Connect(function(key, typ)
	if typ then return end

    if key.KeyCode == Enum.KeyCode.E then
        moveVal = 0
    elseif key.KeyCode == Enum.KeyCode.Q then
        moveVal = 0
	end
end)

function rng(n)
    return math.random(-n*n,n*n)
end
local incr = true
while task.wait() do
    if state then 
        if incr then
            loopVal += 0.15
            if loopVal >= 1 then
                incr = false
            end
        else
            loopVal -= 0.15
            if loopVal <= -3 then
                incr = true
            end
        end
        local suc, res = pcall(function()
            ch = pl.Character
            hrp = ch.HumanoidRootPart
            local defPos = hrp.CFrame * CFrame.new(0,-3.5+moveVal,0) * CFrame.Angles(math.rad(90),0,0)
            local flingPos = hrp.CFrame * CFrame.new(0,moveVal+loopVal,-6) * CFrame.Angles(math.rad(90),0,0)
            
            lad:SetPrimaryPartCFrame(flingState and flingPos or defPos)
            for _,part in next, lad:GetChildren() do
                if part:IsA("BasePart") then
                    part.AssemblyLinearVelocity = flingState and Vector3.new(rng(50),300,rng(50)) or Vector3.zero
                    part.AssemblyAngularVelocity = flingState and Vector3.zero or Vector3.zero
                    if flingState then
                        part.CanCollide = false
                    else
                        part.CanCollide = (not part.Name == "Center" and false or true) 
                    end
                end
            end
        end)
        if not suc and (not res:lower():find("setprim")) then warn(res) end
    else 
        for _,part in next, lad:GetChildren() do
            if part:IsA("BasePart") then
                part.CanCollide = true
            end
        end
    end
end

Steep Steps Script Pastebin

loadstring(game:HttpGet(('https://raw.githubusercontent.com/Hypeploits/Hypeploits/main/ADMIN%20INFINTE%20YIELD'),true))()
local char = game:GetService("Players").LocalPlayer.Character or game:GetService("Players").LocalPlayer.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
for _, v in next, getconnections(hrp.ChildAdded) do
   if v.Function then
       hookfunction(debug.getupvalue(v.Function, 2), function() end)
   end
end
local lib = loadstring(game:HttpGet("https://rentry.co/eyvonyya/raw"))()
local win = lib:Window("Steep Steps",Color3.fromRGB(44, 120, 224), Enum.KeyCode.RightControl)
local main = win:Tab("Main")
local tp = win:Tab("Teleports")
local others = win:Tab("Others")
main:Button("Enable Jump", function()
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
end)
main:Button("Retrive Ladder", function()
game.Players.LocalPlayer.Backpack:FindFirstChild("Ladder").Parent = game.Players.LocalPlayer.Character  
CF = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").playerPlaced[game.Players.LocalPlayer.Name.."_ladder"]:FindFirstChildOfClass("Part").CFrame
wait(.2)
workspace.live[game.Players.LocalPlayer.Name].Ladder.Event:FireServer("Destroy", game:GetService("Workspace").playerPlaced[game.Players.LocalPlayer.Name.."_ladder"])
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CF
game.Players.LocalPlayer.Character.Humanoid:ChangeState(7)
end)
main:Button("Remove Fog", function()
game.Lighting.Fog:Destroy()
end)
main:Button("Remove Ice Effects", function()
for i,v in pairs(game.Workspace.Map.SpecialParts:GetChildren()) do
			if v.Name == "ice" then
			v.CustomPhysicalProperties = nil
			end
		 end
end)
 
tp:Button("Start", function()
Time = 3; target_pos = CFrame.new(-34, 1, 123) 
 TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear) 
 local tween1 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos}) 
 tween1:Play() --plays tween tp. 
 tween1.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Furia Castle", function()
Time = 3; target_pos = CFrame.new(-65, 377, -495) 
 TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear) 
 local tween3 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos}) 
 tween3:Play() --plays tween tp. 
 tween3.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("The Town", function()
Time = 3; target_pos = CFrame.new(-450, 716, -318) 
 TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear) 
 local tween5 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos}) 
 tween5:Play() --plays tween tp. 
 tween5.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Blue House", function()
Time = 3; target_pos = CFrame.new(-523, 1071, -125) 
 TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear) 
 local tween7 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos}) 
 tween7:Play() --plays tween tp. 
 tween7.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Royal Castle", function()
Time = 3; target_pos = CFrame.new(-500, 1428, -520) 
 TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear) 
 local tween8 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos}) 
 tween8:Play() --plays tween tp. 
 tween8.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Watch Tower", function()
Time = 3; target_pos = CFrame.new(-862, 1806, -726) 
 TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear) 
 local tween1 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos}) 
 tween1:Play() --plays tween tp. 
 tween1.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Village", function()
Time = 3; target_pos = CFrame.new(-722, 2147, -564) 
 TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear) 
 local tween1 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos}) 
 tween1:Play() --plays tween tp. 
 tween1.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Molten Castle", function()
Time = 3; target_pos = CFrame.new(-1507, 2498, -752) 
 TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear) 
 local tween3 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos}) 
 tween3:Play() --plays tween tp. 
 tween3.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Wizard Tower", function()
Time = 3; target_pos = CFrame.new(-1405, 2859, -1327) 
 TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear) 
 local tween4 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos}) 
 tween4:Play() --plays tween tp. 
 tween4.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
 
others:Button("Click Teleport", function()
local plr = game:GetService("Players").LocalPlayer
		local mouse = plr:GetMouse()
 
		local tool = Instance.new("Tool")
		tool.RequiresHandle = false
		tool.Name = "Click Teleport"
 
		tool.Activated:Connect(function()
		local root = plr.Character.HumanoidRootPart
		local pos = mouse.Hit.Position+Vector3.new(0,2.5,0)
		local offset = pos-root.Position
		root.CFrame = root.CFrame+offset
		end)
 
		tool.Parent = plr.Backpack
end)
others:Button("Infinite Yield", function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end)

How To Use Steep Steps Script

Follow these simple steps on how to use the Steep Steps Script:

See also  Lifting Simulator Script

1. Choose an effective executor/exploit from the list (Free & Paid)

2. Download the executor you prefer. We have our list here.

3. Launch the Roblox game first, then the executor

4. When both the Roblox game and executor are open, press Inject or Attach (it depends on what executor you are using)

5. Paste the script you want to use

6. Press the Execute or Play button (again it depends on what executor you are using)

7. That’s all, enjoy using the Steep Steps script GUI

About The Steep Steps Script

The Roblox Steep Steps Script is a set of unique codes that allows the user to have auto-farm win features to reach the highest altitude easily on every mountain you climb. With its efficient algorithms and instinctive interface, it is very easy to use even if you are a newbie player or an experienced player.

A truly impressive tool for success in every Roblox game you will be part of.

By using the best script of the game, you now have an advantage over other players in climbing skills and equipment to be one of the most successful climbers in the game. Purchase unique ladder or glider skins to look better than the other adventurers. 

Steep Steps Script

If you are looking for the latest Steep Steps Codes to receive more exclusive gifts in the game, you can collect them here.

Always remember that all kinds of game scripts are illegal and may violate the Roblox Terms of Service, resulting in an account banning or other punishments. Be careful when using the script to avoid any game trouble while playing Roblox.

See also  Pet Fighting Simulator Script

So what are you waiting for? Download the appropriate script of the game and unlock more exciting mountains with friends in Steep Steps today.

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