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local char = game:GetService("Players").LocalPlayer.Character or game:GetService("Players").LocalPlayer.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
for _, v in next, getconnections(hrp.ChildAdded) do
if v.Function then
hookfunction(debug.getupvalue(v.Function, 2), function() end)
end
end
local lib = loadstring(game:HttpGet("https://rentry.co/eyvonyya/raw"))()
local win = lib:Window("Steep Steps",Color3.fromRGB(44, 120, 224), Enum.KeyCode.RightControl)
local main = win:Tab("Main")
local tp = win:Tab("Teleports")
local others = win:Tab("Others")
main:Button("Enable Jump", function()
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
end)
main:Button("Retrive Ladder", function()
game.Players.LocalPlayer.Backpack:FindFirstChild("Ladder").Parent = game.Players.LocalPlayer.Character
CF = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").playerPlaced[game.Players.LocalPlayer.Name.."_ladder"]:FindFirstChildOfClass("Part").CFrame
wait(.2)
workspace.live[game.Players.LocalPlayer.Name].Ladder.Event:FireServer("Destroy", game:GetService("Workspace").playerPlaced[game.Players.LocalPlayer.Name.."_ladder"])
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CF
game.Players.LocalPlayer.Character.Humanoid:ChangeState(7)
end)
main:Button("Remove Fog", function()
game.Lighting.Fog:Destroy()
end)
main:Button("Remove Ice Effects", function()
for i,v in pairs(game.Workspace.Map.SpecialParts:GetChildren()) do
if v.Name == "ice" then
v.CustomPhysicalProperties = nil
end
end
end)
tp:Button("Start", function()
Time = 3; target_pos = CFrame.new(-34, 1, 123)
TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear)
local tween1 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos})
tween1:Play() --plays tween tp.
tween1.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Furia Castle", function()
Time = 3; target_pos = CFrame.new(-65, 377, -495)
TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear)
local tween3 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos})
tween3:Play() --plays tween tp.
tween3.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("The Town", function()
Time = 3; target_pos = CFrame.new(-450, 716, -318)
TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear)
local tween5 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos})
tween5:Play() --plays tween tp.
tween5.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Blue House", function()
Time = 3; target_pos = CFrame.new(-523, 1071, -125)
TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear)
local tween7 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos})
tween7:Play() --plays tween tp.
tween7.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Royal Castle", function()
Time = 3; target_pos = CFrame.new(-500, 1428, -520)
TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear)
local tween8 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos})
tween8:Play() --plays tween tp.
tween8.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Watch Tower", function()
Time = 3; target_pos = CFrame.new(-862, 1806, -726)
TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear)
local tween1 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos})
tween1:Play() --plays tween tp.
tween1.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Village", function()
Time = 3; target_pos = CFrame.new(-722, 2147, -564)
TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear)
local tween1 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos})
tween1:Play() --plays tween tp.
tween1.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Molten Castle", function()
Time = 3; target_pos = CFrame.new(-1507, 2498, -752)
TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear)
local tween3 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos})
tween3:Play() --plays tween tp.
tween3.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Wizard Tower", function()
Time = 3; target_pos = CFrame.new(-1405, 2859, -1327)
TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear)
local tween4 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos})
tween4:Play() --plays tween tp.
tween4.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
others:Button("Click Teleport", function()
local plr = game:GetService("Players").LocalPlayer
local mouse = plr:GetMouse()
local tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name = "Click Teleport"
tool.Activated:Connect(function()
local root = plr.Character.HumanoidRootPart
local pos = mouse.Hit.Position+Vector3.new(0,2.5,0)
local offset = pos-root.Position
root.CFrame = root.CFrame+offset
end)
tool.Parent = plr.Backpack
end)
others:Button("Infinite Yield", function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end)
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