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Home - Scripts - Steep Steps Script

Steep Steps Script

✅ Last Tested: March 2026 – All scripts working.

Steep Steps is an obby-style game where the challenge keeps escalating and the grind to progress can drag on without the right setup. Doing it all manually means replaying the same sections repeatedly until something clicks. These scripts make it significantly easier with Auto Farm, Speed Hack, ESP, God Mode running so you can move through stages at your own pace.

Auto Farm Fly Pastebin

Steep Steps Script


📜 Steep Steps Scripts (Auto Farm, Fly, Pastebin & More)

To run any of these scripts you will need a working Roblox executor. Check out the list at that link for free and paid options that work in 2026.

Steep Steps Script Auto Farm Wins, Jump Power, Walkspeed, Create Ladder, GUI

Script 1 KEYLESSSteep Steps Script Auto Farm Wins, Jump Power, Walkspeed, Create Ladder, GUI
Auto Farm
loadstring(game:HttpGet("https://raw.githubusercontent.com/iCuckyDev/RobloxScripts/main/Steep%20Steps"))()

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Steep Steps Anti Gravity Script:

Script 2 KEYLESSSteep Steps Anti Gravity Script:
Auto Farm Fly
loadstring(game:HttpGet('https://raw.githubusercontent.com/GhostPlayer352/Test4/main/Auto%20Jump'))()
local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
	if InfiniteJumpEnabled then
		game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
	end
end)


while true do
    wait(1)
mouse = game.Players.LocalPlayer:GetMouse()
tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name = "Permanent  Tp Tool"
tool.Activated:connect(function()
local pos = mouse.Hit+Vector3.new(0,2.5,0)
pos = CFrame.new(pos.X,pos.Y,pos.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
end)
tool.Parent = game.Players.LocalPlayer.Backpack
end

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Steep Steps Fly / Fling Script:

Script 3 KEYLESSSteep Steps Fly / Fling Script:
Fly
local pl = game.Players.LocalPlayer
local uis = game:GetService("UserInputService")
local placed = game.Workspace:FindFirstChild("playerPlaced")
local lad = nil
local ch = pl.Character
local hrp = ch.HumanoidRootPart
if _G.began and typeof(_G.began) == "RBXScriptConnection" then _G.began:Disconnect() end; task.wait()
if _G.ended and typeof(_G.ended) == "RBXScriptConnection" then _G.ended:Disconnect() end; task.wait()
state = true
flingState = false
moveVal = 0
loopVal = 0
_G.began = nil
_G.ended = nil
if placed:FindFirstChild(pl.Name .. "_ladder") then
	lad = placed:FindFirstChild(pl.Name .. "_ladder")
end

_G.began = uis.InputBegan:Connect(function(key, typ)
	if typ then return end

	if key.KeyCode == Enum.KeyCode.X then
        state = not state
        if placed:FindFirstChild(pl.Name .. "_ladder") then
            lad = placed:FindFirstChild(pl.Name .. "_ladder")
        end
        print(state and "turned on" or "turned off")
    elseif key.KeyCode == Enum.KeyCode.E then
        moveVal = 1
    elseif key.KeyCode == Enum.KeyCode.Q then
        moveVal = -1
    elseif key.KeyCode == Enum.KeyCode.F then
        flingState = not flingState
	end
end)
_G.ened = uis.InputEnded:Connect(function(key, typ)
	if typ then return end

    if key.KeyCode == Enum.KeyCode.E then
        moveVal = 0
    elseif key.KeyCode == Enum.KeyCode.Q then
        moveVal = 0
	end
end)

function rng(n)
    return math.random(-n*n,n*n)
end
local incr = true
while task.wait() do
    if state then 
        if incr then
            loopVal += 0.15
            if loopVal >= 1 then
                incr = false
            end
        else
            loopVal -= 0.15
            if loopVal <= -3 then
                incr = true
            end
        end
        local suc, res = pcall(function()
            ch = pl.Character
            hrp = ch.HumanoidRootPart
            local defPos = hrp.CFrame * CFrame.new(0,-3.5+moveVal,0) * CFrame.Angles(math.rad(90),0,0)
            local flingPos = hrp.CFrame * CFrame.new(0,moveVal+loopVal,-6) * CFrame.Angles(math.rad(90),0,0)
            
            lad:SetPrimaryPartCFrame(flingState and flingPos or defPos)
            for _,part in next, lad:GetChildren() do
                if part:IsA("BasePart") then
                    part.AssemblyLinearVelocity = flingState and Vector3.new(rng(50),300,rng(50)) or Vector3.zero
                    part.AssemblyAngularVelocity = flingState and Vector3.zero or Vector3.zero
                    if flingState then
                        part.CanCollide = false
                    else
                        part.CanCollide = (not part.Name == "Center" and false or true) 
                    end
                end
            end
        end)
        if not suc and (not res:lower():find("setprim")) then warn(res) end
    else 
        for _,part in next, lad:GetChildren() do
            if part:IsA("BasePart") then
                part.CanCollide = true
            end
        end
    end
end

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Steep Steps Script Pastebin2026 :

Script 4 KEYLESSSteep Steps Script Pastebin2026 :
Pastebin
loadstring(game:HttpGet(('https://raw.githubusercontent.com/Hypeploits/Hypeploits/main/ADMIN%20INFINTE%20YIELD'),true))()

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Steep Steps Script 5:

Script 5 KEYLESSSteep Steps Script Pastebin2026 :
Pastebin
local char = game:GetService("Players").LocalPlayer.Character or game:GetService("Players").LocalPlayer.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
for _, v in next, getconnections(hrp.ChildAdded) do
   if v.Function then
       hookfunction(debug.getupvalue(v.Function, 2), function() end)
   end
end
local lib = loadstring(game:HttpGet("https://rentry.co/eyvonyya/raw"))()
local win = lib:Window("Steep Steps",Color3.fromRGB(44, 120, 224), Enum.KeyCode.RightControl)
local main = win:Tab("Main")
local tp = win:Tab("Teleports")
local others = win:Tab("Others")
main:Button("Enable Jump", function()
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
end)
main:Button("Retrive Ladder", function()
game.Players.LocalPlayer.Backpack:FindFirstChild("Ladder").Parent = game.Players.LocalPlayer.Character  
CF = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").playerPlaced&#91;game.Players.LocalPlayer.Name.."_ladder"]:FindFirstChildOfClass("Part").CFrame
wait(.2)
workspace.live&#91;game.Players.LocalPlayer.Name].Ladder.Event:FireServer("Destroy", game:GetService("Workspace").playerPlaced&#91;game.Players.LocalPlayer.Name.."_ladder"])
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CF
game.Players.LocalPlayer.Character.Humanoid:ChangeState(7)
end)
main:Button("Remove Fog", function()
game.Lighting.Fog:Destroy()
end)
main:Button("Remove Ice Effects", function()
for i,v in pairs(game.Workspace.Map.SpecialParts:GetChildren()) do
			if v.Name == "ice" then
			v.CustomPhysicalProperties = nil
			end
		 end
end)
 
tp:Button("Start", function()
Time = 3; target_pos = CFrame.new(-34, 1, 123) 
 TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear) 
 local tween1 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos}) 
 tween1:Play() --plays tween tp. 
 tween1.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Furia Castle", function()
Time = 3; target_pos = CFrame.new(-65, 377, -495) 
 TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear) 
 local tween3 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos}) 
 tween3:Play() --plays tween tp. 
 tween3.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("The Town", function()
Time = 3; target_pos = CFrame.new(-450, 716, -318) 
 TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear) 
 local tween5 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos}) 
 tween5:Play() --plays tween tp. 
 tween5.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Blue House", function()
Time = 3; target_pos = CFrame.new(-523, 1071, -125) 
 TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear) 
 local tween7 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos}) 
 tween7:Play() --plays tween tp. 
 tween7.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Royal Castle", function()
Time = 3; target_pos = CFrame.new(-500, 1428, -520) 
 TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear) 
 local tween8 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos}) 
 tween8:Play() --plays tween tp. 
 tween8.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Watch Tower", function()
Time = 3; target_pos = CFrame.new(-862, 1806, -726) 
 TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear) 
 local tween1 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos}) 
 tween1:Play() --plays tween tp. 
 tween1.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Village", function()
Time = 3; target_pos = CFrame.new(-722, 2147, -564) 
 TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear) 
 local tween1 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos}) 
 tween1:Play() --plays tween tp. 
 tween1.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Molten Castle", function()
Time = 3; target_pos = CFrame.new(-1507, 2498, -752) 
 TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear) 
 local tween3 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos}) 
 tween3:Play() --plays tween tp. 
 tween3.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Wizard Tower", function()
Time = 3; target_pos = CFrame.new(-1405, 2859, -1327) 
 TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear) 
 local tween4 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos}) 
 tween4:Play() --plays tween tp. 
 tween4.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
 
others:Button("Click Teleport", function()
local plr = game:GetService("Players").LocalPlayer
		local mouse = plr:GetMouse()
 
		local tool = Instance.new("Tool")
		tool.RequiresHandle = false
		tool.Name = "Click Teleport"
 
		tool.Activated:Connect(function()
		local root = plr.Character.HumanoidRootPart
		local pos = mouse.Hit.Position+Vector3.new(0,2.5,0)
		local offset = pos-root.Position
		root.CFrame = root.CFrame+offset
		end)
 
		tool.Parent = plr.Backpack
end)
others:Button("Infinite Yield", function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end)

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🎮 How to Use the Steep Steps Script

1Get a working executor – see our Roblox Executor list for free options on PC, Mobile, and Mac.
2Launch Roblox and open Steep Steps.
3Open your executor, then click Inject or Attach.
4Copy any script above and paste it into the executor script box.
5Press Execute — the GUI will appear in-game.
6Toggle Auto Farm, Speed Hack, ESP and other features from the GUI menu.
7Always use an alt account to protect your main.

🎮 About The Steep Steps Script

Steep Steps Script

Steep Steps is an obby-style game where the challenge keeps ramping up and pushing through the harder stages takes real patience. Replaying sections over and over to make progress is exactly the kind of grind that these scripts are designed to cut through.

The most useful scripts here remove the obstacles or automate movement so you stop getting blocked by the same section repeatedly. Most of them load in one line and work immediately.

Always use an alt account when running scripts to protect your main. Check back here after major updates since obby stage changes can sometimes break the automation.


⚠️ Disclaimer: All scripts on this page are for educational purposes only. Using scripts in Roblox violates the Roblox Terms of Service and may result in your account being permanently banned or suspended without warning. RobloxDatabase.com is not responsible for any consequences from using these scripts. Always use an alt account — never your main.

More Steep Steps:

  • Steep Steps – Game guide and overview

MORE FOR STEEP STEPS

Working Codes for Steep Steps  |  Steep Steps Game Wiki

Another Similar Game :

Steep StepsSteep Steps Steep Steps Codes RobloxSteep Steps Codes

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