Invite your friends and climb different mountain peaks together where the perfect positioning of your ladders is the key to success with the help of Steep Steps Script. This script or code will give you the best tools to become more effective in climbing slippery blocks, rocky terrains, and difficult ravines until you reach the highest spot. It also gives you jumping power to move between tall blocks swiftly to stand out from other climbers throughout the game.
Steep Steps Script Auto Farm Wins, Jump Power, Walkspeed, Create Ladder, GUI
Copy the script below to level up your intense obby experience. Make sure to use the most effective executor/exploit to make your daily mountain climbing more fun and progressive. We have a list of available executors here.
loadstring(game:HttpGet("https://raw.githubusercontent.com/iCuckyDev/RobloxScripts/main/Steep%20Steps"))()
Steep Steps Anti Gravity Script:
loadstring(game:HttpGet('https://raw.githubusercontent.com/GhostPlayer352/Test4/main/Auto%20Jump'))()
local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end)
while true do
wait(1)
mouse = game.Players.LocalPlayer:GetMouse()
tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name = "Permanent Tp Tool"
tool.Activated:connect(function()
local pos = mouse.Hit+Vector3.new(0,2.5,0)
pos = CFrame.new(pos.X,pos.Y,pos.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
end)
tool.Parent = game.Players.LocalPlayer.Backpack
end
Steep Steps Fly / Fling Script:
local pl = game.Players.LocalPlayer
local uis = game:GetService("UserInputService")
local placed = game.Workspace:FindFirstChild("playerPlaced")
local lad = nil
local ch = pl.Character
local hrp = ch.HumanoidRootPart
if _G.began and typeof(_G.began) == "RBXScriptConnection" then _G.began:Disconnect() end; task.wait()
if _G.ended and typeof(_G.ended) == "RBXScriptConnection" then _G.ended:Disconnect() end; task.wait()
state = true
flingState = false
moveVal = 0
loopVal = 0
_G.began = nil
_G.ended = nil
if placed:FindFirstChild(pl.Name .. "_ladder") then
lad = placed:FindFirstChild(pl.Name .. "_ladder")
end
_G.began = uis.InputBegan:Connect(function(key, typ)
if typ then return end
if key.KeyCode == Enum.KeyCode.X then
state = not state
if placed:FindFirstChild(pl.Name .. "_ladder") then
lad = placed:FindFirstChild(pl.Name .. "_ladder")
end
print(state and "turned on" or "turned off")
elseif key.KeyCode == Enum.KeyCode.E then
moveVal = 1
elseif key.KeyCode == Enum.KeyCode.Q then
moveVal = -1
elseif key.KeyCode == Enum.KeyCode.F then
flingState = not flingState
end
end)
_G.ened = uis.InputEnded:Connect(function(key, typ)
if typ then return end
if key.KeyCode == Enum.KeyCode.E then
moveVal = 0
elseif key.KeyCode == Enum.KeyCode.Q then
moveVal = 0
end
end)
function rng(n)
return math.random(-n*n,n*n)
end
local incr = true
while task.wait() do
if state then
if incr then
loopVal += 0.15
if loopVal >= 1 then
incr = false
end
else
loopVal -= 0.15
if loopVal <= -3 then
incr = true
end
end
local suc, res = pcall(function()
ch = pl.Character
hrp = ch.HumanoidRootPart
local defPos = hrp.CFrame * CFrame.new(0,-3.5+moveVal,0) * CFrame.Angles(math.rad(90),0,0)
local flingPos = hrp.CFrame * CFrame.new(0,moveVal+loopVal,-6) * CFrame.Angles(math.rad(90),0,0)
lad:SetPrimaryPartCFrame(flingState and flingPos or defPos)
for _,part in next, lad:GetChildren() do
if part:IsA("BasePart") then
part.AssemblyLinearVelocity = flingState and Vector3.new(rng(50),300,rng(50)) or Vector3.zero
part.AssemblyAngularVelocity = flingState and Vector3.zero or Vector3.zero
if flingState then
part.CanCollide = false
else
part.CanCollide = (not part.Name == "Center" and false or true)
end
end
end
end)
if not suc and (not res:lower():find("setprim")) then warn(res) end
else
for _,part in next, lad:GetChildren() do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end
Steep Steps Script Pastebin
loadstring(game:HttpGet(('https://raw.githubusercontent.com/Hypeploits/Hypeploits/main/ADMIN%20INFINTE%20YIELD'),true))()
local char = game:GetService("Players").LocalPlayer.Character or game:GetService("Players").LocalPlayer.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
for _, v in next, getconnections(hrp.ChildAdded) do
if v.Function then
hookfunction(debug.getupvalue(v.Function, 2), function() end)
end
end
local lib = loadstring(game:HttpGet("https://rentry.co/eyvonyya/raw"))()
local win = lib:Window("Steep Steps",Color3.fromRGB(44, 120, 224), Enum.KeyCode.RightControl)
local main = win:Tab("Main")
local tp = win:Tab("Teleports")
local others = win:Tab("Others")
main:Button("Enable Jump", function()
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
end)
main:Button("Retrive Ladder", function()
game.Players.LocalPlayer.Backpack:FindFirstChild("Ladder").Parent = game.Players.LocalPlayer.Character
CF = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").playerPlaced[game.Players.LocalPlayer.Name.."_ladder"]:FindFirstChildOfClass("Part").CFrame
wait(.2)
workspace.live[game.Players.LocalPlayer.Name].Ladder.Event:FireServer("Destroy", game:GetService("Workspace").playerPlaced[game.Players.LocalPlayer.Name.."_ladder"])
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CF
game.Players.LocalPlayer.Character.Humanoid:ChangeState(7)
end)
main:Button("Remove Fog", function()
game.Lighting.Fog:Destroy()
end)
main:Button("Remove Ice Effects", function()
for i,v in pairs(game.Workspace.Map.SpecialParts:GetChildren()) do
if v.Name == "ice" then
v.CustomPhysicalProperties = nil
end
end
end)
tp:Button("Start", function()
Time = 3; target_pos = CFrame.new(-34, 1, 123)
TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear)
local tween1 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos})
tween1:Play() --plays tween tp.
tween1.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Furia Castle", function()
Time = 3; target_pos = CFrame.new(-65, 377, -495)
TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear)
local tween3 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos})
tween3:Play() --plays tween tp.
tween3.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("The Town", function()
Time = 3; target_pos = CFrame.new(-450, 716, -318)
TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear)
local tween5 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos})
tween5:Play() --plays tween tp.
tween5.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Blue House", function()
Time = 3; target_pos = CFrame.new(-523, 1071, -125)
TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear)
local tween7 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos})
tween7:Play() --plays tween tp.
tween7.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Royal Castle", function()
Time = 3; target_pos = CFrame.new(-500, 1428, -520)
TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear)
local tween8 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos})
tween8:Play() --plays tween tp.
tween8.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Watch Tower", function()
Time = 3; target_pos = CFrame.new(-862, 1806, -726)
TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear)
local tween1 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos})
tween1:Play() --plays tween tp.
tween1.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Village", function()
Time = 3; target_pos = CFrame.new(-722, 2147, -564)
TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear)
local tween1 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos})
tween1:Play() --plays tween tp.
tween1.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Molten Castle", function()
Time = 3; target_pos = CFrame.new(-1507, 2498, -752)
TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear)
local tween3 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos})
tween3:Play() --plays tween tp.
tween3.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
tp:Button("Wizard Tower", function()
Time = 3; target_pos = CFrame.new(-1405, 2859, -1327)
TweenI = TweenInfo.new(Time, Enum.EasingStyle.Linear)
local tween4 = game:GetService('TweenService'):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenI, {CFrame = target_pos})
tween4:Play() --plays tween tp.
tween4.Completed:Wait() --you can remove it if you dont want to wait until tween teleport ends.
end)
others:Button("Click Teleport", function()
local plr = game:GetService("Players").LocalPlayer
local mouse = plr:GetMouse()
local tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name = "Click Teleport"
tool.Activated:Connect(function()
local root = plr.Character.HumanoidRootPart
local pos = mouse.Hit.Position+Vector3.new(0,2.5,0)
local offset = pos-root.Position
root.CFrame = root.CFrame+offset
end)
tool.Parent = plr.Backpack
end)
others:Button("Infinite Yield", function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end)
How To Use Steep Steps Script
Follow these simple steps on how to use the Steep Steps Script:
1. Choose an effective executor/exploit from the list (Free & Paid)
2. Download the executor you prefer. We have our list here.
3. Launch the Roblox game first, then the executor
4. When both the Roblox game and executor are open, press Inject or Attach (it depends on what executor you are using)
5. Paste the script you want to use
6. Press the Execute or Play button (again it depends on what executor you are using)
7. That’s all, enjoy using the Steep Steps script GUI
About The Steep Steps Script
The Roblox Steep Steps Script is a set of unique codes that allows the user to have auto-farm win features to reach the highest altitude easily on every mountain you climb. With its efficient algorithms and instinctive interface, it is very easy to use even if you are a newbie player or an experienced player.
A truly impressive tool for success in every Roblox game you will be part of.
By using the best script of the game, you now have an advantage over other players in climbing skills and equipment to be one of the most successful climbers in the game. Purchase unique ladder or glider skins to look better than the other adventurers.
If you are looking for the latest Steep Steps Codes to receive more exclusive gifts in the game, you can collect them here.
Always remember that all kinds of game scripts are illegal and may violate the Roblox Terms of Service, resulting in an account banning or other punishments. Be careful when using the script to avoid any game trouble while playing Roblox.
So what are you waiting for? Download the appropriate script of the game and unlock more exciting mountains with friends in Steep Steps today.