Showcase the ultimate power of your anime stand to survive from a nonstop action fight with the help of Stand Proud Script. This script or code will give you the best tools that you can use to power up your fighter stand to win in every free-for-all PVP match.
It also gives you exclusive items and cash rewards to purchase high-quality accessories for additional damage power throughout the game.
Stand Proud Script (Auto Attack, Kill All, Infinite Money, Kill Aura & More)
Copy the script below to level up your anime action fight experience. Make sure to use the most effective executor/exploit to make your daily training more fun and progressive. We have a list of available executors here.
loadstring(game:HttpGet("https://raw.githubusercontent.com/Omgshit/animesouls/main/Stand%20Proud"))()
Stand Proud Script Pastebin
loadstring(game:HttpGet(“https://jumblescripts.com/StandProud.lua”))()
getgenv().key = "CammyALilHornyEveryDayAllDaysSmileNigger";
loadstring(game:HttpGet("https://raw.githubusercontent.com/PerfectusMim/OXYGEN-HUB-/main/hub"))()
Summon stand = S! /e q
Desummon stand = De! /e w
Rejoin! / Rejoins
Leave! / Leaves
Ora! / barrages infront of you
aura! / goes below u and begins hitting in a circle
Caura! / goes above you and begins dropping cash
Bring! user / Brings person
kill! user / Loopkills the person
AuraC! / Goes below u and Hits in charge attack
stab! / attacks players
Save! / Saves the owner
Mimic! / mimics the owner
CAura! / works like Aura!
]]--
--/ Beginner links are provided in-case your unsure what you're doing. / Please refer to template sharing & ability sharing in https://discord.com/invite/g4kFtuS5G6 for already made templates and abilities.
getgenv().Settings = {
['Made By JoJo#2494'] = {
CHECK = {OWNER = XxMurderMysteryXxGuy", STAND = "DynamicFanWL"}, --/ Do not use UserId (Always execute script on stand account).
FPS = 60, --/ Will control FPS can improve the overall performance on both instances when set to lower.
PERFORMANCE = false, --/ If set to true it'll significantly improve your overall FPS if you're struggling with performance.
NOCLIP = {SynapseX = false, Offset = -3.05}, --/ Offset will control the height of normal noclip (keep unchanged unless you're using titan with a big character / SynapseX option).
FACELESS = true, --/ If you want to remove your face.
TRAILS = true, --/ If you want to remove the white trail when charge attacking.
LEGS = false, --/ If set to true it'll remove your legs.
ANTIFLING = true, --/ If set to true you can't get flinged nor can you fling anyone.
TELEPORTMAIN = true, --/ Teleports to the stand user
RANGE = 50, --/ Controls the melee reach range (50 is max).
TITAN = {ENABLED = false , GODV3 = false}, --/ If enabled you will become a titan stand, if you enable god you need to execute before load for it to work (also can be used with titan disabled).
FOLLOWANIM = {true, ID = 3541044388, SPEED = 0.25}, --/ If set to true will play the desired animation when moving (DEFAULT ANIMATION IS SUGGESTED), SPEED will control the speed (Recommended is 0.25).
}
}
--[[
Developer notes :
- I will not provide template abilities for this current release and probably not for foreseeable future, so it is a MUST that you somewhat read this tutorial / guide regarding this stand creator.
- You are directly responsible and held accountable for any clips/bans/etc.. You are advised to not use this script on accounts that you care about.
- If you have any questions or concerns regarding this script, please contact me (https://discord.com/invite/g4kFtuS5G6) at #support.
]]--
--/ DOCUMENTATION OF THE FUNCTIONS \--
--/ 1. Create('COMMANDNAMEHERE', function() --/ This will create an chat command / replace COMMANDNAME inside the brackets with your desired command name.
--/ 2. CreateAction('LOOPNAMEHERE', function() --/ This will create an action this should be placed before (1).
--/ 3. CreateTargetAbility("COMMANDNAMEHERE", function() --/ This will use an command on a target you choose / eg..(Attack! Bacon)
--/ 4. CreateLoop("LOOPNAMEHERE", function() --/ This will begin looping the arguments specified until stopped (5).
--/ 5. StopLoop("LOOPNAMEHERE") --/ This will stop the specified loop (4).
--/ 6. Stand.Action = "LOOPNAMEHERE" --/ This will begin the specified loop/action that you have created (Refer to 2). Stand.Action = "" will essentially stop the action.
--/ 7. Play(ID, true) --/ This will begin playing the specified audio in the first argument, The second argument true/false + If the second argument is set to false it'll begin looping the audio.
--/ 8. Stop() --/ This will stop any audios from playing.
--/ 9. AnimPlay(ID,SPEED) --/ This will begin playing the specified animation (ONLY DH / ROBLOX ANIMATIONS), SPEED will control the animationspeed (Default is 1).
--/ 10. AnimStop(ID,SPEED) --/ This will stop playing the specified animation, SPEED will control the stopping speed (Default is 1).
--/ 11. Chat("TEXTGOESHERE") --/ Will chat the specified text in the first argument (stand cry / eg.. following you master).
--/ 12. Buy.Item() --/ Will buy the specified melee (make sure you have enough cash). eg.. Buy.Knife(), Buy.Bat(), Buy.StopSign(), Buy.Shovel(), Buy.Pencil(), Buy.Nunchucks(), Buy.SledgeHammer(), Buy.Grenade(), Buy.Flashbang(), Buy.Boxing(), Buy.Default().
--/ 13. Hit(true) --/ If the first argument is set to true it'll do a charge attack + If the first argument is set to false it'll do a quick punch.
--/ 14. Crew(true,ID) --/ If the first argument is set true it'll join the crew specified(ID) + If the first argument is set to false it'll leave any current crew.
--/ 15. DropMoney(Amount) --/ This will drop the amount of money specified.
--/ 16. GetNearest() --/ This will get the nearest enemy player.
--/ 17. Equip(Tool) --/ This will equip the specific tool eg.. "Combat", "Wallet", [Knife], [Bat], [StopSign], [Shovel], [Pencil], [Nunchucks], [SledgeHammer], [Grenade], [Flashbang] --/ In-case your item is not on this list use darkdex.
--/ 18. Unequip() --/ This will unequip any currently equipped tools.
--[[ -- IGNORE THIS LINE & REMOVE CONTENT INSIDE THE BRACKETS IF YOU KNOW WHAT YOU'RE DOING.
--/ DOCUMENTATION OF EXAMPLES \--
--/ 1. This will print the username of the target nearest to the owner.
Create("test", function() --/ This will create an command (1). / Replace "test" inside the brackets with your desired command name.
local Target = GetNearest() --/ Have an local Target = GetNearest()
print(Target.Name) --/ This will print the nearest player relative to you.
end) --/ Always remember end) on every command.
--/ 2. This will create an summon action / we will detail in this part what we during while it's summoned.
CreateAction("Summoned", function() --/ It's good practise to name the action in relation to what it is doing.
STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(1,1.85,2.5) --/ This is the position of your stand relative to the owner. (xyz + edit the numbers)
end) --/ Always remember end)
--/ 2,5. This is a chat command same as in (1), we will use this to trigger Summoned. (2)
Create("Summon!", function()
Stand.Action = "Summoned" --/ This is where we choose the action, we have made "Summoned" so we'll pick that.
end)
--/ 3. This is a command to stop the action. (2)
Create("Desummon!", function()
Stand.Action = "" --/ We leave it as blank to stop the action. / You should not make a action with a blank name.
end)
--/ 4. This will make the stand teleport the target.
CreateTargetAbility("Goto!", function()
Stand.Action = "" -- We will stop any current actions from interfering with this command.
local Target = Stand.Target
STAND.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame
end)
--/ 5. This will make the stand constantly attack around the player, Remember to always create the action before command (Refer to 2).
CreateAction("Aura", function()
local RANDOM = math.random(-10,10)
STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X + RANDOM, StandUser.Character.UpperTorso.Position.Y + RANDOM, OWNER.Character.UpperTorso.Position.Z + RANDOM)
Hit(false)
end)
--/ 5.5. Same as in (2.5).
Create("/e aura", function()
Stand.Action = "Aura"
end)
--/ 6. This will purchase an item utilizing the buy function.
Create("Knife!", function()
Buy.Knife() -- Refer to (10)
end)
]] -- IGNORE THIS LINE & REMOVE CONTENT INSIDE THE BRACKETS IF YOU KNOW WHAT YOU'RE DOING.
--/ STAND NAME & ABILITY IDEAS : \--
-- https://jojowiki.com/List_of_Stands
--/ STAND OUTFIT IDEAS : \--
-- https://www.roblox.com/games/9714571746/JoJos-Bizarre-Collection
--/ JOJO SOUND EFFECTS : \--
-- https://www.roblox.com/develop/library?CatalogContext=2&Subcategory=16&CreatorName=jojoaudio&SortAggregation=5&LegendExpanded=true&Category=9
-- https://www.roblox.com/develop/library?CatalogContext=2&Subcategory=16&CreatorName=Tsuagon&SortAggregation=5&LegendExpanded=true&Category=9
--/ USEFUL SOURCES FOR BEGINNERS \--
-- https://developer.roblox.com/en-us/articles/Understanding-CFrame
-- https://developer.roblox.com/en-us/learn-roblox/coding-scripts
-- https://scriptinghelpers.org/
-- https://youtube.com/playlist?list=PLw1uWqQBDcgjKqFjPNgtVtBNx3xTGz-l7
--/----------------------------------------------------------------------------------------------\--
loadstring(game:HttpGet("https://raw.githubusercontent.com/JOJOGIO/STAND-FRAMEWORK/main/v.1.0.5"))()
--/---------------------------------------------------------------------------------------------\--/ CreateAction goes below this :
CreateAction("Summoned", function()
STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(1,1.85,2.5)
end)
CreateAction("Barrage", function()
if STAND.Character.HumanoidRootPart then
if OWNER.Character.HumanoidRootPart then
STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,0.85,-4.85)
if STAND.Character:FindFirstChild("Combat") then
Hit(false)
else
Equip("Combat")
Hit(false)
end
end
end
end)
CreateAction("Aura", function()
wait()
if OWNER.Character.Humanoid.FloorMaterial == Enum.Material.Air then
STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-20,0)
Hit(false)
elseif OWNER.Character.Humanoid.FloorMaterial ~= Enum.Material.Air then
STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0 + math.random(-8.5,8.5),-10,0 + math.random(-8.5,8.5))
Hit(false)
else
STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-25,0)
end
end)
CreateAction("AuraC", function()
STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,6,0)
DropMoney(10000)
end)
--/---------------------------------------------------------------------------------------------\--/ Create & CreateTargetAbility goes below this :
Create("Summon!", function()
pcall(function()
game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL")
game:GetService("RunService"):UnbindFromRenderStep("GRAB")
Stop()
end)
STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45)
wait(0.07)
STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45)
wait(0.07)
Stand.Action = "Summoned"
end)
Create("Desummon!", function()
pcall(function()
Stop()
end)
Stand.Action = ""
STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45)
wait(0.09)
STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-100,0)
end)
Create("/e q", function()
pcall(function()
game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL")
game:GetService("RunService"):UnbindFromRenderStep("GRAB")
Stop()
end)
STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45)
wait(0.05)
STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45)
wait(0.05)
Stand.Action = "Summoned"
end)
Create("/e w", function()
pcall(function()
Stop()
end)
Stand.Action = ""
STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45)
wait(0.075)
STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-100,0)
end)
Create("Rejoin!", function()
game:GetService('TeleportService'):TeleportToPlaceInstance(game.PlaceId, game.JobId, STAND)
end)
CreateTargetAbility("Bring!", function()
local Target = Stand.Target
if Target then
Stand.Action = ""
game:GetService("RunService"):BindToRenderStep("GRAB", -1 , function()
if Target and Target.Character and Target.Character:FindFirstChild("BodyEffects") and Target.Character.BodyEffects:FindFirstChild("K.O") then
if Target.Character.BodyEffects["K.O"].Value == true then
STAND.Character.HumanoidRootPart.CFrame = CFrame.new(Target.Character.UpperTorso.Position.X , Target.Character.UpperTorso.Position.Y + 1, Target.Character.UpperTorso.Position.Z )
if STAND.Character.BodyEffects["Grabbed"].Value == nil then
game:GetService("VirtualInputManager"):SendKeyEvent(true,"G",false,game)
end
end
if Target.Character.BodyEffects["K.O"].Value == false then
STAND.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame*CFrame.new(0,-6,0)
if STAND.Character:FindFirstChildWhichIsA("Tool") then
Hit(true)
else
Equip("Combat")
Hit(true)
end
end
if Target == nil or STAND.Character.BodyEffects["Grabbed"].Value ~= nil then
game:GetService("RunService"):UnbindFromRenderStep("GRAB")
Stand.Action = "Summoned"
end
end
end)
end
end)
CreateTargetAbility("Kill!", function()
local Target = Stand.Target
if Target then
Stand.Action = ""
game:GetService("RunService"):BindToRenderStep("TARGETKILL", -1 , function()
if Target and Target.Character and Target.Character:FindFirstChild("BodyEffects") and Target.Character.BodyEffects:FindFirstChild("K.O") then
if Target.Character.BodyEffects["K.O"].Value == true then
STAND.Character.HumanoidRootPart.CFrame = CFrame.new(Target.Character.UpperTorso.Position.X , Target.Character.UpperTorso.Position.Y + 1, Target.Character.UpperTorso.Position.Z )
game:GetService("ReplicatedStorage").MainEvent:FireServer("Stomp")
else
STAND.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame*CFrame.new(0,-10,0)
if STAND.Character:FindFirstChildWhichIsA("Tool") then
Hit(true)
else
Equip("Combat")
Hit(true)
end
end
end
end)
end
end)
CreateAction("aura1", function()
Target = GetNearest()
Range = 250
local x = math.random(-5,5)
local b = (OWNER.Character.UpperTorso.Position - Target.Character.UpperTorso.Position).Magnitude
if Target and Target.Character and Target.Character:FindFirstChild("UpperTorso") and b < Range and Target.Character:FindFirstChild("BodyEffects") and Target.Character.BodyEffects:FindFirstChild("Defense") and Target.Character.BodyEffects:FindFirstChild("K.O") and Target.Character.BodyEffects.Attacking.Value == false and Target.Character.BodyEffects["K.O"].Value == false then
STAND.Character.HumanoidRootPart.CFrame = CFrame.new(Target.Character.UpperTorso.Position.X + x, Target.Character.UpperTorso.Position.Y + x, Target.Character.UpperTorso.Position.Z + x)
Hit(true) -- if true will charge
else
STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(1,1.85,2.5)
end
end)
CreateAction("Stab", function()
local t = GetNearest()
Range = 250
local x = math.random(-5,5)
local b = (OWNER.Character.UpperTorso.Position - t.Character.UpperTorso.Position).Magnitude
if t and t.Character and t.Character:FindFirstChild("UpperTorso") and b < Range and t.Character:FindFirstChild("BodyEffects") and t.Character.BodyEffects:FindFirstChild("Defense") and t.Character.BodyEffects:FindFirstChild("K.O") and t.Character.BodyEffects.Attacking.Value == false and t.Character.BodyEffects["K.O"].Value == false then
STAND.Character.HumanoidRootPart.CFrame = CFrame.new(t.Character.UpperTorso.Position.X + x, t.Character.UpperTorso.Position.Y + x, t.Character.UpperTorso.Position.Z + x)
Hit(true) -- if true will charge
else
STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(1,1.85,2.5)
end
end)
----Save function work in process
CreateAction("Save", function()
Stand.Action = ""
repeat wait()
if OWNER.Character.BodyEffects["K.O"].Value == false then
STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.UpperTorso.CFrame
elseif OWNER.Character.BodyEffects["K.O"].Value == true then
wait(0.5)
STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X , OWNER.Character.UpperTorso.Position.Y +0.5, OWNER.Character.UpperTorso.Position.Z )
wait(0.5)
if STAND.Character.BodyEffects["Grabbed"].Value == nil then
wait(0.9)
game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false)
end
end
until Stand.Action == "Summoned" or Target == nil or not Target.Character.BodyEffects:FindFirstChild("K.O") or not Target.Character.BodyEffects:FindFirstChild("Defense") or STAND.Character.BodyEffects["Grabbed"].Value ~= nil
STAND.Character.HumanoidRootPart.CFrame = CFrame.new(-205.789703, 160.413025, 1.48631835)
wait(1)
game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false)
wait(2)
Stand.Action = "Summoned"
end)
CreateAction("Mimic", function()
local Block = OWNER.Character.BodyEffects:FindFirstChild('Block')
if OWNER.Character.BodyEffects.Attacking.Value == true then
STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-6)
if STAND.Character:FindFirstChild('Combat') then
STAND.Character:FindFirstChild('Combat'):Activate()
else
STAND.Backpack:FindFirstChild('Combat').Parent = STAND.Character
end
elseif Block then
STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-6)
if not STAND.Character.BodyEffects:FindFirstChild('Block') then
game:GetService("ReplicatedStorage").MainEvent:FireServer("Block", true)
end
else
if STAND.Character.BodyEffects:FindFirstChild('Block') then
STAND.Character.BodyEffects:FindFirstChild('Block'):Destroy()
end
STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame * CFrame.new(1,1.85,2.5)
end
end)
--/---------------------------------------------------------------------------------------------\--/ Create & CreateTargetAbility & CreateLoop goes below this :
Create("Mimic!", function()
Stand.Action = "Mimic"
end)
Create("Save!", function ()
Stand.Action = "Save"
end)
Create("Stab!", function()
Stand.Action = "Stab"
end)
Create("AuraC!", function()
Stand.Action = "aura1"
end)
Create("Leave!", function()
game:Shutdown()
end)
Create("Ora!", function()
Stand.Action = "Barrage"
end)
Create('Aura!', function()
Stand.Action = "Aura"
end)
Create('CAura!', function()
Stand.Action = "AuraC"
end)
How To Use Stand Proud Script
Follow these simple steps on how to use the Stand Proud Script:
1. Choose an effective executor/exploit from the list (Free & Paid)
2. Download the executor you prefer. We have our list here.
3. Launch the Roblox game first, then the executor
4. When both the Roblox game and executor are open, press Inject or Attach (it depends on what executor you are using)
5. Paste the script you want to use
6. Press the Execute or Play button (again it depends on what executor you are using)
7. That’s all, enjoy using the Stand Proud script GUI
About The Stand Proud Script
The Roblox Stand Proud Script is a set of unique codes that allows the user to have auto-attack features to eliminate multiple enemies inside the PVP area. With its efficient algorithms and instinctive interface, it is very easy to use even if you are a newbie player or an experienced player.
A truly impressive tool for success in every Roblox game you will be part of.
By using the best script of the game, you now have an advantage over other players in terms of strong anime fighters and unique abilities in every battle. It also helps you finish certain tasks faster to earn extra cash rewards to purchase random crates that contain powerful fighters and their cosmetics.
If you are looking for the latest Stand Proud Codes to achieve more inside the PVP area, you can collect them here.
Always remember that all kinds of game scripts are illegal and may violate the Roblox Terms of Service, resulting in an account banning or other punishments. Be careful when using the script to avoid any game trouble while playing Roblox.
So what are you waiting for? Download the appropriate script of the game and deploy your best fighter in the competitive world of Stand Proud today.