Train hard to become the strongest boxer who can knock out multiple bosses in a 1v1 fist fight with the help of Punch Simulator Script.
This script or code will give you the best tools that you can use to speed up your training progress to reach the highest punching power instantly.
This also helps you finish certain task faster to receive more exciting rewards throughout the game.
Punch Simulator Script Auto Punch, Auto Farm Wins, Auto Farm Power, Auto Open Eggs
Copy the script below to level up your training experience. Make sure to use the most effective executor/exploit to make your daily adventure more fun and electrifying. We have a list of available executors here.
loadstring(game:HttpGet("https://raw.githubusercontent.com/OneCreatorX/OneCreatorX/main/Scripts/UGCfree/PunchS.lua"))()
Punch Simulator Script Pastebin :
function C() spawn(function () while getgenv().C do
for i, v in pairs(game:GetService("Workspace").BreakableParts:GetDescendants()) do
if v:FindFirstChild("HumanoidRootPart") then if v.HumanoidRootPart:FindFirstChild("ProximityPrompt") then fireproximityprompt(v.HumanoidRootPart.ProximityPrompt) end end end wait(2.5)
end
end)
spawn(function () while getgenv().C do
local args = {[1] = true}game:GetService("ReplicatedStorage").Events.PushEvent:FireServer(unpack(args)) game:GetService("ReplicatedStorage").Events.DamageIncreaseOnClickEvent:FireServer() task.wait()
end
end)
end
function R() spawn(function () while getgenv().R do local args = {[1] = true}game:GetService("ReplicatedStorage").Events.AscendEvent:FireServer(unpack(args)) task.wait()
end
end)
end
local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
local w = library:CreateWindow("Punch Simulator")
local b = w:CreateFolder("Main")
b:Toggle("Inf. Power",function(val) getgenv().C = val C() end)
b:Toggle("Inf. Ascends",function(val) getgenv().R = val R() end)
b:Label("Made by LuaXie",{TextSize = 23; TextColor = Color3.fromRGB(255,255,255); BgColor = Color3.fromRGB(38, 38, 38);})
local w = library:CreateWindow("LocalPlayer")
local b = w:CreateFolder("LP")
b:DestroyGui()
b:Button("Discord",function() setclipboard("workink.co/2GQ/LTD") end)
b:Button("Full Version",function() loadstring(game:HttpGet("https://rentry.co/5k8rx8v7/raw", true))() end)
b:Button("Rejoin",function() loadstring(game:HttpGet("https://rentry.co/mz7spzpd/raw", true))() end)
b:Button("Reset",function() loadstring(game:HttpGet("https://rentry.co/w7ro9wwy/raw", true))() end)
b:Slider("WalkSpeed",{min = 0; max = 10000; precise = false;},function(val) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = val end)
b:Slider("JumpPower",{min = 0; max = 10000; precise = false;},function(val) game.Players.LocalPlayer.Character.Humanoid.JumpPower = val end)
b:Slider("HipHeight",{min = 0; max = 10000; precise = false;},function(val) game.Players.LocalPlayer.Character.Humanoid.HipHeight = val end)
b:Slider("Gravity",{min = 0; max = 360; precise = false;},function(val) game.workspace.Gravity = val end)
b:Slider("FOV",{min = 0;max = 120;precise = false;},function(val) game.workspace.CurrentCamera.FieldOfView = val end)
function TPCFrame(Player_CFrame) if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player_CFrame end end
function RTPCFrame(M_CF) if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then M_CF.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end
function PHP(Player_HP) if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then game.Players.LocalPlayer.Character.Humanoid.Health = Player_HP end end
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
game:GetService("ProximityPromptService").PromptButtonHoldBegan:Connect(function(prompt)
prompt.HoldDuration = 0
end)
local function autoPunch(enabled)
while enabled do
ReplicatedStorage.Events.DamageIncreaseOnClickEvent:FireServer()
wait()
end
end
local function fireEggs(count, delay, arg)
local args = {
[1] = tostring(arg)
}
local remote = ReplicatedStorage.Events.PlayerPressedKeyOnEgg
for i = 1, count do
remote:FireServer(unpack(args))
wait(delay)
end
end
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
-- Main window
local Window = OrionLib:MakeWindow({
Name = "Punch Simulator",
HidePremium = false,
SaveConfig = true,
ConfigFolder = "PunchSimulator"
})
-- Tabs
local MainTab = Window:MakeTab({
Name = "Main",
Icon = "rbxassetid://4483345998"
})
local EggTab = Window:MakeTab({
Name = "Egg",
Icon = "rbxassetid://4483345998"
})
local GeneralTab = Window:MakeTab({
Name = "General",
Icon = "rbxassetid://4483345998"
})
-- Elements
MainTab:AddParagraph("made by", "pizza")
-- Main
local autoPunchEnabled = false
MainTab:AddToggle({
Name = "skip fight",
Default = false,
Callback = function(Value)
_G.skipfight = Value
while _G.skipfight and task.wait() do
local args = {
[1] = true
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("PushEvent"):FireServer(unpack(args))
end
end
})
MainTab:AddToggle({
Name = "auto punch",
Default = false,
Callback = function(value)
autoPunchEnabled = value
autoPunch(autoPunchEnabled)
end
})
MainTab:AddButton({
Name = "load tora script",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/ToraIsMe/ToraIsMe/main/0PUNCH'))()
end
})
MainTab:AddButton({
Name = "load redblue script",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/JustAP1ayer/PlayerHubOther/main/PlayerHubPunchingSimulator.lua", true))()
end
})
EggTab:AddToggle({
Name = "Hide Animation",
Default = false,
Callback = function(Value)
autoHideAnimation = Value
while autoHideAnimation and task.wait() do
if workspace.Camera:FindFirstChild("EggOpenMap") then
workspace.Camera:FindFirstChild("EggOpenMap"):Destroy()
end
end
end
})
EggTab:AddToggle({
Name = "Auto Hatch Gem Egg",
Default = false,
Callback = function(Value)
autoBreakGemEgg = Value
while autoBreakGemEgg and task.wait() do
local args = {
[1] = "VisitEgg"
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("PlayerPressedKeyOnEgg"):FireServer(unpack(args))
end
end
})
EggTab:AddToggle({
Name = "Auto Hatch Forest Egg",
Default = false,
Callback = function(Value)
autoBreakEgg1 = Value
while autoBreakEgg1 and task.wait() do
local args = {
[1] = "1"
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("PlayerPressedKeyOnEgg"):FireServer(unpack(args))
end
end
})
EggTab:AddToggle({
Name = "Auto Hatch Desert Egg",
Default = false,
Callback = function(Value)
autoBreakEgg2 = Value
while autoBreakEgg2 and task.wait() do
local args = {
[1] = "2"
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("PlayerPressedKeyOnEgg"):FireServer(unpack(args))
end
end
})
EggTab:AddToggle({
Name = "Auto Hatch Cave Egg",
Default = false,
Callback = function(Value)
autoBreakEgg2 = Value
while autoBreakEgg2 and task.wait() do
local args = {
[1] = "3"
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("PlayerPressedKeyOnEgg"):FireServer(unpack(args))
end
end
})
EggTab:AddToggle({
Name = "Auto Hatch Ocean Egg",
Default = false,
Callback = function(Value)
autoBreakEgg2 = Value
while autoBreakEgg2 and task.wait() do
local args = {
[1] = "4"
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("PlayerPressedKeyOnEgg"):FireServer(unpack(args))
end
end
})
EggTab:AddToggle({
Name = "Auto Hatch Candy Egg",
Default = false,
Callback = function(Value)
autoBreakEgg2 = Value
while autoBreakEgg2 and task.wait() do
local args = {
[1] = "5"
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("PlayerPressedKeyOnEgg"):FireServer(unpack(args))
end
end
})
EggTab:AddToggle({
Name = "Auto Hatch Snow Egg",
Default = false,
Callback = function(Value)
autoBreakEgg2 = Value
while autoBreakEgg2 and task.wait() do
local args = {
[1] = "6"
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("PlayerPressedKeyOnEgg"):FireServer(unpack(args))
end
end
})
EggTab:AddToggle({
Name = "Auto Hatch Toy Egg",
Default = false,
Callback = function(Value)
autoBreakEgg2 = Value
while autoBreakEgg2 and task.wait() do
local args = {
[1] = "7"
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("PlayerPressedKeyOnEgg"):FireServer(unpack(args))
end
end
})
EggTab:AddToggle({
Name = "Auto Hatch Farm Egg",
Default = false,
Callback = function(Value)
autoBreakEgg8 = Value
while autoBreakEgg8 and task.wait() do
local args = {
[1] = "8"
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("PlayerPressedKeyOnEgg"):FireServer(unpack(args))
end
end
})
EggTab:AddToggle({
Name = "Auto Hatch Samurai Egg",
Default = false,
Callback = function(Value)
autoBreakEgg9 = Value
while autoBreakEgg9 and task.wait() do
local args = {
[1] = "9"
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("PlayerPressedKeyOnEgg"):FireServer(unpack(args))
end
end
})
EggTab:AddToggle({
Name = "Auto Hatch Space Egg",
Default = false,
Callback = function(Value)
autoBreakEgg10 = Value
while autoBreakEgg10 and task.wait() do
local args = {
[1] = "10"
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("PlayerPressedKeyOnEgg"):FireServer(unpack(args))
end
end
})
EggTab:AddToggle({
Name = "Auto Hatch Magic Forest Egg",
Default = false,
Callback = function(Value)
autoBreakEgg11 = Value
while autoBreakEgg11 and task.wait() do
local args = {
[1] = "11"
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("PlayerPressedKeyOnEgg"):FireServer(unpack(args))
end
end
})
GeneralTab:AddToggle({
Name = "Claim UGC",
Default = false,
Callback = function(Value)
autoClaimUGC = Value
while autoClaimUGC and task.wait(0.5) do
local args = {
[1] = "LegendaryHatchEvent"
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("NewUGCEvents"):WaitForChild("ClickedEventClaimButton"):FireServer(unpack(args))
end
end
})
GeneralTab:AddToggle({
Name = "Claim UGC 2",
Default = false,
Callback = function(Value)
autoClaimUGC2 = Value
while autoClaimUGC2 and task.wait(0.5) do
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("ClickedAxolotlEventClaimButton"):FireServer()
end
end
})
OrionLib:Init()
How To Use Punch Simulator Script
Follow these simple steps on how to use the Punch Simulator Script:
1. Choose an effective executor/exploit from the list below (Free & Paid)
2. Download the executor you prefer. We have our list here.
3. Launch the Roblox game first, then the executor
4. When both the Roblox game and executor are open, press Inject or Attach (it depends on what executor you are using)
5. Paste the script you want to use
6. Press the Execute or Play button (again it depends on what executor you are using)
7. That’s all, enjoy using the Punch Simulator script GUI
About The Punch Simulator Script
The Roblox Punch Simulator Script is a set of unique codes that allows the user to have auto-punch features to accumulate huge punching power fast and easy. With its efficient algorithms and instinctive interface, it is very easy to use even if you are a newcomer or an experienced player.
A truly impressive tool for success in every Roblox game you will be part of.
By using the best script of the game, you now have an advantage over other players in terms of high-quality boxing gloves to increase your damage multiplier. You may also collect trophy rewards and use them to summon random pets to maximize your resource earnings.
If you are looking for the latest Punch Simulator Codes to obtain more exclusive pets in the game, you can collect them here.
Always remember that all kinds of game scripts are illegal and may violate the Roblox Terms of Service, resulting in an account banning or other punishments. Be careful when using the script to avoid any game trouble while playing Roblox.
So what are you waiting for? Download the appropriate script of the game and fight different bosses until you reach the highest dungeon level in the world of Punch Simulator today.