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One Punch Hero Script

Level up your anime excitement by creating a fighter as strong as Saitama of One-Punch Man with the help of One Punch Hero Script.

This script or code will give you the best tools that you can use to speed up your training progress to reach the highest level instantly.

It also helps you finish more tasks easily to boost your cash earnings throughout the game.

One Punch Hero Script

One Punch Hero Script Auto Farm, Auto Quest, Kill Aura, Teleport to Mobs

Copy the script below to level up your anime action experience. Make sure to use the most effective executor/exploit to make your daily grinding more fun and intense. We have a list of available executors here.

loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/one-punch-hero/main/main.lua'))()

One Punch Hero Script Pastebin :

loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/one-punch-hero/main/main.lua'))()
p = game.Players.LocalPlayer
char = p.Character
des = false
fling = true
dot = false
falling = false
jump = true
--char.Shirt:Remove()
--for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end
wait()--shirt = Instance.new("Shirt", char)
--shirt.Name = "Shirt"
--pants = Instance.new("Pants", char)
--pants.Name = "Pants"
 
--char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=451927425"
--char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=236412261"
tp = true
shoot = true
hum = char.Humanoid
punch = true
neckp = char.Torso.Neck.C0
neck = char.Torso.Neck
hum.MaxHealth = 999999999
wait()
hum.Health =hum.MaxHealth
des = false
root=char.HumanoidRootPart
torso = char.Torso
char.Head.face.Texture = "rbxassetid://332768867"
local ChatService = game:GetService("Chat")
local player = game.Players.LocalPlayer
lig = Instance.new("PointLight",player.Character.Torso)
lig.Color=Color3.new(255,0,0)
m=player:GetMouse()
bb = Instance.new("BillboardGui",player.Character.Head)
bb.Enabled = true
function newRay(start,face,range,wat)
       local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
       hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
       return rey,hit,pos
end
aa1={}
torso=game.Players.LocalPlayer.Character.Torso
 
local WorldUp = Vector3.new(0,1,0)
function look2(Vec1,Vec2)
   local Orig = Vec1
   Vec1 = Vec1+Vector3.new(0,1,0)
   Vec2 = Vec2+Vector3.new(0,1,0)
   local Forward = (Vec2-Vec1).unit
   local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
   local Right = Up:Cross(Forward).unit
   Forward = -Forward
   Right = -Right
   return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
end
 
function look(CFr,Vec2)
   local A = Vector3.new(0,0,0)
   local B = CFr:inverse()*Vec2
   local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
   if B.Z > 0 then
       CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
   elseif B.Z == 0 then
       if B.Y > 0 then
           CF = CFr*CFrame.Angles(math.pi/2,0,0)
       elseif B.Y < 0 then
           CF = CFr*CFrame.Angles(-math.pi/2,0,0)
       else
           CF = CFr
       end
   end
   local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
   local Up = Vector3.new(X,Y,Z)
   local Forward = (Vec2-CFr.p).unit
   local Right = Up:Cross(Forward)
   Forward = -Forward
   Right = -Right
   return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
end
 
function simulate(j,d,m,r,t)
       local joint = j
       for i,v in ipairs(t) do
               if v[1]:FindFirstChild("Weld") then
                       local stiff = m.CFrame.lookVector*0.03
                       if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
                       local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit
                       local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude
                       local pos = joint.p+(dir*(d*0.5))
                     --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
                       local inv = v[1].Weld.Part0.CFrame
                       local rel1 = inv:inverse()*pos
                       local rel2 = inv:inverse()*(pos-(dir*dis))
                       local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
                       v[1].Weld.C0 = cf
                       v[2] = inv*cf
                       --v[1].CFrame = cf
               end
       end
end
for i=1,8 do
local p = Instance.new("Part",char)
p.Anchored = false
p.BrickColor = BrickColor.new("Institutional white")
p.CanCollide = false
p.FormFactor="Custom"
p.Material = "SmoothPlastic"
p.TopSurface = "SmoothNoOutlines"
p.BottomSurface = "SmoothNoOutlines"
p.RightSurface = "SmoothNoOutlines"
p.LeftSurface = "SmoothNoOutlines"
p.FrontSurface = "SmoothNoOutlines"
p.BackSurface = "SmoothNoOutlines"
 
p.Size=Vector3.new(2,.2,0.2)
p:BreakJoints() -- sometimes the parts are stuck to something so you have to breakjoints them
mesh = Instance.new("BlockMesh",p)
mesh.Scale = Vector3.new(1,1,4)
local w = Instance.new("Motor6D",p)
w.Part0 = aa1[i-1] and aa1[i-1][1] or torso
w.Part1 = p
w.Name = "Weld"
--table.insert(aa1,p)
aa1[i] = {p,p.CFrame}
 
end
game:service"RunService".Stepped:connect(function()
simulate(torso.CFrame*CFrame.new(0,0.9,.5),.6,torso,Vector3.new(),aa1)
end)
bb.AlwaysOnTop = true
bb.Size = UDim2.new(0,200,0,50)
bb.StudsOffset = Vector3.new(0,1,0)
gui=Instance.new("TextBox",bb)
gui.Text = "* "
gui.Size = UDim2.new(0,133,0,45)
gui.Position=UDim2.new(0,57,0,-40)
gui.TextColor3 = Color3.new(255,255,255)
gui.BackgroundColor3=Color3.new(0,0,0)
gui.TextWrapped = true
gui.TextScaled = true
gui.TextXAlignment = "Left"
gui.TextYAlignment = "Top"
gui.Visible = false
gui.BorderColor3 = Color3.new(0,0,0)
punch2 = true
gui1=Instance.new("TextButton",bb)
gui1.Position=UDim2.new(0,5,0,-43)
gui1.Size = UDim2.new(0,190,0,51)
 
gui1.TextColor3 = Color3.new(255,255,255)
gui1.BackgroundColor3=Color3.new(255,255,255)
jump2 = true
gui1.Visible = false
img = Instance.new("ImageLabel",bb)
img.Size = UDim2.new(0,46,0,47)
img.Position = UDim2.new(0,10,0,-41)
img.Image = "rbxassetid://447301252"
img.BorderColor3 = Color3.new(0,0,0)
img.Visible = false
soka = Instance.new("Sound",char)
soka.SoundId = "http://www.roblox.com/asset/?id = 447199232"
soka.Volume = 1
boom = Instance.new("Sound",char)
boom.SoundId = "http://www.roblox.com/asset/?id = 447041606"
boom.Volume = 1
boom2 = Instance.new("Sound",char)
boom2.SoundId = "http://www.roblox.com/asset/?id = 449025737"
boom2.Volume = 1
boom3 = Instance.new("Sound",char)
boom3.SoundId = "http://www.roblox.com/asset/?id = 450719019"
boom3.Volume = 1
tps = Instance.new("Sound",char)
tps.SoundId = "http://www.roblox.com/asset/?id = 449860746"
tps.Volume = 1
asd = Instance.new("Sound",char)
asd.SoundId = "http://www.roblox.com/asset/?id = 447310433"
asd.Volume =1
asd1 = Instance.new("Sound",char)
asd1.SoundId = "http://www.roblox.com/asset/?id = 358280695"
 
asd2 = Instance.new("Sound",char)
asd2.SoundId = "http://www.roblox.com/asset/?id = 386713054"
asd2.Looped = true
asd2.Volume = 5
asd3 = Instance.new("Sound",char)
asd3.SoundId = "http://www.roblox.com/asset/?id = 378387996"
asd3.Looped = true
asd4 = Instance.new("Sound",char)
asd4.SoundId = "http://www.roblox.com/asset/?id = 401258325"
asd4.Looped = true
asd5 = Instance.new("Sound",char)
asd5.SoundId = "http://www.roblox.com/asset/?id = 362252261"
asd5.Looped = true
gas = Instance.new("Sound",char)
gas.SoundId = "http://www.roblox.com/asset/?id = 345052019"
asd6 = Instance.new("Sound",char)
asd6.SoundId = "http://www.roblox.com/asset/?id = 401258325"
asd6.Looped = true
function play(play)
asd:Play()
wait(0.05)
--asd1:Play()
end

How To Use One Punch Hero Script :

Follow these simple steps on how to use the One Punch Hero Script:

See also  Museum Tycoon Script

1. Choose an effective executor/exploit from the list below (Free & Paid)

2. Download the executor you prefer. We have our list here.

3. Launch the Roblox game first, then the executor

4. When both the Roblox game and executor are open, press Inject or Attach (it depends on what executor you are using)

5. Paste the script you want to use

6. Press the Execute or Play button (again it depends on what executor you are using)

7. That’s all, enjoy using the One Punch Hero script GUI

About The One Punch Hero Script :

The Roblox One Punch Hero Script is a set of unique codes that allows the user to have auto-farm features to reach the highest fighter level more conveniently. With its efficient algorithms and instinctive interface, it is very easy to use even if you are a newbie player or an experienced player.
A truly impressive tool for success in every Roblox game you will be part of.


By using the best script of the game, you now have an advantage over other players in terms of damage power and abilities to finish different tasks of the game. Collect huge amount of cash and summon as many class as possible until you obtain the strongest one.

One Punch Hero Script


If you are looking for the latest One Punch Hero Codes to boost your training progress in the game, you can collect them here.


Always remember that all types of game scripts are illegal and may violate the Roblox Terms of Service, resulting in an account banning or other punishments. Be careful when using the script to avoid any game trouble while playing Roblox.

See also  Strongman Simulator Script


So what are you waiting for? Download the appropriate script of the game and conquer the challenging world of One Punch Hero today.

Another Similar Game :

One Punch Fighters Simulator ScriptOne Punch Fighters Simulator Script A Hero's Destiny ScriptA Hero’s Destiny Script One Punch Fighters Simulator CodesOne Punch Fighters Simulator Codes Shield Hero Simulator CodesShield Hero Simulator Codes A Hero's Destiny CodesA Hero’s Destiny Codes Project Hero CodesProject Hero Codes

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