Showcase the most destructive fighting style just like the Galaxy Combat to destroy hundreds of enemy pirates or even massive islands with the help of the Master Pirate Script. This script or code will give you the best tools to speed up your training progress to reach higher level faster and maximize your basic stats ahead. It also helps you finish more quests quickly and receive more exciting rewards throughout the game.
Master Pirate Script Auto Farm, Auto Quests, Auto Stats, Auto Chests, Auto Boss, Server Hop, Teleports
Copy the script below to witness an intense bounty hunting experience in the game. Make sure to use the most effective executor/exploit to make your daily anime battle fun and powerful. We have a list of available executors here.
loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/TOPCITY2/paman007/main/Protected%20(4).lua"))()
Master Pirate Script Pastebin
//-------------------------------------------------
//
// Script to control flying pirate ship with arrow keys
// Requires zcmd include.
//
// Scott Reed (h02) 2011
//
//-------------------------------------------------
#include <a_samp>
#include <zcmd>
#define SHIP_OBJECT_ID 8493
#define SHIP_SKULL_ATTACH 3524
#define SHIP_RAILS_ATTACH 9159
#define SHIP_LINES_ATTACH 8981
new PirateShip[7];
new Float:carrierrot[3];
new Float:carrierspeed;
new carriercontrol;
new piratecam;
public OnFilterScriptInit()
{
PirateShip[0] = CreateObject(8493, 0.0, 0.0, 0.0, 0.00, 0.00, 270.00);
PirateShip[1] = CreateAttachment(PirateShip[0], SHIP_SKULL_ATTACH, 4.11, -5.53, -9.78, 0.0, 0.0, 90.0);
PirateShip[2] = CreateAttachment(PirateShip[0], SHIP_SKULL_ATTACH, -4.11, -5.53, -9.78, 0.0, 0.0, -90.0);
PirateShip[3] = CreateAttachment(PirateShip[0], SHIP_SKULL_ATTACH, -4.3378, -15.2887, -9.7863, 0.0, 0.0, -90.0);
PirateShip[4] = CreateAttachment(PirateShip[0], SHIP_SKULL_ATTACH, 4.3378, -15.2887, -9.7863, 0.0, 0.0, 90.0);
PirateShip[5] = CreateAttachment(PirateShip[0], SHIP_RAILS_ATTACH, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
PirateShip[6] = CreateAttachment(PirateShip[0], SHIP_LINES_ATTACH, -0.5468, -6.1875, -0.4375, 0.0, 0.0, 0.0);
SetObjectPos(PirateShip[0], 2250.0, -1656.0, 15.0);
EditObject(0, PirateShip[1]);
}
stock CreateAttachment(attach, modelid, Float:X, Float:Y, Float:Z, Float:RX, Float:RY, Float:RZ)
{
new obj = CreateObject(modelid, X, Y, Z, RX, RY, RZ);
AttachObjectToObject(obj, attach, X, Y, Z, RX, RY, RZ);
return obj;
}
public OnFilterScriptExit()
{
for(new x;x<sizeof(PirateShip);x++)
{
if(IsValidObject(PirateShip[x])) DestroyObject(PirateShip[x]);
}
}
/*
public OnObjectMoved(objectid)
{
if(objectid == PirateShip[0])
{
new Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz;
GetObjectPos(PirateShip[0],x,y,z);
GetObjectRot(PirateShip[0], rx, ry, rz);
rz += 180;
x -= (60 * floatsin(-rz, degrees));
y -= (60 * floatcos(-rz, degrees));
z -= (60 * floattan(-rx, degrees));
MoveObject(PirateShip[0],x,y,z,carrierspeed, carrierrot[0] , carrierrot[1], carrierrot[2]);
}
return 1;
}
*/
public OnPlayerUpdate(playerid)
{
if(carriercontrol == playerid)
{
new Keys,ud,lr;
GetPlayerKeys(playerid,Keys,ud,lr);
if(ud > 0)
{
new Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz;
GetObjectPos(PirateShip[0], x, y, z);
GetObjectRot(PirateShip[0], rx, ry, rz);
rz += 180;
x -= (60 * floatsin(-rz, degrees));
y -= (60 * floatcos(-rz, degrees));
z -= (60 * floattan(-rx, degrees));
MoveObject(PirateShip[0],x,y,z,carrierspeed, carrierrot[0] , carrierrot[1], carrierrot[2]);
if(carrierrot[0] > 360.0) carrierrot[0] = 0.0;
else carrierrot[0] = carrierrot[0] + 1.0;
}
else if(ud < 0)
{
new Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz;
GetObjectPos(PirateShip[0], x, y, z);
GetObjectRot(PirateShip[0], rx, ry, rz);
rz += 180;
x -= (60 * floatsin(-rz, degrees));
y -= (60 * floatcos(-rz, degrees));
z -= (60 * floattan(-rx, degrees));
MoveObject(PirateShip[0],x,y,z,carrierspeed, carrierrot[0] , carrierrot[1], carrierrot[2]);
if(carrierrot[0] < 0.0) carrierrot[0] = 360.0;
else carrierrot[0] = carrierrot[0] - 1.0;
}
if(lr > 0)
{
new Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz;
GetObjectPos(PirateShip[0], x, y, z);
GetObjectRot(PirateShip[0], rx, ry, rz);
rz += 180;
x -= (60 * floatsin(-rz, degrees));
y -= (60 * floatcos(-rz, degrees));
z -= (60 * floattan(-rx, degrees));
MoveObject(PirateShip[0],x,y,z,carrierspeed, carrierrot[0] , carrierrot[1], carrierrot[2]);
if(carrierrot[2] <= 0.0) carrierrot[2] = 359.0;
else carrierrot[2] = carrierrot[2] - 1.0;
//if(carrierrot[1] < 90.0) carrierrot[1] += 1.0;
}
else if(lr < 0)
{
new Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz;
GetObjectPos(PirateShip[0], x, y, z);
GetObjectRot(PirateShip[0], rx, ry, rz);
rz += 180;
x -= (60 * floatsin(-rz, degrees));
y -= (60 * floatcos(-rz, degrees));
z -= (60 * floattan(-rx, degrees));
MoveObject(PirateShip[0],x,y,z,carrierspeed, carrierrot[0] , carrierrot[1], carrierrot[2]);
if(carrierrot[2] >= 360.0) carrierrot[2] = 1.0;
else carrierrot[2] = carrierrot[2] + 1.0;
//if(carrierrot[1] > -90.0) carrierrot[1] -= 1.0;
}
}
return 1;
}
CMD:tpship321(playerid, params[])
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetObjectPos(PirateShip[0], X, Y, Z);
return 1;
}
CMD:control321(playerid, params[])
{
if(carriercontrol == playerid)
{
carriercontrol = INVALID_PLAYER_ID;
KillTimer(piratecam);
//SetCameraBehindPlayer(playerid);
SendClientMessage(playerid, 0xFFFFFF, "Stopped Controlling");
}
else
{
carriercontrol = playerid;
//piratecam = SetTimerEx("CameraUpdate", 10, true, "i", playerid);
SendClientMessage(playerid, 0xFFFFFF, "Controlling");
}
return 1;
}
CMD:setcspeed(playerid, params[])
{
new string[64];
carrierspeed = floatstr(params);
if(carrierspeed == 0.0)
{
if(IsObjectMoving(PirateShip[0])) StopObject(PirateShip[0]);
}
format(string, sizeof(string), "Carrier speed set to %f", carrierspeed);
SendClientMessage(playerid, 0xFFFFFF, string);
return 1;
}
forward CameraUpdate(playerid);
public CameraUpdate(playerid)
{
new Float:x, Float:y, Float:z, Float:X, Float:Y, Float:Z, Float:rx, Float:ry, Float:rz;
GetObjectPos(PirateShip[0],x,y,z);
X=x; Y=y; Z=z;
GetObjectRot(PirateShip[0], rx, ry, rz);
rz += 180;
x -= (-60 * floatsin(-rz, degrees));
y -= (-60 * floatcos(-rz, degrees));
SetPlayerCameraPos(playerid, x, y, Z+10.0);
SetPlayerCameraLookAt(playerid, X, Y, Z);
}
How To Use Master Pirate Script
Follow these simple steps on how to use the Master Pirate Script:
1. Choose an effective executor/exploit from the list below (Free & Paid)
2. Download the executor you prefer. We have our list here.
3. Launch the Roblox game first, then the executor
4. When both the Roblox game and executor are open, press Inject or Attach (it depends on what executor you are using)
5. Paste the script you want to use
6. Press the Execute or Play button (again it depends on what executor you are using)
7. That’s all, enjoy using the Master Pirate script GUI
About The Master Pirate Script
The Roblox Master Pirate Script is a set of unique codes that allows the user to have auto-farm features to reach the maximum level cap up to 1,700 instantly. With its efficient algorithms and instinctive interface, it is very easy to use even if you are a newbie player or an experienced player.
A truly impressive tool for success in every Roblox game you will be part of.
By using the best script of the game, you now have an advantage over other players in terms of godly fruit abilities and weapon mastery to come up against other strong pirates or marines in every island you explore. Summon as many devil fruits as possible by the use of Belis to power up your pirate adventures in the future.
If you are looking for the latest Master Pirate Codes to receive more Belis and exp boosts in the game, you can collect them here.
Always remember that all types of game scripts are illegal and may violate the Roblox Terms of Service, resulting in an account banning or other punishments. Be careful when using the script to avoid any game trouble while playing Roblox.
So what are you waiting for? Download the appropriate script of the game and be the master of all types of devil fruits in your own pirate journey in Master Pirate today.