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Kaizen Script

Picture this: a world consumed by darkness, where negativity and unseen forces threaten our very existence. That’s where you come in. The mysterious Kaizen Script holds the key to unlocking extraordinary powers, the kind you’ll need to master ancient curses and battle the enemies lurking beyond your village walls.

Think of it like your superhero training manual! The Kaizen Script gives you a serious edge, boosting your resource gathering and helping you earn the cash you’ll need to upgrade your arsenal. Every mission you conquer and every challenge you overcome gets you closer to the strength needed to save the world.

Okay, maybe I’m being a bit dramatic, but who doesn’t love a good quest?

Kaizen Script

Kaizen Script Auto Farm, No Dash Cooldown, No Fall Damage, Infinite Clan Spins

Ready to kick your training into overdrive? The Kaizen Script is your secret weapon. Imagine zipping around without dash cooldowns, shrugging off fall damage, and spinning up a storm of infinite clan spins! Get ready to bring on the baddies.

Important Note: This sweet script needs a powerful executor to work its magic. Check out our list of recommended executors to find the perfect fit.

Pro-tip: Even with these awesome upgrades, don’t forget the grind! Remember, true power comes from both the script and your own skills. 

loadstring(game:HttpGet("https://raw.githubusercontent.com/PhoenixxDev/KaizenScript/main/main.lua"))()

Kaizen Script Pastebin

loadstring(game:HttpGet('https://raw.githubusercontent.com/acsu123/HOHO_H/main/Loading_UI'))()
loadstring(game:HttpGet('https://raw.githubusercontent.com/Rain-Design/MyScripts/main/Kaisen', true))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/LOLking123456/kaizen4/main/roblox77"))()
--[[
    Made by Makkara#1547
    Don't expect this script to be good; the game is bad and i was just bored.
    
    Quests support from Lv. 1 to Lv. 110 (Including Saku Boss)
]]--

local plr = game:GetService'Players'.LocalPlayer
local mobs = workspace.Living.Mobs
local RS = game:GetService("ReplicatedStorage")

local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/PhoenixxDev/Hattori-UI-Library/main/main.lua"))()
local NPCRemote = RS.Knit.Services.interactService.RF.GetOptionData


local autoGetPerLvl = true
local ignoreBossQuests = true
local autofarmQuest = false
local selectedQuest = "Bandits"
local autoSafeMode = true

if not getgenv().hasHooked then
    getgenv().hasHooked = true
    for i,v in ipairs(getconnections(game.Players.LocalPlayer.GiveDestinationArrow.Event)) do
        local old
        old = hookfunction(v.Function, function(pos, ...)
            getgenv().tpTo = pos
            return old(pos, ...)
        end)
    end
end

local quests = {
	Bandits = {
		mob = workspace.Interactions.Sidequests.Midlands.BanditSideQuest,
		args1 = {
			"BanditSideQuest",
			"Bandits"
		},
		args2 = {
			"BanditSideQuest",
			"Confirm"
		},
		args3 = {
			"BanditSideQuest",
			"Bye"
		},
		mobName = "Rogue Bandit",
		completedText = "Defeat Rogue Bandit (5/5)",
		lvlReq = 1,
	},
	ArmedBandits = {
		mob = workspace.Interactions.Sidequests.Midlands.BanditSideQuest,
		args1 = {
			"BanditSideQuest",
			"Armed Bandits"
		},
		args2 = {
			"BanditSideQuest",
			"Confirm"
		},
		args3 = {
			"BanditSideQuest",
			"Bye"
		},
		mobName = "Armed Bandit",
		completedText = "Defeat Armed Bandit (5/5)",
		lvlReq = 15,
	},
	Shrooms = {
		mob = workspace.Interactions.Sidequests.Midlands.ShroomSideQuest,
		args1 = {
			"ShroomSideQuest",
			"Shrooms"
		},
		args2 = {
			"ShroomSideQuest",
			"Confirm"
		},
		args3 = {
			"ShroomSideQuest",
			"Bye"
		},
		mobName = "Shroom",
		completedText = "Defeat Shroom (5/5)",
		lvlReq = 30,
	},
	Junior = {
		mob = workspace.Interactions.Sidequests["Jujutsu High"].StudentSideQuest,
		args1 = {
			"StudentSideQuest",
			"Juniors"
		},
		args2 = {
			"StudentSideQuest",
			"Confirm"
		},
		args3 = {
			"StudentSideQuest",
			"Bye"
		},
		mobName = "Junior",
		completedText = "Defeat Junior (5/5)",
		lvlReq = 45,
	},
	Senior = {
		mob = workspace.Interactions.Sidequests["Jujutsu High"].StudentSideQuest,
		args1 = {
			"StudentSideQuest",
			"Seniors"
		},
		args2 = {
			"StudentSideQuest",
			"Confirm"
		},
		args3 = {
			"StudentSideQuest",
			"Bye"
		},
		mobName = "Senior",
		completedText = "Defeat Senior (5/5)",
		lvlReq = 65,
	},
	["Saku [BOSS]"] = {
		mob = workspace.Interactions.Story.Enrolment.Miwa,
		args1 = {
			"Miwa",
			"Saku"
		},
		args2 = {
			"Miwa",
			"Confirm"
		},
		args3 = {
			"Miwa",
			"Bye"
		},
		mobName = "Saku",
		completedText = "Defeat Saku (1/1)",
		lvlReq = 70,
	},
	FlyHeads = {
		mob = workspace.Interactions.Sidequests["Jujutsu High"].EnrolmentCurseQuest,
		args1 = {
			"EnrolmentCurseQuest",
			"Fly Heads"
		},
		args2 = {
			"EnrolmentCurseQuest",
			"Confirm"
		},
		args3 = {
			"EnrolmentCurseQuest",
			"Bye"
		},
		mobName = "Fly Head",
		completedText = "Defeat Fly Head (5/5)",
		lvlReq = 80,
	},
	FireShrooms = {
		mob = workspace.Interactions.Sidequests["Jujutsu High"].EnrolmentCurseQuest,
		args1 = {
			"EnrolmentCurseQuest",
			"Fire Shrooms"
		},
		args2 = {
			"EnrolmentCurseQuest",
			"Confirm"
		},
		args3 = {
			"EnrolmentCurseQuest",
			"Bye"
		},
		mobName = "Fire Shroom",
		completedText = "Defeat Fire Shroom (5/5)",
		lvlReq = 110,
	},
}

local function equipWeapon()
	if not plr.Character:FindFirstChild("HumanoidRootPart") then
		task.wait(5)
	end
	local pack = plr.Backpack
	local chosenTool
	if plr.Character:FindFirstChildOfClass("Tool") then
		if not plr.Chracter:FindFirstChildOfClass("Tool").Name == "Fists" and not plr.Chracter:FindFirstChildOfClass("Tool"):FindFirstChild("IsWeapon") then
			plr.Chracter:FindFirstChildOfClass("Tool").Parent = pack	
		end
	end
	for i,v in ipairs(pack:GetChildren()) do
		if v:FindFirstChild("IsWeapon") then
			chosenTool =true
			v.Parent = plr.Character
		end
	end
	if not chosenTool and plr.Backpack:FindFirstChild("Fists") then
		plr.Backpack.Fists.Parent = plr.Character
	end
end

local function getClosestMob(name)
	if not plr.Character:FindFirstChild("HumanoidRootPart") then
		return
	end
	local a = math.huge
	local b = nil
	for i,v in pairs(mobs:GetChildren()) do
		if v.Name == name then
			local dist = (plr.Character.HumanoidRootPart.Position - v:GetPivot().p).Magnitude
			if dist < a then
				a = dist
				b = v
			end
		end
	end
	return b
end


local function doQuest(questType)
	if not quests[questType] then
		error("invalid quest name")
	end

	RS.Knit.Services.questService.RE.CancelCurrentQuest:FireServer()
	plr.Character:PivotTo(quests[questType].mob.CFrame)
	task.wait(1)
	NPCRemote:InvokeServer(unpack(quests[questType].args1))
	NPCRemote:InvokeServer(unpack(quests[questType].args2))
	task.wait(1)
	local questLabel = plr.PlayerGui.UINoReset.Quests.QuestsFrame.QuestTemplate1.Label

	repeat task.wait() 
		local mob = getClosestMob(quests[questType].mobName)
		repeat task.wait()
			if autoSafeMode and plr.PlayerGui.UI.Settings.Image.Main.SettingsScroll.EnableSafezone.ToggleButton.Label.Text ~= "ON" then
				RS.Knit.Services.serverInputService.RE.TryEnableSafeMode:FireServer()
			end
			mob = getClosestMob(quests[questType].mobName)
			if not mob then continue end
			plr.Character:PivotTo(mob:GetPivot() * CFrame.new(0,0,7))
			local tool = plr.Character:FindFirstChildOfClass("Tool")
			if not tool then
				equipWeapon()
				continue
			end
			local rem = tool:FindFirstChild("CombatHandler") or tool:FindFirstChild("WeaponHandler")
			rem.Attack:FireServer(false)

		until 
			not mob or not mob:FindFirstChild("Humanoid") or mob.Humanoid.Health <= 0 or not autofarmQuest
	until questLabel.ContentText == quests[questType].completedText or not autofarmQuest

	plr.Character:PivotTo(quests[questType].mob.CFrame)
	task.wait(1)
	NPCRemote:InvokeServer(unpack(quests[questType].args3))

end

local function getBestQuestForLevel()
	-- didn't feel like finding a better way of grabbing the current level since they calculate it based on xp instead of storing lvl
	local myLevel = plr.PlayerGui.UI.Tabs.MenuButton.Level.Text:gsub("LV. ", "")
	myLevel = tonumber(myLevel)

	local chosenQuest = {
		name = "Bandits",
		lvlReq = 1,
	}
	for name, tabl in pairs(quests) do
		if myLevel > tabl.lvlReq and tabl.lvlReq > chosenQuest.lvlReq then
			if (name:find("BOSS") and ignoreBossQuests) then
				continue
			end
			chosenQuest.name = name
			chosenQuest.lvlReq = tabl.lvlReq
		end
	end

	return chosenQuest.name
end

-- main loop
task.spawn(function()
	while true do
		task.wait()
		if autofarmQuest then
			doQuest(autoGetPerLvl and getBestQuestForLevel() or selectedQuest)

		end
	end
end)




local main = library:createWindow("Kaizen by Makkara")

local tab1 = main:newTab("Auto")

tab1:toggle("Autofarm Quest", {
    location = nil;
    flag = "AutoFarm";
    default = autofarmQuest;
}, false, {}, function(state) 
    autofarmQuest = state
end)
tab1:toggle("Auto Enable Safe Mode", {
    location = nil;
    flag = "autoSafeMode";
    default = autoSafeMode;
}, false, {}, function(state) 
    autoSafeMode = state
end)

tab1:toggle("Ignore bosses in Auto Quest", {
    location = nil;
    flag = "ignoreBossQuests";
    default = ignoreBossQuests;
}, false, {}, function(state) 
    ignoreBossQuests = state
end)

tab1:dropdown("Selected Quest", false, {
    location = nil;
    flag = "SelectedQuest";
    list = function()

		local questNames = {}
		table.insert(questNames, {Name = "Auto Get Best Quest"})
		local myLevel = plr.PlayerGui.UI.Tabs.MenuButton.Level.Text:gsub("LV. ", "")
		myLevel = tonumber(myLevel)

		for name, tabl in pairs(quests) do
			if myLevel > tabl.lvlReq then
				table.insert(questNames, {Name = name})
			end
		end

		return questNames
	end;
    default = "Auto Get Best Quest";
}, function(v) 
	if v == "Auto Get Best Quest" then
		autoGetPerLvl = true
		return
	end
	autoGetPerLvl = false
    selectedQuest = v
end)

local function tpToQuestObjective()
    local pos
    if typeof(tpTo) ~= "Vector3" then
        pcall(function()
            pos = tpTo.Position
        end)
    else
        pos = tpTo
    end

    if pos then
        game.Players.LocalPlayer.Character:PivotTo(CFrame.new(pos))
    end
end

tab1:button("TP To Quest Objective", tpToQuestObjective)

tab1.spFuncs:SimClck()

pcall(function()
    library:notify("Successfully Loaded", "Made by Makkara#1547\ndiscord.gg/R99UQ2NMvU", 5)
end)

How To Use Kaizen Script

Ready to unleash the power of the Kaizen Script? Here’s the breakdown:

  1. Gear Up: First, you need an executor; that’s the program that makes the script magic happen. We’ve got a handy list of free and paid ones right here.
  2. Download Time: Pick your favorite executor and get it downloaded.
  3. Launch Party: Fire up your Roblox game first, then open your executor.
  4. Script Swap: Depending on your executor, you’ll either press “Inject” or “Attach” to link everything up.
  5. Paste & Play: Paste in your awesome Kaizen script. Now hit “Execute” or “Play” (again, depending on your executor).
  6. Boom! You’re in! Now get out there and enjoy your Kaizen superpowers!
See also  Lumber Tycoon 2 Script

Remember, you have to have that executor for the script to work its magic!

Kaizen Script

Embrace your inner sorcerer with the Kaizen Script.

Picture this: grinding made easy, curses mastered in record time, and a pile of cash to fuel your rise to power. That’s what the Kaizen Script offers! Its clever code and simple setup are a dream come true, whether you’re fresh on the scene or a seasoned sorcerer.

Forget about endless hours of training; this script is like a shortcut to greatness. Think of it as the ultimate tool for stomping the competition and showing off your wicked sorcery skills. Every slain spirit brings you closer to a top-tier reputation.

Want to unlock the latest and greatest Kaizen codes? We’ve got you covered.

A Word of Warning: Messing with game scripts can get you into hot water with Roblox. Their rules aren’t big fans of things like this, so tread carefully to avoid losing your account.

So, the choice is yours: are you ready to risk it all and delve into the thrilling (and potentially dangerous) world of Kaizen?

Another Similar Game :

Kaizen CodesKaizen Codes

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