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Home - Scripts - Frontlines Script

Frontlines Script

Make every battle a winning habit by capturing different flag points and defend them until the time runs out with the help of Frontlines Script. This script or code will give you the best tools to have an advantage in every gunfight, such as easily shooting down opponents and become the King of the Hill every round. It also gives you more credits to purchase additional firepower throughout the game.

Frontlines Script

Frontlines Script Aimbot, No Recoil, Silent Aim, Kill All, Full Brightness, Infinite Money, ESP

Copy the script below to level up your intense tactical shooting experience. Make sure to use the most effective executor/exploit to make your daily FPS battle more fun and electrifying. We have a list of available executors here.

loadstring(game:HttpGet("https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Frontlines/Modded_Aimhot.lua", true))()

Frontlines Script Pastebin

loadstring(game:HttpGet('https://raw.githubusercontent.com/scarabhub/ScarabHub/main/hub'))()
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/5bebf0b1e173f4baff73449722204837.lua"))()
loadstring(game:HttpGet(“https://raw.githubusercontent.com/mopsfl/rbxmopshub/main/loader.lua”))()
loadstring(game:HttpGet(“https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Frontlines/Modded_Aimhot.lua”, true))()
local HitboxSize = Vector3.new(10,10,10) --too big wont work



if getgenv().c then getgenv().c:Disconnect() end

getgenv().c = game:GetService("RunService").RenderStepped:Connect(function()

    for _,v in pairs(workspace:GetChildren()) do

       if v:IsA("BasePart") and v.Color == Color3.new(1,0,0) then

          v.Transparency = 0.5

          v.Size = HitboxSize

       end

    end    

end)
-- Set hitbox size, transparency level, and notification status
local size = Vector3.new(10, 10, 10)
local trans = 1
local notifications = false
 
-- Store the time when the code starts executing
local start = os.clock()
 
-- Send a notification saying that the script is loading
game.StarterGui:SetCore("SendNotification", {
   Title = "Script",
   Text = "Loading script...",
   Icon = "",
   Duration = 5
})
 
-- Load the ESP library and turn it on
local esp = loadstring(game:HttpGet("https://raw.githubusercontent.com/andrewc0de/Roblox/main/Dependencies/ESP.lua"))()
esp:Toggle(true)
 
-- Configure ESP settings
esp.Boxes = true
esp.Names = false
esp.Tracers = false
esp.Players = false
 
-- Add an object listener to the workspace to detect enemy models
esp:AddObjectListener(workspace, {
   Name = "soldier_model",
   Type = "Model",
   Color = Color3.fromRGB(255, 0, 4),
 
   -- Specify the primary part of the model as the HumanoidRootPart
   PrimaryPart = function(obj)
       local root
       repeat
           root = obj:FindFirstChild("HumanoidRootPart")
           task.wait()
       until root
       return root
   end,
 
   -- Use a validator function to ensure that models do not have the "friendly_marker" child
   Validator = function(obj)
       task.wait(1)
       if obj:FindFirstChild("friendly_marker") then
           return false
       end
       return true
   end,
 
   -- Set a custom name to use for the enemy models
   CustomName = "?",
 
   -- Enable the ESP for enemy models
   IsEnabled = "enemy"
})
 
-- Enable the ESP for enemy models
esp.enemy = true
 
-- Wait for the game to load fully before applying hitboxes
task.wait(1)
 
-- Apply hitboxes to all existing enemy models in the workspace
for _, v in pairs(workspace:GetDescendants()) do
   if v.Name == "soldier_model" and v:IsA("Model") and not v:FindFirstChild("friendly_marker") then
       local pos = v:FindFirstChild("HumanoidRootPart").Position
       for _, bp in pairs(workspace:GetChildren()) do
           if bp:IsA("BasePart") then
               local distance = (bp.Position - pos).Magnitude
               if distance <= 5 then
                   bp.Transparency = trans
                   bp.Size = size
               end
           end
       end
   end
end
 
-- Function to handle when a new descendant is added to the workspace
local function handleDescendantAdded(descendant)
   task.wait(1)
 
   -- If the new descendant is an enemy model and notifications are enabled, send a notification
   if descendant.Name == "soldier_model" and descendant:IsA("Model") and not descendant:FindFirstChild("friendly_marker") then
       if notifications then
           game.StarterGui:SetCore("SendNotification", {
               Title = "Script",
               Text = "[Warning] New Enemy Spawned! Applied hitboxes.",
               Icon = "",
               Duration = 3
           })
       end
 
       -- Apply hitboxes to the new enemy model
       local pos = descendant:FindFirstChild("HumanoidRootPart").Position
       for _, bp in pairs(workspace:GetChildren()) do
           if bp:IsA("BasePart") then
               local distance = (bp.Position - pos).Magnitude
               if distance <= 5 then
                   bp.Transparency = trans
                   bp.Size = size
               end
           end
       end
   end
end
 
-- Connect the handleDescendantAdded function to the DescendantAdded event of the workspace
task.spawn(function()
   game.Workspace.DescendantAdded:Connect(handleDescendantAdded)
end)
 
-- Store the time when the code finishes executing
local finish = os.clock()
 
-- Calculate how long the code took to run and determine a rating for the loading speed
local time = finish - start
local rating
if time < 3 then
   rating = "fast"
elseif time < 5 then
   rating = "acceptable"
else
   rating = "slow"
end
 
-- Send a notification showing how long the code took to run and its rating
game.StarterGui:SetCore("SendNotification", {
   Title = "Script",
   Text = string.format("Script loaded in %.2f seconds (%s loading)", time, rating),
   Icon = "",
   Duration = 5
})

How To Use Frontlines Script

Follow these simple steps on how to use the Frontlines Script:

See also  Hoopz Script

1. Choose an effective executor/exploit from the list (Free & Paid)

2. Download the executor you prefer. We have our list here.

3. Launch the Roblox game first, then the executor

4. When both the Roblox game and executor are open, press Inject or Attach (it depends on what executor you are using)

5. Paste the script you want to use

6. Press the Execute or Play button (again it depends on what executor you are using)

7. That’s all, enjoy using the Frontlines script GUI

About The Frontlines Script

The Roblox Frontlines Script is a set of unique codes that allows the user to have auto-aim features to shoot down multiple enemies and secure the winning moment instantly. With its efficient algorithms and instinctive interface, it is very easy to use even if you are a newbie player or an experienced player.

A truly impressive tool for success in every Roblox game you will be part of.

By using the best script of the game, you now have an advantage over other players in terms of high-powered weapons and equipment to fire up your shooter inside the war zone. Collect certain numbers of credits and use them to purchase additional arsenals for your armory.

Frontlines Script

If you are looking for the latest Frontlines Codes to receive more credits and gift items in the game, you can collect them here.

Always remember that all kinds of game scripts are illegal and may violate the Roblox Terms of Service, resulting in account banning or other punishments. Be careful when using the script to avoid any game trouble while playing Roblox.

See also  Infinity Sea 2 Script

So what are you waiting for? Download the appropriate script of the game and join different game modes to experience a competitive FPS game in Frontlines today.

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