Flood Escape 2 Script
Flood Escape 2 is an obby-style game where the challenge keeps escalating and the grind to progress can drag on without the right setup. Doing it all manually means replaying the same sections repeatedly until something clicks. These scripts make it significantly easier with Auto Farm, Pastebin running so you can move through stages at your own pace.
8 working scriptsloadstring(game:HttpGet("https://raw.githubusercontent.com/vericodified/AutofarmX/refs/heads/main/Main.lua",true))()Flood Escape 2 Scripts (Auto Farm, Pastebin & More)
To run any of these scripts you will need a working Roblox executor. Check out the list at that link for free and paid options that work in 2026.
Flood Escape 2 Script Auto Play, Auto Vote, Auto Farm, God Mode Gui
Flood Escape 2 Script Auto Play, Auto Vote, Auto Farm, God Mode Gui
loadstring(game:HttpGet("https://raw.githubusercontent.com/vericodified/AutofarmX/refs/heads/main/Main.lua",true))()Flood Escape 2 Script Pastebin2026 :
Flood Escape 2 Script Pastebin2026 :
loadstring(game:HttpGet("https://raw.githubusercontent.com/TheHanki/Hawk/main/Loader", true))()Flood Escape 2 Script 3:
Flood Escape 2 Script Pastebin2026 :
--Change the 'WaitTime'(time it takes to load map) to 5-9 when using AutoFarm in public servers, and around 3 in private. Then click 'Reload GUI' to save changes
--Use 'Reload GUI' after you die, as some functions will not work after you respawn
--Enable 'NoClip' if you are getting killed when Teleporting to the exit, or if you just wanna go thru walls
--Click 'ClickTP (r)' to enable click TP, hover your mouse over where you want to TP, and press r
--All other buttons are pretty self-explanatory
function GUI(seconds)
local Player = game.Players.LocalPlayer.Character
local on = false
local clip = true
local FloodGUI = Instance.new("ScreenGui")
local MainFrame = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local Credits = Instance.new("TextLabel")
local ClickTP = Instance.new("TextButton")
local GetButtons = Instance.new("TextButton")
local DestroyExit = Instance.new("TextButton")
local TpSpawn = Instance.new("TextButton")
local TpExit = Instance.new("TextButton")
local X = Instance.new("TextButton")
local AutoFarm = Instance.new("TextButton")
local Reload = Instance.new("TextButton")
local NoClip = Instance.new("TextButton")
local Waittime = Instance.new("TextBox")
FloodGUI.Parent = game.CoreGui
MainFrame.Parent = FloodGUI
MainFrame.BackgroundColor3 = Color3.new(0, 0, 1)
MainFrame.BackgroundTransparency = 0.3
MainFrame.Position = UDim2.new(0.77, 0, 0.53, 0)
MainFrame.Size = UDim2.new(0, 300, 0, 300)
MainFrame.Active = true
MainFrame.Draggable = true
Title.Parent = MainFrame
Title.BackgroundTransparency = 1
Title.Size = UDim2.new(0, 189, 0, 32)
Title.Font = Enum.Font.SourceSansBold
Title.FontSize = Enum.FontSize.Size36
Title.Text = "FloodGui"
Title.TextColor3 = Color3.new(1, 1, 1)
Credits.Parent = MainFrame
Credits.BackgroundTransparency = 1
Credits.Size = UDim2.new(0, 189, 0, 32)
Credits.Font = Enum.Font.SourceSansBold
Credits.FontSize = Enum.FontSize.Size24
Credits.Text = "GUI created by Zmann"
Credits.TextColor3 = Color3.new(0, 0, 0.03)
Credits.Position = UDim2.new(0.20, 0, 0.88, 0)
ClickTP.Parent = MainFrame
ClickTP.BackgroundColor3 = Color3.new(0, 0, 0.5)
ClickTP.Position = UDim2.new(0.03, 0, 0.75, 0)
ClickTP.Size = UDim2.new(0, 125, 0, 36)
ClickTP.Font = Enum.Font.SourceSansBold
ClickTP.FontSize = Enum.FontSize.Size24
ClickTP.Text = "Click TP (r)"
ClickTP.TextColor3 = Color3.new(1, 1, 1)
ClickTP.MouseButton1Down:connect(function()
plr = game.Players.LocalPlayer
mouse = plr:GetMouse()
mouse.KeyDown:connect(function(key)
if key == "r" then
if mouse.Target then
plr.Character.HumanoidRootPart.CFrame = CFrame.new(mouse.Hit.x, mouse.Hit.y + 5, mouse.Hit.z)
end
end
end)
warn("[FloodGui] ClickTP Enabled!")
end)
function buttons(waittime)
local Map = game.Workspace.Multiplayer.Map
local Btns = {}
local Desc = {}
for i, v in pairs(Map:GetDescendants())do
Desc[v.Name.."Obj"] = v
end
for i=0,30 do
if Desc["_Button".. tostring(i).. "Obj"] ~= nil then
table.insert(Btns,Desc["_Button".. tostring(i).. "Obj"])
end
end
for i, v in pairs(Btns)do
local Hitbox = v.Hitbox
Player.HumanoidRootPart.CFrame = Hitbox.CFrame
wait(waittime)
end
end
GetButtons.Parent = MainFrame
GetButtons.BackgroundColor3 = Color3.new(0, 0, 0.5)
GetButtons.Position = UDim2.new(0.03, 0, 0.55, 0)
GetButtons.Size = UDim2.new(0, 125, 0, 36)
GetButtons.Font = Enum.Font.SourceSansBold
GetButtons.FontSize = Enum.FontSize.Size24
GetButtons.Text = "Get Buttons"
GetButtons.TextColor3 = Color3.new(1, 1, 1)
GetButtons.MouseButton1Down:connect(function()
warn("[FloodGui] Pressing buttons...")
buttons(0.3)
warn("[FloodGui] Buttons Pressed!")
end)
TpSpawn.Parent = MainFrame
TpSpawn.BackgroundColor3 = Color3.new(0, 0, 0.5)
TpSpawn.Position = UDim2.new(0.53, 0, 0.75, 0)
TpSpawn.Size = UDim2.new(0, 125, 0, 36)
TpSpawn.Font = Enum.Font.SourceSansBold
TpSpawn.FontSize = Enum.FontSize.Size24
TpSpawn.Text = "TP Spawn"
TpSpawn.TextColor3 = Color3.new(1, 1, 1)
TpSpawn.MouseButton1Down:connect(function()
Player.HumanoidRootPart.CFrame = CFrame.new(-25, -145, 47)
warn("[FloodGui] Teleported!")
end)
DestroyExit.Parent = MainFrame
DestroyExit.BackgroundColor3 = Color3.new(0, 0, 0.5)
DestroyExit.Position = UDim2.new(0.53, 0, 0.55, 0)
DestroyExit.Size = UDim2.new(0, 125, 0, 36)
DestroyExit.Font = Enum.Font.SourceSansBold
DestroyExit.FontSize = Enum.FontSize.Size24
DestroyExit.Text = "Destroy Exit"
DestroyExit.TextColor3 = Color3.new(1, 1, 1)
DestroyExit.MouseButton1Down:connect(function()
local Map = game.Workspace.Multiplayer.Map
Map.ExitBlock:Destroy()
warn("[FloodGui] Exit Destroyed!")
end)
X.Parent = MainFrame
X.BackgroundTransparency = 1
X.Position = UDim2.new(.93, 0, 0, 0)
X.Size = UDim2.new(0, 20, 0, 20)
X.Font = Enum.Font.SourceSansBold
X.FontSize = Enum.FontSize.Size24
X.Text = "X"
X.TextColor3 = Color3.new(1, 1, 1)
X.MouseButton1Down:connect(function()
on = false
clip = true
MainFrame:Remove()
end)
function Tpexit(pos)
local Player = game.Players.LocalPlayer.Character
local Map = game.Workspace.Multiplayer.Map
local ExitBlock = Map:FindFirstChild("ExitRegion")
local posit
if ExitBlock == nil then
if pos == 1 then
posit = CFrame.new(2080, 990, 2)
elseif pos == 2 then
posit = CFrame.new(4080, 990, 2)
end
else
posit = ExitBlock.CFrame
end
local Ts = game:GetService("TweenService")
local Ti = TweenInfo.new(
2,
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out,
0,
false,
0
)
local Tp = {
CFrame = posit
}
local Tw = Ts:Create(Player.HumanoidRootPart,Ti,Tp)
wait(0.1)
Tw:Play()
end
TpExit.Parent = MainFrame
TpExit.BackgroundColor3 = Color3.new(0, 0, 0.5)
TpExit.Position = UDim2.new(0.53, 0, 0.35, 0)
TpExit.Size = UDim2.new(0, 125, 0, 36)
TpExit.Font = Enum.Font.SourceSansBold
TpExit.FontSize = Enum.FontSize.Size24
TpExit.Text = "TP Exit"
TpExit.TextColor3 = Color3.new(1, 1, 1)
TpExit.MouseButton1Down:connect(function()
warn("[FloodGui] Teleporting...")
exit = game.Workspace.Multiplayer.Map:FindFirstChild("ExitRegion")
spawn = game.Workspace.Multiplayer.Map:FindFirstChild("Spawn")
if exit then
Tpexit()
else
if spawn.Position.X < 3000 then
Tpexit(1)
else
Tpexit(2)
end
end
end)
AutoFarm.Parent = MainFrame
AutoFarm.BackgroundColor3 = Color3.new(0, 0, 0.5)
AutoFarm.Position = UDim2.new(0.03, 0, 0.15, 0)
AutoFarm.Size = UDim2.new(0, 125, 0, 36)
AutoFarm.Font = Enum.Font.SourceSansBold
AutoFarm.FontSize = Enum.FontSize.Size24
AutoFarm.Text = "AutoFarm"
AutoFarm.TextColor3 = Color3.new(1, 1, 1)
AutoFarm.MouseButton1Down:connect(function()
if on then
on = false
AutoFarm.BackgroundColor3 = Color3.new(0, 0, 0.5)
AutoFarm.Text = "AutoFarm"
warn("[FloodGui] Autofarm off!")
else
on = true
AutoFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
AutoFarm.Text = "Stop Autofarm"
warn("[FloodGui] Autofarm on!")
end
local msg = "qwertyuiop"
while on and wait(0.5) do
local r = false
local history = Game:GetService("LogService"):GetLogHistory()
for i = #history, 1, -1 do
if string.find(history[i].message, "2925 2925") and not string.find(history[i].message, msg) then
wait(seconds)
buttons(1)
local exit = game.Workspace.Multiplayer.Map:FindFirstChild("ExitRegion")
Player.HumanoidRootPart.CFrame = CFrame.new(exit.Position.X, exit.Position.Y, exit.Position.Z + 25)
Tpexit()
r = true
msg = "2925 2925"
elseif string.find(history[i].message, "1700 1700") and not string.find(history[i].message, msg) then
wait(seconds)
buttons(0.3)
local spawn = game.Workspace.Multiplayer.Map:FindFirstChild("Spawn")
if spawn.Position.X < 3000 then
Tpexit(1)
else
Tpexit(2)
end
r = true
msg = "1700 1700"
elseif (string.find(history[i].message, "%d%d%d%s%d%d%d") or string.find(history[i].message, "%d%d%d%d%s%d%d%d%d")) and not string.find(history[i].message, msg) then
wait(seconds)
buttons(0.3)
Tpexit()
r = true
msg = history[i].message
elseif string.find(history[i].message, "NewMap") then
r = true
end
if r then
break
end
end
end
end)
NoClip.Parent = MainFrame
NoClip.BackgroundColor3 = Color3.new(0, 0, 0.5)
NoClip.Position = UDim2.new(0.53, 0, 0.15, 0)
NoClip.Size = UDim2.new(0, 125, 0, 36)
NoClip.Font = Enum.Font.SourceSansBold
NoClip.FontSize = Enum.FontSize.Size24
NoClip.Text = "NoClip (Off)"
NoClip.TextColor3 = Color3.new(1, 1, 1)
NoClip.MouseButton1Down:connect(function()
if clip then
clip = false
NoClip.BackgroundColor3 = Color3.new(0, 0.5, 0)
NoClip.Text = "NoClip (On)"
warn("[FloodGui] NoClip Enabled!")
else
clip = true
NoClip.BackgroundColor3 = Color3.new(0, 0, 0.5)
NoClip.Text = "NoClip (Off)"
warn("[FloodGui] NoClip Disabled!")
end
game:getService("RunService"):BindToRenderStep("",0,function()
if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
if not clip then
game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
end
end)
end)
Reload.Parent = MainFrame
Reload.BackgroundColor3 = Color3.new(0, 0, 0.5)
Reload.Position = UDim2.new(0.03, 0, 0.35, 0)
Reload.Size = UDim2.new(0, 125, 0, 36)
Reload.Font = Enum.Font.SourceSansBold
Reload.FontSize = Enum.FontSize.Size24
Reload.Text = "Reload GUI"
Reload.TextColor3 = Color3.new(1, 1, 1)
Reload.MouseButton1Down:connect(function()
local wait = Waittime.Text
local txt = tonumber(wait)
if txt then
warn("[FloodGui] WaitTime Set!")
on = false
clip = true
MainFrame:Remove()
GUI(wait)
else
on = false
clip = true
MainFrame:Remove()
GUI(seconds)
warn("[FloodGui] GUI Reloaded!")
end
end)
Waittime.Parent = MainFrame
Waittime.BackgroundColor3 = Color3.new(0, 0, 0.5)
Waittime.Position = UDim2.new(0.58, 0, 0.03, 0)
Waittime.Size = UDim2.new(0, 90, 0, 24)
Waittime.Font = Enum.Font.SourceSansBold
Waittime.FontSize = Enum.FontSize.Size16
Waittime.TextSize = 20
Waittime.Text = "WaitTime"
Waittime.TextColor3 = Color3.new(1, 1, 1)
end
GUI(3)
warn("FloodGui Loaded!")Flood Escape 2 Flood GUI Script:
Flood Escape 2 Flood GUI Script:
loadstring(game:HttpGet("https://raw.github.com/tomatotxt/Flood-GUI/testing/loader.lua"))()Flood Escape 2 Auto Farm and Godmode Script:
Flood Escape 2 Auto Farm and Godmode Script:
loadstring(game:HttpGet("https://raw.githubusercontent.com/2xrW/return/refs/heads/main/hub"))()Flood Escape 2 WAVES Script:
Flood Escape 2 WAVES Script:
loadstring(game:HttpGet("https://raw.githubusercontent.com/CF-Trail/random/main/waves.lua"))()Flood Escape 2 Delirium Hub Script (Scrambled):
No key box, but scrambled
loadstring(game:HttpGet("https://raw.githubusercontent.com/DanteLuau/Delirium-Hub/refs/heads/main/738339342.lua"))()Flood Escape 2 Auto Farm Script (Key):
Flood Escape 2 Auto Farm Script (Key):
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/f5342cbe31dd87d78851ecb958b5e912.lua"))()How to Use the Flood Escape 2 Script
Copy a script from the list above first, then follow these in order.
- 01
Get a working executor - see our Roblox Executor list for free options on PC, Mobile, and Mac.
- 02
Launch Roblox and open Flood Escape 2.
- 03
Open your executor, then click Inject or Attach.
- 04
Copy any script above and paste it into the executor script box.
- 05
Press Execute - the GUI will appear in-game.
- 06
Toggle Auto Farm, Speed Hack, ESP and other features from the GUI menu.
- 07
Always use an alt account to protect your main.

About The Flood Escape 2 Script
Flood Escape 2 is an obby-style game where the challenge keeps ramping up and pushing through the harder stages takes real patience. Replaying sections over and over to make progress is exactly the kind of grind that these scripts are designed to cut through.
The most useful scripts here remove the obstacles or automate movement so you stop getting blocked by the same section repeatedly. Most of them load in one line and work immediately.
Always use an alt account when running scripts to protect your main. Check back here after major updates since obby stage changes can sometimes break the automation.
Looking for free rewards? Check out our Flood Escape 2 Codes page for every working code.
The Flood Escape 2 covers the full map layout, ability tiers, and patch history if you want to dig into the mechanics beyond what the script handles.
All scripts on this page are for educational purposes only. Using scripts in Roblox violates the Roblox Terms of Service and may result in your account being permanently banned or suspended without warning. RobloxDatabase.com is not responsible for any consequences from using these scripts. Always use an alt account - never your main.

