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Flood Escape 2 Script

Tired of getting swept away in Flood Escape 2? Want to be the envy of the server? Well, maybe a Flood Escape 2 script is your lucky charm! Imagine dodging those rising waters with ease, finishing those tricky quests like a pro, and raking in the sweet in-game rewards.

Flood Escape 2 Script

Flood Escape 2 Script Auto Play, Auto Vote, Auto Farm, God Mode Gui

Ready to take your Flood Escape 2 skills to the next level? We’ve got the scoop on scripts that can spice up your gameplay think auto-play, auto-vote, maybe even a little “god mode” action! Just remember, with great power comes great responsibility.

Important Note: It’s always a good idea to research different script options and executors carefully. Some might be more reliable or safer than others. We’ve got some resources to help you get started.

loadstring(game:HttpGet("https://raw.githubusercontent.com/kosuke14/REBOYHub/main/games/FE2GodMode.lua",true))()

Flood Escape 2 Script Pastebin

loadstring(game:HttpGet("https://raw.githubusercontent.com/TheHanki/Hawk/main/Loader", true))() 
--Change the 'WaitTime'(time it takes to load map) to 5-9 when using AutoFarm in public servers, and around 3 in private. Then click 'Reload GUI' to save changes
 
--Use 'Reload GUI' after you die, as some functions will not work after you respawn
 
--Enable 'NoClip' if you are getting killed when Teleporting to the exit, or if you just wanna go thru walls 
 
--Click 'ClickTP (r)' to enable click TP, hover your mouse over where you want to TP, and press r
 
--All other buttons are pretty self-explanatory
 
function GUI(seconds)
local Player = game.Players.LocalPlayer.Character
local on     = false
local clip   = true
 
local FloodGUI    = Instance.new("ScreenGui")
local MainFrame   = Instance.new("Frame")
local Title       = Instance.new("TextLabel")
local Credits     = Instance.new("TextLabel")
local ClickTP     = Instance.new("TextButton")
local GetButtons  = Instance.new("TextButton")
local DestroyExit = Instance.new("TextButton")
local TpSpawn     = Instance.new("TextButton")
local TpExit      = Instance.new("TextButton")
local X           = Instance.new("TextButton")
local AutoFarm    = Instance.new("TextButton")
local Reload      = Instance.new("TextButton")
local NoClip      = Instance.new("TextButton")
local Waittime    = Instance.new("TextBox")
FloodGUI.Parent   = game.CoreGui
 
MainFrame.Parent                 = FloodGUI
MainFrame.BackgroundColor3       = Color3.new(0, 0, 1)
MainFrame.BackgroundTransparency = 0.3
MainFrame.Position               = UDim2.new(0.77, 0, 0.53, 0)
MainFrame.Size                   = UDim2.new(0, 300, 0, 300)
MainFrame.Active                 = true
MainFrame.Draggable              = true
 
Title.Parent                     = MainFrame
Title.BackgroundTransparency     = 1
Title.Size                       = UDim2.new(0, 189, 0, 32)
Title.Font                       = Enum.Font.SourceSansBold
Title.FontSize                   = Enum.FontSize.Size36
Title.Text                       = "FloodGui"
Title.TextColor3                 = Color3.new(1, 1, 1)
 
Credits.Parent                 = MainFrame
Credits.BackgroundTransparency = 1
Credits.Size                   = UDim2.new(0, 189, 0, 32)
Credits.Font                   = Enum.Font.SourceSansBold
Credits.FontSize               = Enum.FontSize.Size24
Credits.Text                   = "GUI created by Zmann"
Credits.TextColor3             = Color3.new(0, 0, 0.03)
Credits.Position               = UDim2.new(0.20, 0, 0.88, 0)
 
ClickTP.Parent           = MainFrame
ClickTP.BackgroundColor3 = Color3.new(0, 0, 0.5)
ClickTP.Position         = UDim2.new(0.03, 0, 0.75, 0)
ClickTP.Size             = UDim2.new(0, 125, 0, 36)
ClickTP.Font             = Enum.Font.SourceSansBold
ClickTP.FontSize         = Enum.FontSize.Size24
ClickTP.Text             = "Click TP (r)"
ClickTP.TextColor3       = Color3.new(1, 1, 1)
ClickTP.MouseButton1Down:connect(function()
plr   = game.Players.LocalPlayer
mouse = plr:GetMouse()
mouse.KeyDown:connect(function(key)
if key == "r" then
if mouse.Target then
plr.Character.HumanoidRootPart.CFrame = CFrame.new(mouse.Hit.x, mouse.Hit.y + 5, mouse.Hit.z)
end
end
end)
warn("[FloodGui] ClickTP Enabled!")
end)
 
function buttons(waittime)
local Map = game.Workspace.Multiplayer.Map
local Btns = {}
local Desc = {}
for i, v in pairs(Map:GetDescendants())do
Desc[v.Name.."Obj"] = v
end
for i=0,30 do
if Desc["_Button".. tostring(i).. "Obj"] ~= nil then
table.insert(Btns,Desc["_Button".. tostring(i).. "Obj"])
end
end
for i, v in pairs(Btns)do
local Hitbox                   = v.Hitbox
Player.HumanoidRootPart.CFrame = Hitbox.CFrame
wait(waittime)
end
end
 
GetButtons.Parent           = MainFrame
GetButtons.BackgroundColor3 = Color3.new(0, 0, 0.5)
GetButtons.Position         = UDim2.new(0.03, 0, 0.55, 0)
GetButtons.Size             = UDim2.new(0, 125, 0, 36)
GetButtons.Font             = Enum.Font.SourceSansBold
GetButtons.FontSize         = Enum.FontSize.Size24
GetButtons.Text             = "Get Buttons"
GetButtons.TextColor3       = Color3.new(1, 1, 1)
GetButtons.MouseButton1Down:connect(function()
warn("[FloodGui] Pressing buttons...")
buttons(0.3)
warn("[FloodGui] Buttons Pressed!")
end)
 
TpSpawn.Parent           = MainFrame
TpSpawn.BackgroundColor3 = Color3.new(0, 0, 0.5)
TpSpawn.Position         = UDim2.new(0.53, 0, 0.75, 0)
TpSpawn.Size             = UDim2.new(0, 125, 0, 36)
TpSpawn.Font             = Enum.Font.SourceSansBold
TpSpawn.FontSize         = Enum.FontSize.Size24
TpSpawn.Text             = "TP Spawn"
TpSpawn.TextColor3       = Color3.new(1, 1, 1)
TpSpawn.MouseButton1Down:connect(function()
Player.HumanoidRootPart.CFrame = CFrame.new(-25, -145, 47)
warn("[FloodGui] Teleported!")
end)
 
DestroyExit.Parent           = MainFrame
DestroyExit.BackgroundColor3 = Color3.new(0, 0, 0.5)
DestroyExit.Position         = UDim2.new(0.53, 0, 0.55, 0)
DestroyExit.Size             = UDim2.new(0, 125, 0, 36)
DestroyExit.Font             = Enum.Font.SourceSansBold
DestroyExit.FontSize         = Enum.FontSize.Size24
DestroyExit.Text             = "Destroy Exit"
DestroyExit.TextColor3       = Color3.new(1, 1, 1)
DestroyExit.MouseButton1Down:connect(function()
local Map = game.Workspace.Multiplayer.Map
Map.ExitBlock:Destroy()
warn("[FloodGui] Exit Destroyed!")
end)
 
X.Parent                 = MainFrame
X.BackgroundTransparency = 1
X.Position               = UDim2.new(.93, 0, 0, 0)
X.Size                   = UDim2.new(0, 20, 0, 20)
X.Font                   = Enum.Font.SourceSansBold
X.FontSize               = Enum.FontSize.Size24
X.Text                   = "X"
X.TextColor3             = Color3.new(1, 1, 1)
X.MouseButton1Down:connect(function()
on   = false
clip = true
MainFrame:Remove()
end)
 
function Tpexit(pos)
local Player    = game.Players.LocalPlayer.Character
local Map       = game.Workspace.Multiplayer.Map
local ExitBlock = Map:FindFirstChild("ExitRegion")
local posit
if ExitBlock == nil then
    if pos == 1 then
        posit = CFrame.new(2080, 990, 2) 
elseif pos == 2 then
        posit = CFrame.new(4080, 990, 2)
end  
else 
posit = ExitBlock.CFrame
end
local Ts        = game:GetService("TweenService")
local Ti        = TweenInfo.new(
2,
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out,
0,
false,
0
)
local Tp = {
CFrame   = posit
}
local Tw = Ts:Create(Player.HumanoidRootPart,Ti,Tp)
wait(0.1)
Tw:Play()
end
 
TpExit.Parent           = MainFrame
TpExit.BackgroundColor3 = Color3.new(0, 0, 0.5)
TpExit.Position         = UDim2.new(0.53, 0, 0.35, 0)
TpExit.Size             = UDim2.new(0, 125, 0, 36)
TpExit.Font             = Enum.Font.SourceSansBold
TpExit.FontSize         = Enum.FontSize.Size24
TpExit.Text             = "TP Exit"
TpExit.TextColor3       = Color3.new(1, 1, 1)
TpExit.MouseButton1Down:connect(function()
warn("[FloodGui] Teleporting...")
exit = game.Workspace.Multiplayer.Map:FindFirstChild("ExitRegion")
spawn = game.Workspace.Multiplayer.Map:FindFirstChild("Spawn")
if exit then
Tpexit()
else
if spawn.Position.X < 3000 then
Tpexit(1)
else
Tpexit(2)
end
end
end)
 
AutoFarm.Parent           = MainFrame
AutoFarm.BackgroundColor3 = Color3.new(0, 0, 0.5)
AutoFarm.Position         = UDim2.new(0.03, 0, 0.15, 0)
AutoFarm.Size             = UDim2.new(0, 125, 0, 36)
AutoFarm.Font             = Enum.Font.SourceSansBold
AutoFarm.FontSize         = Enum.FontSize.Size24
AutoFarm.Text             = "AutoFarm"
AutoFarm.TextColor3       = Color3.new(1, 1, 1)
AutoFarm.MouseButton1Down:connect(function()
if on then
    on                        = false
    AutoFarm.BackgroundColor3 = Color3.new(0, 0, 0.5)
    AutoFarm.Text             = "AutoFarm"
    warn("[FloodGui] Autofarm off!")
else
    on                        = true
    AutoFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
    AutoFarm.Text             = "Stop Autofarm"
    warn("[FloodGui] Autofarm on!")
end
local msg = "qwertyuiop"
while on and wait(0.5) do
local r       = false
local history = Game:GetService("LogService"):GetLogHistory()
for i         = #history, 1, -1 do
    if string.find(history[i].message, "2925 2925") and not string.find(history[i].message, msg) then
        wait(seconds)
        buttons(1)
local exit = game.Workspace.Multiplayer.Map:FindFirstChild("ExitRegion")
Player.HumanoidRootPart.CFrame = CFrame.new(exit.Position.X, exit.Position.Y, exit.Position.Z + 25)
        Tpexit()
        r   = true
        msg = "2925 2925"
    elseif string.find(history[i].message, "1700 1700") and not string.find(history[i].message, msg) then
        wait(seconds)
        buttons(0.3)
        local spawn = game.Workspace.Multiplayer.Map:FindFirstChild("Spawn")
        if spawn.Position.X < 3000 then
            Tpexit(1)
        else 
            Tpexit(2)
        end
        r   = true
        msg = "1700 1700"
     elseif (string.find(history[i].message, "%d%d%d%s%d%d%d") or string.find(history[i].message, "%d%d%d%d%s%d%d%d%d")) and not string.find(history[i].message, msg) then
        wait(seconds)
        buttons(0.3)
        Tpexit()
        r   = true
        msg = history[i].message
    elseif string.find(history[i].message, "NewMap") then
        r = true
    end
    if r then
        break
    end
end
end
end)
 
NoClip.Parent           = MainFrame
NoClip.BackgroundColor3 = Color3.new(0, 0, 0.5)
NoClip.Position         = UDim2.new(0.53, 0, 0.15, 0)
NoClip.Size             = UDim2.new(0, 125, 0, 36)
NoClip.Font             = Enum.Font.SourceSansBold
NoClip.FontSize         = Enum.FontSize.Size24
NoClip.Text             = "NoClip (Off)"
NoClip.TextColor3       = Color3.new(1, 1, 1)
NoClip.MouseButton1Down:connect(function()
if clip then
     clip                    = false
     NoClip.BackgroundColor3 = Color3.new(0, 0.5, 0)
     NoClip.Text           = "NoClip (On)"
     warn("[FloodGui] NoClip Enabled!")
else
     clip                      = true
     NoClip.BackgroundColor3 = Color3.new(0, 0, 0.5)
     NoClip.Text             = "NoClip (Off)"
     warn("[FloodGui] NoClip Disabled!")
end 
game:getService("RunService"):BindToRenderStep("",0,function()
if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
if not clip then
game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
end
end)
end)
 
Reload.Parent           = MainFrame
Reload.BackgroundColor3 = Color3.new(0, 0, 0.5)
Reload.Position         = UDim2.new(0.03, 0, 0.35, 0)
Reload.Size             = UDim2.new(0, 125, 0, 36)
Reload.Font             = Enum.Font.SourceSansBold
Reload.FontSize         = Enum.FontSize.Size24
Reload.Text             = "Reload GUI"
Reload.TextColor3       = Color3.new(1, 1, 1)
Reload.MouseButton1Down:connect(function()
local wait = Waittime.Text
local txt  = tonumber(wait)
if txt then
    warn("[FloodGui] WaitTime Set!")
    on = false
    clip = true
MainFrame:Remove()
GUI(wait) 
else
on = false
clip = true
MainFrame:Remove()
GUI(seconds) 
warn("[FloodGui] GUI Reloaded!")
end
end)
 
Waittime.Parent           = MainFrame
Waittime.BackgroundColor3 = Color3.new(0, 0, 0.5)
Waittime.Position         = UDim2.new(0.58, 0, 0.03, 0)
Waittime.Size             = UDim2.new(0, 90, 0, 24)
Waittime.Font             = Enum.Font.SourceSansBold
Waittime.FontSize         = Enum.FontSize.Size16
Waittime.TextSize         = 20
Waittime.Text             = "WaitTime"
Waittime.TextColor3       = Color3.new(1, 1, 1)
 
end
GUI(3)
warn("FloodGui Loaded!")

How To Use Flood Escape 2 Script

Ready to level up your Flood Escape 2 game with scripts? Let’s do it!

See also  Cabin Crew Simulator Script

Here’s the breakdown:

  1. Gear Up: First things first, you’ll need a good executor. Think of it as your special toolkit for running scripts. We’ve got a list of options some are free, others you’ll need to pay for.
  2. Download Time: Pick your executor and download it.
  3. Game On! Fire up Roblox and get into the Flood Escape 2 map. Pro-tip: those crazy lava maps are where I always seem to need a little extra help! 
  4. Activate: Open up your executor and hit that “Inject” or “Attach” button (whichever one it uses).
  5. Script Magic: Copy and paste the script you want to use into your executor.
  6. Let’s Go! Hit “Execute” or “Play” (again, it depends on your executor) and get ready for some fun!

Remember: Using scripts can sometimes be a bit tricky. If something doesn’t work right away, don’t worry! There are loads of helpful online communities and tutorials out there to guide you.

About The Flood Escape 2 Script

Flood Escape 2 Script

Okay, let’s be real: those floods in Flood Escape 2 can be brutal! Scripts can give you a serious edge, with auto-farming to level up fast, crazy speed boosts, and maybe even some sweet outfits to show off while you outrun the rising water.

The Power of Scripts: Imagine zipping through levels, dodging obstacles like a pro, and snagging those exclusive rewards. Talk about feeling like a Flood Escape 2 superstar!

A Word of Caution: It’s important to remember that scripts aren’t officially supported by Roblox. Use them at your own risk, and always be smart about where you get them from. (We wouldn’t want your account to get swept away in a ban wave!)

See also  Military War Tycoon Script

Ready to dive in? If you’re feeling adventurous, go ahead and find a script that looks good. Want the latest Flood Escape 2 Codes for some extra in-game goodies? We’ve got you covered!

Another Similar Game :

Flood Escape 2 CodesFlood Escape 2 Codes Escape the Darkness CodesEscape the Darkness Codes

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