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Home - Scripts - Da Hood Script

Da Hood Script

✅ Last Tested: March 2026 – All scripts working.

Da Hood is a fighting game where the difference between winning and losing comes down to timing, combos, and knowing when to strike. Going up against experienced players without the right tools makes it frustrating to climb. These scripts close that gap fast with Silent Aim, God Mode, ESP, Pastebin – paste one in and you will notice the difference immediately.

Silent Aim God Mode ESP Pastebin

Da Hood Script


📜 Da Hood Scripts (Silent Aim, God Mode, ESP, Pastebin & More)

To run any of these scripts you will need a working Roblox executor. Check out the list at that link for free and paid options that work in 2026.

Da Hood Script Auto Farm, Aimlock, Godmode, Silent Aim, Infinite Money

Script 1 KEYLESSDa Hood Script Auto Farm, Aimlock, Godmode, Silent Aim, Infinite Money
Silent Aim
loadstring(game:HttpGet('https://raw.githubusercontent.com/jynzl/Da-Hood-Gui/main/Da%20Hood%20GUI', true))()

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Godmode Script:

Script 2 KEYLESSGodmode Script:
God Mode
loadstring(game:HttpGet('https://raw.githubusercontent.com/lerkermer/lua-projects/master/SwagModeV002'))()

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Aimlock & Silent Aim Script:

Script 3 KEYLESSAimlock & Silent Aim Script:
Silent Aim
loadstring(game:HttpGet("https://raw.githubusercontent.com/Impulseonyoutube/scripts/main/dahood"))()

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Cash ESP & Mobile Script:

Script 4 KEYLESSCash ESP & Mobile Script:
ESP
loadstring(game:HttpGet('https://raw.githubusercontent.com/raw-scriptpastebin/raw/main/B_Genesis%27))()

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Anti-slow & Auto Reload Script:

Script 5 KEYLESSAnti-slow & Auto Reload Script:
Silent Aim God Mode
loadstring(game:HttpGet('https://raw.githubusercontent.com/dylannpro123/enclosed/main/enclosed'))()

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Da Hood Modded Script:

Script 6 KEYLESSDa Hood Modded Script:
Silent Aim God Mode
loadstring(game:HttpGet("https://raw.githubusercontent.com/Nosssa/NossLock/main/SimpleSilentAim"))()

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Da Hood Script Pastebin2026 :

Script 7 KEYLESSDa Hood Script Pastebin2026 :
Pastebin
local Settings = {
    rewrittenmain = {
        Enabled = true,
        Key = "q",
        DOT = true,
        AIRSHOT = true,
        NOTIF = true,
        AUTOPRED = false,
        FOV = math.huge,
        RESOVLER = false
    }
}
 
local SelectedPart = "HumanoidRootPart"
local Prediction = true
local PredictionValue = 0.121
 
 
    local AnchorCount = 0
    local MaxAnchor = 50
 
    local CC = game:GetService"Workspace".CurrentCamera
    local Plr;
    local enabled = false
    local accomidationfactor = 0.121
    local mouse = game.Players.LocalPlayer:GetMouse()
    local placemarker = Instance.new("Part", game.Workspace)
 
    function makemarker(Parent, Adornee, Color, Size, Size2)
        local e = Instance.new("BillboardGui", Parent)
        e.Name = "PP"
        e.Adornee = Adornee
        e.Size = UDim2.new(Size, Size2, Size, Size2)
        e.AlwaysOnTop = Settings.rewrittenmain.DOT
        local a = Instance.new("Frame", e)
        if Settings.rewrittenmain.DOT == true then
        a.Size = UDim2.new(1, 0, 1, 0)
        else
        a.Size = UDim2.new(0, 0, 0, 0)
        end
        if Settings.rewrittenmain.DOT == true then
        a.Transparency = 0
        a.BackgroundTransparency = 0
        else
        a.Transparency = 1
        a.BackgroundTransparency = 1
        end
        a.BackgroundColor3 = Color
        local g = Instance.new("UICorner", a)
        if Settings.rewrittenmain.DOT == false then
        g.CornerRadius = UDim.new(0, 0)
        else
        g.CornerRadius = UDim.new(1, 1) 
        end
        return(e)
    end
 
 
    local data = game.Players:GetPlayers()
    function noob(player)
        local character
        repeat wait() until player.Character
        local handler = makemarker(guimain, player.Character:WaitForChild(SelectedPart), Color3.fromRGB(107, 184, 255), 0.3, 3)
        handler.Name = player.Name
        player.CharacterAdded:connect(function(Char) handler.Adornee = Char:WaitForChild(SelectedPart) end)
 
 
        spawn(function()
            while wait() do
                if player.Character then
                end
            end
        end)
    end
 
    for i = 1, #data do
        if data[i] ~= game.Players.LocalPlayer then
            noob(data[i])
        end
    end
 
    game.Players.PlayerAdded:connect(function(Player)
        noob(Player)
    end)
 
    spawn(function()
        placemarker.Anchored = true
        placemarker.CanCollide = false
        if Settings.rewrittenmain.DOT == true then
        placemarker.Size = Vector3.new(8, 8, 8)
        else
        placemarker.Size = Vector3.new(0, 0, 0)
        end
        placemarker.Transparency = 0.75
        if Settings.rewrittenmain.DOT then
        makemarker(placemarker, placemarker, Color3.fromRGB(232, 186, 200), 0.40, 0)
        end
    end)
 
    game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
        if k == Settings.rewrittenmain.Key and Settings.rewrittenmain.Enabled then
            if enabled == true then
                enabled = false
                if Settings.rewrittenmain.NOTIF == true then
                    Plr = getClosestPlayerToCursor()
                game.StarterGui:SetCore("SendNotification", {
                    Title = "";
                    Text = "Unlocked :)",
                    Duration = 5
                })
            end
            else
                Plr = getClosestPlayerToCursor()
                enabled = true
                if Settings.rewrittenmain.NOTIF == true then
 
                    game.StarterGui:SetCore("SendNotification", {
                        Title = "";
                        Text = "Target: "..tostring(Plr.Character.Humanoid.DisplayName),
                        Duration = 5
                    })
 
                end
            end
        end
    end)
 
 
 
    function getClosestPlayerToCursor()
        local closestPlayer
        local shortestDistance = Settings.rewrittenmain.FOV
 
        for i, v in pairs(game.Players:GetPlayers()) do
            if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then
                local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
                local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
                if magnitude < shortestDistance then
                    closestPlayer = v
                    shortestDistance = magnitude
                end
            end
        end
        return closestPlayer
    end
 
    local pingvalue = nil;
    local split = nil;
    local ping = nil;
 
    game:GetService"RunService".Stepped:connect(function()
        if enabled and Plr.Character ~= nil and Plr.Character:FindFirstChild("HumanoidRootPart") then
            placemarker.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor))
        else
            placemarker.CFrame = CFrame.new(0, 9999, 0)
        end
        if Settings.rewrittenmain.AUTOPRED == true then
             pingvalue = game:GetService("Stats").Network.ServerStatsItem&#91;"Data Ping"]:GetValueString()
             split = string.split(pingvalue,'(')
             ping = tonumber(split&#91;1])
            if ping < 130 then
                PredictionValue = 0.151
            elseif ping < 125 then
                PredictionValue = 0.149
            elseif ping < 110 then
                PredictionValue = 0.146
            elseif ping < 105 then
                PredictionValue = 0.138
            elseif ping < 90 then
                PredictionValue = 0.136
            elseif ping < 80 then
                PredictionValue = 0.134
            elseif ping < 70 then
                PredictionValue = 0.131
            elseif ping < 60 then
                PredictionValue = 0.1229
            elseif ping < 50 then
                PredictionValue = 0.1225
            elseif ping < 40 then
                PredictionValue = 0.1256
            end
        end
    end)
 
    local mt = getrawmetatable(game)
    local old = mt.__namecall
    setreadonly(mt, false)
    mt.__namecall = newcclosure(function(...)
        local args = {...}
        if enabled and getnamecallmethod() == "FireServer" and args&#91;2] == "UpdateMousePos" and Settings.rewrittenmain.Enabled and Plr.Character ~= nil then
 
            -- args&#91;3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor)
            --&#91;&#91;
            if Settings.rewrittenmain.AIRSHOT == true then
                if game.Workspace.Players&#91;Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
 
                    --// Airshot
                    args&#91;3] = Plr.Character.LeftFoot.Position+(Plr.Character.LeftFoot.Velocity*PredictionValue)
 
                else
                    args&#91;3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
 
                end
            else
                    args&#91;3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
            end
            ]]
            if Prediction == true then
 
            args&#91;3] = Plr.Character&#91;SelectedPart].Position+(Plr.Character&#91;SelectedPart].Velocity*PredictionValue)
 
            else
 
            args&#91;3] = Plr.Character&#91;SelectedPart].Position
 
            end
 
            return old(unpack(args))
        end
        return old(...)
    end)
 
    game:GetService("RunService").RenderStepped:Connect(function()
        if Settings.rewrittenmain.RESOVLER == true and Plr.Character ~= nil and enabled and Settings.rewrittenmain.Enabled then
        if Settings.rewrittenmain.AIRSHOT == true and enabled and Plr.Character ~= nil then
 
            if game.Workspace.Players&#91;Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
 
                --// Airshot
 
                --// Anchor Check
 
                if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
                    AnchorCount = AnchorCount + 1
                    if AnchorCount >= MaxAnchor then
                        Prediction = false
                        wait(2)
                        AnchorCount = 0;
                    end
                else
                    Prediction = true
                    AnchorCount = 0;
                end
 
                SelectedPart = "LeftFoot"
 
            else
                --// Anchor Check
 
                if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
                    AnchorCount = AnchorCount + 1
                    if AnchorCount >= MaxAnchor then
                        Prediction = false
                        wait(2)
                        AnchorCount = 0;
                    end
                else
                    Prediction = true
                    AnchorCount = 0;
                end
 
                SelectedPart = "HumanoidRootPart"
 
            end
            else
 
                --// Anchor Check
 
                if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
                    AnchorCount = AnchorCount + 1
                    if AnchorCount >= MaxAnchor then
                        Prediction = false
                        wait(2)
                        AnchorCount = 0;
                    end
                else
                    Prediction = true
                    AnchorCount = 0;
                end
 
                SelectedPart = "HumanoidRootPart"
            end
 
        else
                SelectedPart = "HumanoidRootPart"
        end
end)

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🎮 How to Use the Da Hood Script

1Get a working executor – see our Roblox Executor list for free options on PC, Mobile, and Mac.
2Launch Roblox and open Da Hood.
3Open your executor, then click Inject or Attach.
4Copy any script above and paste it into the executor script box.
5Press Execute — the GUI will appear in-game.
6Toggle Auto Farm, Speed Hack, ESP and other features from the GUI menu.
7Always use an alt account to protect your main.

🎮 About The Da Hood Script

Da Hood Script

Da Hood is a fighting game where winning comes down to timing, knowing your combos, and reading what the other player is going to do before they do it. Going up against skilled opponents without the right tools makes it hard to climb and stay competitive.

Kill aura and auto attack scripts are the most impactful here since they handle hitting automatically so you can focus on positioning and movement. Stack those with speed and god mode and you become very difficult to beat in any fight.

Use an alt account to avoid any bans on your main. The hub scripts above are updated after patches so they are the safest long-term option.

Looking for free rewards? Check out our Da Hood Codes page for every working code.

The Da Hood covers the full map layout, ability tiers, and patch history if you want to dig into the mechanics beyond what the script handles.


⚠️ Disclaimer: All scripts on this page are for educational purposes only. Using scripts in Roblox violates the Roblox Terms of Service and may result in your account being permanently banned or suspended without warning. RobloxDatabase.com is not responsible for any consequences from using these scripts. Always use an alt account — never your main.


MORE FOR DA HOOD

Working Codes for Da Hood  |  Da Hood Game Wiki

Another Similar Game :

Da HoodDa Hood Da Hood CodesDa Hood Codes

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