Will your clicking skills be enough to become the richest adventurer who can explore all the exciting worlds before you reach the top? By using the latest Clicker Simulator Script, jump high toward victory. This script or code will give you the best tools that you can use to earn billion worth of coins by clicking even you are in AFK mode. It also gives you exclusive gamepasses to unlock more perks and boosters to have a satisfying journey throughout the game.
Click Simulator Script Auto Farm, Auto Click, Free Gamepass, Auto Hatch
Copy the script below to level up your click to earn experience. Make sure to use the most effective executor/exploit to make your daily adventures more fun and rewarding. We have a list of available executors here.
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
if game.PlaceId == 14400545236 then
Rayfield:Notify({
Title = "Script executed",
Content = "Script by Devappl",
Duration = 6.5,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local AutoClickToggled = false
local AutoRebrithToggled = false
local Window = Rayfield:CreateWindow({
Name = "Click Simulator! Script",
LoadingTitle = "Hub",
LoadingSubtitle = "by Devappl",
ConfigurationSaving = {
Enabled = flase,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Clicksimulatorscript"
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "Click Simulator! Script | Key",
Subtitle = "Enter key",
Note = "This script is in closed beta, there is currently no way of obtaining a key",
FileName = "Keysystem", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Test123"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Home", 4483362458) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
local ClickerTab = Window:CreateTab("Clicker", 4483362458) -- Title, Image
local ClickerSection = ClickerTab:CreateSection("Clicker")
local PlayerTab = Window:CreateTab("Player", 4483362458) -- Title, Image
local PlayerSection = PlayerTab:CreateSection("Player")
local EggTab = Window:CreateTab("Eggs", 4483362458) -- Title, Image
local EggSection = EggTab:CreateSection("Eggs")
local RewardsTab = Window:CreateTab("Rewards", 4483362458) -- Title, Image
local RewardsSection = RewardsTab:CreateSection("Rewards")
local TeleportTab = Window:CreateTab("Teleport", 4483362458) -- Title, Image
local TeleportSection = TeleportTab:CreateSection("Teleport")
local ScriptsTab = Window:CreateTab("Scripts", 4483362458) -- Title, Image
local ScriptsSection = ScriptsTab:CreateSection("Scripts")
local PetsTab = Window:CreateTab("Pets", 4483362458) -- Title, Image
local PetsSection = PetsTab:CreateSection("Pets")
-----[ MAIN TAB ]-----
-----[ EGGS TAB ]-----
local EggDropdown = EggTab:CreateDropdown({
Name = "Select Egg",
Options = {"Basic Egg","Farm Egg"},
CurrentOption = {"Basic Egg"},
MultipleOptions = false,
Flag = "selectEgg", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Option)
print((Option[1]))
end,
})
local EggModeDropdown = EggTab:CreateDropdown({
Name = "Select Mode",
Options = {"Single","Triple"},
CurrentOption = {"Single"},
MultipleOptions = false,
Flag = "selectEggMode", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Option)
print((Option[1]))
end,
})
local Button = EggTab:CreateButton({
Name = "Hatch",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("EggService"):WaitForChild("RF"):WaitForChild("OpenEgg"):InvokeServer(EggDropdown.CurrentOption[1], EggModeDropdown.CurrentOption[1])
end,
})
-----[ PLAYER TAB ]-----
local SpeedSlider = PlayerTab:CreateSlider({
Name = "WalkSpeed Slider",
Range = {1, 250},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "speedSlider", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
while wait() do
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end
end,
})
local JumpSlider = PlayerTab:CreateSlider({
Name = "JumpPower Slider",
Range = {1, 250},
Increment = 1,
Suffix = "Power",
CurrentValue = 11,
Flag = "jumpSlider", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
while wait() do
game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
end
end,
})
local InfiniteJumpButton = PlayerTab:CreateButton({
Name = "Infinite Jump",
Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end,
})
-----[ CLICKER TAB ]-----
local ClickerButton = ClickerTab:CreateButton({
Name = "Click",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("ClickService"):WaitForChild("RF"):WaitForChild("Click"):InvokeServer()
end,
})
local RebirthButton = ClickerTab:CreateButton({
Name = "Rebirth",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("RebirthService"):WaitForChild("RF"):WaitForChild("RequestRebirth"):InvokeServer(game:GetService("Players").LocalPlayer)
end,
})
local FreeAutoClickerButton = ClickerTab:CreateButton({
Name = "Free Autoclicker",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("ClickService"):WaitForChild("RF"):WaitForChild("ToggleAuto"):InvokeServer()
end,
})
local FreeAutoClickerButton = ClickerTab:CreateButton({
Name = "Paid Autoclicker",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("ClickService"):WaitForChild("RF"):WaitForChild("TogglePaidAuto"):InvokeServer()
end,
})
local AutoClickToggle = ClickerTab:CreateToggle({
Name = "Auto Clicker",
CurrentValue = false,
Flag = "autoClicker", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
AutoClickToggled = not AutoClickToggled
if AutoClickToggled then
while AutoClickToggled do
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("ClickService"):WaitForChild("RF"):WaitForChild("Click"):InvokeServer()
end
end
end,
})
local AutoRebirthToggle = ClickerTab:CreateToggle({
Name = "Auto Rebirth",
CurrentValue = false,
Flag = "autoRebirth", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
AutoRebrithToggled = not AutoRebrithToggled
if AutoRebrithToggled then
while AutoRebrithToggled do
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("RebirthService"):WaitForChild("RF"):WaitForChild("RequestRebirth"):InvokeServer(game:GetService("Players").LocalPlayer)
wait() -- Wait for a short duration before repeating
end
end
end,
})
-----[ TELEPORT TAB ]-----
local HubTeleportButton = TeleportTab:CreateButton({
Name = "Go To Hub",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("MapService"):WaitForChild("RF"):WaitForChild("RequestTeleport"):InvokeServer("Earth",1)
end,
})
local SelectIsland = TeleportTab:CreateDropdown({
Name = "Select Island",
Options = {1,2,3,4,5,6,7,8,9,10},
CurrentOption = {1},
MultipleOptions = false,
Flag = "selectIsland", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Option)
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("MapService"):WaitForChild("RF"):WaitForChild("RequestPurchaseIsland"):InvokeServer("Earth",Option[1])
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("MapService"):WaitForChild("RF"):WaitForChild("RequestUnlockIsland"):InvokeServer("Earth",Option[1])
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("MapService"):WaitForChild("RF"):WaitForChild("RequestTeleport"):InvokeServer("Earth",Option[1])
end,
})
-----[ REWARDS TAB ]-----
local ClaimAllRewardsButton = RewardsTab:CreateButton({
Name = "Claim All Rewards",
Callback = function()
local countMax = 25
local count = 0
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("ClickService"):WaitForChild("RF"):WaitForChild("RedeemClickReward"):InvokeServer()
print("Attempted to claim Free Cash Popup")
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("RebirthService"):WaitForChild("RF"):WaitForChild("RequestRebirthRewards"):InvokeServer()
print("Attempted to claim Rebirth Reward")
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("GemCollectorService"):WaitForChild("RF"):WaitForChild("RequestCollect"):InvokeServer("Earth")
print("Attempted to claim Gem Generator")
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("DailyService"):WaitForChild("RF"):WaitForChild("RequestCollect"):InvokeServer()
print("Attempted to claim Daily Rewards")
for i = 1, countMax do
count = count + 1 -- Add 1 to the variable each time
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("TasksService"):WaitForChild("RF"):WaitForChild("ClaimReward"):InvokeServer("Unique Pets", count)
print("Attempted to claim Unique Pets quest ",count)
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("TasksService"):WaitForChild("RF"):WaitForChild("ClaimReward"):InvokeServer("Eggs", count)
print("Attempted to claim Eggs quest ",count)
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("TasksService"):WaitForChild("RF"):WaitForChild("ClaimReward"):InvokeServer("Islands", count)
print("Attempted to claim Islands quest",count)
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("TasksService"):WaitForChild("RF"):WaitForChild("ClaimReward"):InvokeServer("Rebirth", count)
print("Attempted to claim Rebirth quest ",count)
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("GiftsService"):WaitForChild("RF"):WaitForChild("RequestRedeemGift"):InvokeServer(count)
print("Attempted to claim Playtime Reward",count)
end
end
})
local SpinWheelButton = RewardsTab:CreateButton({
Name = "Spin Wheel",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("SpinWheelService"):WaitForChild("RF"):WaitForChild("RequestSpin"):InvokeServer()
end,
})
-----[ SCRIPTS TAB ]-----
local InfiniteYieldButton = ScriptsTab:CreateButton({
Name = "Infinite Yield v5.9.4",
Callback = function()
loadstring(game:HttpGet('https://[Log in to view URL]'))()
end,
})
local SimpleSpyButton = ScriptsTab:CreateButton({
Name = "Simple Spy v3",
Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end,
})
-----[ PETS TAB ]-----
local UnequipButton = PetsTab:CreateButton({
Name = "Unequip All Pets",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("PetService"):WaitForChild("RF"):WaitForChild("EquipBest"):InvokeServer({})
end,
})
local PetVisibilityButton = PetsTab:CreateButton({
Name = "Toggle Other Pets",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("SettingsService"):WaitForChild("RF"):WaitForChild("Toggle"):InvokeServer("showPets")
end,
})
else
Rayfield:Notify({
Title = "Script failed",
Content = "Not in the correct game",
Duration = 6.5,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end
How To Use Click Simulator Script
Follow these simple steps on how to use the Click Simulator Script:
1. Choose an effective executor/exploit from the list (Free & Paid)
2. Download the executor you prefer. We have our list here.
3. Launch the Roblox game first, then the executor
4. When both the Roblox game and executor are open, press Inject or Attach (it depends on what executor you are using)
5. Paste the script you want to use
6. Press the Execute or Play button (again it depends on what executor you are using)
7. That’s all, enjoy using the Click Simulator script GUI
About The Click Simulator Script
The Roblox Click Simulator Script is a set of unique codes that allows the user to have auto-farm features to earn huge amounts of coins by clicking. With its efficient algorithms and instinctive interface, it is very easy to use even if you are a newbie player or an experienced player.
A truly impressive tool for success in every Roblox game you will be part of.
By using the best script of the game, you now have an advantage over other players in terms of click and coin multipliers to earn tons of in-game resources instantly. Hatch as many pets as possible until you obtain the best one to gain additional resource multipliers in the game.
If you are looking for the latest Click Simulator Codes to receive more coins and gems, you can collect them here.
Always remember that all kinds of game scripts are illegal and may violate the Roblox Terms of Service, resulting in an account banning or other punishments. Be careful when using the script to avoid any game trouble while playing Roblox.
So what are you waiting for? Download the appropriate script of the game and unlock more adventure worlds through clicking in Click Simulator today.