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Home - Scripts - Click Simulator Script

Click Simulator Script

✅ Last Tested: March 2026 – All scripts working.

Click Simulator’s income scales with click power upgrades that cost more than the early income supports without scripting – each tier is a longer grind than the last. Auto Farm handles the clicking and income loop automatically so your power keeps scaling and zone unlocks keep coming without manual grinding stalling the pace. Copy the script below and run it through your executor.

Auto Hatch

Click Simulator Script


📜 Click Simulator Scripts (Auto Hatch & More)

To run any of these scripts you will need a working Roblox executor. Check out the list at that link for free and paid options that work in 2026.

Click Simulator Script Auto Farm, Auto Click, Free Gamepass, Auto Hatch

Script 1 KEYLESSClick Simulator Script Auto Farm, Auto Click, Free Gamepass, Auto Hatch
Auto Hatch
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

if game.PlaceId == 14400545236 then

    Rayfield:Notify({
       Title = "Script executed",
       Content = "Script by Devappl",
       Duration = 6.5,
       Image = 4483362458,
       Actions = { -- Notification Buttons
          Ignore = {
             Name = "Okay!",
             Callback = function()
             print("The user tapped Okay!")
          end
       },
    },
    })

    local AutoClickToggled = false
    local AutoRebrithToggled = false
    
    local Window = Rayfield:CreateWindow({
       Name = "Click Simulator! Script",
       LoadingTitle = "Hub",
       LoadingSubtitle = "by Devappl",
       ConfigurationSaving = {
          Enabled = flase,
          FolderName = nil, -- Create a custom folder for your hub/game
          FileName = "Clicksimulatorscript"
       },
       Discord = {
          Enabled = false,
          Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
          RememberJoins = true -- Set this to false to make them join the discord every time they load it up
       },
       KeySystem = true, -- Set this to true to use our key system
       KeySettings = {
          Title = "Click Simulator! Script | Key",
          Subtitle = "Enter key",
          Note = "This script is in closed beta, there is currently no way of obtaining a key",
          FileName = "Keysystem", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
          SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
          GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
          Key = {"Test123"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
       }
    })

    
    local MainTab = Window:CreateTab("Home", 4483362458) -- Title, Image
    local MainSection = MainTab:CreateSection("Main")

    local ClickerTab = Window:CreateTab("Clicker", 4483362458) -- Title, Image
    local ClickerSection = ClickerTab:CreateSection("Clicker")

    local PlayerTab = Window:CreateTab("Player", 4483362458) -- Title, Image
    local PlayerSection = PlayerTab:CreateSection("Player")

    local EggTab = Window:CreateTab("Eggs", 4483362458) -- Title, Image
    local EggSection = EggTab:CreateSection("Eggs")

    local RewardsTab = Window:CreateTab("Rewards", 4483362458) -- Title, Image
    local RewardsSection = RewardsTab:CreateSection("Rewards")

    local TeleportTab = Window:CreateTab("Teleport", 4483362458) -- Title, Image
    local TeleportSection = TeleportTab:CreateSection("Teleport")

    local ScriptsTab = Window:CreateTab("Scripts", 4483362458) -- Title, Image
    local ScriptsSection = ScriptsTab:CreateSection("Scripts")

    local PetsTab = Window:CreateTab("Pets", 4483362458) -- Title, Image
    local PetsSection = PetsTab:CreateSection("Pets")

    


    -----[ MAIN TAB ]-----
    

    -----[ EGGS TAB ]-----

    local EggDropdown = EggTab:CreateDropdown({
       Name = "Select Egg",
       Options = {"Basic Egg","Farm Egg"},
       CurrentOption = {"Basic Egg"},
       MultipleOptions = false,
       Flag = "selectEgg", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
       Callback = function(Option)
                print((Option[1]))
       end,
    })

    local EggModeDropdown = EggTab:CreateDropdown({
       Name = "Select Mode",
       Options = {"Single","Triple"},
       CurrentOption = {"Single"},
       MultipleOptions = false,
       Flag = "selectEggMode", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
       Callback = function(Option)
                print((Option[1]))
       end,
    })

    local Button = EggTab:CreateButton({
       Name = "Hatch",
       Callback = function()
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("EggService"):WaitForChild("RF"):WaitForChild("OpenEgg"):InvokeServer(EggDropdown.CurrentOption[1], EggModeDropdown.CurrentOption[1])
        end,
    })

    
    -----[ PLAYER TAB ]-----

    local SpeedSlider = PlayerTab:CreateSlider({
       Name = "WalkSpeed Slider",
       Range = {1, 250},
       Increment = 1,
       Suffix = "Speed",
       CurrentValue = 16,
       Flag = "speedSlider", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
       Callback = function(Value)
            while wait() do
                game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
            end
       end,
    })

    local JumpSlider = PlayerTab:CreateSlider({
       Name = "JumpPower Slider",
       Range = {1, 250},
       Increment = 1,
       Suffix = "Power",
       CurrentValue = 11,
       Flag = "jumpSlider", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
       Callback = function(Value)
            while wait() do
                game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
            end
       end,
    })

    local InfiniteJumpButton = PlayerTab:CreateButton({
       Name = "Infinite Jump",
       Callback = function()
                loadstring(game:HttpGet("https://[Log in to view URL]"))()
            end,
    })

    
    -----[ CLICKER TAB ]-----

    local ClickerButton = ClickerTab:CreateButton({
       Name = "Click",
       Callback = function()
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("ClickService"):WaitForChild("RF"):WaitForChild("Click"):InvokeServer()
       end,
    })

    local RebirthButton = ClickerTab:CreateButton({
       Name = "Rebirth",
       Callback = function()
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("RebirthService"):WaitForChild("RF"):WaitForChild("RequestRebirth"):InvokeServer(game:GetService("Players").LocalPlayer)
       end,
    })

    local FreeAutoClickerButton = ClickerTab:CreateButton({
       Name = "Free Autoclicker",
       Callback = function()
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("ClickService"):WaitForChild("RF"):WaitForChild("ToggleAuto"):InvokeServer()
       end,
    })

    local FreeAutoClickerButton = ClickerTab:CreateButton({
       Name = "Paid Autoclicker",
       Callback = function()
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("ClickService"):WaitForChild("RF"):WaitForChild("TogglePaidAuto"):InvokeServer()
       end,
    })

    
    local AutoClickToggle = ClickerTab:CreateToggle({
       Name = "Auto Clicker",
       CurrentValue = false,
       Flag = "autoClicker", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
       Callback = function(Value)
            AutoClickToggled = not AutoClickToggled
            if AutoClickToggled then
                while AutoClickToggled do
                    game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("ClickService"):WaitForChild("RF"):WaitForChild("Click"):InvokeServer()
                end
            end
       end,
    })

    
    local AutoRebirthToggle = ClickerTab:CreateToggle({
       Name = "Auto Rebirth",
       CurrentValue = false,
       Flag = "autoRebirth", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
       Callback = function(Value)
            AutoRebrithToggled = not AutoRebrithToggled
            if AutoRebrithToggled then
                while AutoRebrithToggled do
                    game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("RebirthService"):WaitForChild("RF"):WaitForChild("RequestRebirth"):InvokeServer(game:GetService("Players").LocalPlayer)
                    wait()  -- Wait for a short duration before repeating
                end
            end
       end,
    })

    
    -----[ TELEPORT TAB ]-----

    local HubTeleportButton = TeleportTab:CreateButton({
       Name = "Go To Hub",
       Callback = function()
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("MapService"):WaitForChild("RF"):WaitForChild("RequestTeleport"):InvokeServer("Earth",1)
       end,
    })

    local SelectIsland = TeleportTab:CreateDropdown({
       Name = "Select Island",
       Options = {1,2,3,4,5,6,7,8,9,10},
       CurrentOption = {1},
       MultipleOptions = false,
       Flag = "selectIsland", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
       Callback = function(Option)
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("MapService"):WaitForChild("RF"):WaitForChild("RequestPurchaseIsland"):InvokeServer("Earth",Option[1])
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("MapService"):WaitForChild("RF"):WaitForChild("RequestUnlockIsland"):InvokeServer("Earth",Option[1])
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("MapService"):WaitForChild("RF"):WaitForChild("RequestTeleport"):InvokeServer("Earth",Option[1])
       end,
    })


    -----[ REWARDS TAB ]-----

    local ClaimAllRewardsButton = RewardsTab:CreateButton({
        Name = "Claim All Rewards",
        Callback = function()
            local countMax = 25
            local count = 0

            game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("ClickService"):WaitForChild("RF"):WaitForChild("RedeemClickReward"):InvokeServer()
            print("Attempted to claim Free Cash Popup")
            game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("RebirthService"):WaitForChild("RF"):WaitForChild("RequestRebirthRewards"):InvokeServer()
            print("Attempted to claim Rebirth Reward")
            game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("GemCollectorService"):WaitForChild("RF"):WaitForChild("RequestCollect"):InvokeServer("Earth")
            print("Attempted to claim Gem Generator")
            game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("DailyService"):WaitForChild("RF"):WaitForChild("RequestCollect"):InvokeServer()
            print("Attempted to claim Daily Rewards")
    
            for i = 1, countMax do
                count = count + 1  -- Add 1 to the variable each time
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("TasksService"):WaitForChild("RF"):WaitForChild("ClaimReward"):InvokeServer("Unique Pets", count)
                print("Attempted to claim Unique Pets quest ",count)
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("TasksService"):WaitForChild("RF"):WaitForChild("ClaimReward"):InvokeServer("Eggs", count)
                print("Attempted to claim Eggs quest ",count)
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("TasksService"):WaitForChild("RF"):WaitForChild("ClaimReward"):InvokeServer("Islands", count)
                print("Attempted to claim Islands quest",count)
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("TasksService"):WaitForChild("RF"):WaitForChild("ClaimReward"):InvokeServer("Rebirth", count)
                print("Attempted to claim Rebirth quest ",count)
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("GiftsService"):WaitForChild("RF"):WaitForChild("RequestRedeemGift"):InvokeServer(count)
                print("Attempted to claim Playtime Reward",count)
            end
        end
    })

    local SpinWheelButton = RewardsTab:CreateButton({
       Name = "Spin Wheel",
       Callback = function()
            game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("SpinWheelService"):WaitForChild("RF"):WaitForChild("RequestSpin"):InvokeServer()
        end,
    })

    -----[ SCRIPTS TAB ]-----

    local InfiniteYieldButton = ScriptsTab:CreateButton({
       Name = "Infinite Yield v5.9.4",
       Callback = function()
                loadstring(game:HttpGet('https://[Log in to view URL]'))()
        end,
    })

    local SimpleSpyButton = ScriptsTab:CreateButton({
       Name = "Simple Spy v3",
       Callback = function()
                loadstring(game:HttpGet("https://[Log in to view URL]"))()
        end,
    })

    -----[ PETS TAB ]-----

    local UnequipButton = PetsTab:CreateButton({
       Name = "Unequip All Pets",
       Callback = function()
            game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("PetService"):WaitForChild("RF"):WaitForChild("EquipBest"):InvokeServer({})
        end,
    })

    local PetVisibilityButton = PetsTab:CreateButton({
       Name = "Toggle Other Pets",
       Callback = function()
            game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("SettingsService"):WaitForChild("RF"):WaitForChild("Toggle"):InvokeServer("showPets")
        end,
    })

else
    Rayfield:Notify({
       Title = "Script failed",
       Content = "Not in the correct game",
       Duration = 6.5,
       Image = 4483362458,
       Actions = { -- Notification Buttons
          Ignore = {
             Name = "Okay!",
             Callback = function()
             print("The user tapped Okay!")
          end
       },
    },
    })
end

Select all text above, copy it, then paste into your executor.


🎮 How to Use the Click Simulator Script

1Get a working executor – see our Roblox Executor list for free options on PC, Mobile, and Mac.
2Launch Roblox and open Click Simulator.
3Open your executor, then click Inject or Attach.
4Copy any script above and paste it into the executor script box.
5Press Execute — the GUI will appear in-game.
6Toggle Auto Farm, Speed Hack, ESP and other features from the GUI menu.
7Always use an alt account to protect your main.

🎮 About The Click Simulator Script

Click Simulator Script

Click power upgrades compound in Click Simulator once you’re past the early tiers, and the whole game opens up once the income is scaling fast. Auto Farm handles the initial slow grind automatically so you’re spending time in the part of the game where the income is actually building.

The scripts here are tested against the current Click Simulator build and get updated after major patches. Check back if something stops working after an update.

Running these in Click Simulator gives you a measurable edge over manual play from the first session. The automation side alone saves hours.


⚠️ Disclaimer: All scripts on this page are for educational purposes only. Using scripts in Roblox violates the Roblox Terms of Service and may result in your account being permanently banned or suspended without warning. RobloxDatabase.com is not responsible for any consequences from using these scripts. Always use an alt account — never your main.


MORE FOR CLICK SIMULATOR

Working Codes for Click Simulator  |  Click Simulator Game Wiki

More Click Simulator:

  • Click Simulator – Game guide and overview

Another Similar Game :

click simulator 1 733601Click Simulator Click Simulator Codes RobloxClick Simulator Codes

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