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Click Simulator Script

Will your clicking skills be enough to become the richest adventurer who can explore all the exciting worlds before you reach the top? By using the latest Clicker Simulator Script, jump high toward victory. This script or code will give you the best tools that you can use to earn billion worth of coins by clicking even you are in AFK mode. It also gives you exclusive gamepasses to unlock more perks and boosters to have a satisfying journey throughout the game.

Click Simulator Script

Click Simulator Script Auto Farm, Auto Click, Free Gamepass, Auto Hatch

Copy the script below to level up your click to earn experience. Make sure to use the most effective executor/exploit to make your daily adventures more fun and rewarding. We have a list of available executors here.

local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

if game.PlaceId == 14400545236 then

    Rayfield:Notify({
       Title = "Script executed",
       Content = "Script by Devappl",
       Duration = 6.5,
       Image = 4483362458,
       Actions = { -- Notification Buttons
          Ignore = {
             Name = "Okay!",
             Callback = function()
             print("The user tapped Okay!")
          end
       },
    },
    })

    local AutoClickToggled = false
    local AutoRebrithToggled = false
    
    local Window = Rayfield:CreateWindow({
       Name = "Click Simulator! Script",
       LoadingTitle = "Hub",
       LoadingSubtitle = "by Devappl",
       ConfigurationSaving = {
          Enabled = flase,
          FolderName = nil, -- Create a custom folder for your hub/game
          FileName = "Clicksimulatorscript"
       },
       Discord = {
          Enabled = false,
          Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
          RememberJoins = true -- Set this to false to make them join the discord every time they load it up
       },
       KeySystem = true, -- Set this to true to use our key system
       KeySettings = {
          Title = "Click Simulator! Script | Key",
          Subtitle = "Enter key",
          Note = "This script is in closed beta, there is currently no way of obtaining a key",
          FileName = "Keysystem", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
          SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
          GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
          Key = {"Test123"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
       }
    })

    
    local MainTab = Window:CreateTab("Home", 4483362458) -- Title, Image
    local MainSection = MainTab:CreateSection("Main")

    local ClickerTab = Window:CreateTab("Clicker", 4483362458) -- Title, Image
    local ClickerSection = ClickerTab:CreateSection("Clicker")

    local PlayerTab = Window:CreateTab("Player", 4483362458) -- Title, Image
    local PlayerSection = PlayerTab:CreateSection("Player")

    local EggTab = Window:CreateTab("Eggs", 4483362458) -- Title, Image
    local EggSection = EggTab:CreateSection("Eggs")

    local RewardsTab = Window:CreateTab("Rewards", 4483362458) -- Title, Image
    local RewardsSection = RewardsTab:CreateSection("Rewards")

    local TeleportTab = Window:CreateTab("Teleport", 4483362458) -- Title, Image
    local TeleportSection = TeleportTab:CreateSection("Teleport")

    local ScriptsTab = Window:CreateTab("Scripts", 4483362458) -- Title, Image
    local ScriptsSection = ScriptsTab:CreateSection("Scripts")

    local PetsTab = Window:CreateTab("Pets", 4483362458) -- Title, Image
    local PetsSection = PetsTab:CreateSection("Pets")

    


    -----[ MAIN TAB ]-----
    

    -----[ EGGS TAB ]-----

    local EggDropdown = EggTab:CreateDropdown({
       Name = "Select Egg",
       Options = {"Basic Egg","Farm Egg"},
       CurrentOption = {"Basic Egg"},
       MultipleOptions = false,
       Flag = "selectEgg", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
       Callback = function(Option)
                print((Option[1]))
       end,
    })

    local EggModeDropdown = EggTab:CreateDropdown({
       Name = "Select Mode",
       Options = {"Single","Triple"},
       CurrentOption = {"Single"},
       MultipleOptions = false,
       Flag = "selectEggMode", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
       Callback = function(Option)
                print((Option[1]))
       end,
    })

    local Button = EggTab:CreateButton({
       Name = "Hatch",
       Callback = function()
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("EggService"):WaitForChild("RF"):WaitForChild("OpenEgg"):InvokeServer(EggDropdown.CurrentOption[1], EggModeDropdown.CurrentOption[1])
        end,
    })

    
    -----[ PLAYER TAB ]-----

    local SpeedSlider = PlayerTab:CreateSlider({
       Name = "WalkSpeed Slider",
       Range = {1, 250},
       Increment = 1,
       Suffix = "Speed",
       CurrentValue = 16,
       Flag = "speedSlider", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
       Callback = function(Value)
            while wait() do
                game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
            end
       end,
    })

    local JumpSlider = PlayerTab:CreateSlider({
       Name = "JumpPower Slider",
       Range = {1, 250},
       Increment = 1,
       Suffix = "Power",
       CurrentValue = 11,
       Flag = "jumpSlider", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
       Callback = function(Value)
            while wait() do
                game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
            end
       end,
    })

    local InfiniteJumpButton = PlayerTab:CreateButton({
       Name = "Infinite Jump",
       Callback = function()
                loadstring(game:HttpGet("https://[Log in to view URL]"))()
            end,
    })

    
    -----[ CLICKER TAB ]-----

    local ClickerButton = ClickerTab:CreateButton({
       Name = "Click",
       Callback = function()
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("ClickService"):WaitForChild("RF"):WaitForChild("Click"):InvokeServer()
       end,
    })

    local RebirthButton = ClickerTab:CreateButton({
       Name = "Rebirth",
       Callback = function()
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("RebirthService"):WaitForChild("RF"):WaitForChild("RequestRebirth"):InvokeServer(game:GetService("Players").LocalPlayer)
       end,
    })

    local FreeAutoClickerButton = ClickerTab:CreateButton({
       Name = "Free Autoclicker",
       Callback = function()
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("ClickService"):WaitForChild("RF"):WaitForChild("ToggleAuto"):InvokeServer()
       end,
    })

    local FreeAutoClickerButton = ClickerTab:CreateButton({
       Name = "Paid Autoclicker",
       Callback = function()
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("ClickService"):WaitForChild("RF"):WaitForChild("TogglePaidAuto"):InvokeServer()
       end,
    })

    
    local AutoClickToggle = ClickerTab:CreateToggle({
       Name = "Auto Clicker",
       CurrentValue = false,
       Flag = "autoClicker", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
       Callback = function(Value)
            AutoClickToggled = not AutoClickToggled
            if AutoClickToggled then
                while AutoClickToggled do
                    game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("ClickService"):WaitForChild("RF"):WaitForChild("Click"):InvokeServer()
                end
            end
       end,
    })

    
    local AutoRebirthToggle = ClickerTab:CreateToggle({
       Name = "Auto Rebirth",
       CurrentValue = false,
       Flag = "autoRebirth", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
       Callback = function(Value)
            AutoRebrithToggled = not AutoRebrithToggled
            if AutoRebrithToggled then
                while AutoRebrithToggled do
                    game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("RebirthService"):WaitForChild("RF"):WaitForChild("RequestRebirth"):InvokeServer(game:GetService("Players").LocalPlayer)
                    wait()  -- Wait for a short duration before repeating
                end
            end
       end,
    })

    
    -----[ TELEPORT TAB ]-----

    local HubTeleportButton = TeleportTab:CreateButton({
       Name = "Go To Hub",
       Callback = function()
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("MapService"):WaitForChild("RF"):WaitForChild("RequestTeleport"):InvokeServer("Earth",1)
       end,
    })

    local SelectIsland = TeleportTab:CreateDropdown({
       Name = "Select Island",
       Options = {1,2,3,4,5,6,7,8,9,10},
       CurrentOption = {1},
       MultipleOptions = false,
       Flag = "selectIsland", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
       Callback = function(Option)
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("MapService"):WaitForChild("RF"):WaitForChild("RequestPurchaseIsland"):InvokeServer("Earth",Option[1])
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("MapService"):WaitForChild("RF"):WaitForChild("RequestUnlockIsland"):InvokeServer("Earth",Option[1])
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("MapService"):WaitForChild("RF"):WaitForChild("RequestTeleport"):InvokeServer("Earth",Option[1])
       end,
    })


    -----[ REWARDS TAB ]-----

    local ClaimAllRewardsButton = RewardsTab:CreateButton({
        Name = "Claim All Rewards",
        Callback = function()
            local countMax = 25
            local count = 0

            game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("ClickService"):WaitForChild("RF"):WaitForChild("RedeemClickReward"):InvokeServer()
            print("Attempted to claim Free Cash Popup")
            game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("RebirthService"):WaitForChild("RF"):WaitForChild("RequestRebirthRewards"):InvokeServer()
            print("Attempted to claim Rebirth Reward")
            game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("GemCollectorService"):WaitForChild("RF"):WaitForChild("RequestCollect"):InvokeServer("Earth")
            print("Attempted to claim Gem Generator")
            game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("DailyService"):WaitForChild("RF"):WaitForChild("RequestCollect"):InvokeServer()
            print("Attempted to claim Daily Rewards")
    
            for i = 1, countMax do
                count = count + 1  -- Add 1 to the variable each time
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("TasksService"):WaitForChild("RF"):WaitForChild("ClaimReward"):InvokeServer("Unique Pets", count)
                print("Attempted to claim Unique Pets quest ",count)
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("TasksService"):WaitForChild("RF"):WaitForChild("ClaimReward"):InvokeServer("Eggs", count)
                print("Attempted to claim Eggs quest ",count)
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("TasksService"):WaitForChild("RF"):WaitForChild("ClaimReward"):InvokeServer("Islands", count)
                print("Attempted to claim Islands quest",count)
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("TasksService"):WaitForChild("RF"):WaitForChild("ClaimReward"):InvokeServer("Rebirth", count)
                print("Attempted to claim Rebirth quest ",count)
                game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("GiftsService"):WaitForChild("RF"):WaitForChild("RequestRedeemGift"):InvokeServer(count)
                print("Attempted to claim Playtime Reward",count)
            end
        end
    })

    local SpinWheelButton = RewardsTab:CreateButton({
       Name = "Spin Wheel",
       Callback = function()
            game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("SpinWheelService"):WaitForChild("RF"):WaitForChild("RequestSpin"):InvokeServer()
        end,
    })

    -----[ SCRIPTS TAB ]-----

    local InfiniteYieldButton = ScriptsTab:CreateButton({
       Name = "Infinite Yield v5.9.4",
       Callback = function()
                loadstring(game:HttpGet('https://[Log in to view URL]'))()
        end,
    })

    local SimpleSpyButton = ScriptsTab:CreateButton({
       Name = "Simple Spy v3",
       Callback = function()
                loadstring(game:HttpGet("https://[Log in to view URL]"))()
        end,
    })

    -----[ PETS TAB ]-----

    local UnequipButton = PetsTab:CreateButton({
       Name = "Unequip All Pets",
       Callback = function()
            game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("PetService"):WaitForChild("RF"):WaitForChild("EquipBest"):InvokeServer({})
        end,
    })

    local PetVisibilityButton = PetsTab:CreateButton({
       Name = "Toggle Other Pets",
       Callback = function()
            game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("SettingsService"):WaitForChild("RF"):WaitForChild("Toggle"):InvokeServer("showPets")
        end,
    })

else
    Rayfield:Notify({
       Title = "Script failed",
       Content = "Not in the correct game",
       Duration = 6.5,
       Image = 4483362458,
       Actions = { -- Notification Buttons
          Ignore = {
             Name = "Okay!",
             Callback = function()
             print("The user tapped Okay!")
          end
       },
    },
    })
end

How To Use Click Simulator Script

Follow these simple steps on how to use the Click Simulator Script:

See also  Infinity Sea 2 Script

1. Choose an effective executor/exploit from the list (Free & Paid)

2. Download the executor you prefer. We have our list here.

3. Launch the Roblox game first, then the executor

4. When both the Roblox game and executor are open, press Inject or Attach (it depends on what executor you are using)

5. Paste the script you want to use

6. Press the Execute or Play button (again it depends on what executor you are using)

7. That’s all, enjoy using the Click Simulator script GUI

About The Click Simulator Script

The Roblox Click Simulator Script is a set of unique codes that allows the user to have auto-farm features to earn huge amounts of coins by clicking. With its efficient algorithms and instinctive interface, it is very easy to use even if you are a newbie player or an experienced player.

A truly impressive tool for success in every Roblox game you will be part of.

By using the best script of the game, you now have an advantage over other players in terms of click and coin multipliers to earn tons of in-game resources instantly. Hatch as many pets as possible until you obtain the best one to gain additional resource multipliers in the game.

Click Simulator Script

If you are looking for the latest Click Simulator Codes to receive more coins and gems, you can collect them here.

Always remember that all kinds of game scripts are illegal and may violate the Roblox Terms of Service, resulting in an account banning or other punishments. Be careful when using the script to avoid any game trouble while playing Roblox.

See also  Mining Factory Tycoon Script

So what are you waiting for? Download the appropriate script of the game and unlock more adventure worlds through clicking in Click Simulator today.

Another Similar Game :

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