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Home - Scripts - Build An Island Script

Build An Island Script

Hunt for resources, mine for stones, craft high-quality materials, and build breathtaking tourist spots to attract more and more people with the help of the Build An Island Script. This script or code will give you the best tools to electrify your island simulation to produce more crops swiftly and sell them for instant coins. It also helps you finish several quests faster to receive exclusive pets and other mythical items throughout the game.

Build An Island Script

Build An Island Script Auto Farm Resources, Auto Buy, Auto Sell, Auto Crafter, Teleports

Copy the script below to level up your farming experience in the game. Make sure to use the most effective executor or exploit to make your daily island adventure fun and abundant. We have a list of available executors here. 

loadstring(game:HttpGet("https://raw.githubusercontent.com/Bac0nHck/Scripts/refs/heads/main/buildanisland.lua"))()

Build An Island Auto Sawmill & Auto Stonecutter Script:

loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/e42ca5977461347379fb8314638349cf.lua"))()

Build An Island Auto Farm & Auto Craft Script:

loadstring(game:HttpGet('https://raw.githubusercontent.com/ago106/SpaceHub/refs/heads/main/Multi'))()

Build An Island Infinite Fishes & Teleport Script:

loadstring(game:HttpGet("https://raw.githubusercontent.com/realuerd/obf/refs/heads/main/buildanislandINFINITEFISHES",true))()

Build An Island Auto Farm All Trees Script:

loadstring(game:HttpGet("https://raw.githubusercontent.com/forkT3/build-an-island-/main/Build-An-island.lua"))() 

Build An Island Script Pastebin

loadstring(game:HttpGet("https://raw.githubusercontent.com/mazino45/main/refs/heads/main/MainScript.lua"))()
local localPlayer = game:GetService("Players").LocalPlayer
local replicatedStorage = game:GetService("ReplicatedStorage")
local checkMaterial = require(game:GetService("ReplicatedStorage").Modules.Client.InventoryUtil).HasItem
local autofarm = false
local autounlock = false
local cd = 0
local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/dementiaenjoyer/UI-LIBRARIES/refs/heads/main/wally-modified/source.lua')))()
local window = library:CreateWindow('Credit: Neutral')
window:Section('Stuff')
window:Toggle("Farm All Resources",{},function(value)
autofarm = value
end)
window:Toggle("Auto Unlock",{},function(value)
autounlock = value
end)

game:GetService("RunService").RenderStepped:Connect(function(delta)
    cd += delta
    local character = localPlayer.Character
    local plot = workspace.Plots[localPlayer.Name]
    if cd > 0.1 then
        cd = 0
        if autofarm then
            for _,v in workspace.Plots[localPlayer.Name].Resources:GetChildren() do
                if v:GetAttribute("HP") and v:GetAttribute("HP") > 0 then
                    replicatedStorage.Communication.HitResource:FireServer(v)
                end
            end
        end
        if autounlock then
            for _,v in plot.Expand:GetChildren() do
                for _,material in plot.Expand[v.Name].Top.BillboardGui:GetChildren() do
                    if replicatedStorage.Storage.Items:FindFirstChild(material.Name) then
                        replicatedStorage.Communication.ContributeToExpand:FireServer(v.Name,material.Name,1)
                        if material.Name == "Plank" and plot.Land.S13.Crafter.Attachment.Stock.Value < tonumber(string.split(material.Amount.Text,"/")[2]) then
                            replicatedStorage.Communication.Craft:FireServer(plot.Land.S13.Crafter.Attachment)
                        elseif material.Name == "Brick" and plot.Land.S24.Crafter.Attachment.Stock.Value < tonumber(string.split(material.Amount.Text,"/")[2]) then
                            replicatedStorage.Communication.Craft:FireServer(plot.Land.S24.Crafter.Attachment)
                        elseif material.Name == "Bamboo Plank" and plot.Land.S72.Crafter.Attachment.Stock.Value < tonumber(string.split(material.Amount.Text,"/")[2]) then
                            replicatedStorage.Communication.Craft:FireServer(plot.Land.S72.Crafter.Attachment)
                        elseif material.Name == "Cactus Fiber" and plot.Land.S54.Crafter.Attachment.Stock.Value < tonumber(string.split(material.Amount.Text,"/")[2]) then
                            replicatedStorage.Communication.Craft:FireServer(plot.Land.S54.Crafter.Attachment)
                        elseif material.Name == "Iron Bar" and plot.Land.S23.Crafter.Attachment.Stock.Value < tonumber(string.split(material.Amount.Text,"/")[2]) then
                            replicatedStorage.Communication.DoubleCraft:FireServer(plot.Land.S23.Crafter.Attachment)
                        elseif material.Name == "Magmite" and plot.Land.S106.Crafter.Attachment.Stock.Value < tonumber(string.split(material.Amount.Text,"/")[2]) then
                            replicatedStorage.Communication.DoubleCraft:FireServer(plot.Land.S23.Crafter.Attachment)
                            replicatedStorage.Communication.DoubleCraft:FireServer(plot.Land.S106.Crafter.Attachment)
                        elseif material.Name == "Magma Plank" and plot.Land.S108.Crafter.Attachment.Stock.Value < tonumber(string.split(material.Amount.Text,"/")[2]) then
                            replicatedStorage.Communication.Craft:FireServer(plot.Land.S108.Crafter.Attachment)
                        elseif material.Name == "Obsidian Glass" and plot.Land.S134.Crafter.Attachment.Stock.Value < tonumber(string.split(material.Amount.Text,"/")[2]) then
                            replicatedStorage.Communication.DoubleCraft:FireServer(plot.Land.S134.Crafter.Attachment)
                        elseif material.Name == "Mushroom Plank" and plot.Land.S164.Crafter.Attachment.Stock.Value < tonumber(string.split(material.Amount.Text,"/")[2]) then
                            replicatedStorage.Communication.Craft:FireServer(plot.Land.S164.Crafter.Attachment)
                        end
                    end
                end
            end
        end
    end
end)

How To Use Build An Island Script

Follow these simple steps on how to use the Build An Island Script:

See also  Nen Fighting Simulator Script

1. Choose an effective executor/exploit from the list below (Free & Paid)

2. Download the executor you prefer. We have our list here.

3. Launch the Roblox game first, then the executor

4. When both the Roblox game and executor are open, press Inject or Attach (it depends on what executor you are using)

5. Paste the script you want to use

6. Press the Execute or Play button (again, it depends on what executor you are using)

7. That’s all, enjoy using the Build An Island script GUI

About The Build An Island Script

The Roblox Build An Island Script is a set of unique codes that allows the user to have auto-farm features to accumulate huge amounts of in-game resources to establish the biggest and most productive island empire of all. With its efficient algorithms and instinctive interface, it is very easy to use even if you are a newbie to this game or an experienced player.

A truly impressive tool for success in every Roblox game you will be part of.

By using the best script of the game, you now have an advantage over other players in terms of farming speed and high-quality seed packs to maximize your coin earnings every harvest. This will also increase your resource boosts and crafting speed for a more abundant island adventure ahead.

Build An Island Script

If you are looking for the latest Build An Island Codes to gain additional coins and gold resources in the game, you can collect them here.

Always remember that all kinds of game scripts are illegal and may violate the Roblox Terms of Service, resulting in an account ban or other punishments. Be careful when using the script to avoid any game trouble while playing Roblox.

See also  Trenches Script

So what are you waiting for? Download the appropriate script of the game and show off your ultimate island-building journey in the exciting world of Build An Island today.

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