Anime Evolution Simulator Script
Anime Evolution Simulator's evolution path runs through currency tiers that build slowly in the early game and compound once you're past the first few forms. Auto Farm handles the currency loop automatically so the evolution keeps advancing without you grinding the same form past the point where it's relevant. Copy the script below and run it through your executor.
6 working scriptsloadstring(game:HttpGet("https://raw.githubusercontent.com/LOLking123456/Anime-Evolution/main/Simulator"))()`Anime Evolution Simulator Scripts (Auto Farm, Pastebin & More)
To run any of these scripts you will need a working Roblox executor. Check out the list at that link for free and paid options that work in 2026.
Auto Farm, Auto Collect Coins, Auto Rank, Auto Click
Auto Farm, Auto Collect Coins, Auto Rank, Auto Click
loadstring(game:HttpGet("https://raw.githubusercontent.com/LOLking123456/Anime-Evolution/main/Simulator"))()`Anime Evolution Simulator Script Pastebin2026 :
Anime Evolution Simulator Script Pastebin2026 :
loadstring(game:HttpGet("https://raw.githubusercontent.com/bebedi15/DisticHub/main/Loader.lua"))()Anime Evolution Simulator Script 3:
Anime Evolution Simulator Script Pastebin2026 :
loadstring(game:HttpGet("https://raw.githubusercontent.com/sinret/rbxscript.com-scripts-reuploads-/main/ae", true))()Anime Evolution Simulator Script 4:
Anime Evolution Simulator Script Pastebin2026 :
loadstring(game:HttpGet("https://rentry.co/3vekrsni/raw"))()Anime Evolution Simulator Script 5:
Anime Evolution Simulator Script Pastebin2026 :
loadstring(game:HttpGet(("https://raw.githubusercontent.com/teehee567/Roblox/main/AnimeEvolutionSimulator.lua"),true))()Anime Evolution Simulator Script 6:
Anime Evolution Simulator Script Pastebin2026 :
getgenv().ATap = false;
getgenv().AGift = false;
getgenv().ARank = false;
function AutoTap()
spawn(function ()
while getgenv().ATap == true do
local args = {[1] = {[1] = "PowerTrain"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(0.2)
end
end)
end
function AutoGift()
spawn(function ()
while getgenv().AGift == true do
local args = {[1] = {[1] = "Gift",[2] = "Gift_1"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(2)
local args = {[1] = {[1] = "Gift",[2] = "Gift_2"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(2)
local args = {[1] = {[1] = "Gift",[2] = "Gift_3"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(2)
local args = {[1] = {[1] = "Gift",[2] = "Gift_4"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(2)
local args = {[1] = {[1] = "Gift",[2] = "Gift_5"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(2)
local args = {[1] = {[1] = "Gift",[2] = "Gift_6"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(2)
local args = {[1] = {[1] = "Gift",[2] = "Gift_7"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(2)
local args = {[1] = {[1] = "Gift",[2] = "Gift_8"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(2)
local args = {[1] = {[1] = "Gift",[2] = "Gift_9"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(2)
local args = {[1] = {[1] = "Gift",[2] = "Gift_10"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(2)
end
end)
end
function AutoRank()
spawn(function ()
while getgenv().ARank == true do
local args = {[1] = {[1] = "RankUp"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(5)
end
end)
end
function TPTo(PCFrame)
local plr = game.Players.LocalPlayer;
if plr.Character then
plr.Character.HumanoidRootPart.CFrame = PCFrame
end
end
function TeleWorld(SeWorld)
if game:GetService("Workspace")["__WORKSPACE"].Areas:FindFirstChild(SeWorld) then
TPTo(game:GetService("Workspace")["__WORKSPACE"].Areas[SeWorld].Door.CFrame)
end
end
local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
local w = library:CreateWindow("Anime Evolution Simulator")
local b = w:CreateFolder("Autofarm")
b:Button("Redeem All Codes",function()
local args = {[1] = {[1] = "Codes",[2] = "Release"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(0.5)
local args = {[1] = {[1] = "Codes",[2] = "10KVISITS"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(0.5)
local args = {[1] = {[1] = "Codes",[2] = "100KVISITS"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(0.5)
local args = {[1] = {[1] = "Codes",[2] = "200KVISITS"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(0.5)
local args = {[1] = {[1] = "Codes",[2] = "1KLIKES"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
end)
b:Toggle("Auto Tap",function(bool)
getgenv().ATap = bool
AutoTap()
end)
b:Toggle("Auto Rank",function(bool)
getgenv().ARank = bool
AutoRank()
end)
b:Toggle("Auto Gift",function(bool)
getgenv().AGift = bool
AutoGift()
end)
local SWorld
b:Dropdown("Select World",{"Narutye","Draygon Bool","Attack On","Slayer Demons","One Punchy","Faty","Hunters","My Hero","Tokyo Ghost","Jujutsu Kase","Slime Tensy","Ragnarok","Tokyio Revengers"},true,function(val)
SWorld = val
end)
b:Button("Teleport",function()
if SWorld then
TeleWorld(SWorld)
end
end)
local w = library:CreateWindow("Others")
local S
local J
local H
local G
local C
local CF
local b = w:CreateFolder("LocalPlayer")
b:Box("Speed","number",function(val)
S = val
end)
b:Box("Jump","number",function(val)
J = val
end)
b:Box("Hip Height","number",function(val)
H = val
end)
b:Box("Gravity","number",function(val)
G = val
end)
b:Toggle("Speed",function(bool)
getgenv().Speed = bool
Speed(S)
end)
b:Toggle("Jump",function(bool)
getgenv().Jump = bool
Jump(J)
end)
b:Toggle("Hip Height",function(bool)
getgenv().Hip = bool
Hip(H)
end)
b:Toggle("Gravity",function(bool)
getgenv().Grav = bool
Grav(G)
end)
b:Slider("FOV (Default is 70)",{min = 0;max = 120;precise = true;},function(val)
game.workspace.CurrentCamera.FieldOfView = val
end)
b:Button("Print Current XYZ",function()
function GetPOS() return game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end print(GetPOS())
end)
local b = w:CreateFolder("Stuff")
b:Box("Chat","Message",function(val)
C = val
end)
b:Box("Cooldown","Speed",function(val)
CF = val
end)
b:Toggle("Spam",function(bool)
getgenv().Chat = bool
Chat(C, CF)
end)
b:Button("Rejoin",function()
loadstring(game:HttpGet("https://rentry.co/7sru29py/raw", true))()
end)
b:Button("Giant",function()
loadstring(game:HttpGet("https://rentry.co/gm2ptttq/raw", true))()
end)
b:Button("Noclip",function()
loadstring(game:HttpGet("https://rentry.co/zdd757c4/raw", true))()
end)
b:Button("Reset",function()
loadstring(game:HttpGet("https://rentry.co/e5aexah3/raw", true))()
end)
b:Button("RTX Summer",function()
loadstring(game:HttpGet("https://paste.ee/r/h4fL2", true))()
end)
b:Button("RTX Autumn",function()
loadstring(game:HttpGet("https://paste.ee/r/9eV0M", true))()
end)
b:Button("Anti-Report",function()
loadstring(game:HttpGet("https://paste.ee/r/GphmF", true))()
end)
local b = w:CreateFolder("Credits")
b:Label("Made by X_LuaF#0705",{
TextSize = 21;
TextColor = Color3.fromRGB(255,255,255);
BgColor = Color3.fromRGB(69,69,69);
})
b:Button("Copy Discord Invite",function()
setclipboard("https://discord.gg/8tRb8MQcW5")
end)
b:DestroyGui()
getgenv().Speed = false;
getgenv().Jump = false;
getgenv().Hip = false;
getgenv().Chat = false;
getgenv().Grav = false;
function Chat(Mes, Freq)
spawn(function ()
while getgenv().Chat == true do
local args = {[1] = Mes,[2] = "All"} game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args))
wait(Freq)
end
end)
end
function Speed(Nume)
spawn(function ()
if getgenv().Speed == true then
while getgenv().Speed == true do
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = Nume
wait()
end
elseif getgenv().Speed == false then
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 16
end
end)
end
function Jump(Nume)
spawn(function ()
if getgenv().Jump == true then
while getgenv().Jump == true do
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = Nume
wait()
end
elseif getgenv().Jump == false then
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 50
end
end)
end
function Hip(Nume)
spawn(function ()
if getgenv().Hip == true then
while getgenv().Hip == true do
game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = Nume
wait()
end
elseif getgenv().Hip == false then
game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = 0.1
end
end)
end
function Grav(Nume)
spawn(function ()
if getgenv().Grav == true then
while getgenv().Grav == true do
game:GetService("Workspace").Gravity = Nume
wait()
end
elseif getgenv().Grav == false then
game:GetService("Workspace").Gravity = 196.2
end
end)
end
function TPTo(PCFrame)
local plr = game.Players.LocalPlayer;
if plr.Character then
plr.Character.HumanoidRootPart.CFrame = PCFrame
end
endHow to Use the Anime Evolution Simulator Script
Copy a script from the list above first, then follow these in order.
- 01
Get a working executor - see our Roblox Executor list for free options on PC, Mobile, and Mac.
- 02
Launch Roblox and open Anime Evolution Simulator.
- 03
Open your executor, then click Inject or Attach.
- 04
Copy any script above and paste it into the executor script box.
- 05
Press Execute — the GUI will appear in-game.
- 06
Toggle Auto Farm, Speed Hack, ESP and other features from the GUI menu.
- 07
Always use an alt account to protect your main.

About The Anime Evolution Simulator Script
Each evolution form changes what content you can access - an unevolved character can't reach the zones where the real progression happens. Auto Farm handles the evolution currency grind automatically so each new form unlocks on schedule.
The scripts here are tested against the current Anime Evolution Simulator build and get updated after major patches. Check back if something stops working after an update.
The scripts above are the fastest way to close the gap between new accounts and players who have been in Anime Evolution Simulator since launch.
Looking for free rewards? Check out our Anime Evolution Simulator Codes page for every working code.
The Anime Evolution Simulator is worth checking for the full picture on Anime Evolution Simulator — abilities, update history, and everything the base game covers.
All scripts on this page are for educational purposes only. Using scripts in Roblox violates the Roblox Terms of Service and may result in your account being permanently banned or suspended without warning. RobloxDatabase.com is not responsible for any consequences from using these scripts. Always use an alt account — never your main.

