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getgenv().ATap = false;
getgenv().AGift = false;
getgenv().ARank = false;
function AutoTap()
spawn(function ()
while getgenv().ATap == true do
local args = {[1] = {[1] = "PowerTrain"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(0.2)
end
end)
end
function AutoGift()
spawn(function ()
while getgenv().AGift == true do
local args = {[1] = {[1] = "Gift",[2] = "Gift_1"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(2)
local args = {[1] = {[1] = "Gift",[2] = "Gift_2"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(2)
local args = {[1] = {[1] = "Gift",[2] = "Gift_3"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(2)
local args = {[1] = {[1] = "Gift",[2] = "Gift_4"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(2)
local args = {[1] = {[1] = "Gift",[2] = "Gift_5"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(2)
local args = {[1] = {[1] = "Gift",[2] = "Gift_6"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(2)
local args = {[1] = {[1] = "Gift",[2] = "Gift_7"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(2)
local args = {[1] = {[1] = "Gift",[2] = "Gift_8"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(2)
local args = {[1] = {[1] = "Gift",[2] = "Gift_9"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(2)
local args = {[1] = {[1] = "Gift",[2] = "Gift_10"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(2)
end
end)
end
function AutoRank()
spawn(function ()
while getgenv().ARank == true do
local args = {[1] = {[1] = "RankUp"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(5)
end
end)
end
function TPTo(PCFrame)
local plr = game.Players.LocalPlayer;
if plr.Character then
plr.Character.HumanoidRootPart.CFrame = PCFrame
end
end
function TeleWorld(SeWorld)
if game:GetService("Workspace")["__WORKSPACE"].Areas:FindFirstChild(SeWorld) then
TPTo(game:GetService("Workspace")["__WORKSPACE"].Areas[SeWorld].Door.CFrame)
end
end
local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
local w = library:CreateWindow("Anime Evolution Simulator")
local b = w:CreateFolder("Autofarm")
b:Button("Redeem All Codes",function()
local args = {[1] = {[1] = "Codes",[2] = "Release"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(0.5)
local args = {[1] = {[1] = "Codes",[2] = "10KVISITS"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(0.5)
local args = {[1] = {[1] = "Codes",[2] = "100KVISITS"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(0.5)
local args = {[1] = {[1] = "Codes",[2] = "200KVISITS"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
wait(0.5)
local args = {[1] = {[1] = "Codes",[2] = "1KLIKES"}}
game:GetService("ReplicatedStorage").Remotes.Client:FireServer(unpack(args))
end)
b:Toggle("Auto Tap",function(bool)
getgenv().ATap = bool
AutoTap()
end)
b:Toggle("Auto Rank",function(bool)
getgenv().ARank = bool
AutoRank()
end)
b:Toggle("Auto Gift",function(bool)
getgenv().AGift = bool
AutoGift()
end)
local SWorld
b:Dropdown("Select World",{"Narutye","Draygon Bool","Attack On","Slayer Demons","One Punchy","Faty","Hunters","My Hero","Tokyo Ghost","Jujutsu Kase","Slime Tensy","Ragnarok","Tokyio Revengers"},true,function(val)
SWorld = val
end)
b:Button("Teleport",function()
if SWorld then
TeleWorld(SWorld)
end
end)
local w = library:CreateWindow("Others")
local S
local J
local H
local G
local C
local CF
local b = w:CreateFolder("LocalPlayer")
b:Box("Speed","number",function(val)
S = val
end)
b:Box("Jump","number",function(val)
J = val
end)
b:Box("Hip Height","number",function(val)
H = val
end)
b:Box("Gravity","number",function(val)
G = val
end)
b:Toggle("Speed",function(bool)
getgenv().Speed = bool
Speed(S)
end)
b:Toggle("Jump",function(bool)
getgenv().Jump = bool
Jump(J)
end)
b:Toggle("Hip Height",function(bool)
getgenv().Hip = bool
Hip(H)
end)
b:Toggle("Gravity",function(bool)
getgenv().Grav = bool
Grav(G)
end)
b:Slider("FOV (Default is 70)",{min = 0;max = 120;precise = true;},function(val)
game.workspace.CurrentCamera.FieldOfView = val
end)
b:Button("Print Current XYZ",function()
function GetPOS() return game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end print(GetPOS())
end)
local b = w:CreateFolder("Stuff")
b:Box("Chat","Message",function(val)
C = val
end)
b:Box("Cooldown","Speed",function(val)
CF = val
end)
b:Toggle("Spam",function(bool)
getgenv().Chat = bool
Chat(C, CF)
end)
b:Button("Rejoin",function()
loadstring(game:HttpGet("https://rentry.co/7sru29py/raw", true))()
end)
b:Button("Giant",function()
loadstring(game:HttpGet("https://rentry.co/gm2ptttq/raw", true))()
end)
b:Button("Noclip",function()
loadstring(game:HttpGet("https://rentry.co/zdd757c4/raw", true))()
end)
b:Button("Reset",function()
loadstring(game:HttpGet("https://rentry.co/e5aexah3/raw", true))()
end)
b:Button("RTX Summer",function()
loadstring(game:HttpGet("https://paste.ee/r/h4fL2", true))()
end)
b:Button("RTX Autumn",function()
loadstring(game:HttpGet("https://paste.ee/r/9eV0M", true))()
end)
b:Button("Anti-Report",function()
loadstring(game:HttpGet("https://paste.ee/r/GphmF", true))()
end)
local b = w:CreateFolder("Credits")
b:Label("Made by X_LuaF#0705",{
TextSize = 21;
TextColor = Color3.fromRGB(255,255,255);
BgColor = Color3.fromRGB(69,69,69);
})
b:Button("Copy Discord Invite",function()
setclipboard("https://discord.gg/8tRb8MQcW5")
end)
b:DestroyGui()
getgenv().Speed = false;
getgenv().Jump = false;
getgenv().Hip = false;
getgenv().Chat = false;
getgenv().Grav = false;
function Chat(Mes, Freq)
spawn(function ()
while getgenv().Chat == true do
local args = {[1] = Mes,[2] = "All"} game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args))
wait(Freq)
end
end)
end
function Speed(Nume)
spawn(function ()
if getgenv().Speed == true then
while getgenv().Speed == true do
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = Nume
wait()
end
elseif getgenv().Speed == false then
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 16
end
end)
end
function Jump(Nume)
spawn(function ()
if getgenv().Jump == true then
while getgenv().Jump == true do
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = Nume
wait()
end
elseif getgenv().Jump == false then
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 50
end
end)
end
function Hip(Nume)
spawn(function ()
if getgenv().Hip == true then
while getgenv().Hip == true do
game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = Nume
wait()
end
elseif getgenv().Hip == false then
game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = 0.1
end
end)
end
function Grav(Nume)
spawn(function ()
if getgenv().Grav == true then
while getgenv().Grav == true do
game:GetService("Workspace").Gravity = Nume
wait()
end
elseif getgenv().Grav == false then
game:GetService("Workspace").Gravity = 196.2
end
end)
end
function TPTo(PCFrame)
local plr = game.Players.LocalPlayer;
if plr.Character then
plr.Character.HumanoidRootPart.CFrame = PCFrame
end
end
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