Last Updated: August 2026 | Worlds, shop and badge numbers checked against the live game.
Reborn As Swordsman hands you a stick and asks you to swing it. Training raises your strength, better swords drop off the enemies you beat, and each new world asks for more power than the last. When you stall you rebirth, which wipes your progress and gives back more health so the next run gets further. There are nine worlds, a tower to climb for auras, and pets and wins to collect on the way.
This page covers all nine worlds and exactly how many people reach each one, the boss ladder and what power each fight wants, everything in the shop, and the badge the game made and then switched off.
Reborn As Swordsman Overview
| Reborn As Swordsman Overview |
| Game Name |
Reborn As Swordsman |
| Type |
Training and rebirth game with swords, pets and bosses |
| Genre |
Incremental simulator |
| Developer |
Weapon Kingdom |
| Goal |
Train, beat enemies for better swords, rebirth, reach the ninth world |
| Players |
Up to 10 in a server |
| Money |
Wins, plus swords and pets you collect |
| Codes |
29 working, and none has ever expired |
| Gamepasses |
Fourteen, all still on sale |
| Full Shop Price |
4,157 Robux for all fourteen |
| Badges |
Nine you can earn, plus one switched off |
| Worlds |
Nine |
| Hardest Boss |
Blood-Red Igris, 175K power recommended |
| Visits |
Over 195 million |
| Favorites |
3,772,386 |
| Rating |
About 97 percent of votes are likes |
| Record Players At Once |
18,481 on 8 September 2024 |
| Typical Visit |
About 14 minutes |
| Release |
2 April 2024 |
| Last Update |
22 August 2026 |
How to Play Reborn As Swordsman
- Swing your sword to train. This is the whole engine of the game, and your strength number is the thing everything else is measured against.
- Fight enemies to win better swords. A stronger sword makes training faster, which wins better swords, and that loop is the game.
- Redeem the codes before you settle in. Several hand out fifty double training boosts each, and they are the biggest free head start available.
- Move up a world when you can beat things comfortably. Each world is a step up in what it expects from you.
- Rebirth when your progress stalls. It takes your progress away and gives back more health, so you come back able to go further.
- Check the boss board before picking a fight. Each boss shows the power it recommends, and they climb steeply.
- Climb the tower for auras once you are established. Auras are the long-term collection rather than the early grind.
Reborn As Swordsman Gameplay: Training, Rebirths and Swords
Everything starts with strength. You swing to train, the number goes up, and every wall in the game is really just a strength number you have not reached yet.
Swords come off enemies rather than out of a shop. Beating something harder is how you get a better blade, and a better blade is how you beat the next thing, so the two pull each other along.
Rebirthing is the reset. You give up what you have built and get more health in exchange, which sounds like a punishment and is actually how you make real progress. The game is named after it.
Around all that sit the collections. There are pets to hatch from eggs, wins to bank, and auras from the tower. None of those are needed to move worlds, but they are what people keep playing for.
All Nine Worlds, And Where Everybody Stops
Every world hands out a badge when you reach it, and there is a badge just for joining. That means we can say exactly what share of players ever got anywhere, which most games do not let you work out.
| World |
People who reached it |
Share of everyone who joined |
| 1. Starting area |
More than 58 million |
Everybody. This is the join badge |
| 2. Mushroom Forest |
19,240,827 |
About 33 in every 100 |
| 3. Desert Pyramid |
9,189,695 |
About 16 in every 100 |
| 4. Snow Land |
5,139,157 |
About 9 in every 100 |
| 5. Underwater |
3,471,169 |
About 6 in every 100 |
| 6. Alien Desert |
2,600,328 |
About 4 in every 100 |
| 7. Candy World |
2,147,799 |
Under 4 in every 100 |
| 8. Energy Factory |
1,761,404 |
About 3 in every 100 |
| 9. Altar World |
1,420,470 |
About 2 in every 100 |
The first jump is brutal. Two thirds of everybody who joins never reaches the second world at all, and that is the single biggest thing to know about this game before you start.
Then something changes. Of the people who reach world 2, about half get to world 3. Of the people at world 5, three quarters reach world 6. By world 8, four in five carry on to world 9.
So the game gets easier to stick with the further in you are. The wall is at the front door, not in the depths, and pushing through that first world is most of the battle.
One caveat worth stating. The joining badge was added about five weeks after the game opened, so the real number of people who have tried it is higher than 58 million and the shares above read a little generously.

The Boss Ladder
Bosses sit on their own board, and each one tells you the power it expects before you walk in. The jumps between them are the clearest map of the mid game.
Hellish Herald is the medium fight and asks for about 750 power. Frost Giant is the hard one at around 7,800. Infernal Imp is marked extreme at roughly 17,500.
Then comes Blood-Red Igris, the final boss, which recommends 175,000. That is ten times the extreme fight and about two hundred and thirty times the medium one.
Those gaps tell you what the late game is. Not new mechanics, but a lot more of the same number, which is exactly why the shop sells so many things that double it.
What You Can Buy
Fourteen things, all still on sale, adding up to 4,157 Robux for the lot.
| Item |
Price |
What it is for |
| Ultra Lucky |
499 Robux |
The best luck pass of the three luck options |
| Magic Eggs |
499 Robux |
Egg opening |
| Triple Open |
499 Robux |
Opens three at a time |
| VIP |
399 Robux |
The all-round pass, and the first one the game ever sold |
| Double Wins |
399 Robux |
Doubles the wins you collect |
| Double Hp |
399 Robux |
Doubles your health, which is what rebirths give you |
| 2x Strength |
399 Robux |
Doubles training gains |
| +3 Pet Slots |
299 Robux |
Three more pets out at once |
| Easy Craft |
279 Robux |
Cheaper crafting |
| Fast Open |
199 Robux |
Faster egg opening |
| Super Luck |
149 Robux |
The middle luck option |
| Teleport |
69 Robux |
Move between worlds without walking |
| Pet Storage |
59 Robux |
More room to keep pets |
| 2x SwordExp |
10 Robux |
The odd one out, and the only thing added later |
Look at what the expensive end sells. Luck, egg opening and opening three at a time. The top of this shop is aimed at pets rather than at the training that actually moves you between worlds.
The double sword experience pass at 10 Robux is the strange one. Everything else starts at 59 and climbs, and this sits far below all of it. It was also added two months after the rest of the shop was built.
One more thing worth knowing before you spend. Every single pass in this game was last edited on the same day in December 2024, and nothing has changed since.
The Badge Nobody Has
This game has ten badges, not nine. The tenth does not show up on the game’s own badge list because it has been switched off.
It is called The Hatch Egg. It was made in June 2025, switched off seventeen days later, and it has never been awarded to a single player.
It is a small thing, but it is a real trace of a plan that got dropped. Somebody built an egg hatching reward, thought better of it within three weeks, and left it sitting there switched off.
How Busy It Is Now
On a normal day this game runs several hundred people at once. Its record was 18,481, set on the eighth of September 2024, about five months after it opened.
Its best day in the last month was around 1,500, so it sits at roughly one in twelve of what it once was. That is a real decline, though far from empty at 195 million visits and counting.
It is also still being worked on. The last update landed in August 2026, and the rating is the highest we have come across on a game this size at almost 97 likes in every 100 votes.
One piece of history. For its first month or so the game had its own name spelled wrong on the page, as Swordman rather than Swordsman. The misspelling still turns up in script listings and old links today.
Codes and Scripts
There are 29 working codes and not one has ever expired, which is rare. Four of them are printed in the game’s own description. Our Reborn As Swordsman codes page has the full list.
Three scripts load, and one of them is readable rather than scrambled. Our Reborn As Swordsman script page covers all three and what the rest turn out to be.
Tips for New Reborn As Swordsman Players
- Redeem every code first. Five of them give fifty double training boosts each, and stacking those is the biggest free jump you will ever get.
- Do not stop in the first world. Two thirds of players never leave it, and everything after it is easier to stay with.
- Train before you fight. Walking into a boss under the power it recommends just wastes the run.
- Rebirth on purpose. It looks like losing everything and it is how you actually get further.
- Read the boss board. Each fight tells you the power it wants, so you never have to guess.
- Use Roblox Premium if you already pay for it. The game gives a ten percent training boost for having it.
- Leave the luck and egg passes until later. They are the expensive end of the shop and they do nothing for the strength that moves you between worlds.
Reborn As Swordsman FAQ
How many worlds are there?
Nine. They run from the starting area through Mushroom Forest, Desert Pyramid, Snow Land, Underwater, Alien Desert, Candy World, Energy Factory and finally Altar World.
How many people finish the game?
About 1.4 million have reached the ninth world, which is roughly 2 in every 100 who joined.
Why do so many people quit early?
Two thirds never leave the first world. After that the game holds on to people much better, and by world 8 four in five carry on to the last one.
What does rebirthing do?
It wipes your progress and gives you more health in return, so your next run gets further than the last one. It is the main way to make progress.
How strong do I need to be for the final boss?
Blood-Red Igris recommends 175,000 power. The extreme boss before it asks for about 17,500, so it is a ten times jump.
Are there codes?
Yes, 29 of them, and none has ever expired. Four are printed in the game’s own description, and they go in a Secret Codes box at the bottom of the store.
How much is everything in the shop?
4,157 Robux for all fourteen passes. The cheapest is a double sword experience pass at 10 Robux.
Is it still being updated?
Yes. The last update was in August 2026. It is much quieter than its peak in September 2024 but still running.
Why do some sites call it Reborn As Swordman?
Because that is how the game spelled its own name for its first month or so. The typo stuck around in old links and script listings.