Last Updated: August 2026 | The game still calls one tier the rarest, and a rarer one arrived four months ago.
HAZBIN HOTEL: Hell’s Fortune is a rolling game wrapped around a roleplay hotel. You spend rolls hoping to pull a rarer character and collect what you get into an index. Then you dress up as them and spend time in the lobby with the fourteen other people in your hotel. It opened in February 2026 and has been visited more than four million times since.
It is a fan-made project and its own game page says so in a notice at the bottom. This page has the full rarity ladder with real numbers behind every rung. It also has the twenty five things the shop sells, and one badge whose own description has gone out of date.
HAZBIN HOTEL: Hell’s Fortune Overview
| Detail |
What we found |
| Full name |
HAZBIN HOTEL: Hell’s Fortune |
| Genre |
Roleplay and rolling, a character collection game |
| Made by |
MistyPhantom Creations |
| Opened |
7 February 2026 |
| Last updated |
30 August 2026 |
| Visits |
More than 4,352,000 |
| Players per hotel |
15 |
| Rooms in the game |
4 |
| Favorites |
14,812 |
| Votes |
3,893, of which about 85 in every 100 are likes |
| Badges |
30 |
| Game passes |
25, and not one has ever been withdrawn |
| Codes |
Yes. 92 of them, and five are printed on the game page |
How to Play HAZBIN HOTEL: Hell’s Fortune
- Join and let the hotel lobby load. Fifteen people share it, and most of them are stood around in character.
- Redeem the codes before you spend a single roll. They pay luck potions and packs of rolls, and there are 92 of them.
- Drink a luck potion, then roll. The potion only counts for rolls you make while it is running.
- Put what you pull into your index. The index is the collection, and filling it is what the game is really about.
- Dress up as one of them and go back to the lobby. Rolling is half the game and roleplaying is the other half.
- Trade the ones you do not want. There is a separate trading hub, and getting there earns you a badge.
HAZBIN HOTEL: Hell’s Fortune Gameplay: Every Rarity and How Rare It Really Is
The game hands out a badge the first time you pull each tier, which means the whole ladder can be measured. The count to divide by is the Welcome badge, made three days after the game opened, so almost nobody is missing from it.
| Badge |
What you did |
Share of everyone who joined |
| Rare Find |
Your first Rare character |
87.34 in every 100 |
| Epic Collector |
Your first Epic character |
53.23 in every 100 |
| Legendary Luck |
A Legendary character |
30.48 in every 100 |
| Overlord Slayer |
An Overlord character |
3.80 in every 100 |
| Eclipsed Finder |
An Eclipsed character |
1.54 in every 100 |
| Genesis Spark |
One Genesis character |
0.35 in every 100 |
| Genesis Rising |
Five Genesis characters |
0.08 in every 100 |
| Genesis Pantheon |
Fifteen Genesis characters |
0.02 in every 100 |
So nearly everyone gets a Rare, half get an Epic and a third get a Legendary. Then it falls off a cliff. Overlord drops you to under 4 in 100 and Eclipsed to about 1 and a half.
The bottom rung is the one worth staring at. Fifteen Genesis characters has been done by 75 players out of 312,017. That is about one in every 4,160 people who have opened the game.
The Game Calls the Wrong Tier the Rarest
Read the Eclipsed badge and it describes that tier as the rarest of the rare. It was written on 10 February 2026, three days after the game opened, and at the time it was true.
Then on 16 June the three Genesis badges appeared. Genesis is four times rarer than Eclipsed by the counts above, and it sits above it.
The Eclipsed badge still says what it said in February. So if you are going by the game’s own wording, you are working from something that stopped being right four months ago.
Both dates come from the badges themselves, so you can check it in a minute. We are stating what the two say and when, and nothing about why it was left.

The Game Admits It Has a Pity System
This is the most useful thing on the page if you are the one doing the rolling.
There is a badge called Lucky Day. It is given for getting a Legendary within fifty rolls, and its description calls that beating the pity system. That is the game telling you a pity system exists.
A pity system means the longer you go without a good pull, the more the odds bend your way. So a bad run is not endless, and 54,823 players have beaten it, which is about 18 in every 100.
Nothing on the game page mentions it. The only place it is written down is inside that badge.
The Hardest Badge Has Nothing to Do With Luck
Of all thirty badges, the one the fewest people hold is called Vinyl Collector. It is given for unlocking and playing every song on the jukebox, and 36 players have it.
That is fewer than the 75 who have collected fifteen Genesis characters. The hardest thing in a rolling game turns out to be listening to all the music.
Two more are worth knowing. Owning at least one of every character in the index has been done by 345 people. And opening every app on the in-game phone hands you a free character. It is the only badge here that pays out on its own.
There are also six family sets to complete, each giving a special version of a character when you finish it.
| Family |
Players who completed it |
| Stolas |
2,964 |
| Alastor |
2,825 |
| Charlie |
2,823 |
| Lucifer |
2,156 |
| Velvette |
1,408 |
| Vox |
1,249 |
Twenty Five Passes and Nothing Ever Retired
The shop has twenty five items in it and every single one is still on sale. For a game that has been running seven months and adds things constantly, that is unusual. Most shops this size have quietly dropped something.
They fall into four groups. Luck and speed boosts, and characters sold outright. Then four paid reward tracks named after Alastor, Vox, Lucifer and Charlie. Then comforts like unlimited trading and a jukebox pass.
Six of them are bundles that each pair two characters together, and all six went on sale in June 2026. The code list has matching codes from the same weeks.
Nothing in the shop is needed to finish the index. It buys you speed and it buys you specific characters, but every tier can be rolled for free.
Tips for New HAZBIN HOTEL: Hell’s Fortune Players
- Redeem all 92 codes before you roll once. They pay luck potions and rolls, and hardly any of them have ever been switched off.
- Always drink the potion first. A luck potion only counts for rolls made while it is running, so saving them wastes them.
- Do not chase Genesis. Only 75 players out of 312,017 have collected fifteen, so treat it as something that happens rather than a plan.
- Open every app on the phone early. It costs nothing and the game gives you a free character for it.
- Go to the trading hub. A character you do not want is worth one you do, and walking in earns you a badge.
- Aim for a family set instead. Six of them exist, each gives a special character, and a couple of thousand players have finished each one.
HAZBIN HOTEL: Hell’s Fortune FAQ
Does Hell’s Fortune have codes?
Yes, and a lot of them. There are 92, five of which are printed on the game page by the developers. They pay luck potions and packs of rolls rather than coins.
What is the rarest tier in Hell’s Fortune?
Genesis. Only 1,089 players out of 312,017 have pulled a single one, and 75 have collected fifteen. The game’s own Eclipsed badge still calls Eclipsed the rarest, but that badge was written before Genesis existed.
Does Hell’s Fortune have a pity system?
Yes. A badge is given for pulling a Legendary within fifty rolls, and it calls that beating the pity system. So the odds do bend your way after a bad run.
Is Hell’s Fortune free?
Yes. The shop sells luck, speed and specific characters, but every tier can be rolled for without paying. The codes hand out the luck potions for nothing.
Is Hell’s Fortune an official Hazbin Hotel game?
No. Its own game page carries a notice calling it an unofficial fan-made project. It says it is not affiliated with or endorsed by the rights holders.
About HAZBIN HOTEL: Hell’s Fortune
Hell’s Fortune is made by MistyPhantom Creations, a small group. Its page calls itself the home of the game and a place for cosplay items from it.
The game credits community artists by name in its own update notes, with individual characters listed next to the person who made them. That is rare and worth saying.
Beside the hotel the game keeps three more rooms, including a trading hub and two locations from the show it is based on.