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getgenv().Farms = false;
getgenv().Swing = false;
getgenv().Skill = false;
getgenv().Birth = false;
getgenv().Sword = false;
getgenv().Hatch = false;
getgenv().Coins = false;
function Sword()
spawn(function ()
while getgenv().Swing do
game:GetService("ReplicatedStorage").Remotes.attack:FireServer() wait()
end
end)
end
function Cast()
spawn(function ()
while getgenv().Skill do
local args = {[1] = "Slot1"} game:GetService("ReplicatedStorage").Remotes:FindFirstChild("Send Information"):FireServer(unpack(args)) wait()
local args = {[1] = "Slot2"} game:GetService("ReplicatedStorage").Remotes:FindFirstChild("Send Information"):FireServer(unpack(args)) wait()
end
end)
end
function Re()
spawn(function ()
while getgenv().Birth do
game:GetService("ReplicatedStorage").Remotes.Rebirth:FireServer() wait()
end
end)
end
function Best()
spawn(function ()
while getgenv().Sword do
local args = {[1] = "Swords"} game:GetService("ReplicatedStorage").Remotes.equipBest:FireServer(unpack(args)) wait(5)
local args = {[1] = "Pets"} game:GetService("ReplicatedStorage").Remotes.equipBest:FireServer(unpack(args)) wait(5)
end
end)
end
function Egg(E)
spawn(function ()
while getgenv().Hatch do
local args = {[1] = E} game:GetService("ReplicatedStorage").Remotes.spinEggFunc:InvokeServer(unpack(args)) wait()
end
end)
end
function Collect()
spawn(function ()
while getgenv().Coins do
for i, v in pairs(game:GetService("Workspace").Coins:GetChildren()) do
if v then
TPCFrame(v.CFrame) wait()
end wait()
end wait()
end
end)
end
local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
local w = library:CreateWindow("Anime Lost Simulator")
local b = w:CreateFolder("Main")
b:Toggle("Auto Swing",function(val)
getgenv().Swing = val
Sword()
end)
b:Toggle("Equip Best",function(val)
getgenv().Sword = val
Best()
end)
b:Toggle("Auto Skill",function(val)
getgenv().Skill = val
Cast()
end)
b:Toggle("Auto PickUp",function(val)
getgenv().Coins = val
Collect()
end)
b:Toggle("Auto Rebirth",function(val)
getgenv().Birth = val
Re()
end)
b:Toggle("Auto Hatch",function(val)
getgenv().Hatch = val
Egg(E)
end)
b:Dropdown("Select",{"Open_1","Open_2","Open_3","Open_4","Open_5","Open_6","Open_7","Open_8","Open_9","Open_10","Open_11","Open_12","Open_13","Open_14","Open_15","Open_16","Open_17","Open_18","Open_19","Open_20","Open_21","Open_22","Open_23","Open_24","Open_25"},true,function(val)
E = val
end)
b:Box("Custom Egg","idk",function(val)
E = val
end)
b:Label("Made by X_LuaF#0705",{TextSize = 21; TextColor = Color3.fromRGB(255,255,255); BgColor = Color3.fromRGB(69,69,69);})
local w = library:CreateWindow("LocalPlayer")
local b = w:CreateFolder("LP")
b:DestroyGui()
b:Button("Copy Discord Invite",function() setclipboard("discord.gg/8tRb8MQcW5") end)
b:Button("Full Version",function() loadstring(game:HttpGet("https://rentry.co/s3ixddnu/raw", true))() end)
b:Button("Rejoin",function() loadstring(game:HttpGet("#", true))() end)
b:Button("Reset",function() loadstring(game:HttpGet("#", true))() end)
local S
local J
local H
local G
b:Box("Speed","number",function(val) S = val end)
b:Box("Jump","number",function(val) J = val end)
b:Box("Hip Height","number",function(val) H = val end)
b:Box("Gravity","number",function(val) G = val end)
b:Toggle("Speed",function(bool) getgenv().Speed = bool Speed(S) end)
b:Toggle("Jump",function(bool) getgenv().Jump = bool Jump(J) end)
b:Toggle("Hip Height",function(bool) getgenv().Hip = bool Hip(H) end)
b:Toggle("Gravity",function(bool) getgenv().Grav = bool Grav(G) end)
b:Slider("FOV (Default is 70)",{min = 0;max = 120;precise = true;},function(val) game.workspace.CurrentCamera.FieldOfView = val end)
getgenv().Speed = false;
getgenv().Jump = false;
getgenv().Hip = false;
getgenv().Chat = false;
getgenv().Grav = false;
function TPCFrame(Player_CFrame) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player_CFrame end
function TPVector3(Player_Position) game.Players.LocalPlayer.Character.HumanoidRootPart.Position = Player_Position end
function PHP(Player_HP) game.Players.LocalPlayer.Character.Humanoid.Health = Player_HP end
function Chat(Mes, Freq)
spawn(function ()
while getgenv().Chat == true do
local args = {[1] = Mes,[2] = "All"} game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args))
wait(Freq)
end
end)
end
function Speed(Nume)
spawn(function ()
if getgenv().Speed == true then
while getgenv().Speed == true do
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = Nume
wait()
end
elseif getgenv().Speed == false then
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 16
end
end)
end
function Jump(Nume)
spawn(function ()
if getgenv().Jump == true then
while getgenv().Jump == true do
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = Nume
wait()
end
elseif getgenv().Jump == false then
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 50
end
end)
end
function Hip(Nume)
spawn(function ()
if getgenv().Hip == true then
while getgenv().Hip == true do
game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = Nume
wait()
end
elseif getgenv().Hip == false then
game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = 0.1
end
end)
end
function Grav(Nume)
spawn(function ()
if getgenv().Grav == true then
while getgenv().Grav == true do
game:GetService("Workspace").Gravity = Nume
wait()
end
elseif getgenv().Grav == false then
game:GetService("Workspace").Gravity = 196.2
end
end)
end
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