Last Tested: September 2026 | Four that load, three with no key. One of them asks for a key that is printed inside the file itself.
A run in this game is a random dungeon, a boss at the end, and a choice of chests on the way out. You only keep what you carry out. Die on the last floor and the run counts for nothing.
That is why people look for a script here. They want the chests picked, the potions topped up and the run finished without watching it. Four of them load right now. The other fifteen turn out to be something else, and this page says what.
Dungeon Lootr Script: Chests, Potions and Blessings (Keyless)
Script 1 KEYLESSCHEST AND BLESSING RUNNER
Auto Join DungeonAuto Collect ChestsBlessing PickerAuto PotionsNo Key
loadstring(game:HttpGet("https://raw.githubusercontent.com/hersheyzchoco-cmyk/ggs/refs/heads/main/games/dungeon-lootr.lua"))()
Select all the text above, copy it, then paste it into your executor.
Dungeon Lootr Script: Boss Rush and Challenge Runner (Keyless)
Script 2 KEYLESSBOSS RUSH RUNNER
Auto Boss RushAuto ChallengeChest PriorityAltar BlessingsNo Key
loadstring(game:HttpGet("https://raw.githubusercontent.com/joustingmatch/Ouroboros/main/games/dungeonlootr.luau"))()
Select all the text above, copy it, then paste it into your executor.
Dungeon Lootr Script: Auto Challenge Dungeon (Keyless)
Script 3 KEYLESSAUTO CHALLENGE
Auto ChallengeUnreadable FileNo Key
loadstring(game:HttpGet("https://raw.githubusercontent.com/SnowMoonx1/Scripts/refs/heads/main/AutoChallenge"))()
Select all the text above, copy it, then paste it into your executor.
Dungeon Lootr Script: AutoFarm Hub (Key Required)
Script 4 KEY REQUIREDAUTOFARM HUB
Auto FarmBoss RushKey Required
loadstring(game:HttpGet("https://raw.githubusercontent.com/rayanne28/bruh/refs/heads/main/test.lua"))()
Select all the text above, copy it, then paste it into your executor.
How to Use a Dungeon Lootr Script
1Get an executor and open it. You can use our Roblox executor guide if you do not have one. Scripts 1 to 3 do not ask for a key.
2Open the game and wait until you are stood in the lobby, not loading into a dungeon.
3Copy one loadstring from a box above. Take all of it, right to the last bracket.
4Paste it into the executor and press Execute.
5A menu should appear. Turn on one thing at a time so you can see what each does.
6Start with chest collecting rather than a full auto run. It is the smallest change and the easiest to undo.
7If nothing appears, rejoin and run it again from the lobby.
Scripts 1 and 2 are the two that actually contain this game’s own words. Script 3 loads but is scrambled end to end, so nobody can tell you what is in it. Script 4 stops and asks for a key from another site.

The Key It Asks For Is Printed Inside the File
Script 1 is normally sold as a small loader. Run that loader and a box appears asking for a key, next to a button that copies a chat invite.
The loader is 6,631 bytes and it is readable all the way through. About forty lines below the box that asks for the key, the file says what the key is. It is the word thanks, in plain text, sitting in the same file it is meant to protect.
It also writes the answer to a small file on your machine so it never asks twice. So the box is not a lock. It is a detour, and the only thing on the other side of it is the chat invite.
The address in Script 1 above goes straight to the part that does the work, so the box never opens.
How you spot this yourself
A loader that asks for a key is usually a few thousand bytes and plain text. Open the address in a browser and read it. If the word it compares your answer against is sitting right there in the file, the key protects nothing.
One File, 290 Different Studios
Script 2 works the same way, and its table is the biggest we have opened. It holds 295 rows pointing at 294 files.
The interesting part is what it looks you up by. Most of these route on the game you are stood in. This one routes on the studio that made it, so one row covers everything that studio has ever published.
Sixteen of the games already written up on this site sit in that table. Thirteen more are games nobody here has covered yet. One file, and a fifth of that second list is already served.
None of that is visible from inside any single game. You only see it by opening the loader instead of the thing it loads.
The Loaders Carry the Game and the Big Files Do Not
We opened fourteen files for this game. The biggest is 203,000 bytes. Not one of the large ones contains a single word from this game. No dungeon, no chest, no potion, no blessing.
The two that do are the files fetched by Scripts 1 and 2, at roughly 783,000 and 874,000 bytes. Those carry the word dungeon around thirty times each, chest around twenty times, potion around twenty times.
So the size of the first file you download tells you nothing at all. The packaging is big and empty. The part that knows this game sits one step further in.
Two of the Most Opened Files Are Just Invitations
One listing calls itself an undetected auto dungeon and auto loot script. It has been opened 993 times. It is 4,304 bytes and it does one thing. It draws a small notice with a button that copies a chat invite to your clipboard.
A second, opened 1,249 times, calls itself fully keyless. It is 29,666 bytes of the same idea with a nicer notice and a brand name on it.
Neither contains a line of game code. Between them that is 2,242 openings for two invitations.
Two more listings, posted by different accounts under the same title, point at a file that will not connect at all. The site hosting it answers fine, so the file is simply gone. That same dead address is on the board for three other games as well.
The Best Written One Has Nowhere We Can Link
The clearest file for this game is 4,024 bytes and it has been opened 1,894 times. It was posted as plain text with no address of its own, so there is nothing here to give you.
It is worth describing anyway, because it shows how the game is put together. It highlights two kinds of object and nothing else. Chests, and experience books. It finds them by name.
It also sets the hold time on every prompt in the world to zero, so picking things up stops taking a moment. Then it locks your walk speed at 60 and fights the game whenever the game tries to put it back.
That last part is the useful hint. The game watches your speed and resets it. Whoever wrote this knew that and wrote around it.
What an Auto Run Costs You Here
This game keeps two numbers about you. What you carried out, and how fast you cleared. The game page asks you to build for the fastest clear times.
An auto run does not speed up a grind you were going to do anyway. It removes the only two things the game measures. The average visit here lasts about twelve and a half minutes, so a run is short enough to sit through.
Servers hold fifteen. That means other people are in the dungeon with you, picking from the same chests.
The studio has also been busy. Seven of its shop items went on sale inside a single week. A studio watching that closely tends to notice an account that never dies.
Use an alt account if you are going to run any of these, and read the address inside the brackets before you paste it.
About Dungeon Lootr
Dungeon Lootr is a hack and slash dungeon game by the group ClickBytes, which does not carry a Roblox verified badge. You spin for a class, take it into a randomly built dungeon, and try to walk out with what you found.
It opened at the end of January 2026 and has passed 8.9 million visits. It has 28,819 likes against 1,200 dislikes, which is 96 out of every 100 votes.
Servers hold fifteen players and the level cap is 100. The game closed for a while in the spring and came back, which is why its own shop still has a pass promising benefits after a re-release.
Every address on this page was checked in September 2026 and returned a file. We do not run these on a live account. None of them are made or backed by the game’s studio. Using one breaks the Roblox Terms of Service and can get an account banned, so use an alt.